My mind is kinda blown. I had no idea there was a third. I thought it was just soul blazer and IoG. I even had the shirt. I'll have to track down this third game now. 20 years later or whatever it is
Also,how the fuck are you supposed to save the ill girl? I never understood how ç_ç
Glad other gaffers are playing them.What odd timing, I just started playing Terranigma for my first time just the other week. According to the in-game clock I'm about 13 hours in. I just finished the Castle dungeon (where you had to collect 4 different gems and slot them into photo-realistic face paintings). It was such an incredibly well designed area. Definitely my favorite dungeon so far. I grew up playing RPGs from the SNES era and I've only ever played Illusion of Gaia which I still love. After I finish Terranigma I'm going to run through Soul Blazer since I've never beaten that game either.
I liked that scene too.
Looking back on it. Unreal story telling for an SNES game. I can't think of a single other game at the time that did something as powerful and heart warming as this scene...
I am Chao, I am.Ok now I need to replay these games, i hope you are happy now
Best ending everWill and Kara is still to this very day, the undisputed best video game romance I've ever seen. the writing in that game was just so good. The last line Kara says to Will about "burning his image into her memory" evoked such a strong response in me I nearly cried when I first played the game.
Oh and for me, the ranking is:
Illusion of Gaia/Time (one of my top 3 games ever) > Soul Blazer (music is too good) > Granstream Saga > Terranigma (because of that ending).
Great games. I never fully understood the ending of Illusion of Gaia though, and am assuming that's because I inevitably missed one single red gem each time I reached the end game.
I don't know. I've never seen it and haven't looked it up. All I know is the ending seems incomplete and I haven't seen all the content. I never understood why the end boss was what it was. A similar ending might be FFIX's "and suddenly, Necron."Didn't they just unlock a Skyblazers-like bonus dungeon?
Well, I don't think Quintet ever coined the term I was just citing Quintet 3 action rpg on SNES (Shade/Quintet action rpg on PS1The Grandstream Saga and Brightis are kind of unknown and not as good as the SNES games from what I've seen).Nice thread coincidence! I've been playing Terranigma and Soul Blazer back to back this past couple of weeks.
I do have one question though: Wouldn't Actraiser be part of the Soul Blazer series as well since it shares more in common with that game than the other two?
Also you could probably include Ys V into this series as well since it's more in the vein of these games than it was with its own series.
lol Soul BlazerDidn't they just unlock a Skyblazers-like bonus dungeon?
Great games. I never fully understood the ending of Illusion of Gaia though, and am assuming that's because I inevitably missed one single red gem each time I reached the end game.
Feels good read this.I just spent a few hours today playing Illusion of Gaia for the first time despite owning it for 10 years or so, as this thread convinced me to finally give it a go. It's so fucking good, it's a great experience to be playing this as a "new" game in this generation and almost 20 years after it first came out.
This tooAhh, now you guys made me look for Soul Blazer. The cartridge must have one of the laziest "artwork" I've seen on a SNES game. I remember going to a video game store as a kid and asking for something similar to Illusion of Time. They showed me Soul Blazer and even let me play the first bit, for some reason I didn't buy it and chose something else. 20 years later and I still regret that decision.
Edit: Bought it.
Memory is a bit fuzzy butAlso,how the fuck are you supposed to save the ill girl? I never understood how ç_ç
lol Soul Blazerbut yes a dungeon with SB first boss.
Absolutely agree as I said in the first page of this thread.Hardcore Gaming 101 says The Grandstream Saga is connected to the Soul Blazer series (or I remember reading that in one of their articles at one time), but I don't agree. There aren't many similarities between TGS and the other games in the series. (I do, however, like TGS. It's a good, if not great, action RPG. First game soundtrack I ever bought, too.)
Third one is best oneMy mind is kinda blown. I had no idea there was a third. I thought it was just soul blazer and IoG. I even had the shirt. I'll have to track down this third game now. 20 years later or whatever it is
Speaking of The Grandstream Saga
Ahaha I just broke the desert somehow, couldn't get out of it and it just kept scrolling
Playing Terranigma again right now. I almost forgot how much I hated "Zue". Thankfully I've completed that section already.
Hah! I broke the game too earlier. During the Canyon dungeon where you have to go rescue the Cub for the Lion family you can run into a game breaking glitch. Since you have to speak to the Cub to proceed you can cause all sorts of trouble with the event scripting. There is a point where the path splits in the dungeon. The Cub walks to one spot, but you can continue exploring the other path without even speaking to the Cub. If you follow this path far enough you will arrive at a falling rock bridge. If you cross it you are permanently stuck on the other side and unable to go back to where the Cub is waiting for you to talk to him. Pretty wild oversight!
Just so you know but a nomad in the camp near the desert tells you the correct route to pass the desert.Ahaha I just broke the desert somehow, couldn't get out of it and it just kept scrolling
Whoops, my bad.Since this seems to be a frequent mistake: the game is called The Granstream Saga!
Just like Ys 1&2.Terranigma is a game where 1 level can be the difference between 1 damage per hit and 6 damage per hit. When in doubt, always grind a level.
Hamlet. The greatest hero in any game.
Just so you know but a nomad in the camp near the desert tells you the correct route to pass the desert.
Man, the port music in Terranigma is so heavenly. I could get lost in this track forever...
http://www.youtube.com/watch?v=43FM-ZzlNKs
I just arrived at the Carnival town in Terranigma and I'm not exactly sure what I'm supposed to do at this point. My Ark is level 25 and I'm able to afford and rock the latest equipment from the towns.
Wouldn't PAL be an issue?
I remember having issues with that boss using melee and then I figured, "What if I use magic? You know, that thing the game never really forces me to use?"Phew, that's the castle beat, Bloody Mary isn't so bad... with a box full of ElecRings.
I remember finishing Illusion of Time/Gaia, going to the library, and borrowing all the books I could find on these structures. I hadn't had a game fuel an interest like that before. I guess the reason why I'm so fond of that game is because it sparked my interest in games that used real-world settings or history in an alternate-universe sort of fashion... or even used real-world structures as a base for dungeon design.Jucksalbe said:I guess without Illusion of Time I still wouldn't know what Angkor Wat or the Nazca lines are. The only thing most other RPGs taught me is a way too deep English vocabulary of anything weapon related, well, and knowledge about every kind of mythical creatures.
Robotrek is really fun, partially because the robots can be customized a lot (and you can program them to do certain actions in battle), partially because of the item creation system, and partly because of the battle system. I really enjoyed it, though I haven't played it in a while so maybe my opinion might change if I replay it now.InfiniDragon said:Robotrek was also awesome, you too get the above image.
It is actually an issue with Terranimga having one of the highest region protections of any snes era game. A lot of earlier games you could just break the tabs off of a US snes and the games would fit and work, and run at 60 fps instead of the pal standard..
This is simply not true, none of my pal launch SNES games work on a US SNES without the use of an adapter (The AD-29)
Could have sworn that wasn't true for all games, but if you say the launch ones don't work then I guess it isn't. Sorry for the misinformation.
Also good lord at Morris
I remember having issues with that boss using melee and then I figured, "What if I use magic? You know, that thing the game never really forces me to use?"
Turned out that it worked and the boss ended up being a cakewalk. ElecRings are the best.
So IoG lovers how do you think are the official character arts ?
Like the nice Will and Kara in the western manual ?
Well, nope.
The character design was done by Moto Hagio, a famous shojo mangaka :
shocking eh.