• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Vigil in 2012: Wii U "has been on par with what we have with the current generation"

Flatline

Banned
A lot of people have no concept of what 'power' actually means outside of how something looks, and very little idea about how scalable graphics can be.

Dwarf fortress wouldn't run very well on a 360.

What do you mean? I might not know a lot about technical details but I know that Wii wouldn't be able to handle the psychics and detail required for that scene.
 

Busty

Banned
The black ones. The purples are a monstrosity that must be purged from this world.

I bet it's not that after you've had a few beers.....

Despite it being true or not, I am sure that it still must be gratifying to burst the bubbles of unsuspecting Nintendo fans, if only momentarily.

Unsuspecting? Even the most vocal Nintendo fans knew deep down what the score with the WiiU was.

It's just shameful that Wii U will again have dated graphics and more of the same.

Perhaps, but if Nintendo can get back that original Wii audience for the WiiU it will be a triumph. Simple as.
 

lednerg

Member
I love how people have figured out that all studios need for Samaritan level games is better hardware. Like that's what's been holding them back this whole this time. I mean, that's just logic, right? Good to know we all have a good appreciation for the sheer magnitude of effort that goes into making quality PS3 and 360 games. I can't wait for these future machines to come out which apparently create games for themselves. Publishers are going to love it.
 

guek

Banned
Graphics-whore much? Seriously, this thread makes me sad and shows that many people here put graphics before gameplay. And don't come here saying that raw power helps gameplay, I haven't seen anything confirming that this generation. AI still sucks balls, open-world games are mainly plagued by the disc-drive format and what skyrim does, morrowind already did it back on the first xbox. If you have real concrete examples, feel free to enlighten me.

Video games are very much about visual experiences. For many, that is proportionally more important than the evolution of gameplay, to the point where many feel the experience of playing a game is severely hindered if what's visually displayed is not impressive.
 

Shion

Member
Because you have the assumption that Nintendo franchises are been held back, by Nintendo hardware, that Nintendo designed, with Nintendo games in mind.

Today's Nintendo designs the hardware with the casual demographic as their priority.

Hardware does matter when it comes to offering better software. In this day and age, games aren't only about gameplay (as they were 20 years ago). Today's gaming is also about offering experiences.

You can have an excellent Action/Adventure as far as gameplay goes, with awesome mechanics and design, but with crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion etc. As good as the game may be, in terms of gameplay, the experience would be weak becasue the hardware would hold it back.

Now, that wouldn't be much of a problem in platformer like Mario, where it's all about the level design, but in game like Zelda or Metroid it would make a huge difference.
 

Averon

Member
I bet it's not that after you've had a few beers.....


Perhaps, but if Nintendo can get back that original Wii audience for the WiiU it will be a triumph. Simple as.

I find that's an uphill climb for Nintendo. The Wiimote was something most people never seen or experienced before. Tablets, on the other hand, are very common and mainstream. I just don't see how Nintendo will be able to replicate the Wii's success this time around. I'm not saying it's impossible, just very unlikely imo.
 

Shaheed79

dabbled in the jelly
Unsuspecting? Even the most vocal Nintendo fans knew deep down what the score with the WiiU was.
Yeah you are right. People like you were just trying to get the delusional Nintendo fans to face reality.

So how many floating point operations has Wii-U been confirmed to have? That would give us a decent gauge of how much more powerful than PS360 Wii-U is. I haven't read the entire topic but I'm sure this has already been stated somewhere since some people are speaking in such definitives.
 

MYE

Member
I don't really care about sales.

If I did, I guess I would have an entire library of shovelware and waggle gimmicks.

It's just shameful that Wii U will again have dated graphics and more of the same.

Goddamn all your posts sound straight out of Gamespot Systemwars or some shit.

