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Namco Bandai Targets Two Million For Tekken Tag Tournament 2

Busaiku

Member
How do you know those figures are shipped and not sold? Harada explicitly says SOLD not SHIPPED.
That is what they always say.
Because that is what they, as the company, has sold.

Namco sells stuff to retailers, not directly to consumers.
If you look up a few posts for Peff's NPD/Media Create/European stuff, you'll see that it isn't anywhere near the amount Namco sells to retailers.

Capcom has sold 1.4 million copies of Street Fighter X Tekken, but the number of people that actually own it is nowhere near that amount.
 

survivor

Banned
I guess with only 2 millions shipped, the game won't be found for 10 bucks couple of months after release date like Tekken 6.
 

AAK

Member
Okay, then add all of them up and prove to me it's lackluster. And also please include sales from other coutnries like Hong Kong, Indonesia, Malaysia, Australia, and such as well.
 
I thought Tekken 6 overshipped to retailers when it came out, and it price bomba'd pretty quick.

I didn't pay full price for mine, and it wasn't that later than when it launched.

For TTT2, maybe if they Sega'd it and sold for $15, with DLC items, it would be golden? Am I right?? hehe ;)

Anywhos, I hope it gets there.

I also wonder on these things, do they factor in price drops into the expected revenues that these sales will produce.

Do they hope all 2 million will sell at $60? I doubt it, but who knows.

I guess they only care really how many retailers buy (if they are not taking unsold stock back).
 

joe2187

Banned
As long as it's nothing like the Abysmal mess that was Tekken 6

I'll support it, the game genuinely looks fun, 3D fighters in general just dont catch my interest, But I had a blast playing Tekken 5 on my PS2 and Dark Ressurection on my PSP, one of my all time favorite PSP games.
 
I bought Tekken 6 at $9, played it for 30 mins, saw it for what it was, then just returned it to a different store and got 10$ for it.

I'm a business man.
 
LOL wut??

Harada's tweet says SOLD not shipped. Even if english isn't his first language I'm sure he knows the difference.

WTF am I distorting???
Standard practice. Game makers always say "sold" for shipped, not "shipped". On the rare occasion when they talk about actual sold units they'll clairify "sold through" or "sold to consumers".

You new to Sales-Age or something?
 

AAK

Member
You're not taking his word, you're distorting it.

For game makers shipped = sold.

The irony.... you're the one distorting his message. He says Sold, you're the one shoving the "shipped" comment in his mouth.

As long as it's nothing like the Abysmal mess that was Tekken 6

I challenge you to come up with one compelling argument as to why Tekken 6 is "an abysmal mess".

I bought Tekken 6 at $9, played it for 30 mins, saw it for what it was, then just returned it to a different store and got 10$ for it.

I'm a business man.

Interesting, it's kinda sad to see the guy that does the Fighterpaedia is a troll.
 

I-hate-u

Member
Why the argument of Sold vs Shipped? Doesn't the publisher make the money if its shipped to retailers anyway?

Regardless, as of right now, Tekken is the best selling fighting game franchise of all time.
 
I'm going to make it happen. I know plenty of people who don't even know Tag Tournament 2 exist, but will buy it in a heartbeat.
 

MightyKAC

Member
Standard practice. Game makers always say "sold" for shipped, not "shipped". On the rare occasion when they talk about actual sold units they'll clairify "sold through" or "sold to consumers".

You new to Sales-Age or something?

Here goes that "they always say" argument again.

Here's a protip for you. I made my claim, and then backed it up with evidence.

Now is the time for you to present your evidence to support YOUR claim.
 

AAK

Member
t's pretty interesting how so many people like to discredit Tekken. They claim the sales figures are distorted, and once they're proven wrong they challenge the integrity of the game. When I ask them for an argument they stay quiet.
 
Outside of loading and saving in T6 I don't see how it was bad at all... And even then it's not that bad.

The game was visually dark and muddy. The backgrounds were in bad taste. The netcode was a step back from Tekken 5 DR. The game was unplayable the first two weeks after release. The end boss was silly. The combat system went even more juggle heavy. It is the worse Tekken to date.

