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The Wii U Speculation Thread V: The Final Frontier

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RedSwirl

Junior Member
Maybe another good discussion point: At what point (if ever) will the Wii U be definitively demonstrated to be more powerful than the PS3 and 360 in the eyes of the general gamer?

3rd party ports are probably gonna look exactly the same as on 360 for the Wii U's entire first generation of software (with a few exceptions like Colonial Marines). Maybe Nintendo's first party games will show off some impressive visuals, but I'm not sure about anything more than that. I'm hoping that multiplatform games that also have PC versions will carry over a few of their PC improvements (textures, effects, IQ, etc.) to the Wii U but I'm not holding my breath.
 
IT'S IDEA TIME !

A Tales of Symphonia Wii U remake, shipped with a Colette NFC figurine that you would put close to the padlet, the near field communication feature will acknowledge it, then you'll have to punch it for the DRC to detect a sudden move of the chip inside, then it will trigger a cool multi-character special giga attack on the screen !!

Wait, how would it detect the motion of the chip? Camera or touch screen? The NFC protocol doesn't cover location or velocity of objects.
 
You're forgetting how ephemeral the "core" market is. All it takes is a new smash hit to get them to hop onto. COD will not last forever, there will be something to overtake it, same with AssCreed, BF3 etc. Nintendo has the titles, they just don't have the image.
Yes, I realize how incredibly odd that sounds, but people are afraid of being called out for playing Nintendo games, since they are perceived as "kiddie". Its the most shallow thing in the world, to be playing a console based on image, but unfortunately, this is how self-conscious people are. The even crazier thing is that this all started this gen with the Wii.
Rebuilding the company's image is the way to go IMO.
It's a shame they have to, but...

It didn't start this gen with Wii. Gamecube was "kiddie."

Anyway, the titles are the image. I love a good Kirby game. Return to Dreamland was fantastic. But no amount of marketing is going to turn that title into something acceptable for an insecure 8-18 year old.

Unless your statement of "rebuilding the company's image" means to release entirely different titles.
 
It didn't start this gen with Wii. Gamecube was "kiddie."

Anyway, the titles are the image. I love a good Kirby game. Return to Dreamland was fantastic. But no amount of marketing is going to turn that title into something acceptable for an insecure 8-18 year old.

Unless your statement of "rebuilding the company's image" means to release entirely different titles.

Nintendo can definitely rework their image without sacrificing their own games.
It involves bold (for Nintendo) new marketing and basically getting lots of hug third party games that you wouldn't associate with Nintendo on their systems.
AKA: What they're doing with the 3DS and Wii U.
 

IdeaMan

My source is my ass!
Wait, how would it detect the motion of the chip? Camera or touch screen? The NFC protocol doesn't cover location or velocity of objects.

I meant: "you punch the Colette toy the harder you can, therefore it will be throw away in your room, far outside of the NFC range, then the DRC will detect this and trigger the attack" :p

and now it's bed time !
 

jacksrb

Member
Maybe another good discussion point: At what point (if ever) will the Wii U be definitively demonstrated to be more powerful than the PS3 and 360 in the eyes of the general gamer?

Great question - it will take an exclusive game to push into 'Nintendo does what they can't' territory - which would probably mean a Retro, MonoliftSoft, or Ubisoft game.

I would love to see 3rd party games running at 60 fps or 1080p in lieu of better textures, etc. But I would be surprised.
 
I think you are severely underestimating both what happened with the Wii and what Nintendo are trying to do with the Wii U.
Yes, the Wii was huge. Massive, even. But it came at a cost. And that cost was sustainability. It was not a practice that could be cared on for very long (as we've seen, Wii sales world wide are in sharp decline and software has all but dried up.).

They need the core audience. Just as much as they need the casual one. You have to build a system that appeals to both. Simply aiming one way or the other is a sure fire way to failure.

The Wii's focus was far too narrow, the Wii U's will not be.


I also think you are not giving Nintendo enough credit at drawing people in, but we'll see at E3. Saying what they will have or what they should have done, before we even know....

Isn't the fact that Wii stopped selling down to the matter of announcing their next console 18 months before release ?.

Also this generation has already went on a year too long.

Nintendo do not need the 'core' audience nor will they get it with Wii U, when you have a game like Mario Kart Wii that outsells every Uncharted or Halo game combined then who cares about third party games that sell 200 or 400 000 copies in it's entire 5 year lifetime.