Brings back memories. Terrible memories
 

i-Lo

Member
Graphics-whore much? Seriously, this thread makes me sad and shows that many people here put graphics before gameplay. And don't come here saying that raw power helps gameplay, I haven't seen anything confirming that this generation. AI still sucks balls, open-world games are mainly plagued by the disc-drive format and what skyrim does, morrowind already did it back on the first xbox. If you have real concrete examples, feel free to enlighten me.

These kinds of posts pisses me off to no extent. Kindly quantify what this elusive "gameplay" that people put ahead of graphics? When the fuck did people say, "OH! NO SIR, KINDLY THROW AT ME THEM AWESUM GRAFIX AND FORGET TO ADD PHYSICS, AI, A STORY (a rudimentary one perhaps), LEVEL DESIGN ETC"? How the fuck is asking for better graphics all of a sudden putting it ahead of "gameplay"?

You want to talk about AI? The major hurdle of creating really smart AI besides the resources and the fact that we are far from creating fundamentally sentient AI, the game developers need the players to advance through the freaking game. This becomes all the more complicated when you are facing off multiple enemies at a given time. So if the AI were truly dynamic every single time, facing off multiple enemies would be a daunting challenge every single time. A game like KZ2/3 (and a few others) have AI that shows an active desire to change cover or flank etc. There has to be a measure of balance.

Secondly, with regards to power, more complex physics models are possible today than ever before and that is fucking irrefutable. Games like GT5, Forza, havok physics engine, etc all rely on the computational power of the system it is on to try and mimic the real world physics.

With regards to disc based format, what exactly is a cost effective, reasonable and realistic alternative?
 

zoukka

Member
Now, that wouldn't be much of a problem in platformer like Mario, where it's all about the level design, but in game like Zelda or Metroid it would make a huge difference.

Metroid Prime 3 was on the Wii. It also had more hand crafted detail and content than 99% of any other first person action game this generation. Only the Portal series has had such an immersive game world where first person games go.

Both of those games/series are similar in that they don't push any technical boundaries, but rather rely on old school level design and meticulous planning.

Of course hardware must evolve, but there's nothing wrong in diverse approaches to platform design.
 
I don't really care about sales.

If I did, I guess I would have an entire library of shovelware and waggle gimmicks.

It's just shameful that Wii U will again have dated graphics and more of the same.
Child, please.

Maybe you should wait until the end of the year before saying things like that.
 

fernoca

Member
Today's Nintendo designs the hardware with the casual demographic as their priority.

Hardware does matter when it comes to offering better software. In this day and age, games aren't only about gameplay (as they were 20 years ago). Today's gaming is also about offering experiences.

You can have an excellent Action/Adventure as far as gameplay goes, with awesome mechanics and design, but with crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion etc. As good as the game may be, in terms of gameplay, the experience would be weak becasue the hardware would hold it back.

Now, that wouldn't be much of a problem in platformer like Mario, where it's all about the level design, but in game like Zelda or Metroid it would make a huge difference.
But goes back to the same thing.
You're assuming the games are been held back, based on some pre-conceived notions around the hardware,some limits you have created and expectations of what the other 2 consoles might bring.

The Wii U could be 20 times more powerful than what it is and there are going to be games with "crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion". That has no relation to power or capabilities of said console.

In console games, power is also tied to how much effort they put. Same way you have third-party PS3 games that struggle at running at decent framerate rates, high resolutions, etc; while games like God of War and Uncharted show otherwise. You have multi-releases that had tons of problems in PS3; while others actually were better on the PS3.

Until all consoles are out, we can't talk about the Wii U been held back or not been "on par" with others. Because who knows if an Xbox 720 games could be just the same as the Wii U release different approaches to controls. Heck, if the next Xbox is more around Kinect and all it gets is ports of Wii U with added motions/gestures. Or if the Xbox-tablet controller rumors are true and it ends getting just ports of Wii U games with shorter loadings.
 
What do you mean? I might not know a lot about technical details but I know that Wii wouldn't be able to handle the psychics and detail required for that scene.

