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Guild Wars 2 News And Information Thread [Large Beta Weekends In March/April]

Jira

Member
Damn. It must be a real treat to defend your mighty castle against the endless hordes of inexperienced press.
Izzy was a goddamn menace in those PvP matches he played against that semi-professional team Boon Control a few months ago.

Him PvP-ing with the unwashed masses is probably a sight to behold.

Yeah, Izzy wrecked people.

So if this is real, the beta client is ~14gb:

CKHB2.png
 

nataku

Member
A little bit of info on the repair system in GW2. Posted on GW2Guru.

Martin Kerstein said:
Morning.

Let me explain what is actually happening.

Every time you get defeated (so after you have been downed and failed to rally) one piece of your armor gets damaged. Once all your armor pieces are damaged, they will break - and you will have to repair or replace it.

It is very different from a durability system other games use, as you cannot avoid being hit by opponents - but you can avoid getting defeated by skilled play.

So if you never get defeated, you will never have to repair a single piece of armor.

Hope that helps, we have a blogpost about it coming soon that will get into more details.
 
This is nonsense. GvG worked fantastically, and made every other RPG PvP, before and since, look like absolute tripe. The reasons that it never took off the way they wanted it to almost all happened before a GvG match even started:

- You needed eight players (no more, no less) who were capable of highly coordinated play (requiring voice chat, which was not built into the game and required third-party software, and/or required enough experience playing together that you could read the situation).
- You needed an overarching team build/strategy, and you needed your team to be able to play the roles built into that strategy.
- You needed to actually have the skills that were part of your build unlocked. I could write paragraphs and paragraphs on the specifics of why this was an especially awful ordeal at the game's release, and by the time it got appreciably better, the game had largely been passed over by the competitive community.


The reason that Guild Wars 1's GvG never took off is that the barrier to entry was so high that the only people who could really effectively do it were the people who were already organized and committed. It did everything in its power to slam the door in the face of those who were casually interested. But when it worked, make no mistake, it was one of the absolute best competitive video games around (Edit: Should note, this is referring to the game in its prime; the expansions flooded the game with skills and classes to the point where it lost most of the balance that it began with), and certainly miles better than every other RPG with PvP - and that likely includes Guild Wars 2, although I'd be happy to find myself surprised.

You are absolutely right, but the majority of what you are saying (highlighting it's faults) to me makes GvG "not fantastic".
I never got comfortable with it, and had little fun with it, when I did it. TA was simply easier to deal with, and even FA had more options for making a difference as a solo.


IMO the price of admission was way to hard for how it was designed and that's why even the designers abandoned it. So I am welcoming a playstyle were you can jump in, and have fun by yourself. It's more in the spirit of guild wars. Not to do all sorts of preparations.

Guild Wars wants to be easy to play, hard to master. skill > time, and so on and so forth.




It doesn't matter if GW2 has better pvp or not than GW1. Nostalgia is a bitch and regardless of outcome, plenty of people will put their rose tinted glasses on and cry for the days of GW1. Nostalgia is a big bitch, and he lives on the other side, were he paints the grass greener.
 

gunbo13

Member
It doesn't matter if GW2 has better pvp or not than GW1. Nostalgia is a bitch and regardless of outcome, plenty of people will put their rose tinted glasses on and cry for the days of GW1. Nostalgia is a big bitch, and he lives on the other side, were he paints the grass greener.
Nope. If it is better, it will be better. If it is worse, it will be worse. This isn't NES platformer nostaliga. And many people, myself included, prefer preparation and a coordinated match. I played enough random in UT years ago and jump-ins are awful. GvG was overall a very well implemented system, regardless if you are a fan of it or not.

Team play > ronery play
 

Vano

Member
"unofficial" explaination of the trait system picture.

You get a total of 70 trait points at max level which can be allocated into 5 different categories. What you get from the categories is class dependent. There is a maximum of 30 points allowed per category. At 5, 15, and 25 points you get a predetermined minor trait. At 10, 20 and 30 points you get to chose a major trait.
The traits can be something like +5% damage while using an axe, +30% minion damage, +60% to minion health, minions steal life, etc.

Pictures (Apparently in High Res):


More: http://imgur.com/a/arG5x
 

etiolate

Banned
I'm not sure why there needs to be a new thread. It will basically just be more news coming out. It's not a beta with posters in it or a beta people can get into. It's just a tightly controlled press beta with press reports, so it's all still news.
 