If Nintendo truly wanted the core gamer then they would have made their next console a beast hardware wise, so it would stand up to the next Playstation and Xbox, went with a standard gamepad with the Wii remote or tablet pad as an *option* and bought an exclusive to one of the massive third party IP's like Call of Duty, GTA or Assassin's Creed.

I love Nintendo to bits but they should have stuck to what they do best and went for the family, casual, kids market with a few of the more core games releaed every year or went full out for the hardcore, this half a**ed attempt at both will only end in tears imo.

My Wii U will be for Nintendo exclusives only, like 95% of everyone else who buys one.

This attempt to lure core gamers is going to be a disaster of epic proportions which could see them turn into the next Sega.
 

AGITΩ

Member
Maybe another good discussion point: At what point (if ever) will the Wii U be definitively demonstrated to be more powerful than the PS3 and 360 in the eyes of the general gamer?

3rd party ports are probably gonna look exactly the same as on 360 for the Wii U's entire first generation of software (with a few exceptions like Colonial Marines). Maybe Nintendo's first party games will show off some impressive visuals, but I'm not sure about anything more than that. I'm hoping that multiplatform games that also have PC versions will carry over a few of their PC improvements (textures, effects, IQ, etc.) to the Wii U but I'm not holding my breath.

I wouldn't expected from Nintendo. Usually 3rd parties are going to be the ones to try and showcase what "they can do". Capcom did it on the 3DS when they showed off Resident Evil Revelations.
I honestly wouldn't be surprised if a third party appeared at the E3 Show floor, announced an exclusive and pull a "this is something we could only make possible on the Wii U".
 
I meant: "you punch the Colette toy the harder you can, therefore it will be throw away in your room, far outside of the NFC range, then the DRC will detect this and trigger the attack" :p

and now it's bed time !

Okay, that makes more sense. Still, I wonder about disconnects for the protocol. Maybe it can errantly lose track of the object, which means that you'll be randomly doing super moves without intending it. Kind of like if you mapped a super move to "unpressing R3".
 

BlackJace

Member
It didn't start this gen with Wii. Gamecube was "kiddie."

Anyway, the titles are the image. I love a good Kirby game. Return to Dreamland was fantastic. But no amount of marketing is going to turn that title into something acceptable for an insecure 8-18 year old.

Unless your statement of "rebuilding the company's image" means to release entirely different titles.

I disagree with where the "kiddie image" started. The Gamecube did what I believe the Wii U should do: it had a slew of "hardcore" games dudebros would be satisfied with AROUND its goldmine of excellent first party games. Smash Bros Melee at one point, then Resident Evil 4? It would've been hard to label the GC "kiddie" when scenarios like that happened.
You can't say the same for the Wii.

That's what Ninty needs to do with the Wii U. At the end of the day, my point reiterates the tired and true expectation of them delivering third-party support, but this is how I think Ninty can "rebuild their image".
 
I think you are severely underestimating both what happened with the Wii and what Nintendo are trying to do with the Wii U.
Yes, the Wii was huge. Massive, even. But it came at a cost. And that cost was sustainability. It was not a practice that could be cared on for very long (as we've seen, Wii sales world wide are in sharp decline and software has all but dried up.).

They need the core audience. Just as much as they need the casual one. You have to build a system that appeals to both. Simply aiming one way or the other is a sure fire way to failure.

The Wii's focus was far too narrow, the Wii U's will not be.

Pretty much my thoughts exactly.

Thing is, if the games are there and the hardware gets properly utilized, the audience WILL come. Especially if MS/Sony's consoles don't launch until 2014.

Alberto's saying he won't buy the system for multiplatform titles. Honestly that isn't the sale point for me either. It's whatever Nintendo's bringing PLUS the promise of control improvements in these titles that does it for me. If the graphics are better too that's just another plus, and I more or less guarantee at least a few titles will sport upgrades in this department too.

IF the power delta is significant enough I expect a pretty significant chunk of folks to jump ship in fairly short order. We're a more practical lot than the average message board would lead you to believe.

I imagine it's similar for most folks.
 
Maybe another good discussion point: At what point (if ever) will the Wii U be definitively demonstrated to be more powerful than the PS3 and 360 in the eyes of the general gamer?