We can't know for sure, but Half Life 2 was doing impressive scripted sequences combined with physics objects on an Xbox, and that is what that section of uncharted 2 fundamentally is; a very impressive scripted sequence utilising physics objects for flavour (and it's not like it was using a super complex variety of physics objects either; IIRC it was some different sized / weight crates and some lights on chains on the celing, not a crate full of different shaped and weighted materials that spills over).

It's impressive to you, because it was designed to be impressive; I doubt it's even the most CPU or GPU intensive part of the game when profiled.

Today's Nintendo designs the hardware with the casual demographic as their priority.

Based on what?

The 3DS has an analogue, a d-pad , 4 face buttons and 2 shoulder buttons - a control scheme explicitly described by Nintendo themselves as being off putting to 'casuals'.

Hardware does matter when it comes to offering better software. In this day and age, games aren't only about gameplay (as they were 20 years ago). Today's gaming is also about offering experiences.

You can have an excellent Action/Adventure as far as gameplay goes, with awesome mechanics and design, but with crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion etc. As good as the game may be, in terms of gameplay, the experience would be weak becasue the hardware would hold it back.

Now, that wouldn't be much of a problem in platformer like Mario, where it's all about the level design, but in game like Zelda or Metroid it would make a huge difference.

You do realise how incredibly subjective everything you just described is, right?
Because you pretty much just described Dragons Lair as one of the greatest games ever.
 
In this day and age, games aren't only about gameplay (as they were 20 years ago). Today's gaming is also about offering experiences.

You can have an excellent Action/Adventure as far as gameplay goes, with awesome mechanics and design, but with crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion etc. As good as the game may be, in terms of gameplay, the experience would be weak becasue the hardware would hold it back.

Yeah, well... you know, that's just like... ah, your opionion, man.

Thankfully, some people... well, at least I am not as narrow minded and still had quite an amazing experience playing Super Metroid and Chrono Trigger for the first time on Virtual Console, while I can only cringe at some of these terribly poor attempts of making videogames ,cinematic' in this generation. Shit, most (if not all) of the only worthwhile JRPGs in this gen have been on inferior hardware (PS2/Wii/Handhelds) offering great and absolutely refreshing experiences.
Must be horrible to lose any kind of excitement for anything, as soon as you see something that's more shiny and flashy, lol.
 
This comment must be some kind of moral victory for Sony fans who were secretly irritated about the teasing Vita was receiving from Nintendo fans concerning launch sales. Even some old school GAF vets, who don't post that much anymore, came out of the woodwork just to bait and enjoy the reactions from Nintendo fans. Quite the sight to behold.

Despite it being true or not, I am sure that it still must be gratifying to burst the bubbles of unsuspecting Nintendo fans, if only momentarily.

Don't worry Nintendo fans. This may appear to be disappointingly definitive right now, but I am sure that we will come across a statement or rumor that contradicts this news, just as there will be yet another rumor or statement that will contradict that news as well.

The roller coaster ride of excitement to disappointment and back again may seem like slow torture right now, but it will all be worth it come E3.

A big Nintendo fan like James Rolfe does not become vicariously emotional, to the point of being unhealthy, through things in the VG industry of which he has no control over. Of that, we can be sure of. Go by that example.

Console Wars™
 

Diablos54

Member
You can have an excellent Action/Adventure as far as gameplay goes, with awesome mechanics and design, but with crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion etc. As good as the game may be, in terms of gameplay, the experience would be weak becasue the hardware would hold it back.

Now, that wouldn't be much of a problem in platformer like Mario, where it's all about the level design, but in game like Zelda or Metroid it would make a huge difference.
What about in an RPG? All those things are very important, yes? Then why have most of the best RPG's this gen been on handhelds? Hell, the best console RPG IMO was Xenoblade on the super underpowered Wii, and that was anything BUT an weak experience.
 

Shion

Member
Based on what?
Nintendo's actions since the launch of the original DS.

You do realise how incredibly subjective everything you just described is, right?
It’s not subjective at all.
What is subjective is how much each individual cares about it.

