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Diablo 3 Consumer Nightmare Mode thread

etiolate

Banned
Also, you don't need AH to beat the game in Normal, Nightmare or Hell. I've done it. It helps to have some friends who will trade with you, but that's it.

Also, what the hell is the difference between the gold AH and just... trading like in D2? You think people didn't have to trade to get the best gear in D2? Why so clueless?

I don't think either of those things are being contested. An AH is much easier than trading in D2.

The RMAH and AH plus the difficulty curve and how the important gear is dispersed are the difference.
 

Instro

Member
It seems likely the hackers had a list of email addresses (and potentially passwords) long before Diablo 3 came out. Was your email address associated with Battle.net like a gmail account or some such?

Gmail, but certainly a completely different password.

Sorry, if the issue was on Blizzards end it would be a lot more widespread than it is. It's phishing/keylogging/malware, etc. People get compromised in WoW all the time. It's a game with 10m+ users and a huge incentive for people to gain access to others accounts. It's also a game with tons of fansites/forums and lots of opportunities to try to catch people off guard.

And no ones denying that you need to use the AH here and there. But to act like that was any different from D2 is ignorant (which is inferred when people say that it was designed for the RMAH).

I'm not sure how much more widespread it can be really. Multiple people I know have been hit, there's 1 post on every page of the OT about someone getting hacked. I'm not necessarily saying its a problem on Blizzard's end, but there is clearly a bigger issue than simple keylogging/phishing.

As for your comment about the AH, the item system is certainly different from D2. You won't have to use the RMAH to get through inferno, but its still obvious that using the regular AH is a must.
 
I think I might stop playing this game. It just doesn't seem that fun. They ruined the incentive to REALLY grind out the best gear. Knowing that some dillhole with a wad of cash can easily outgear me kinda sucks.
 
I don't think either of those things are being contested. An AH is much easier than trading in D2.

The RMAH and AH plus the difficulty curve and how the important gear is dispersed are the difference.

Right, but Inferno is purely an optional difficulty at the end of 3 other difficulties. It was created specifically to BE a gear-requiring difficulty curve to add on to what D2 had, where you did Baal runs to gear up so you could... more efficiently do Baal runs.
 

RuGalz

Member
For me, the nightmare is the error 31500. The game works fine on my laptop but on my desktop pc where I want to play the game that's all I kept getting. Spent so much time trying out all the different work around. The only thing that finally worked was copying cache file from my laptop over to the desktop pc.

Then a day or two later, patch came and it stopped working again. Glad I found all this using a starter kit. So I'm not as pissed as I would have but I think I gave up for now.
 
I talked about my feelings about the AH elsewhere, but the takeaway is that farming gear feels way too time-intensive compared to buying it on the AH. The player should feel that they are paying to save time they might otherwise spend farming, not that they have to pay because the alternative of farming without it is insane. Having the AH exist changes the way players view the opportunity cost, even if the time commitment to 'naturally' progress is the same in D2. As such, the drop system should be slightly adjusted to make better ilvl gear drop a little more often.

The launch issues are regrettable, but I just feel that's par for the course for big online games like this. I don't expect MMOs to launch well in the first few weeks, and Diablo is structurally an MMO whether you like it or not. I expect it to have similar issues when expansions launch as well.

As for hacking, it's not always the fault of the user but it's always on the user's side of the equation. Blizzard is not compromised, the databases have not been broken into. If they were they would legally have to disclose all the details just like Sony did when they got hacked. Having consumer information stolen from your company is no joking matter, you can't just cover it up or not disclose it without risking huge penalties and lawsuits.

It's the same issue as the purported Microsoft/EA FIFA hacking. It had nothing to do with some secret exploit, it's the same old hacking methods that have been used forever, it just happens that FIFA is the mechanism by which they're converting that information into money. Your Blizzard accounts get hacked more often than any other account you have because its very easy to convert your virtual goods to real money, there's little to no consequence, and it's popular so lots of people have them.
 
I haven't played a ton of this but my biggest issue with the game is honestly latency. The game is pretty playable at 300ms but it could be much better. During morning hours I can get ~100 which is pretty much perfect. To add insult to it 300ms is considered "green" by Blizzard. If your going to make a game where hits actually mildly connect and there is some level of action - having 300ms with (very rare) spikes as your "goal" is pretty lame.
 

Durante

Member
The funniest thing is the argument that was had here on GAF just a scant few days before D3's release. It went something like this:
- It sucks that there is much less character customization in D3 compared to D2
+ But that customization wasn't meaningful
- Hah! It was! Eg. energy shield sorc!
+ Pah, there were only 2 or 3 "viable" builds for each class in D2. In D3, there are hundreds and thousands of combinations!