3rd party ports are probably gonna look exactly the same as on 360 for the Wii U's entire first generation of software (with a few exceptions like Colonial Marines). Maybe Nintendo's first party games will show off some impressive visuals, but I'm not sure about anything more than that. I'm hoping that multiplatform games that also have PC versions will carry over a few of their PC improvements (textures, effects, IQ, etc.) to the Wii U but I'm not holding my breath.

Yet another thing they should have done if they really want 'core' gamers was to ensure that the hardware was powerful enough to run at least every *current gen* third party games at full HD native, with improved textures, effects and framerate.

Show a 'core' gamer Medal of Honor 2 running on PS360 looking pretty dog rough and them show them it running on Wii U looking much more like the PC version on High and you suddenly have people interested.

If third party games look the same as the PS360 versions then i dred to think what *next gen* third party games are going to look like on Wii U, SD upscaled to 720 ? ...
 

snesfreak

Banned
Isn't the fact that Wii stopped selling down to the matter of announcing their next console 18 months before release ?.

Also this generation has already went on a year too long.

Nintendo do not need the 'core' audience nor will they get it with Wii U, when you have a game like Mario Kart Wii that outsells every Uncharted or Halo game combined then who cares about third party games that sell 200 or 400 000 copies in it's entire 5 year lifetime.

If Nintendo truly wanted the core gamer then they would have made their next console a beast hardware wise, so it would stand up to the next Playstation and Xbox, went with a standard gamepad with the Wii remote or tablet pad as an *option* and bought an exclusive to one of the massive third party IP's like Call of Duty, GTA or Assassin's Creed.

I love Nintendo to bits but they should have stuck to what they do best and went for the family, casual, kids market with a few of the more core games releaed every year or went full out for the hardcore, this half a**ed attempt at both will only end in tears imo.

My Wii U will be for Nintendo exclusives only, like 95% of everyone else who buys one.

This attempt to lure core gamers is going to be a disaster of epic proportions which could see them turn into the next Sega.
Sorry, but LOL no.
 
Isn't the fact that Wii stopped selling down to the matter of announcing their next console 18 months before release ?.

Also this generation has already went on a year too long.

Nintendo do not need the 'core' audience nor will they get it with Wii U, when you have a game like Mario Kart Wii that outsells every Uncharted or Halo game combined then who cares about third party games that sell 200 or 400 000 copies in it's entire 5 year lifetime.

If Nintendo truly wanted the core gamer then they would have made their next console a beast hardware wise, so it would stand up to the next Playstation and Xbox, went with a standard gamepad with the Wii remote or tablet pad as an *option* and bought an exclusive to one of the massive third party IP's like Call of Duty, GTA or Assassin's Creed.

I love Nintendo to bits but they should have stuck to what they do best and went for the family, casual, kids market with a few of the more core games releaed every year or went full out for the hardcore, this half a**ed attempt at both will only end in tears imo.

My Wii U will be for Nintendo exclusives only, like 95% of everyone else who buys one.

This attempt to lure core gamers is going to be a disaster of epic proportions which could see them turn into the next Sega.

The Wii was in trouble long before Project Cafe was a gleem in a journalist's eye. And it was mostly due to not being able to support the console long term.
Nintendo can't do it on their own, that's why they need third parties, and that's why they need core gamers.

They need the people that buy a lot of games a year. They need publishers that can pump out big selling games fairly quickly.

And no, I don't think that Nintendo going balls to the wall with tech would be smart, either. There's a range limit, and that would put them out of it when it comes to pricing, and there's no point to it.
The Wii U will be plenty capable as it is, and the difference will be far less than people think.

Also, comparing what Nintendo does to Sega? Really? You need to go back and relearn video game history man.
 
This attempt to lure core gamers is going to be a disaster of epic proportions which could see them turn into the next Sega.

They can try to lure the core market while still working on the casual market. This generation they were almost entirely focused on the casual market. That resulted in an extremely fast selling console that dropped off hard. At one point people thought that it would outsell the PS2, but now that really doesn't seem like a possibility due to just how fast it dropped off. That drop off was due to them not having a strong core market to fall back on. That casual market can only take you so far.
 
Nintendo can definitely rework their image without sacrificing their own games.
It involves bold (for Nintendo) new marketing and basically getting lots of hug third party games that you wouldn't associate with Nintendo on their systems.
AKA: What they're doing with the 3DS and Wii U.