Because you pretty much just described Dragons Lair as one of the greatest games ever.
No I didn't.
I never said that gameplay doesn't matter, what I said is that, when it comes to offering more than a good game (aka a strong expirience), there are other things that matter as well.

What about in an RPG? All those things are very important, yes? Then why have most of the best RPG's this gen been on handhelds? Hell, the best console RPG IMO was Xenoblade on the super underpowered Wii, and that was anything BUT an weak experience.
Xenoblade is a fantastic game, there’s no doubt about it. If Wii was as powerful as PS360 and we had Xenoblade's epic overworld with environments as immersive as those found in Skyrim, the overall experience would be a lot stronger.

But goes back to the same thing.
You're assuming the games are been held back, based on some pre-conceived notions around the hardware,some limits you have created and expectations of what the other 2 consoles might bring.

The Wii U could be 20 times more powerful than what it is and there are going to be games with "crappy animation, ugly graphics, unimpressive environments, archaic facial animations, no sense of immersion". That has no relation to power or capabilities of said console.

In console games, power is also tied to how much effort they put. Same way you have third-party PS3 games that struggle at running at decent framerate rates, high resolutions, etc; while games like God of War and Uncharted show otherwise. You have multi-releases that had tons of problems in PS3; while others actually were better on the PS3.

Until all consoles are out, we can't talk about the Wii U been held back or not been "on par" with others. Because who knows if an Xbox 720 games could be just the same as the Wii U release different approaches to controls. Heck, if the next Xbox is more around Kinect and all it gets is ports of Wii U with added motions/gestures. Or if the Xbox-tablet controller rumors are true and it ends getting just ports of Wii U games with shorter loadings.

What I talked about in my previous post was how hardware does matter when it comes to offering better software, nothing more. What I said applied for this gen where the Wii was not able to compete against the HD twins in terms of power.

If the situation with Wii U is similar, everything will apply for the next-gen as well. If all these rumors are bullshit and Nintendo actually makes a console that’s not behind the industry standards, it won't apply.

I guess we have to wait and find out.
 

lednerg

Member
What I talked about in my previous post was how hardware does matter when it comes to offering better software, nothing more. What I said applied for this gen where the Wii was not able to compete against the HD twins in terms of power.

If the situation with Wii U is similar, everything will apply for the next-gen as well. If all these rumors are bullshit and Nintendo actually makes a console that’s not behind the industry standards, it won't apply.

I guess we have to wait and find out.

Wii had no programmable shader support. It was almost literally an overclocked Gamecube, using the same late 90's tech. This means that developers would have had to redo their graphics from scratch to port to the Wii. Wii couldn't even handle Doom 3, but that had less to do with brute force power and everything to do with it's GPU feature set.

HOWEVER, there's absolutely nothing pointing to that situation happening again. Graphics technology hasn't made anything close to that kind of leap this past decade. Chips have gotten faster and RAM has gotten cheaper, but these are things that don't require rewriting game engines or creating assets from scratch. The fact that BF3 was ported to PS3 and 360 makes this abundantly clear. If there was going to be something keeping theoretical 720 games from being on Wii U, they would have to include something brand new like voxels or some shit.
 
Also better hardware also makes things easier on devs .
Either way if the touch pad gaming catches on like Wii it won't really matter how strong Nintendo new consoles is,
They will make lots of money .
 
I must admit I am somewhat surprised to see so many people vehemently declaring just how integrally important the power of their gaming machine is to their overall gaming experience.

I'm surprised, because it doesn't seem to be folks who post in PC threads.

I mean, it would be pretty hypocritical to be openly lambasting a consoles entire library as shit because its computational power is inadequate while playing on 5 year plus old hardware and ignoring the leaps that have occurred in that period, right?
 
Didn't read the whole topic, so, sorry if this has been pointed out, but:

You know, so far the hardware's been on par with what we have with the current generation's. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we're not going to being doing anything to uprez the game, but we'll take advantage of the controller for sure.

