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Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

What point has been proven? The point that you dont understand Halo? If you play Halo on a more casual level then sure you might think that, but theres a whole level of depth to the game that Reach ruined by adding stuff like sprint.

As for the immersion with the jump, Halo isnt a realistic game...

What weapons do you use out of interest? If your using the AR your doing it wrong.




Well Doom shouldn't progress from feeling like Doom, but other I.P's that came out would have they're own feel. My point is, maybe you really just want to play Crysis? Why change the gameplay of one series when you can just go play the series which has the gameplay you like? Variety is good, by emulating other i.p's gameplay mechanics your doing nothing except reducing variety on the marketplace Halo has its unique corner.

I've logged at least 200 hours into each halo mp (minus the first) and finished each halo on legendary. I know halo. I'm not going to continue on too much because my thoughts haven't exactly had the best reception. But games borrow stuff from other games, always have. I don't want to play Crysis, I want to play Halo with a better jump. Crysis still has a very high jump, but it has a more weighty and nimble feel to it, it makes me feel like I have more control. It doesn't destroy a game if something is improved upon, no matter how far from its original roots it goes. I'm not asking to change everything, I'm asking to change things that people will understand after the fact, even if they don't understand it now.
 
We all know halo needs a sprint,
It really doesn't.
So according to this reply, no shooter ever should have progressed from feeling like Doom. You're talking game to game within a franchise, my hypothetical self is saying the whole evolution of shooters should never have happened. Tell me, whats the difference besides scope?
The Halo games have progressed from one game to the next. Each Halo game has introduced certain mechanics that then get build upon by its successors.
 
See guys, it's our fault for not understanding. We need to be shown it works before we can understand such changes.

Sage probably spoke those wise words once upon a time himself lol.

I can see where your coming from AllIsOne, you want the Halo gameplay with something akin to the Crysis movement? I just dont see how both can exist in the same game, I fear that im not choosing my words carefully here, but Halo's combat works so well because the movement is a bit more tactical. You cant just sprint away from a battle, but you have to be smart to use the scenery to houdini away from the guy trying to kill you. Crysis to me didnt seem to be very tactical other than knowing when to use camo and knowing when to use the shield (pretty easy). The crazy map movement was fun but the combat suffered for it Halo isnt a parkour game but it would be nice to have a fast base movement and good jump to navigate around the map. You dont need to modify the core of Halo to do that, just go back to Halo 2 movement. All the jump trick maps on Halo 3 are proof that you dont need Crysis style acrobatics to have good movement.

So yeah while I agree that the Crysis movement is fun, just as I agree Jetpack and Evade are fun on Reach, its not worth it considering what it does to the base gameplay.
 
Sage probably spoke those wise words once upon a time himself lol.

I can see where your coming from AllIsOne, you want the Halo gameplay with something akin to the Crysis movement? I just dont see how both can exist in the same game, I fear that im not choosing my words carefully here, but Halo's combat works so well because the movement is a bit more tactical. You cant just sprint away from a battle, but you have to be smart to use the scenery to houdini away from the guy trying to kill you. Crysis to me didnt seem to be very tactical other than knowing when to use camo and knowing when to use the shield (pretty easy). The crazy map movement was fun but the combat suffered for it Halo isnt a parkour game but it would be nice to have a fast base movement and good jump to navigate around the map. You dont need to modify the core of Halo to do that, just go back to Halo 2 movement. All the jump trick maps on Halo 3 are proof that you dont need Crysis style acrobatics to have good movement.

So yeah while I agree that the Crysis movement is fun, just as I agree Jetpack and Evade are fun on Reach, its not worth it considering what it does to the base gameplay.

You used your words more carefully than I probably have been. I'm using Crysis as an example of a game that has a level of traversal fluidity that I don't believe Halo has attained in any of the previous games. I love Halo; Halo 3 is probably my favorite multiplayer ever. I just can't help but feel if there was a more little melding going on between these types of shooters that it could be an even better game. Thats the last i'm going to say about that. Conversing with you guys is exhausting.
 

