Strike Force missions are like team-based multiplayer scrimmages played by one player. The player is able to shift between all available soldiers and robots on his team on a battlefield. You could hop from a rifleman's perspective to a drone to a C.L.A.W. in a matter of seconds, and omniscient overhead view will allow you to give, what looks like, real-time strategy commands. Send this guy here, direct this drone to flank from the right.
The goal is to kill the opposing A.I.-controlled team and complete a series of objectives in any order. When a person dies or a bot is destroyed, it is gone, and you inhabit who or whatever remains. Run out of people or time, and the mission is lost.
We see a Strike Force mission on a shipping dock in Singapore. The mission is to capture the A, B and C points.
The Treyarch employee running the demo makes quick work of the opposition. One moment he's a soldier, the next he's a C.L.A.W. He's flying a drone, now he's a mobile rocket launcher called the Autonomous Ground Robot, or A.G.R.
He pulls out to the commander view, and we see the squad, controlled by the computer on his behalf, maintaining status quo, taking cover, and making careful moves against the enemy.
He zips back into a soldier and calls in air strike to take out boat, completing mission. Lamia laughs. You could play the mission this way, or you could just play as a single soldier. It's totally up to the player, they say.
In a way, it looks like single-player multiplayer. One person controlling an entire team in a game of domination.