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Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Petrichor

Member
The ME2 ending satisfied me because it actually gave you a chance to have all the shit you did during the game recruiting a bunch of people be satisfying. To go face impossible odds with your crew, and have your decisions decide whether or not they survived...that is called having all your work up to that point being validated.

In ME3, the crew and all other races you helped are nonexistent in the last 5 minutes.

Yep. Completely agree. The suicide mission in Mass Effect 2 is still the highlight of the series in terms of dramatic weight and narrative innovation imo.
 

Bowdz

Member
I'm making a jab at the retroactive Mass Effect 1 worshiping that went on after the ME2 backlash hit in full force.

I think a lot of people here loved ME1 from the beginning. It has been one of my favorite titles of all time since its launch and nothing has changed five years later.
 

Bisnic

Really Really Exciting Member!
Yep. Completely agree. The suicide mission in Mass Effect 2 is still the highlight of the series in terms of dramatic weight and narrative innovation imo.

It also had the best music of the game. I still listen to it sometimes, 5 minutes of awesomeness.
 
I beat the game 2x more last night; if you check your load options, there should be 1 called "restart citadel mission" or something close to that. I explored dialogue options and more importantly, did all 3 choices. 1st time through I didn't fully understand what the kid was telling me, but now that I heard it again I get the message. Initially I was unhappy that I choose Synthesis for my real file, but now that I had the chance to hear his explanations again, I'm happy with it. He said it's the final evolution of life and will make the cycle system unnecessary and stop it. This seems like the truest "peace" and I'm happy with that.

Say what you will about the ending, but the music and the camera shots (cinematography, I guess is the word?) are EXCELLENT

From the moment where you run for the beam with the explosions all around, get back up and limp towards the beam, walk through the corpses on the Citadel, up the ramp, and finally, into the room with Anderson and Illusive man, up the platform to the area with the 3 choices... those shots and the music are BEAUTIFUL. Play it again and appreciate everything but the dialog.

I'm OK with most of the ending, more than most people, I think. Everything is fine until they show the Normandy flying away and crash landing on that jungle planet. This I just can't understand, how are they not back on Earth? Especially since it shows Garrus getting off the ship, that dude was with me in my final squad; I'm pretty sure everyone got wiped out by the Reaper laser.

Still, I really appreciate the music and the cinematography of the final parts. Sends chills down my spine. For anyone that's only beat it once, load up that save; it starts right where you enter the beam.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I did a quicky review of Infiltrator if anybody is interested. Can be found here.
 
Yep. Completely agree. The suicide mission in Mass Effect 2 is still the highlight of the series in terms of dramatic weight and narrative innovation imo.


I dunno. It was built up and heart pounding but it didn't stand up to any kind of critical thinking. Like how you had no idea what was on the other side and had absolutely no plan at all. The closest thing to a plan Shepard comes up with is vague macho grunting about how "I'll find some way to take them down!" The fact that ~12 commandos could destroy Collector civilization and escape taking no losses under any circumstances is the most amazing and fortunate occurrence in the whole series. Like this wasn't just a suicide mission, this was a mission that had no chance of achieving its objectives at all because at the start of the game you thought it was a collector planet.
 

Patryn

Member
I'm making a jab at the retroactive Mass Effect 1 worshiping that went on after the ME2 backlash hit in full force.

ME1 was my favorite game ever after it was released. Guess what? It's still my favorite game.

It's also not hard to see why some people would appreciate ME1 more after the release of ME2, a sequel that disappointed them.
 
The difference between ME2 and ME3 is, despite how the bitter minority feels, ME2 ended on a good note for the majority. People soured by it winning like to forget that, despite how they felt, the general buzz surrounding ME2 was very positive. It won because, for a lot of people, there was little negative upon reflection.

I don't really have the same faith in ME3 as I feel a lot of people were soured by the ending and, come end of the year, other bigger titles with more consistent quality will probably overshadow it.