To rework their image after the Wii was always going to be next to impossible.

They would have had to go with very, very powerful hardware, changed the name of the console, got rid of 'gimmick' controllers, signed up ever major third party developer and bought a huge installment even if it was a timed exclusive like RE4 was for the Cube.

Porting PS360 games isn't going to help Wii U at all imo.
 

RedSwirl

Junior Member
AGITΩ;37758141 said:
I wouldn't expected from Nintendo. Usually 3rd parties are going to be the ones to try and showcase what "they can do". Capcom did it on the 3DS when they showed off Resident Evil Revelations.
I honestly wouldn't be surprised if a third party appeared at the E3 Show floor, announced an exclusive and pull a "this is something we could only make possible on the Wii U".

I don't know man. The last couple 3D Mario games have been real showcases for their hardware.
 

JaseMath

Member
Tales? Yawn...
As excited as I am for Wii U details, I'm going to have to be blown out of the water at E3 to be there day 1. I think the only thing that could get me there would be a light-hearted take on the third person action/adventure/platforming genre with Retro's Star Tropics. Maybe...
 
To rework their image after the Wii was always going to be next to impossible.

They would have had to go with very, very powerful hardware, changed the name of the console, got rid of 'gimmick' controllers, signed up ever major third party developer and bought a huge installment even if it was a timed exclusive like RE4 was for the Cube.

Porting PS360 games isn't going to help Wii U at all imo
.

Of course not. But why is this even an issue? You really think that's all the Wii U is going to be used for?

Also, you're putting way to much stock into how the industry works. Every new generation is a complete reset. There is no carry over. Or, at least, not as much as you seem to think.

The Wii U will be a fresh start on its own, and it's up to Nintendo to use it.
 
The Wii U should have been out for last Xmas imho, that would have given it two whole years of a start on the PS4 / 720 and the exclusive games would have looked even more impresive.

Impossible.

- Graphics would probably not have been any better than current gen, and/or WiiU would be very expensive by comparison. Releasing now means you can pretend the hardware's had a $50-$100 price drop by now...or it's that much more modern in terms of design and feature set.

- If it had a two year head start, imagine how much better PS4 and 720 would look by comparison. WiiU would really be sunk quickly. But that doesn't matter because...

- It wouldn't have a two year head start. These things always take significant time to plan, news makes it through the grapevine to the other console makers, and they'd simply have moved up their own plans. This might have been a blow to them, forcing them to work on successors before they were ready...but it would also give them even more time to come up with the perfect counter to Nintendo's system.

- Last year they focused all their efforts on the 3DS. If they hadn't, it would've likely flopped even harder. Trying to launch WiiU at the same time as 3DS would've been suicide for one or both platforms.

Maybe another good discussion point: At what point (if ever) will the Wii U be definitively demonstrated to be more powerful than the PS3 and 360 in the eyes of the general gamer?

Right away, because any game that looks exactly the same as the PS360 version but also features additional stuff rendered on the tablet immediately proves that it's more powerful.

I also think it's possible that before we see any noticeably improved games, we will see something like a game limited to 720p on PS360, but at 1080p on WiiU.
 

AGITΩ

Member
I don't know man. The last couple 3D Mario games have been real showcases for their hardware.

But Nintendo wont toot its horn about it as much, at least Shigeru Miyamoto wont, sure with Mario Kart they were all 60FPS with 3D on, but not as much as Namco was about Tekken. What would they have to compare it to on adjacent systems when they don't do games for those? The only person from Nintendo I expect to go "I need to make the Graphics better" is Sakurai for the next Smash. I mean after he saw Revelations from Capcom, he was like "we're delaying this game, I can make it look better!"
 
AGITΩ;37758577 said:
But Nintendo wont toot its horn about it as much, at least Shigeru Miyamoto wont, sure with Mario Kart they were all 60FPS with 3D on, but not as much as Namco was about Tekken. What would they have to compare it to on adjacent systems when they don't do games for those? The only person from Nintendo I expect to go "I need to make the Graphics better" is Sakurai for the next Smash. I mean after he saw Revelations from Capcom, he was like "we're delaying this game, I can make it look better!"

Retro.
Western Studio.
Knows how to get the most out of their systems.
Has brilliant artists.
 
Of course not. But why is this even an issue? You really think that's all the Wii U is going to be used for?

