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The Wii U Speculation Thread V: The Final Frontier

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It's really more a question of features. Is the Wii U GPU not capable of handling, managing, calculating, understanding and rendering it on screen, visual things required for next gen engines, that PS420 GPU will.

I would be less concerned by the raw capacities of the chip. As an example (with flaws but you get my point) entry-budgeted RV515/RV530 based cards can run A LOT of recent pc games with directx 9 setting at a good resolution with reasonable graphical options, from my experience.

The cheap Redwood cards can handle directx 11 games rather well also.

Whatever the GPU chip is, if it can handle CryEngine 3, Unreal Engine 4 and DX 11 features then at least Wii U will get next gen third party games, even if they have to be scaled down a bit.

The lack of Crysis 3 on the system is a big concern for me (i know some people on here think it's just a business decision, even tho EA pledged huge support for Wii U at E3 2011), if it can't handle this gens multi platform games then i don't know how they expect it to handle next gen multi platfrom games.
 

BurntPork

Banned
Whatever the GPU chip is, if it can handle CryEngine 3, Unreal Engine 4 and DX 11 features then at least Wii U will get next gen third party games, even if they have to be scaled down a bit.

The lack of Crysis 3 on the system is a big concern for me (i know some people on here think it's just a business decision, even tho EA pledged huge support for Wii U at E3 2011), if it can't handle this gens multi platform games then i don't know how they expect it to handle next gen multi platfrom games.

Let's not get ridiculous. It's more powerful than current gen.

in be you-know-who
 
Whatever the GPU chip is, if it can handle CryEngine 3, Unreal Engine 4 and DX 11 features then at least Wii U will get next gen third party games, even if they have to be scaled down a bit.

The lack of Crysis 3 on the system is a big concern for me (i know some people on here think it's just a business decision, even tho EA pledged huge support for Wii U at E3 2011), if it can't handle this gens multi platform games then i don't know how they expect it to handle next gen multi platfrom games.

Errr, if the PS3/360 can handle Crysis 3, then the Wii U can easily handle it.
This is a rather silly concern.
 

IdeaMan

My source is my ass!
Whatever the GPU chip is, if it can handle CryEngine 3, Unreal Engine 4 and DX 11 features then at least Wii U will get next gen third party games, even if they have to be scaled down a bit.

The lack of Crysis 3 on the system is a big concern for me (i know some people on here think it's just a business decision, even tho EA pledged huge support for Wii U at E3 2011), if it can't handle this gens multi platform games then i don't know how they expect it to handle next gen multi platfrom games.

It's the important matter, is it capable of handling next gen engines (well, next next engines :p) feature-wise or not. If it's the case, it will be technically possible to play those PS420 ambitious visually releases with some sacrifices here and there on Wii U.

For the current gen engines, the Wii U is perfectly capable of running them, don't worry.
 
So, people found the color of the latest dev kits ? :p

Translucent

23e3s.jpg
 

BlackJace

Member
It seems that with all this UE4 panic, people seem to have ignored the fact that CryEngine 3 will support it.

Is UE4 significantly better than CryEng3? Do most developers use it?
 
I'd go so far to say that if nintendo has failed to make the WiiU compatible with next gen engines then they have failed their core and have already defaulted on some of their promises. Every gen since the 64, third parties have had to go through hoops to get their games on a nintendo platform.
 

IdeaMan

My source is my ass!
An article about EA alarming situation, speculating about the fact that it could be a takeover target

Just imagine Nintendo acquiring some of their franchises, the glorious Bullfrog/Westwood/Origin/Etc era, hiring some of their employees, and opening a western studio dedicated to refreshed/up to date "old school" PC IP's adapted to Wii U...

Back to the news, i hope there won't be a drastic restructuring with a lot of job cut-off :(
Edit: and that some Wii U titles in development get canceled, like Sega with its recent bad financial news.
 
Errr, if the PS3/360 can handle Crysis 3, then the Wii U can easily handle it.
This is a rather silly concern.

How do you know for sure if no Wii U hardware has been confirmed ?, also *if* it can run it then why is Crysis 3 not coming to Wii U from Nintendo's biggest major third party supporter from last E3 ?.

If i was Nintendo and i wanted to showcase both the power of the Wii U hardware over the PS360 and the new core focused strategy then i could think of no better game than Crysis 3 to show these points off with.

Crysis 3 isn't out until March / April 2013 and they have been working on Crysis 3 since just before E3 2011.

Something smells fishy to me and it doesn't fill me with hope for the power of the Wii U hardware.
 
It seems that with all this UE4 panic, people seem to have ignored the fact that CryEngine 3 will support it.

Is UE4 significantly better than CryEng3? Do most developers use it?

No one's going to use UE4 for at least a year, if not more.

How do you know for sure if no Wii U hardware has been confirmed ?, also *if* it can run it then why is Crysis 3 not coming to Wii U from Nintendo's biggest major third party supporter from last E3 ?.

If i was Nintendo and i wanted to showcase both the power of the Wii U hardware over the PS360 and the new core focused strategy then i could think of no better game than Crysis 3 to show these points off with.