But then again, MGS4 won GAF's GOTY if I recall correctly, so ME3 probably will too.

And won it twice. :*(
 

derFeef

Member
I beat the game 2x more last night; if you check your load options, there should be 1 called "restart citadel mission" or something close to that. I explored dialogue options and more importantly, did all 3 choices. 1st time through I didn't fully understand what the kid was telling me, but now that I heard it again I get the message. Initially I was unhappy that I choose Synthesis for my real file, but now that I had the chance to hear his explanations again, I'm happy with it. He said it's the final evolution of life and will make the cycle system unnecessary and stop it. This seems like the truest "peace" and I'm happy with that.

Say what you will about the ending, but the music and the camera shots (cinematography, I guess is the word?) are EXCELLENT

From the moment where you run for the beam with the explosions all around, get back up and limp towards the beam, walk through the corpses on the Citadel, up the ramp, and finally, into the room with Anderson and Illusive man, up the platform to the area with the 3 choices... those shots and the music are BEAUTIFUL. Play it again and appreciate everything but the dialog.

I'm OK with most of the ending, more than most people, I think. Everything is fine until they show the Normandy flying away and crash landing on that jungle planet. This I just can't understand, how are they not back on Earth? Especially since it shows Garrus getting off the ship, that dude was with me in my final squad; I'm pretty sure everyone got wiped out by the Reaper laser.

Still, I really appreciate the music and the cinematography of the final parts. Sends chills down my spine. For anyone that's only beat it once, load up that save; it starts right where you enter the beam.

Agree with you 100% on the beauty of the final parts. Really well crafted and touching scenes.
 

nel e nel

Member
Yeah he only shows up on the destroy ending.

And damn how'd you get that much EMS? Or are you confusing it with total military strength?

I had just over 7k EMS, and something like 7150 TMS. I did every sidequest and 100% every system though as well.

I beat the game 2x more last night; if you check your load options, there should be 1 called "restart citadel mission" or something close to that. I explored dialogue options and more importantly, did all 3 choices. 1st time through I didn't fully understand what the kid was telling me, but now that I heard it again I get the message. Initially I was unhappy that I choose Synthesis for my real file, but now that I had the chance to hear his explanations again, I'm happy with it. He said it's the final evolution of life and will make the cycle system unnecessary and stop it. This seems like the truest "peace" and I'm happy with that..

I wonder just how much this is happening with people. I keep seeing all these wild theories out there - which is fine - but some of them are just seem to be disregarding information that has been in all of the games or in the codex. Not saying the execution was good, just saying that the ideas presented aren't out of line with the buildup to that point.
 

CorrisD

badchoiceboobies
I showed my gf a video of the ending yesterday and while she has watched me play some of ME1/2/3 she has no emotional investment in the series, but she thought the ending was shitty too and understood why so many people were unhappy with how it all went down.

Though I then found out she had no idea what the Xzibit meme was about when explaining the Reapers motivation in meme form, shameful really, lol.

Was this posted? BBC has an article on the whole situation
http://www.bbc.co.uk/news/technology-17444719

Hot damn, this is really getting around.

ME1 was my favorite game ever after it was released. Guess what? It's still my favorite game.

It's also not hard to see why some people would appreciate ME1 more after the release of ME2, a sequel that disappointed them.

I still love driving around on the planets in ME1, put my earphones in and stick on some music and just enjoy the exploration of driving around a land mass.
It is a pity they decided to just have no vehicle sections in ME3 unlike the Mako and Hammerhead levels.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Hot damn, this is really getting around.

Yeah, but I hate that the article tagline is yet another "the story was too sad" complaint. At least the rest of the article clarifies the importance of choice a bit more.

Curious: Do you regret getting 100 percent in every system? I'm honestly curious.

Getting 100% in every system is easy if you play on random map/enemy, as it adds percentage to all of them.
 

Patryn

Member
Man this compilation of all the quotes is just depressing to read:
http://social.bioware.com/forum/1/topic/355/index/10056886/1
Straight-up, bold-faced lies. I'll never get over that A,B,C quote.