GrizzNKev

Banned
I'm not sure why there needs to be a new thread. It will basically just be more news coming out. It's not a beta with posters in it or a beta people can get into. It's just a tightly controlled press beta with press reports, so it's all still news.

The game is in a completely different state than it was the last time it was shown to the public. Also, sometime this week we will be getting information on a beta that will be accessible to the public. Perhaps the new thread can be for press beta impressions, and then expand its purpose to all beta impressions when we get access ourselves.

12 hours remaining. I'm ready.
 

nataku

Member
I'm not sure why there needs to be a new thread. It will basically just be more news coming out. It's not a beta with posters in it or a beta people can get into. It's just a tightly controlled press beta with press reports, so it's all still news.

I don't know, this seems like a pretty big step forward in terms of how far along the game is. There's going to be a flood of info and impressions coming out this week and a new OP to keep all those organized seems like a good idea.
 

Syrionus

Neo Member
Tomorrow. Should be a new thread for it, so watch the main page (or this space, I suppose we'll all jump over to that thread?)

Oh, crap. I am sorry guys and gals. I was thinking today was Monday. Anyway, when does it look like the release date will be. I am going to say May.
 

Vano

Member
Yeah, also the GAF politic of new news = new thread, to not condense all in a mega thread. Say, a OP with all the new info that has been release, that way its more easy for people to look at.
 

Retro

Member
I'm not sure why there needs to be a new thread. It will basically just be more news coming out. It's not a beta with posters in it or a beta people can get into. It's just a tightly controlled press beta with press reports, so it's all still news.

As others have said, any time there's a major update, the News and Info thread is usually spared the damage a flood of information causes; tomorrow would probably double the size of this thread and there will be lots of pictures, links, quotes, etc. It's basically chaos. In the interest of keeping some semblance of sanity over the long term, a new thread is the best option so that the News and Info thread can still be used to direct players to the core info (in Jira's awesome OP) without feeling like the info is coming a mile a minute.

It can be a tad confusing, really, but it's better than one thread getting nuked into oblivion.

Jira I assume is making it?

Absolutely, he's done a fantastic job keeping this thread up to date and making the info available quickly, so I see no reason why he wouldn't handle tomorrow's surge. If not just because he's earned the right, then because he's actually so committed to the game that he'll do the best job of it.

He has dibs on the OT too as far as I'm concerned.

I had no idea a console version was on the cards. It would be cool if that leads to PC version controller support.

The console version, as near as we've been able to tell, is something they're tinkering with but is not confirmed at this point. Their comments imply that it's just a couple of guys seeing how feasible it is, and not to draw any conclusions that a console version is on the way (nor that looking into a console version has 'dumbed down' the game in any way). We've discussed how the buttons would be mapped to a controller and the sticking point has always been precision targeting of spells. The only way around that that I see is to ensure the console has a precision input device, like the WiiU's touchscreen or Sony and Microsoft's inevitable rip-offs.
 

nataku

Member
Apparently this is the WvW map.

http://imgur.com/AjIoJ

AjIoJ.jpg


Reddit thread discussing it. It's still a work in progress.

I understand the balance reasons for mirrior maps for the 3 worlds, but I'm hoping they go through and add different aesthetics for each one. I'd really hate to travel from my home map into enemy territory only to have it look identical to my own map other than the different colored flags and banners.

It also looks like each area is separate and probably split by loading screens, which is a bit of a disappointment. I would have loved it to be all one seamless environment, but I had a feeling it wouldn't be.
 

DJIzana

Member
Really? I thought I remember reading somewhere they had different types & more than just one battle to worry about.

I guess they'll probably add more down the future, not that I'm complaining by any means because 4 zones is definitely huge as is. :p
 

Jira

Member
Really? I thought I remember reading somewhere they had different types & more than just one battle to worry about.

I guess they'll probably add more down the future, not that I'm complaining by any means because 4 zones is definitely huge as is. :p

You're thinking of competitive 5v5 PvP. WvW is entirely different. There's 4 maps that are in The Mists, this is like its own continent outside of Tyria.

http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world
 

ShdwDrake

Banned
Really? I thought I remember reading somewhere they had different types & more than just one battle to worry about.