Reality: there are 0-2 viable builds per class in D3.
 

V_Arnold

Member
I shall eat, shit and sleep in this thread. Why wouldn't I? I haven't been able to play this game for shit lately because of all the issues.

Oh, yeah? Tell me, what amount of playtime did you get in the past two weeks of this shitty game? Was it a meager 150 hours? Or a puny 200 hours?
 

Zeppelin

Member
Oh, yeah? Tell me, what amount of playtime did you get in the past two weeks of this shitty game? Was it a meager 150 hours? Or a puny 200 hours?

Blizzard apologists are the best apologists. Do tell, at what point do you feel the downtime becomes unacceptable?
 

V_Arnold

Member
Blizzard apologists are the best apologists. Do tell, at what point do you feel the downtime becomes unacceptable?

I have had 100+ hours in the game already. There was one evening when I was not able to play, and 2-3 evenings where I had to wait a little or try login a few times. Nothing to write home about, honestly.

I love that some people need to label others as "xy-apologists", but there is no need to apologize for Blizzard. They started a service that is going to run for years, and I do not feel like I should be "refunded/etc" for having inconveniences or downtimes in a first few days/weeks of playtime. Especially in a game without subscription fees.
 

Hoo-doo

Banned
Only issue I currently have is that I think this game might not have legs.

You're just repeating the same drab content over and over and over for a tiny glimmer of hope that you get a good loot drop, while 99% of the time you could just get that loot over the counter in the AH, without any of the effort.
This pretty much leads to people farming for gold to spend on the AH, which is not really my idea of fun.
And what is there to do once you clear inferno? Clear it again? Farm more money? Nah.

There's way too little actual content for my tastes. I'm already dreading having to do Act 2 or 3 ever again.
I'm already looking forward to an expansion pack. But knowing blizzard, that'll be at least a year or two.
 

Morokh

Member
Game has been out for a little more than 15 days now, and out of that, even excluding scheduled weekly maintenance, i had 5 days where it was completely impossible to play, 3 where I did not encounter any problems at all, and for what is left, it always has been at least half an hour of the "Blizzard Login Game".

And i'm not talking about random disconnects, random server lag, achievements / friend list not working/deleted.

All that is Battle.net related only i'm not talking about game mechanics or balance.

If you did not have any problems consider yourself lucky, but that doesn't mean everything is fine.

I still played the hell out of the game when it was possible but it is all but a smooth experience.
 

Zeppelin

Member
I have had 100+ hours in the game already. There was one evening when I was not able to play, and 2-3 evenings where I had to wait a little or try login a few times. Nothing to write home about, honestly.

Then you should consider yourself lucky.

I love that some people need to label others as "xy-apologists", but there is no need to apologize for Blizzard. They started a service that is going to run for years, and I do not feel like I should be "refunded/etc" for having inconveniences or downtimes in a first few days/weeks of playtime. Especially in a game without subscription fees.

Oh, but there is. For the past couple of days most of Europe hasn't been able to log in for long periods of time. That's at least hundreds of thousands of customers who aren't able to play their game. Possibly even millions. They need all the apologists they can get.

And most people don't give a fuck if the game works like a charm in 5 years time or not. People want to play the game they bought and they want to do it now. And there's really nothing impressing about Blizzard planning on running a service for years to come in this day and age.
 

V_Arnold

Member
Oh, but there is. For the past couple of days most of Europe hasn't been able to log in for long periods of time. That's at least hundreds of thousands of customers who aren't able to play their game. Possibly even millions. They need all the apologists they can get.

And most people don't give a fuck if the game works like a charm in 5 years time or not. People want to play the game they bought and they want to do it now. And there's really nothing impressing about Blizzard planning on running a service for years to come in this day and age.

It is not going to work like a charm in 5 years time. It will work in a few weeks time, or this will be a very epic failure. Do you think Blizzard does not recognize this? Do you think they plan on leaving unsatisfied customers behind even before RMAH is introduced? That is not in their best interests.

When one recognizes that their interests (being as well served as possible, having a smooth experience) and Blizzard's interests (having content customers who keep coming back and using RMAH possibly) are the same (=having the server stuff and network issues fixed ASAP, working on expanding servers) the only factor that needs to be factored in is TIME.