Conor 419

Banned
Exactly man, all future Halo titles should build around the core gameplay established in the trilogy. Not by trying to improve (break) it. (Reach)
 
I think Bungie did a huge favor to 343 by releasing Reach. I'm one of those that believe Reach feels like a Halo game, but the 'innovations' Bungie implemented were poorly done at best. Things like the Hologram AA and the Grenade and Plasma Launcher are some of the best things to ever be introduced into a Halo game, but there is far too much that didn't work as an example of innovation to the franchise. 343 has a perfect opportunity now to see what concepts did and didn't work for Reach and it's impact on the Halo community, and I'm eagerly awaiting to see what this team of Halo fans have in store for us.
 
I think Bungie did a huge favor to 343 by releasing Reach. I'm one of those that believe Reach feels like a Halo game, but the 'innovations' Bungie implemented were poorly done at best. Things like the Hologram AA and the Grenade and Plasma Launcher are some of the best things to ever be introduced into a Halo game, but there is far too much that didn't work as an example of innovation to the franchise. 343 has a perfect opportunity now to see what concepts did and didn't work for Reach and it's impact on the Halo community, and I'm eagerly awaiting to see what this team of Halo fans have in store for us.

This echos my thoughts exactly, Squid, I wuv you.
 
Missed what he said. Hope thats not a bad thing.

The way I see it the majority of weapons should be new. Only some should be returning and that is whatever is on his ship. Other than that unless the covenant show up (secondary and not enemies please) I want a new race/class of weapons and enemies.

Ive fought the same people enough now. No flood, no brutes, no covenant. Please.

Also new vehicles to go along with the new territory.

If we keep 25% of the current weapons/vehicles and throw in 75% new we can keep Halo's classic core gameplay mechanics, evolve them and introduce new elements by the way of weapons and vehicles or anything else we haven't thought of. This is what I think a new trilogy deserves. The beginning of a new set of elements that should last and evolve through 3 games, not ones from the 4 previous ones.

I'd love it if they kept the Halo gameplay but from apart from that, the only two things to carry over from Halo 3 were the chief and cortana but I doubt that'll ever happen. The Warthog is as iconic as the lightsaber.
 

Wizman23

Banned
GAF is going to explode when armor abilities are announced for Halo 4. Speaking of Halo 4 MP put me the boat that wants a COD/HALO hybrid. I want player progression to mean something with unlocks. Unlocking a piece of armor is boring.
 
I think that the core gameplay mechanics, as Ghaleon said, the movement 'feel', the gunplay, the vehicles and the BR/AR should all be kept. It is Halo. There is no reason to reinvent the wheel - we know what works and (with Reach especially, but with the others as well *cough SMG starts*) what doesn't.

What I am looking for in Halo 4 is a more Halo 2 style multiplayer game with fast movement, great BR, awesome maps to play. Campaign and Firefight is where the experimenting should occur, but keep the same Halo 'feel' above.

I hope that halo 4 has a few more AR/pistol starts, I think that mix actually works brilliantly in halo reach, I get sick to death with DMR spawns or in halo 2, br starts every game up the wazoo. The smg starts were shit I agree but only because the gun was weak at range, the reach AR is a great middle ground now and hopefully the same in halo 4.

I love the reach pistol.
 

daedalius

Member
People haven't been averse to change in this series - its seen quite a bit of it over the years, whether you're willing to acknowledge it or not. People do, however, latch on to the changes that aren't good, and that's fine. The thing is, there are a million small factors that define what a Halo game is, and the evolution of the series is something that people want to be taken seriously and not have things added in for the 'wow' factor. Additionally, it doesn't take many of these things changing to pretty radically shift how the game plays. People complain about the jumping in Reach because it's much, much lower and less floaty than in Halo 3. Go compare the two and say that it hasn't evolved at all. Personally, I like the change as I felt 3 was too floaty and Reach is a return to the air time that 2 had, even if it doesn't quite have the height. Other people dislike the change and so their hopes for the series reflect that. That's just one example, each of the games changes enough that it has its own very unique feel and identity (with the smallest jump being 2 to 3 in the mainline series, and there are a ton of changes between those two).

