The game does not have the notion of "MP" (magic points). Instead, you sacrifice things for magic. Make a big sacrifice, and you'll get greater power. For Excalibur, you sacrifice your life. If you continually use powerful magic, though, you'll gradually begin to lose your human form.
When you defeat an enemy, you can chose to either sacrifice the enemy or revive/help it. You'll get different things depending on your choice.
Bottom left of the screen. You can't see it because of the head lol.I'm curious though, where's the health bars? How do players figure out how close to death they are? Is it related to the on screen blood splatter you see with every hit?
The sacrifice/revive mechanics remind me of how it is in Infamous and Dantes Inferno. In these two games, you have a morale system (good or bad) which fills up depending on which choice you make. I wonder if there is something similar in Soul Sacrifice.
Bottom left of the screen. You can't see it because of the head lol.
Do you have any idea how the game actually controls in gameplay? I know that you can map 6 different magic skills on the [], /\, and O buttons (plus R trigger toggle). But how does it really work in gameplay? Is X jump? Dash? What does L do? If there's no MP, how does the game determine if you have the required price to cast the spell?
The controls for magic sound like those of Folklore, but with the addition of being able to hold R and switch to a different set.
Looks AMAZING.6 minute long multiplayer gameplay with boss battle:
http://www.youtube.com/watch?feature=player_embedded&v=VJLto7Iay0Y#!
Had a potential release date being mentioned yet?
There was no mention of the controls. You can see a bit when he's playing it (using right stick for camera etc), but not the whole thing.Do you have any idea how the game actually controls in gameplay? I know that you can map 6 different magic skills on the [], /\, and O buttons (plus R trigger toggle). But how does it really work in gameplay? Is X jump? Dash? What does L do? If there's no MP, how does the game determine if you have the required price to cast the spell?
Do you have any idea how the game actually controls in gameplay? I know that you can map 6 different magic skills on the [], /\, and O buttons (plus R trigger toggle). But how does it really work in gameplay? Is X jump? Dash? What does L do? If there's no MP, how does the game determine if you have the required price to cast the spell?
What's up with the random hand that appears in the bottom right of the game screen. It looked really out of place.
http://www.neogaf.com/forum/showpost.php?p=37738001&postcount=648What's up with the random hand that appears in the bottom right of the game screen. It looked really out of place.
Had a potential release date being mentioned yet?
This winter.Only "Winter".
Could mean this year or early next, on andriasang it mentions Inafune as saying that he would like it to be this year.
What's up with the random hand that appears in the bottom right of the game screen. It looked really out of place.
That's completely missing the point of what makes MH's co-op so great. Everyone gets equally rewarded, regardless of performance, so it's of very little consequence if one player isn't quite up to snuff. Sure the system's not perfect and a really bad player could singlehandedly end the entire mission for everyone, but lets be honest, once you get past the 1* quests this kind of situation barely happens. As such this "no dramas" type of implementations fosters a community of players who try to help each other get better. High Hunter rank players will often go into low rank cities to help noobs.
On the other hand this game's "winner takes all" situation is just asking to foster a hostile and elitist community. I'm not sold on it yet.
There was no mention of the controls. You can see a bit when he's playing it (using right stick for camera etc), but not the whole thing.
As for the lack of MP, attacks are available as long as you have resources. Stuff like wood and stone were not so clear, but what you probably can't make out on YouTube is it occasionally flashes up a comment on one of the player's screens saying "You only have 1 lizard head left", which I assume is a magic resource. So you basically absorb the monsters you kill to use them in magic. It's probably not a 1:1 ratio as that would be tedious, but that's just my assumption
Bottom left of the screen. You can't see it because of the head lol.
It only appears when it's being depleted, and bear in mind the top left player is the only one who dies. Others didn't take much damage. That said, it is a small indicator, almost like a signal strength bar on a mobile phone, except in vertical orientation.Okay. Must be pretty small then because I couldn't see it in the zoomed out 4 player view.
Inafune confirmed that the game is planned to have both ad-hoc and infrastructure play. Ad-hoc only is not sufficient nowadays, said Inafune, especially if you want to appeal not just to Japan, but to overseas. He added that nothing has been decided as far as an overseas release is concerned.
Damn. One concern of mine. I do hope this comes over.
From andriasang:
Damn. One concern of mine. I do hope this comes over.
It only appears when it's being depleted, and bear in mind the top left player is the only one who dies. Others didn't take much damage. That said, it is a small indicator, almost like a signal strength bar on a mobile phone, except in vertical orientation.
Any indication as to how the aiming will work? (Aim assist or auto-aim/lock on?)
Using primarily ranged spells will be tedious if it isn't handled well and could kill my enjoyment.
In monster hunter it was primarily close range which is easier to control without some sort of system.
No chance in hell this isn't coming over. If not by Sony (which would be STUPID), then Atlus/XSeed/etc.
trailer is so dark...
The artwork is so unsettling >_<
The grotesque art direction will be a turn-off for some, that's for certain. I wouldn't be surprised if the game gets negative press here, assuming it comes here at all. The imagery and ideas may be construed as demonic, to the uninformed.