Now, I understand that in this day and age, time is not something that most people consider to be flexible. But really, it is not the end of the world if Diablo III is having issues in the first few weeks. It really is not. The ONLY thing that one realistically can do in situations like this is to literally take a deep breath, relax, and sit back - because the issues will not go away with ANY amount of raging going on. Especially not here. I think it is more useful to write emails directly to them about your issues (with your Battle.net account, preferrably) so they have feedback that is way more pressing to them than anything that does not come in through "reliable" means.
 

zou

Member
It's a lootwhore and gear game like D2, but a little different because its a linear gear progression with difficulty based on gear checks.

http://www.youtube.com/watch?feature=player_embedded&v=hI4peeO3yzY

That talks about the difference. I should probably add it to the OP.

Watching that video made me realize how forgettable the music in D3 is and how amazing the D2 soundtracks were. Soooo good. Gonna try playing D3 with D2 music running in the background.

Regarding the constant server issues: It's interesting to see the same people that defended always on claiming to have a smooth experience with the game so far.
 
So since this is the bitching thread, I have a hypothetical question for offline mode proponents:

Would you be playing offline all the time? You'd never want to play with friend online and use the AH?

Would you just play offline when the servers were down? You must realize it would be a somewhat odd way to pass the time, as no matter what, offline and online characters would have to be separated, so playing an offline alt wouldn't be anything but a way to kill time until you got back to your fully-featured online character. Progress on the offline character would be sort of moot.

Also - (latency issues giving people problems aside), what situations would you possibly be in where you would have access to a computer to play Diablo III on, but not internet? Any situation I can think of where I wouldn't have access to internet I either wouldn't have my laptop with me in the first place, or it would be inconvenient/I'd rather do something else/have more pressing concerns than to be playing games. Again, even if I was in a situation without internet and I wanted to play Diablo III, why would I choose to do so over another activity when my progress wouldn't carry over to the fully-featured online part of the game?

Are there really (many) people out there who never want the option of playing with/against others where they'd primarily play offline?
 

codhand

Member
While not satisfied with the D3 launch or loot system, I'm still more upset about witnessing internet entitlement over every other major release. I don't want a style of development where devs are following fans, instead of leading them. My friend said the D3 forums were preparing "a letter" to Blizzard and I just had to roll my eyes.
 

Durante

Member
While not satisfied with the D3 launch or loot system, I'm still more upset about witnessing internet entitlement over every other major release. I don't want a style of development where devs are following fans, instead of leading them.
I don't understand how your point applies in this context. Are Blizzard "leading" fans by making their game unplayable half of the time?
 

SmokyDave

Member
I don't understand how your point applies in this context. Are Blizzard "leading" fans by making their game unplayable half of the time?

Why do you feel entitled to play the game you purchased? What's wrong with you?!

New games are killing the industry.

(I haven't picked up D3 because of the outages and hacks and I honestly don't regret it).
 
I love the game, it is not perfect and the launch was not perfect but honestly...every big online game I have ever played for the most part has had a lot of issues if you get in on day 1.

As far as the woes on the AH....I do understand that it may hurt the longevity of this game but we don't really know how Blizz is going to support this game yet. I am hoping for a regular set of expansions (at least 1 in the next 2 years or so). I know I may be optimistic on it but I think they put out a great product. I try to use the AH as little as possible but that does change a lot when you get to the upper levels of difficulty.

I was never a gear whore in WoW or any game like that. I loved leveling toons and getting them to max level. I never needed the best of the best cause I never really saw a point in it. That being said that may be why I see this game differently than others. All I know is that I have dumped almost a 100 hours into this game and it has only been out for a few weeks. I plan to play at least double that since I want to raise a toon of every type of class.
 

zoukka

Member
I think I might stop playing this game. It just doesn't seem that fun. They ruined the incentive to REALLY grind out the best gear. Knowing that some dillhole with a wad of cash can easily outgear me kinda sucks.

Come on son. Go with the times. Nowadays you can compensate your lack of time with money in many games. The one without life is not the king of videogames anymore.
 

Syril

Member
So since this is the bitching thread, I have a hypothetical question for offline mode proponents:

Would you be playing offline all the time? You'd never want to play with friend online and use the AH?

Would you just play offline when the servers were down? You must realize it would be a somewhat odd way to pass the time, as no matter what, offline and online characters would have to be separated, so playing an offline alt wouldn't be anything but a way to kill time until you got back to your fully-featured online character. Progress on the offline character would be sort of moot.

Also - (latency issues giving people problems aside), what situations would you possibly be in where you would have access to a computer to play Diablo III on, but not internet? Any situation I can think of where I wouldn't have access to internet I either wouldn't have my laptop with me in the first place, or it would be inconvenient/I'd rather do something else/have more pressing concerns than to be playing games. Again, even if I was in a situation without internet and I wanted to play Diablo III, why would I choose to do so over another activity when my progress wouldn't carry over to the fully-featured online part of the game?