I dunno, this seems to be true:

Mike Gamble said:
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

There definitely wasn't an "optimal" ending.
 

Petrichor

Member
I dunno. It was built up and heart pounding but it didn't stand up to any kind of critical thinking. Like how you had no idea what was on the other side and had absolutely no plan at all. The closest thing to a plan Shepard comes up with is vague macho grunting about how "I'll find some way to take them down!" The fact that ~12 commandos could destroy Collector civilization and escape taking no losses under any circumstances is the most amazing and fortunate occurrence in the whole series. Like this wasn't just a suicide mission, this was a mission that had no chance of achieving its objectives at all because at the start of the game you thought it was a collector planet.

Suspension of disbelief is certainly necessary; but I can't think of a single videogame encounter or mission where this doesn't apply, to be frank. Characters in games (certainly the Mass Effect games) regularly defy the odds time and time again.
 

nel e nel

Member
Curious: Do you regret getting 100 percent in every system? I'm honestly curious.

Nope, it wasn't as tedious as planet scanning, so it's not like it took a chunk of my time. I was almost at full EMS before I even go to Rannoch, so it was purely my fanboyism taking over and wanting to see as much of the content as possible. I think the only sidequests I missed out on were Barla Von and getting info for the ambassador about his son's mission to Benning.

EDIT: In case you were referring to MP, no as well to that. The MP is quite fun, and I got it up to 100% fairly quickly (mainly for the achievement) and then held off on MP until the end so I could promote a squad. Disappointed I didn't see my Pink Vanguards in the final cut scenes. :(

I think Garnett Lee (and others) said it best that we never actually had true choice in the ME games, but the illusion of choice was so good that we didn't really notice it until now. Garnett's analogy was paint-by-numbers: we can choose between navy, sky and indigo, but we are still just choosing blue. The choice lay in the routes we took to get there, not in the outcomes.
 
I think a lot of people here loved ME1 from the beginning. It has been one of my favorite titles of all time since its launch and nothing has changed five years later.

ME1 got great reviews and its not surprising that people did (and do) like it. But when I see someone wax poetic about Mako UNC missions, I know instantly that I don't care about anything that person has to say on any topic.
 

CorrisD

badchoiceboobies
@CorrisD

Even CNN had a little segment

I said it like 50 pages ago, but it is crazy the commotion around the game, Bioware should be pretty proud of themselves for creating a series that people love enough to create the fuss in the first place.
Though they should also be ashamed of that ending, lol.

Yeah, but I hate that the article tagline is yet another "the story was too sad" complaint. At least the rest of the article clarifies the importance of choice a bit more.

Which is really the worst part of what a lot of sites have been saying, and a bunch of people who have come in here with the opinion that we all just want an ending where Shepard rides off into the sunset with his love interest while shooting rainbows at Reapers.
 

Bowdz

Member

Bisnic

Really Really Exciting Member!
Yeah, but I hate that the article tagline is yet another "the story was too sad" complaint. At least the rest of the article clarifies the importance of choice a bit more.



Getting 100% in every system is easy if you play on random map/enemy, as it adds percentage to all of them.

I think he was talking about the systems in the campaign.

Although i wonder what's the point of having different % for the ones in multiplayer.
 

Bowdz

Member
ME1 got great reviews and its not surprising that people did (and do) like it. But when I see someone wax poetic about Mako UNC missions, I know instantly that I don't care about anything that person has to say on any topic.

In the interest of transparency, I legitimately enjoyed the Mako, its controls, and roaming different colored planets.
 

Arjen

Member
Man this compilation of all the quotes is just depressing to read:
http://social.bioware.com/forum/1/topic/355/index/10056886/1
Straight-up, bold-faced lies. I'll never get over that A,B,C quote.