They are not saying they can't... they are saying they won't. That's a big difference right there.

It's pretty much normal, to expect that multiplataform games will look the same in the 3 consoles, not for having the same power specs, but for economical issues.

Exclusives are going to be the ones that truly shows the potential and power of the WiiU.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
To me, it seems like Vigil are justifying a lazy port. Nothing more.
Let's face it, THQ aren't in the best financial shape right now.
 

ASIS

Member
It really depends on what a gamer cares about.

- For a gamer that cares about sales, power is not indicative of anything.
- For a gamer that cares about getting better experiences from his games, power is a very important factor.

As all the previous gens before this, if this gen taught us anything, is that better hardware can translate to better experiences.

It can, but not necessarily. This isn't even limited to Wii, some of the best games this gen didn't push the system to its limits, some of them did, but not all of them.

I suppose what I said is an exaggeration upon reflection. But hardware alone is not the entire experience.. if that makes sense :p
 

impact

Banned
To me, it seems like Vigil are justifying a lazy port. Nothing more.

image.php
 

lednerg

Member
To me, it seems like Vigil are justifying a lazy port. Nothing more.
Let's face it, THQ aren't in the best financial shape right now.

They even cited budget as being the reason they wouldn't push the Wii U, even though it's more powerful. And yes, THQ is hurting pretty bad, especially after the whole uDraw for PS360 debacle.
 

SmokedMeat

Gamer™
Welp, I'm going to come out and admit I'm a graphics whore. I love the total package, and having great graphics doesn't mean everything else suffers. There are plenty of games that deliver on all fronts.

Hell, even Miyamoto stated how much he was enjoying working on Pikmin 3 now that it was in HD.

Having said that I think today's games still look gorgeous. If U is pumping out more of that, then that's cool.
 

Juice

Member
What about in an RPG? All those things are very important, yes? Then why have most of the best RPG's this gen been on handhelds? Hell, the best console RPG IMO was Xenoblade on the super underpowered Wii, and that was anything BUT an weak experience.

Heh, I gave up on Xenoblade after 30 minutes because the graphics were too shitty to bother.
 

udivision

Member
I must admit I am somewhat surprised to see so many people vehemently declaring just how integrally important the power of their gaming machine is to their overall gaming experience.

I'm surprised, because it doesn't seem to be folks who post in PC threads.

I mean, it would be pretty hypocritical to be openly lambasting a consoles entire library as shit because its computational power is inadequate while playing on 5 year plus old hardware and ignoring the leaps that have occurred in that period, right?

Well, yeah but, I mean, c'mon.
 
I've never really understood why the term 'lazy ports' is even a thing. There's no laziness going on... it's all about money.

If the X version of a game is projected to sell a lot of copies and be a big financial success, devs are going to focus their efforts and resources on making it the best it can be. If the Y version of the game is only gonna sell a fractional amount and ends up having bugs or running poorly, it doesn't have anything to do with devs being lazy -- there was simply less time, money and resources allocated to that version. That's not laziness. That's smart business. The end goal for these companies is to make money.
 

Juice

Member
Then you're... How can I put this? Well, a complete fool I guess. Sorry. :p

I'm not glad I missed out on it, but I've got a backlog of 70 or 80 games, and graphics are one of several things I consider when I prioritize them. If Xenoblade had graphics even approaching FFX (a PS2 game), it would have ranked highly enough to be worth my time.

I like great gameplay. And great gameplay is enhanced when I feel immersed in a game world. And when the graphics are poor, immersion just doesn't happen. I don't have time for an RPG I can't feel immersed in.

That's the point I think a lot of the non-apologists are making in this thread. Great artwork enabled by graphics horsepower does matter, both to the quality of a game's experience and to the market. "Gameplay" isn't this wholly separable quality.
 

Eteric Rice

Member
I'm expecting Wii>Xbox level performance increase between the WiiU>360.