Are there really (many) people out there who never want the option of playing with/against others where they'd primarily play offline?

The great thing about options is that they're something you can choose to use or ignore. I would indeed like the option of being able to play the game during Blizzard's regularly scheduled maintenance that lasts into mid-afternoon, and whether the lack of social features or auction houses is an appropriate tradeoff should be my decision to make. I'd also like to point out that in the second game, you could in fact use a direct IP connection to play with other people using your offline characters.
 

V_Arnold

Member
Come on son. Go with the times. Nowadays you can compensate your lack of time with money in many games. The one without life is not the king of videogames anymore.

Except that now, the "one without life" is the PROVIDER of Inferno lategame items for those that need to buy them ;)
 

Finaika

Member
I think I might stop playing this game. It just doesn't seem that fun. They ruined the incentive to REALLY grind out the best gear. Knowing that some dillhole with a wad of cash can easily outgear me kinda sucks.

So you're jealous of people having more money than you?
 
It is time people realized that to Blizzard Diablo is like a MMO now. But because it is not a MMO in the traditional sense, they can get away with things like RMAH. If Blizzard introduced a RMAH to WoW people would be up in arms but since its D3, well whatever. If you actually don't have any problems with a RMAH in D3, you should be fine with buying gold in MMOs.

It is also very shitty of them to not refund players who are not able to play.

And of course Blizzard gets the benefit for being who they are. You can just see that from the community response to Ubisoft's always online DRM vs Blizzard.
 

V_Arnold

Member
You think it's good game design that the person with more money to spend gets to buy their way to the top spot of the leaderboards?

Are you really thinking this through? ANY GAME where one could trade in any way, shape or form with someone else is bad design then? And what leaderboards? The "amount of money spent" leaderboard? Or the imaginary one where instead of having fun, one worries about how others are having fun at the same time? Because you cant even see them unless you look for them.
 

zoukka

Member
You think it's good game design that the person with more money to spend gets to buy their way to the top spot of the leaderboards?

Good, bad you have to define those first. Good for blizz, good for those people who have money and less time? It's all relative mang.
 

RivalCore

Member
Can we at least agree that everyone should be using an authenticator?

They really should be doing more to promote it though. I only used it after seeing a bunch of people on GAF losing their accounts.
 

hamchan

Member
I'm happy this thread exists. Allows all the complaining to be transferred and hopefully contained to one thread.

You think it's good game design that the person with more money to spend gets to buy their way to the top spot of the leaderboards?

Welcome to life?
 
It's pretty embarrassing that you can't criticize the design, TOS and fiscal decisions behind a game without being attacked by corporate defenders. Id assume that some of you were paid marketers, but know that your lives are actually that pathetic. If no negativity is allowed in the official thread, why don't you stay in that one instead of doing damage control here?

This is my first Diablo and I'm enjoying the game, but a lot of these complaints are valid. I should not be getting 350-500 ms lag in a single-player game when I've got 20mb/s download speeds.
 

Kyuur

Member
I wonder what people were expecting... especially the people who were in all the prerelease threads hyping and knowing everything about the game. We knew it would be always online, and there are never no server issues within the launch of the game. I treated it like I treat an MMO launching and I had no issues. Stuff needs to get fixed with server maintenance, sometimes emergency if a major problem is found. They always announced stuff 15 mins ahead for me to quit early.

Consumers should know what they're buying, especially when this whole 'always online' thing was announced a long time ago and their reasons explained.
 

Raide

Member
It's pretty embarrassing that you can't criticize the design, TOS and fiscal decisions behind a game without being attacked by corporate defenders. Id assume that some of you were paid marketers, but know that your lives are actually that pathetic. If no negativity is allowed in the official thread, why don't you stay in that one instead of doing damage control here?

This is my first Diablo and I'm enjoying the game, but a lot of these complaints are valid. I should not be getting 350-500 ms lag in a single-player game when I've got 20mb/s download speeds.

There are things I really like about D3 and then there are a few things that I dislike. I have spent a crazy amount of hours playing D1 & D2 in the past and while D3 does have the fundamentals of the Diablo games, it feels very different.

Could Blizzard have done more? Of course they could and I hope they continue to refine D3 but it is currently missing some of the magic D2 had. Maybe its just the long wait for the game or just gamers moving on, I am not sure exactly what it is.
 

Sophia

Member
It's pretty embarrassing that you can't criticize the design, TOS and fiscal decisions behind a game without being attacked by corporate defenders. Id assume that some of you were paid marketers, but know that your lives are actually that pathetic. If no negativity is allowed in the official thread, why don't you stay in that one instead of doing damage control here?