With that said I still prefer it over Street Fighter 4.
 

joe2187

Banned
I challenge you to come up with one compelling argument as to why Tekken 6 is "an abysmal mess".


.

These are all just personal opinions, Like i said I loved everything about Tekken 5 and the other iterations of T5 but they kind of went off in a strange way with T6

* It seemed that they tweaked the combat system a bit more than I was used to, I saw long ass combos before in tekken, I mean I mained King and Armor king and could pull off some of his more complicated grapples on a pretty consistent basis. The focus tended to be more on longer juggle combos and there were certain characters that I faced online that exploited this to a rediculous extent.

*The arcade mode is 100% pure garbage, Was this supposed to be a beat em up? it's so horribly clunky and boring, It's a half assed waste of time. Forcing my to play this awful mode to unlock content for my favorite characters? yeah fuck that.

*The online was ass pure and simple, LAG on everything and everyone, it's so inconsistent with its matches you never know when it's just going to fuck up your match.

*Load times EVERYWHERE long as load times for everything. The backgrounds dont even have very complex textures, why does it take so long to load!?

combined it really made it feel like a chore to play, I never had as much fun as I did play T5
 
I bought SFXTekken and only played it twice (for 30 minutes each).

What a waste of money, was not feeling it at all. I'm swearing off all Capcom related fighters until SF V hits. Namco hasn't burnt me out yet and I've been waiting for TTT2 for a while now. Day One.
 

Skilletor

Member
* It seemed that they tweaked the combat system a bit more than I was used to, I saw long ass combos before in tekken, I mean I mained King and Armor king and could pull off some of his more complicated grapples on a pretty consistent basis. The focus tended to be more on longer juggle combos and there were certain characters that I faced online that exploited this to a rediculous extent.

If you think people "exploited" juggles, you should probably just avoid TTT2.
 

MightyKAC

Member
The game was visually dark and muddy. The backgrounds were in bad taste. The netcode was a step back from Tekken 5 DR. The game was unplayable the first two weeks after release. The end boss was silly. The combat system went even more juggle heavy. It is the worse Tekken to date.

With that said I still prefer it over Street Fighter 4.

What the honest hell does that even mean?

Did you find the tomato throwing stage offensive or something?

Now the net code started out as crap I'll grant you but now a days matches online are quite solid if you have 5 bars. Not the best mind you but FAR better than Tekken 5 DR. And seriously dude, a silly end boss? That's like ALL fighting games.
 
t's pretty interesting how so many people like to discredit Tekken. They claim the sales figures are distorted, and once they're proven wrong they challenge the integrity of the game. When I ask them for an argument they stay quiet.

To be fair, there are not that many posts in this thread. And Busaiku is arguing sales vs shipped. I don't think he said the game sucked. Only like 2 other guys said they thought Tekken 6 sucked, and they weren't trying to discredit the sales data?

Chill out man, it's all good in this world! :)

I think the shipped vs sales argument is interesting to be honest. We can do that, no?

I remember it price bombing. Does it matter how many of those copies sold at what price to the end consumer?

I remember in the Brink and Rayman:O threads where they announced their kinda good sales numbers, people were like well, most of those sold at $20 or less or on sale or whatever, so it's not that great.

Tekken 6 obviously made money for them. I wonder how successful it was revenue wise.
 
3.1m is just the 360/PS3 SF4. Doesn't include PC sales.

Are the T6 numbers consoles only or do they include PSP too?

According to Namco Bandai's fiscal reports:
FY2009-2010: 1.84m for Japan+Europe ; 1.001m on the PSP (worldwide).
FY2010-2011: 1.15m for US ; 470k on the PSP (worldwide)

So I guess the harada numbers didn't include the PSP but the 2010-2011 Japan/Europe sales.
 

DrDogg

Member
Tekken 6 obviously made money for them. I wonder how successful it was revenue wise.