Also, you're putting way to much stock into how the industry works. Every new generation is a complete reset. There is no carry over. Or, at least, not as much as you seem to think.

The Wii U will be a fresh start on its own, and it's up to Nintendo to use it.

The advent of network communities could threaten the reliability of this statement. I so far have no interest in online games, so I can't really say for sure, but I just wanted to put that out there.
 
The advent of network communities could threaten the reliability of this statement. I so far have no interest in online games, so I can't really say for sure, but I just wanted to put that out there.

It's possible.
Though, at the same time, MS making you pay doubly just to use their online and Sony suddenly charging to use theirs might change that as well.
 
The Wii was in trouble long before Project Cafe was a gleem in a journalist's eye. And it was mostly due to not being able to support the console long term.
Nintendo can't do it on their own, that's why they need third parties, and that's why they need core gamers.

They need the people that buy a lot of games a year. They need publishers that can pump out big selling games fairly quickly.

And no, I don't think that Nintendo going balls to the wall with tech would be smart, either. There's a range limit, and that would put them out of it when it comes to pricing, and there's no point to it.
The Wii U will be plenty capable as it is, and the difference will be far less than people think.

Also, comparing what Nintendo does to Sega? Really? You need to go back and relearn video game history man.

Didn't Nintendo announce Wii was still shifting 10 million consoles per year at the last investors meeting ?.

People will not buy third party games for Wii U because at first they will all be availalbe for PS360 and then for next gen they will all look better on the PS4 / 720.

As for the differences being a lot less than people think, there are a couple of people who post in this very thread who are saying in other threads that PS4 / 720 will have close to 2 terraFLOPs of GPU grunt, if they do then Nintendo are in huge trouble and just like Wii they will be lucky to get ports never mind horrible in comparison versions.

I agree my Sega part was a bit OTT, but if Wii U bombs, where do they go from there ?, they couldn't bomb two generations in a row, not many companies could.

The weak hardware combined with a gimmick controller worked last gen, i really can't see it working a second, esp with Kinect, Move, Vita (for remote play / use as a controller like the Upad) and PS4 / 720 in the near future which will both use them.

All in all i think Wii U should have been either totally casual like Wii or agressively hardcore if thats what they wanted to go for, i don't think a mix of the two can work when Sony and MS have that area covered both this and next gen.
 

RedSwirl

Junior Member
Retro.
Western Studio.
Knows how to get the most out of their systems.
Has brilliant artists.

That is the main reason why a fourth Metroid Prime is actually the one thing I anticipate most from Nintendo on the Wii U. I just want to see what that art team would do on modern hardware.
 
And no, I don't think that Nintendo going balls to the wall with tech would be smart, either. There's a range limit, and that would put them out of it when it comes to pricing, and there's no point to it.

Actually...this might've been a smart decision.

Imagine it. You're starting the next gen, and you know you've got at least a year head start on the competition. You go all out on tech to try to match where the others will be a year from now. After all, you want it to be a nice long generation and to be able to hold your own.

You launch at $500. Adoption is slow at first, but third parties do put their games on your platform because it's easy and they might as well support every platform if they can.

Then next year the competition comes out around $500 also. You drop your price as low as possible without eating massive losses, something like $375. Congrats, you are now the lowest priced next gen machine with a year's head start on library and tech to last.

It's basically what they did with 3DS.
 

muu

Member
Nintendo needs to adopt the black teen+ rating cases method in the states. If image is everything I believe the white 'everyone' package and black 'adult' packaging works to great effect.

Also, if they got ue4 to run on wii u: shiggy entering the stage with cliffb, both wielding replica lancers, will probably be enough of a statement.
 
It's possible.
Though, at the same time, MS making you pay doubly just to use their online and Sony suddenly charging to use theirs might change that as well.

Aye, and there are ways to leverage non-gaming communities. If Nintendo, for instance, made it possible to tie in your NN account to your facebook account, then bam.
 
Didn't Nintendo announce Wii was still shifting 10 million consoles per year at the last investors meeting ?.

People will not buy third party games for Wii U because at first they will all be availalbe for PS360 and then for next gen they will all look better on the PS4 / 720.

As for the differences being a lot less than people think, there are a couple of people who post in this very thread who are saying in other threads that PS4 / 720 will have close to 2 terrFLOPs of GPU grunt, if they do then Nintendo are in huge trouble and just like Wii they will be lucky to get ports never mind horrible in comparison versions.