Personally, I do think Reach feels like a Halo game (and an improvement over Halo 3 in a whole lot of ways), but that doesn't mean that all of the changes they came up with were implemented well. There's a wonderful underlying formula to these games that does allow quite a lot of wiggle room provided the changes are executed well. A huge amount of the changes in the last couple of games have been implemented pretty poorly while still retaining their status as good initial ideas. If bloom had been 85% at launch, if only balanced armor abilities like Sprint and Hologram had been implemented, if Halo 3's playlists had emphasized the right equipment instead of the worst ones, if the player had been slightly more agile in the last few games, if the netcode had been good enough to support a BR like Halo 3 had, then literally hundreds of pages in the Halo threads arguing about them would disappear.

Hey I said this like months ago. Copier :p

What if it was permanent evade?

Maybe if it isn't 'fly across the map' evade :p

GAF is going to explode when armor abilities are announced for Halo 4. Speaking of Halo 4 MP put me the boat that wants a COD/HALO hybrid. I want player progression to mean something with unlocks. Unlocking a piece of armor is boring.

get-out-gif.gif
 

Stinkles

Clothed, sober, cooperative
Glad the Brute Shot is coming back in Halo 4, thanks for the clear confirmation.

One of my favorite observations on GAF is, and I don't just mean about me, 'if company x is silent on y, it must mean z' or, 'that denial is couched in such a way that infers....'

When the reality is often far different. For example, sometimes my silence on our activity is either boredom, physical absence, or in more sophisticated moments, to protect broader issues, such as, for example, a third party or Microsoft Studios thing that has nothing to do with Halo.

The object lesson being, don't assume anything and then my son, you will not be disappoint.
 

erpg

GAF parliamentarian
One of my favorite observations on GAF is, and I don't just mean about me, 'if company x is silent on y, it must mean z' or, 'that denial is couched in such a way that infers....'

When the reality is often far different. For example, sometimes my silence on our activity is either boredom, physical absence, or in more sophisticated moments, to protect broader issues, such as, for example, a third party or Microsoft Studios thing that has nothing to do with Halo.

The object lesson being, don't assume anything and then my son, you will not be disappoint.

I got out my ring decoder... Brute Shot is out and Evade is in? That's crazy!

Wonder if I can find my X Ray glasses.
 
GAF is going to explode when armor abilities are announced for Halo 4. Speaking of Halo 4 MP put me the boat that wants a COD/HALO hybrid. I want player progression to mean something with unlocks. Unlocking a piece of armor is boring.

This seems to be what people think I'm supporting. Its not.
 

GhaleonEB

Member
One of my favorite observations on GAF is, and I don't just mean about me, 'if company x is silent on y, it must mean z' or, 'that denial is couched in such a way that infers....'

When the reality is often far different. For example, sometimes my silence on our activity is either boredom, physical absence, or in more sophisticated moments, to protect broader issues, such as, for example, a third party or Microsoft Studios thing that has nothing to do with Halo.

The object lesson being, don't assume anything and then my son, you will not be disappoint.

I enjoy this as well. Everything is a clue, everything is a mystery. When sometime silence is just silence.
 

Striker

Member
We all know halo needs a sprint, if you don't think it needs it, point proven right there.
No it doesn't. Halo needs to have faster based movement speed, and that's been lacking in the Halo 3 and Reach. Enough of the turtle speeds.

GAF is going to explode when armor abilities are announced for Halo 4. Speaking of Halo 4 MP put me the boat that wants a COD/HALO hybrid. I want player progression to mean something with unlocks. Unlocking a piece of armor is boring.
That sounds incredibly awful, and I would quit the franchise if so.
 