Tekken 6 probably made more money in arcades than it did on consoles. Especially when you consider the price of the T6 cabinet and the fact that it was around for 2 years before the home version was released.
 

AAK

Member
The game was visually dark and muddy.

Half of the stages take place indooors and daylight.

The backgrounds were in bad taste.

Bad taste??? What does that even mean.

The netcode was a step back from Tekken 5 DR.

You are OBJECTIVELY wrong with this.

The game was unplayable the first two weeks after release.

Online wasn't good in this game, I'm asking about the actual game itself.

The end boss was silly.

Awesome let's judge a fighting game off of an endboss.

The combat system went even more juggle heavy.

Yes what is wrong with the juggles? Have you ever played KOF, Marvel, other games? Those games have tame juggles compared to Tekken. And these juggle heavy games made the game the most balanced fighter to date.

It is the worse Tekken to date.

No, you haven't played Tekken 4 or tekken advance.

With that said I still prefer it over Street Fighter 4.[/QUOTE]

These are all just personal opinions, Like i said I loved everything about Tekken 5 and the other iterations of T5 but they kind of went off in a strange way with T6

* It seemed that they tweaked the combat system a bit more than I was used to, I saw long ass combos before in tekken, I mean I mained King and Armor king and could pull off some of his more complicated grapples on a pretty consistent basis. The focus tended to be more on longer juggle combos and there were certain characters that I faced online that exploited this to a rediculous extent.

Juggles are a part of every game. You compete to land the launcher and get the maximum damage. Launchers are usually unsafe so you punish them for it.

*The arcade mode is 100% pure garbage, Was this supposed to be a beat em up? it's so horribly clunky and boring, It's a half assed waste of time. Forcing my to play this awful mode to unlock content for my favorite characters? yeah fuck that.

Again judging the game for its single player content.

*The online was ass pure and simple, LAG on everything and everyone, it's so inconsistent with its matches you never know when it's just going to fuck up your match.

Online sucked yes, but again I'm asking for the integrity of the game.

*Load times EVERYWHERE long as load times for everything. The backgrounds dont even have very complex textures, why does it take so long to load!?

Download it to your hdd. it reduces the load times. Again, this is hardly much longer than other games.

combined it really made it feel like a chore to play, I never had as much fun as I did play T5

I.e. this game required more skill to play now that health bars were larger and you had to actually work for your victory.
 
Tekken 6 probably made more money in arcades than it did on consoles. Especially when you consider the price of the T6 cabinet and the fact that it was around for 2 years before the home version was released.

I don't know if you know this, but does Namco ever release data about arcade sales that you know of? Is most of the money coming from pure board sales, or from people playing the game in the arcades they own?

Like how many conversion kits sold, and how many full kits (game and arcade noir cab).

I always wondered how many boards they have sold. I wonder about old capcom boards as well. Interesting stuffs.
 

AAK

Member
I don't know if you know this, but does Namco ever release data about arcade sales that you know of? Is most of the money coming from pure board sales, or from people playing the game in the arcades they own?

Like how many conversion kits sold, and how many full kits (game and arcade noir cab).

I always wondered how many boards they have sold. I wonder about old capcom boards as well. Interesting stuffs.

http://iplaywinner.com/news/2011/1/...-best-income-award-in-japanese-arcades-f.html
 

CSX

Member
I don't know if you know this, but does Namco ever release data about arcade sales that you know of? Is most of the money coming from pure board sales, or from people playing the game in the arcades they own?

Like how many conversion kits sold, and how many full kits (game and arcade noir cab).

I always wondered how many boards they have sold. I wonder about old capcom boards as well. Interesting stuffs.

Theres always some sort of monthly revenue chart for arcade machines in japan. I dont think they show boards/units sold. Just the money they made
 
It was like DRO, yes.

DRO's online community is still strong, a testament to the game. The game is FIVE years old at this point. I can get in and out of games in DR in a flash compared to T6 which is a total chore to play and ugly to look at. Tekken 5 DR is a more refined game and looks better than Tekken 6. Tekken 5DR has a cleaner look that works better for me. Less is more.
 
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