I agree my Sega part was a bit OTT, but if Wii U bombs, where do they go from there ?, they couldn't bomb two generations in a row, not many companies could.

The weak hardware combined with a gimmick controller worked last gen, i really can;t see it working a second, esp with Kinect, Move, Vita (for remote play / use as a controller like the Upad) and PS4 / 720 in the near future which will both use them.

All in all i think Wii U should have been either totally casual like Wii or agressively hardcore if thats what they wanted to go for, i don't think a mix of the two can work when Sony and MS have that area covered both this and next gen.

Sony and MS no where near have both covered. Not really sure why you think that.
People are buying Kinect yes, but not the games. Software sales are pretty abysmal except for less than a handful of titles.
And people aren't buying a PS3 for BluRay anymore. And no one is buying Move or Vita.

And again, the Wii U will not be weak like the Wii was weak. These are two completely different beasts with two completely different philosophies behind them. The Wii U will be using a modern architecture, nearly the same as the PS4 and Durango will. Number of theoretical FLOPs and what not will not make a huge difference to what we see on the screen, and that is all 99% of gamers care about.

Also, Nintendo could easily handle multiple "flops" in a row. As long as they were still making money. Which they have been (until this year, anyway, which was caused to a number of issues, not just the 3DS's slow start).

Actually...this might've been a smart decision.

Imagine it. You're starting the next gen, and you know you've got at least a year head start on the competition. You go all out on tech to try to match where the others will be a year from now. After all, you want it to be a nice long generation and to be able to hold your own.

You launch at $500. Adoption is slow at first, but third parties do put their games on your platform because it's easy and you might as well support every platform if you can.

Then next year the competition comes out around $500 also. You drop your price as low as possible without eating massive losses, something like $375. Congrats, you are now the lowest priced next gen machine with a year's head start on library and tech to last.

It's basically what they did with 3DS.


That is a dangerous gamble, and you risk scaring off a lot of developer support. See: Vita.
 
I swear we're having this conversation every night now...

The prior Vandal.net thread title was "Random Cyclic Discussion". XD


holy shit, they added on "If GAF falls Vandal will stand"… I wonder how they reacted to our thread's chatter about invading them in case of GAFpocalypse.
 
I agree my Sega part was a bit OTT, but if Wii U bombs, where do they go from there ?, they couldn't bomb two generations in a row, not many companies could.

Wait, what?

First, is this implying that Wii was a bomb, or are you assuming that the console after WiiU would also be a bomb?

Second, Nintendo could probably "bomb" like GameCube three generations in a row and be able to keep fighting. They are rich as hell and even their "bomb" systems are profitable.
 

Anustart

Member
Whats everyone think about $50 vs $60 games on Wii U? Will Nintendo charge $60 for their first party offerings, and if not, what kind of position would that put 3rd parties in?

A part of me wants to think that the big N will still charge $50. Unless this has been proven false already.
 
Whats everyone think about $50 vs $60 games on Wii U? Will Nintendo charge $60 for their first party offerings, and if not, what kind of position would that put 3rd parties in?

A part of me wants to think that the big N will still charge $50. Unless this has been proven false already.

They'll go $60 for their big titles. No question.
However, I'm hoping they (and all companies) will adopt a much more loose pricing model. Especially if DLC keeps rising.
 

HylianTom

Banned
The prior Vandal.net thread title was "Random Cyclic Discussion". XD


holy shit, they added on "If GAF falls Vandal will stand"… I wonder how they reacted to our thread's chatter about invading them in case of GAFpocalypse.
Might be a good idea to create accounts already. I'm also brushing-up on my Spanish. (Thank goodness I took 4 semesters in college..)
 
Vita didn't have a year's head start, after which they undercut 3DS. In this scenario, Vita is in the position of the $500 next gen machines, not the $375 one.

Right, but the biggest reason that Nintendo needed to act so swiftly with the 3DS was because they were in danger of losing developer support.
Having a slow crawl, even if you're out there alone in your generation, is still bad.
 

RedSwirl

Junior Member
This has got me thinking about the Dreamcast. Dreamacast ports of games looked significantly better than their PS1 and N64 counterparts. The question is: do developers have as much faith in Nintendo today as they had in Sega 12 years ago?
 
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