I guess they'll probably add more down the future, not that I'm complaining by any means because 4 zones is definitely huge as is. :p

There are alot of objectives and choke points on the map...
 

Jira

Member
From the leaker: " it's still work in progress and it will change, 4 diffrent map is just too much for the bandwith right now ArenaNet said."

So there we go, we'll have 4 entirely different maps.
 

Jira

Member
So they've talked a bit about their long term attrition mechanic:

http://www.guildwars2guru.com/forum/showpost.php?p=1124806&postcount=135

"Morning.

Let me explain what is actually happening.

Every time you get defeated (so after you have been downed and failed to rally) one piece of your armor gets damaged. Once all your armor pieces are damaged, they will break - and you will have to repair or replace it.

It is very different from a durability system other games use, as you cannot avoid being hit by opponents - but you can avoid getting defeated by skilled play.

So if you never get defeated, you will never have to repair a single piece of armor.

Hope that helps, we have a blogpost about it coming soon that will get into more details."

" One important thing:

Stop thinking in GW terms when thinking about "dying". GW did not have a Downed State.

We have been testing this system for quite a while now, it feels very natural when actually playing and not just theorizing about it (And yes, I know that you all would rather play then theorize, we are working on it ).

To answer another question: Armor pieces do not get destroyed, they just become useless unless you repair them."


I'm fine with this kind of gold sink as it rewards people when they play better. Also, I'm expecting repair kits to be sold on vendors like ID kits or salvaging kits. Maybe larger ones created through crafting. Anyways, this doesn't bother me as much as it initially did when I read it.
 
Damn... The wow durability system is coming back to haunt us!

So now we can combine wow durability with ghost res costs! >.>

I love being annoyed.
 

Jira

Member
Damn... The wow durability system is coming back to haunt us!

So now we can combine wow durability with ghost res costs! >.>

I love being annoyed.

No, it's not like that at all. In WoW you took durability on hits and of course on death and you had to run off to an NPC. With this system your gear becomes damaged only upon death and it will likely take 6 deaths before you need to repair. The good thing is I can guarantee you there will be repair kits you can carry with you so that it's not an inconvenience and still provides the necessary gold sink. If you don't die, you don't lose any money and it's really that simple. So you'll likely lose less money the longer you play the game rather than always losing money no matter what.
 

Grayman

Member
One of the things I read into was it just a death tax or was it going to cause turnover in armor. Seems most likely that it is just the tax. Repair kits I do not know about, they may desire the 6 death limit to be sort of like morale was used for the dungeons.
 

kayos90

Tragic victim of fan death
No, it's not like that at all. In WoW you took durability on hits and of course on death and you had to run off to an NPC. With this system your gear becomes damaged only upon death and it will likely take 6 deaths before you need to repair. The good thing is I can guarantee you there will be repair kits you can carry with you so that it's not an inconvenience and still provides the necessary gold sink. If you don't die, you don't lose any money and it's really that simple. So you'll likely lose less money the longer you play the game rather than always losing money no matter what.

You might want to ask a mod to close this topic and move everything over to the new thread.
 

Jira

Member
You might want to ask a mod to close this topic and move everything over to the new thread.

Uhh well no if that were going to happen I'd want to make some big changes to the thread overall, I've done a lot more work with my MMO champion & gw2guru threads that I simply couldn't do due to not having the space I needed. People have already posted in the other thread and so I'm screwed once again.
 

Midou

Member
Dont understand why people want this. How are you supposed to manage healing/targeting large groups, or using your hotkeys effectively? Its like using a controller for a pc rts. Sure, you CAN, but why bother?

Only MMO I used a controller for was FFXI, and that was cause it was so mandatory.. it was at least slower paced so that hot keys didn't matter too much before the end-game.

Slower 2 button hot keys, slower camera, and having to put controller down to type, are pretty much enough for me to avoid it.
 

Midou

Member
WoW's pvp is utter shite... anyway mmo's with pvp on console has again already happened.

Not with any game that has serious PvP or uses much in terms of combat depth. Anything more than like 5 or 6 hotkeys and consoles don't do so well, if the game is faster than an army of snails at least.

PSU for example, isn't even a proper MMO, and it's an action game more than an RPG in gameplay.
 
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