Overdoziz

Banned
One of my favorite observations on GAF is, and I don't just mean about me, 'if company x is silent on y, it must mean z' or, 'that denial is couched in such a way that infers....'

When the reality is often far different. For example, sometimes my silence on our activity is either boredom, physical absence, or in more sophisticated moments, to protect broader issues, such as, for example, a third party or Microsoft Studios thing that has nothing to do with Halo.

The object lesson being, don't assume anything and then my son, you will not be disappoint.
So the Concussion Rifle is in, isn't it? :(
 

Miggytronz

Member
GAF is going to explode when armor abilities are announced for Halo 4. Speaking of Halo 4 MP put me the boat that wants a COD/HALO hybrid. I want player progression to mean something with unlocks. Unlocking a piece of armor is boring.

and people thought adding BF elements were crazy............OMG.
 

Conor 419

Banned
I enjoy this as well. Everything is a clue, everything is a mystery. When sometime silence is just silence.

I think the general excitement over Nintendo direct reflected why I love GAF, absolutely massive hype for something so small.

As for Halo 4, god. It's nearly March and we still haven't seen it.
 

GhaleonEB

Member
No it doesn't. Halo needs to have faster based movement speed, and that's been lacking in the Halo 3 and Reach. Enough of the turtle speeds.

I know much of the discussion around sprint is focused on multiplayer, but I really noticed how it affected combat in Campaign and Firefight as well. The sprint ability drains the tension from many combat scenarios by enabling us to make easy escapes from mistakes, and neuters what were once serious threats. Hammer Chieftains and Hunters used to be formidable, especially in Halo 3 and ODST, because of how they could close ranks; they required smart tactics and maneuvering to keep them at bay – we had enemies who could out run us. In Reach, Hammer Chieftains and Hunters are almost comical because we can simply run away from them (or fly away, even). It’s one of the mistakes made in the sandbox design, boosting our abilities without rethinking the enemy.

When we're given added maneuverability options, and the enemy does not have ways to counter them, combat gets too easy and encounters can lack tension. I'd like to see a good clip restored to our base movement speed, but if we get added abilities like sprint or a jump pack, enemies need ways to counter us without resorting to being cheap. Otherwise what are intended to be formidable opponents are going to be a cake walk again.
 

ElRenoRaven

Member
I know much of the discussion around sprint is focused on multiplayer, but I really noticed how it affected combat in Campaign and Firefight as well. The sprint ability drains the tension from many combat scenarios by enabling us to make easy escapes from mistakes, and neuters what were once serious threats. Hammer Chieftains and Hunters used to be formidable, especially in Halo 3 and ODST, because of how they could close ranks; they required smart tactics and maneuvering to keep them at bay – we had enemies who could out run us. In Reach, Hammer Chieftains and Hunters are almost comical because we can simply run away from them (or fly away, even). It’s one of the mistakes made in the sandbox design, boosting our abilities without rethinking the enemy.

When we're given added maneuverability options, and the enemy does not have ways to counter them, combat gets too easy and encounters can lack tension. I'd like to see a good clip restored to our base movement speed, but if we get added abilities like sprint or a jump pack, enemies need ways to out-maneuver us without resorting to being cheap. Otherwise what are intended to be formidable opponents are going to be a cake walk again.

GET OUT OF MY HEAD DAMN IT!!!!!

I do agree totally though. Armor abilities just broke the gameplay. That's one reason I refuse to even use them when playing Single Player except in the two spots you have no choice but to use the jetpack. Actually makes the game a lot more fun to play I think. While I don't have near the issues with Reach that others do I will agree all day that armor abilities just sucked. They broke the golden tripod.
 
One of my favorite observations on GAF is, and I don't just mean about me, 'if company x is silent on y, it must mean z' or, 'that denial is couched in such a way that infers....'