Meaning I'll get the system when it's $150 with a game.

If it's true, I'll basically do the same. But I'll probably bite when it's $199 or $250. Depends.

Hopefully it's much better. But news hasn't been to promising. :(
 

impact

Banned
I've never really understood why the term 'lazy ports' is even a thing. There's no laziness going on... it's all about money.

If the X version of a game is projected to sell a lot of copies and be a big financial success, devs are going to focus their efforts and resources on making it the best it can be. If the Y version of the game is only gonna sell a fractional amount and ends up having bugs or running poorly, it doesn't have anything to do with devs being lazy -- there was simply less time, money and resources allocated to that version. That's not laziness. That's smart business. The end goal for these companies is to make money.

Bad logic. It's better to not release a version than to release a shitty version. See: PS3 Skyrim. I'm still mad I gave them $60 for that piece of shit.
 
Bad logic. It's better to not release a version than to release a shitty version. See: PS3 Skyrim. I'm still mad I gave them $60 for that piece of shit.

There's a difference between releasing a game with nothing special put into the port, and releasing a game that's downright broken or bad on the new platform.

Darksiders Wii U will be at least as good, if not better, than the PS360 versions. There's nothing lazy about that, it's a launch game that will instantly be one of the best games in the lineup for the first year. If Nintendo has not given them fully spec'd dev kits or documentation for them to leverage any tangible power differences, that's Nintendo's fault, not Vigil's.
 
Bad logic. It's better to not release a version than to release a shitty version. See: PS3 Skyrim. I'm still mad I gave them $60 for that piece of shit.

I don't see how it's bad logic at all. Care to elaborate? It's about business and the allocation of resources based on projected earnings. There's nothing lazy about it.

The PS3 Skyrim debacle seemed like a unique situation, not the norm, of a lesser version of the game being completely unplayable. (From what I've read, not sure on details)
 

Hoo-doo

Banned
People claiming that decent graphics don't enhance games must be out of their minds.
I finished GOWIII for the second time today, that game looks mindblowing for console standards, and it completely adds to the experience.

Gameplay so fluid, fun, and visceral with graphics so jaw-dropping that it sent goddamn tingles down my spine.
By having the hardware on their side, developers can make their most outrageous ideas take shape without compromise, and this leads to some fantastic gameplay moments, and gives games a sense of scale that's simply impossible on lesser hardware.
 

impact

Banned
I don't see how it's bad logic at all. Care to elaborate? It's about business and the allocation of resources based on projected earnings. There's nothing lazy about it.

The PS3 Skyrim debacle seemed like a unique situation, not the norm, of a lesser version of the game being completely unplayable. (From what I've read, not sure on details)

It's also about your consumers, don't sell the a product that isn't up to par. Konami just sold PS3 owners a literally unplayable Silent Hill HD Collection. If they didn't feel comfortable enough to get a PS2 game running on PS3, or didn't want to spend the money to.... then don't release it. It's NOT an okay business practice.
 

ZAK

Member
Lemme share a little story about graphics and immersion.

This one time I lost myself in Advance Wars: DS, with the animations off. At that point, the whole game is just these blocky little sprites shuffling around on a big ugly grid. I was so into it that I literally had no idea what was going on around me. I'm lucky I didn't miss my train stop. Obviously, the graphics were terrible; it was the game itself that was so engrossing.

I know this is just me, though. Many other people seem to care a lot more about visuals.
 
It's amazing to me how with each page of this thread the conversation is like more and more insane. We really need some new info soon. I don't know how we're gonna make it to e3...
 

Gaborn

Member
What don't you get? The graphic fidelity (and worse, the artwork itself) were pure garbage.

so... you refuse to play any retro games at all? Because there are a ton of games I've enjoyed over the years and then gone back to later and even though graphically they're NEVER going to touch modern games I have no problem enjoying them. Really, it seems insanely limiting to say that graphics would per se limit your enjoyment of an otherwise quality game.
 
Top Bottom