Crysis 3 isn't out until March / April 2013 and they have been working on Crysis 3 since just before E3 2011.

Something smells fishy to me and it doesn't fill me with hope for the power of the Wii U hardware.



Nothing can be announced for the Wii U at this point. We really can't say for 100% certainty that Crysis 3 isn't coming to it.

Also, it's not weaker than the 360/PS3. That's been confirmed by a multitude of developers.
 
No one's going to use UE4 for at least a year, if not more.





Nothing can be announced for the Wii U at this point. We really can't say for 100% certainty that Crysis 3 isn't coming to it.

Also, it's not weaker than the 360/PS3. That's been confirmed by a multitude of developers.

Thats cool but if Wii U is 'on par' or just slightly more powerful than PS360 then that would explain why Crysis 3 isn't coming to Wii U as Crytek have had years working on those systems, thats the only reason PS360 can run Crysis 1/2/3 because they know the hardware like the back of their hand.

If Wii U was a significant leap in power over PS360 then CryEngine 3 would have been up and running on it within a few months.

I hope you are right for the sake of people who only have a Wii and are planning on only buying a Wii U for next gen cross platform games.
 
An article about EA alarming situation, speculating about the fact that it could be a takeover target

Just imagine Nintendo acquiring some of their franchises, the glorious Bullfrog/Westwood/Origin/Etc era, hiring some of their employees, and opening a western studio dedicated to refreshed/up to date "old school" PC IP's adapted to Wii U...

Back to the news, i hope there won't be a drastic restructuring with a lot of job cut-off :(
Edit: and that some Wii U titles in development get canceled, like Sega with its recent bad financial news.

This post reminds me how wonderful EA used to be in the sheer variety of their products. :|
 
No one's going to use UE4 for at least a year, if not more.





Nothing can be announced for the Wii U at this point. We really can't say for 100% certainty that Crysis 3 isn't coming to it.

Also, it's not weaker than the 360/PS3. That's been confirmed by a multitude of developers.

Doesn't matter. The WiiU will be a relevant platform for at least 5 years. Once devs make the shift and the engine takes hold, the WiiU needs to be able to run at least some form of the engine with relative ease. I remain hopefully that according to posters like BlackNMild that that is what nintendo has been trying to solidify these past few months. Why do devs always have to go the extra mile to be able to get their games on a nintendo platform?
 
I don't have the insight to know where things currently stand, but I'm under the impression that Crytek plans to make a bigger push for CE3 as middleware on the next generation of consoles, since they got into the middleware market this gen too late to compete effectively with Epic.

Both due to the potential of increased competition and the two-directional scalability of UE3, it's quite possible that UE4 won't be nearly as ubiquitous next gen as UE3 has been this gen. But it's far too early to judge that, of course.
 
Doesn't matter. The WiiU will be a relevant platform for at least 5 years. Once devs make the shift and the engine takes hold, the WiiU needs to be able to run at least some form of the engine with relative ease. I remain hopefully that according to posters like BlackNMild that that is what nintendo has been trying to solidify these past few months. Why do devs always have to go the extra mile to be able to get their games on a nintendo platform?

Yes, but that doesn't matter that it doesn't matter.
He asked it many devs used it. No one is going to be using it for a while.
 

BGBW

Maturity, bitches.
Watching the 2006 E3 conference is slightly surreal. You can see all the signs for the Wii's fate. Mass market appeal, bad third party support, lack of gaming media enthusiasm. It's all there.

Oh and the small changes between then and launch including the new Zelda control scheme and the Mii graphics.
 
I don't have the insight to know where things currently stand, but I'm under the impression that Crytek plans to make a bigger push for CE3 as middleware on the next generation of consoles, since they got into the middleware market this gen too late to compete effectively with Epic.

Both due to the potential of increased competition and the two-directional scalability of UE3, it's quite possible that UE4 won't be nearly as ubiquitous next gen as UE3 has been this gen. But it's far too early to judge that, of course.
yeah it should be interesting to see what happens with that. CE3 came out so late this generation that it really never had a chance, but next generation is a different story. Question is how much will they push it. I fear devs will fear comfortable with unreal tools and just stick to that...
 

MisterHero

Super Member
An article about EA alarming situation, speculating about the fact that it could be a takeover target

Just imagine Nintendo acquiring some of their franchises, the glorious Bullfrog/Westwood/Origin/Etc era, hiring some of their employees, and opening a western studio dedicated to refreshed/up to date "old school" PC IP's adapted to Wii U...

Back to the news, i hope there won't be a drastic restructuring with a lot of job cut-off :(
Edit: and that some Wii U titles in development get canceled, like Sega with its recent bad financial news.
Nintendo x EA collaboration

Advance Wars vs. Freedom Force

because why not
 
Why do devs always have to go the extra mile to be able to get their games on a nintendo platform?

Sounds to me Nintendo is going out of their way this time around to cater towards developers whose business is not vital for Nintendo's success.

Free middleware, feedback about desired system specs, flexible online, etc...
 
Yes, but that doesn't matter that it doesn't matter.
He asked it many devs used it. No one is going to be using it for a while.