When the reality is often far different. For example, sometimes my silence on our activity is either boredom, physical absence, or in more sophisticated moments, to protect broader issues, such as, for example, a third party or Microsoft Studios thing that has nothing to do with Halo.

The object lesson being, don't assume anything and then my son, you will not be disappoint.

Personally, I prefer jumping to conclusions in a slow, floaty, Halo 3-like manner.

Some people on GAF seem to like Reach's more heavy/quick method of jumping to conclusions.
 

daedalius

Member
I have to say, I do prefer the heavier/quicker jumps, would just prefer to get some more height on them than we have in Reach. H2/H3 height, Reach speed on jumps.
 

Miggytronz

Member
Im one that likes the AA but not in the Halo Sandbox. Only other game i know that did AA really well was Crysis 2 Multiplayer. IMO.
 

Homeboyd

Member
One of my favorite observations on GAF is, and I don't just mean about me, 'if company x is silent on y, it must mean z' or, 'that denial is couched in such a way that infers....'

When the reality is often far different. For example, sometimes my silence on our activity is either boredom, physical absence, or in more sophisticated moments, to protect broader issues, such as, for example, a third party or Microsoft Studios thing that has nothing to do with Halo.

The object lesson being, don't assume anything and then my son, you will not be disappoint.
The reality on our end is a result of similar circumstances. We, too, are bored. A lot of us in this and the community thread visit this site to talk about Halo. When we have nothing worthwhile to discuss, we hang on your and Ellis' words because it gives us something to talk about. As you know, we know there's no hidden meanings behind (most of) your posts.. We just have/like to stretch/twist it in such a way that it promotes some sort of discussion about the topic we're here to discuss. No matter how ridiculous or far-fetched. It hurts my soul to see no posts in the community thread for an hour or so at a time and if that can be remedied with us talking about stupid shit we know you didn't mean, then so be it.

Depriving us of valuable Halo news/discussion-worthy topics is only making the situation worse. So, give us something (Halo 4 related) to talk about and be super stoked we're that excited about your game you sonofabitch!
 
When we're given added maneuverability options, and the enemy does not have ways to counter them, combat gets too easy and encounters can lack tension. I'd like to see a good clip restored to our base movement speed, but if we get added abilities like sprint or a jump pack, enemies need ways to counter us without resorting to being cheap. Otherwise what are intended to be formidable opponents are going to be a cake walk again.
How incredible would it have been if when trying to jetpack away from a Chieftan, he'd grab you by the leg and slam your ass back down to the ground?
 
I know much of the discussion around sprint is focused on multiplayer, but I really noticed how it affected combat in Campaign and Firefight as well. The sprint ability drains the tension from many combat scenarios by enabling us to make easy escapes from mistakes, and neuters what were once serious threats. Hammer Chieftains and Hunters used to be formidable, especially in Halo 3 and ODST, because of how they could close ranks; they required smart tactics and maneuvering to keep them at bay – we had enemies who could out run us. In Reach, Hammer Chieftains and Hunters are almost comical because we can simply run away from them (or fly away, even). It’s one of the mistakes made in the sandbox design, boosting our abilities without rethinking the enemy.

When we're given added maneuverability options, and the enemy does not have ways to counter them, combat gets too easy and encounters can lack tension. I'd like to see a good clip restored to our base movement speed, but if we get added abilities like sprint or a jump pack, enemies need ways to counter us without resorting to being cheap. Otherwise what are intended to be formidable opponents are going to be a cake walk again.

I'm in the camp that is absolutely, completely, 100% against Sprint -- but I don't always have it in my head as to why, and your post reminded me. The bread and butter of the Halo campaigns are the encounters, and if there is an element that is introduced that ruins or reduces the enjoyment factor of certain encounters, it needs to be removed. Full stop.

If you have to work around a new element, or if you have to develop a counter to it, it probably shouldnt be in the game in the first place.
 
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