Some gems
The presence of the Rachni has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”
 

1138

Member
I spent a few minutes reading about the indoctrination theory, and it makes so much more sense than a literal interpretation of the three endings we got. I feel like the theory is grasping at straws, but I will accept quite a lot before I get stuck with what Bioware intended for us. Hopefully Bioware will cave in and make some kind of DLC that continues the story after Shepard wakes up back in London.
 

Patryn

Member
In the interest of transparency, I legitimately enjoyed the Mako, its controls, and roaming different colored planets.

I loved the Mako as well. Sure the controls weren't perfect, but I think a lot of that was bad planet design. Bioware didn't need to make all those minerals be behind sheer cliff walls.

But those segments were nice breaks from the TPS segments.

Plus, it made the universe feel HUGE. ME1 is probably the smallest game in scope when talking core storylines of the trilogy, but it really feels so much more massive than either ME2 or ME3. So many planets to explore. I really felt like it was a sci-fi epic, which was a feeling that was missing from the other two games.
 
Can't be him, I hear he hates Mass Effect and doesn't have any of the merchandise, not one piece.
Should really be a fan, lol.

Such as...

Maybe we should get one of the unharvested folks in the OT(lol) thread to do it. We indoctrinate him so that he be able to indoctrinate others.

Re: Mass Effect

I still play it from time to time. Nostalgia may have something to do with it, but I still think it's a good game and shows a lot of promise for the universe. The story, while simple, was adequate. I was more willing to look past its flaws
 

Karl2177

Member
I spent a few minutes reading about the indoctrination theory, and it makes so much more sense than a literal interpretation of the three endings we got. I feel like the theory is grasping at straws, but I will accept quite a lot before I get stuck with what Bioware intended for us. Hopefully Bioware will cave in and make some kind of DLC that continues the story after Shepard wakes up back in London.

Emergency induction ports.

The next OT for this should have something with our hero, Marauder Shields.

Or that^
 

Petrichor

Member
The war assets system almost seems like it's far too complicated, and far too much effort went into it, for it to just make minor changes to the ending CGI. Maybe originally the final mission played out more like the suicide mission in ME2, where you had to make choices like "do you want to send the quarian or the turian fleet to distract the reapers to allow hammer to land" or something, with the player only being able to proceed to the next stage of the ending if they still had a base amount of war assets.

If not this is what it should have been like, anyway. Maybe they didn't want to retread the ME2 suicide mission.
 
it would be nice if the OP for the new thread has a note about what Marauder Shields is and other commonly asked questions
Also a few links to some good BSN threads and youtube videos
 

rififi

Member
Some gems

This is just sad, they knew exactly what the fan base wanted, promising all these lies, presenting us with such high expectations. How could Bioware possibly not see the backlash coming? What did they even do when they delayed the game for the first time?
 
Emergency induction ports.

The next OT for this should have something with our hero, Marauder Shields.

Or that^

The next thread should commemorate Marauder Shields. He did try to protect us from the endings.


I spent a few minutes reading about the indoctrination theory, and it makes so much more sense than a literal interpretation of the three endings we got. I feel like the theory is grasping at straws, but I will accept quite a lot before I get stuck with what Bioware intended for us. Hopefully Bioware will cave in and make some kind of DLC that continues the story after Shepard wakes up back in London.
The Indoc theory is bullshit. It tries to explain away inconsistencies and gives Bioware too much credit. This theory is worse than the endings we currently have. Yes, I know: how could something be worse than the RGB ending? Well, the indoc theory doesn't resolve the main plot of the entire series. According to the theory, Shep is still lying on Earth while the Reapers continue to reap.

At least with the ending we got, something is done with the Reapers. I know that sounds slightly positive; it is, but I feel it's like that episode of Futurama where the Brainspawn makes everyone stupid. To get rid of them, Fry writes a book full of plot holes and spelling error and he writes away the Brainspawn and saves the Earth. He basically wrote and had the Brainspawn say "I am the greetest and I am now leaving Earth for no raisin." That's what the endings are to me
 
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