Hopefully, unlike you, nintendo is thinking about the long term here. Great support for a year or two and then a drop off is not a quality product.
 
Sounds to me Nintendo is going out of their way this time around to cater towards developers whose business is not vital for Nintendo's success.

Free middleware, feedback about desired system specs, flexible online, etc...

Right. And to really go out of there way would be to ensure that when the time comes the WiiU can handle anything the Crytex or Epic can throw at it at least in some form.
 
Hopefully, unlike you, nintendo is thinking about the long term here. Great support for a year or two and then a drop off is not a quality product.

What do you mean, unlike me?
He asked a question. I answered it. You took it out of context.
The hell, man.

Anyway, we know Nintendo is thinking ahead. They are optimizing their system for third party middle wares themselves.
 
What do you mean, unlike me?
He asked a question. I answered it. You took it out of context.
The hell, man.

Anyway, we know Nintendo is thinking ahead. They are optimizing their system for third party middle wares themselves.

I'm in the middle of studying for finals so yeah I haven't been reading each post like I usually do. My bad. Anyway, I hope these engines that Nintendo have been optimizing for has been the UE4. BlackAndMild's sources seems to think so anyway. Anyone have a link to that message?
 

Sadist

Member
Watching the 2006 E3 conference is slightly surreal. You can see all the signs for the Wii's fate. Mass market appeal, bad third party support, lack of gaming media enthusiasm. It's all there.

Oh and the small changes between then and launch including the new Zelda control scheme and the Mii graphics.
Well that kind of changed when the first initial impressions hit sites/mags? I remember several gaming media being surprised about the Wii when they finally got to play it. The mainstream media however were immediately convinced. I still remember the prediction powers of the Dutch news (NOS) here... they had a little report about E3 and they ended it with: "Well, Sony and MS are fighting each other in a huge battle for everyone's attention, but something tells us Nintendo could be bigger than everyone imagined." Showing Wii Sports footage hehe.
 
I'm in the middle of studying for finals so yeah I haven't been reading each post like I usually do. My bad. Anyway, I hope these engines that Nintendo have been optimizing for has been the UE4. BlackAndMild's sources seems to think so anyway. Anyone have a link to that message?

Here. It was towards the end of WUST II.
 
I'm in the middle of studying for finals so yeah I haven't been reading each post like I usually do. My bad. Anyway, I hope these engines that Nintendo have been optimizing for has been the UE4. BlackAndMild's sources seems to think so anyway. Anyone have a link to that message?

It's going to be the engines that are most useful, so that would definitely be Unreal.

Anyway, here's the original post.
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg722856#msg722856
I have BIG FAT news! A NWR exclusive! News that BlackNMild has speculated for the last week now.

I have a source, a super duper reliable source.

My source has told me directly:

That Epic is indeed running Unreal Engine 3 and Unreal Engine 4 on Wii U!
To clarify on what was said, it was more along the lines of Nintendo tweaked the Wii U to make sure it can run UE4, which would explain the recent bump in specs... and apparently Nintendo is still tweaking the hardware.
I can't say what development company. But my NWR friends this is the super hyper mega truth! Anyone else not from this site would think I'm a lying moron, but I think you guys know me better to be an honest moron!This should actually go in the Wii U thread! That's how concrete this is!
 
Watching the 2006 E3 conference is slightly surreal. You can see all the signs for the Wii's fate. Mass market appeal, bad third party support, lack of gaming media enthusiasm. It's all there.

Oh and the small changes between then and launch including the new Zelda control scheme and the Mii graphics.

Yep, which is why I don't understand why people are so stressed with WiiU. the differences in support WiiU is already getting compared to Wii is night and day.
 

guek

Banned
Completely forgot that itagaki teased devil's third for wii u back in late 2010

More mysteriously, Itagaki said that the game could be released on platforms in addition to PlayStation 3 and Xbox 360. "We're developing it so that it can be brought to as yet unknown hardware as well. Specifically, the various areas of technology are scalable."

Impress asked if this means Nintendo 3DS and a next generation PSP are included in Itagaki's sights. Responded Itagaki, "More than that, although I can't say this easily because I don't have any information, it's possible that Nintendo could release a higher end console. Something like that."
 

TheNatural

My Member!
Only a month until E3. I have an interesting question. Anyone think it's possible Wii U could operate without a TV needed, period?

I remember reading old Miyamoto interviews where he said he wanted to take games off the TV set and didn't want to be limited to that space. Of course it's going to connect to a TV, but I wonder if they have designed it in mind without it being a requirement? You turn it on and stream right to your tablet without a TV connected.
 
Only a month until E3. I have an interesting question. Anyone think it's possible Wii U could operate without a TV needed, period?

I remember reading old Miyamoto interviews where he said he wanted to take games off the TV set and didn't want to be limited to that space. Of course it's going to connect to a TV, but I wonder if they have designed it in mind without it being a requirement? You turn it on and stream right to your tablet without a TV connected.

That is a very strong possibility, yes.
 

BGBW

Maturity, bitches.
The opening reel for the Wii included Spongebob and Escape from Bug Island. The WiiU is already better than that based on last E3.

"Freehand control..."
 
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