This is my first Diablo and I'm enjoying the game, but a lot of these complaints are valid. I should not be getting 350-500 ms lag in a single-player game when I've got 20mb/s download speeds.

If you actually browsed the official thread as well as the other thread on the hacking, you'd see valid complaints about the lag, the game balance, the insecure passwords. Few are sitting here defending that. Get off your high horse for once and actually look around the type of people in these threads before you go insulting.
 

Kai Dracon

Writing a dinosaur space opera symphony
I wonder what people were expecting... especially the people who were in all the prerelease threads hyping and knowing everything about the game. We knew it would be always online, and there are never no server issues within the launch of the game. I treated it like I treat an MMO launching and I had no issues. Stuff needs to get fixed with server maintenance, sometimes emergency if a major problem is found. They always announced stuff 15 mins ahead for me to quit early.

Consumers should know what they're buying, especially when this whole 'always online' thing was announced a long time ago and their reasons explained.

I was actually talking with someone shortly after launch when we'd each finished our initial normal playthrough. Were observing how this is basically a hack and slash MMO and should be treated as such.

People really should learn what 'tempering expectations' actually means. Two people I know who are playing D3 had different reactions to the game due to their expectations:

1. Accepted it would be like playing an MMO with the usual launch problems, came away pleasantly surprised by how well the Diablo experience was translated into the new framework.

2. Frustrated and griping every step of the way, saying over and over why he shouldn't have latency in his single player game, despite the fact he's still playing it and knew a year in advance what it was going to be.

Person 1 got over what Diablo 3 was going to be. Person 2 refuses to let go of a reality that was never going to exist, and is taking his frustrations out on the game we got even though that accomplishes absolutely nothing and never will.

Note that this has nothing to do whatsoever with not allowing for complaints about the game on its own terms (treating it as an MMO / online game). There's plenty to question, such as the long term effects of the RMAH.
 
As long as the game wasn't specifically designed to funnel people into the RMAH I think it's fine. People were going to be selling the stuff on ebay or wherever anyway so they may as well make an official and safe avenue for it. I guess we'll have to wait until it launches to see the full effect.

Also, as soon as real money is brought into the equation there will immediately be people who will do this as a full time job and calculate exactly how much money they can make per hour by farming X goods and tables and formulas will sprout up and there will be a whole cottage industry of people who play D3 not as a game, but as a job...not to mention all the gold farmers in China who will get paid 25 cents an hour by some shady company to do this.
 

Thoraxes

Member
You can bet some people will still trade items outside of Blizzard's domain to get around the Blizzard tax.

And those people will definitely complain about not getting their items if they get lied to.
 

Durante

Member
I wonder what people were expecting...
I didn't expect it to work on launch day. I did expect to be able to play it 2 weeks later though, especially given that this is Blizzard, who should really have had enough experience setting up an online infrastructure.
 

MajorPain

Member
As much as I love this game I realize that needing to be connected to play the game sucks. I don't understand that people actually defend blizzard and there BS always connected DRM.

I have had many connection issues first and foremost error 37 which has gotten much better since launch but does still seem to roar it's ugly head from time to time.

Second it seems everytime I start up the game there is always some latency that tends to get better after a minute or two. And my latency is usually between 100 - 200 but will spike when I first connect.

Lastly I have had major issues with the auction house completed auctions are hit or miss how quickly they show up. Also once they do show up under the completed auctions it is hit or miss when trying to send the items to my stash sometimes they will go right to my stash other times it will just time out or seem to take a while before actually transfering.
 

Goldmund

Member
[...]

Reasoning behind DRM: It protects against piracy, hacking and duping.

Reality behind DRM: Forces everyone into the AH, which leads to the real money auction house, which attracts hackers like a god damned bat signal.

Response to hacking issue: Get an authenticator! Sure, just as soon as a buy a gun to go to the ATM.

[...]
Both the discovery of this "reality" and the accusation of it being a "conspiracy theory" are wrongheaded.

Blizzard, from what I can tell, didn't design the game around directly or indirectly forcing people into the (real money) auction house, -- the mere thought that one day such design could be realized, however, might be why the higher-ups okayed the current design, as a precursor.

This current design does not secretly implicate what its successor will realize or is underhandedly planting the latter's seeds, -- what's important is that people now mistake what we have for what is to come and thereby prompt a discussion of the looming perils.

Bad things like that "reality"/"conspiracy theory" come to be abruptly and unwittingly. People pay less attention to what's already been discussed. We're not already facing a nightmare someone else surprised us with, we're preparing it to happen.
 
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