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Dark Souls PC 1080p. Confirmed, like, for real.

Maedhros

Member
I'm not seeing the bad news here. FPS being locked, while bad, isn't really that bad for me. It'll run smoother than the consoles versions regardless, through sheer power of the PC config.

I'll buy it.
 
Why wouldn't it have scalable resolution? We're not talking about a sprite based game or something from Popcap

As far as being frame rate locked, the physics which is probably the only thing effected by FPS uses Havok and as far as I know that shouldn't require a 30fps lock to run properly
 

Tain

Member
Anybody who actually thought it would be locked to 720p was a gun-jumping detail-ignoring idiot. Sorry.
 

Danny Dudekisser

I paid good money for this Dynex!
I'm fine with 1080p (obviously), and I'm actually fine with a locked 30fps frame rate. The game wouldn't play right at 60.

But yeah, I'm a little worried this'll end up being an unstable mess...
 

Euphor!a

Banned
I personally guarantee right now that a half-decent modern PC can brute force through what are traditionally bad FPS areas in Dark Souls.
 
resolution probably won't fix some of the janky looking textures and modelling. but we'll see. I'm vaguely curious to see what it looks like.

framerate is more of the concern to me.
 

hteng

Banned
lol, oh man what a ride, first there's PC port, everyone goes holy shit yes, then it's 720p and GWFL locked, everyone goes ape shit, then suddenly its available via Steam, everyone goes hell yea! then the DLC is available for the consoles too, everyone goes, fuck the PC imma go back to console. Then there is, 1080p, but with no optimization to framerates. lol
 

squall23

Member
How many Japanese developers are familiar with modern PC development? How many have actually put out good PC ports of their games (by western PC standards)? The only one I can think of is Capcom and that's probably because of the nature of their engine.
The Last Remnant PC version was the best version. They gave us some good graphical options and fixed so much of the gameplay mechanics it's not even funny.
 

Aselith

Member
lol, oh man what a ride, first there's PC port, everyone goes holy shit yes, then it's 720p and GWFL locked, everyone goes ape shit, then suddenly its available via Steam, everyone goes hell yea! then the DLC is available for the consoles too, everyone goes, fuck the PC imma go back to console. Then there is, 1080p, but with no optimization to framerates. lol

Why would people say fuck PC because it's available on console?
 

Alex

Member
Strange, according to this:



Really though, it seems strange to think the framerate is hard coded. Time will tell, but given a fast enough CPU and GPU it should hopefully be up to the task of powering through it.

Given the first flub, it's probably another misinterpretation. No one is going to design an FPS limiter that dips into the single digits. :lol
 

Danny Dudekisser

I paid good money for this Dynex!

Nah, really. I look at something like Bioshock, which was obviously designed to be played at 30fps... and it was kind of a mess on PC at times. Example: the couch falling down the stairs at the beginning. It looks terrrrriiiiibbblllleee. Shadow of the Colossus is another example of something that would just feel off at a higher frame rate. Not every game would benefit from a higher frame rate when ported.

And I'm not even one of those people who hides behind the "30fps is more cinematic" argument.
 

Alex

Member
Nah, really. I look at something like Bioshock, which was obviously designed to be played at 30fps... and it was kind of a mess on PC at times. Example: the couch falling down the stairs at the beginning. It looks terrrrriiiiibbblllleee. Shadow of the Colossus is another example of something that would just feel off at a higher frame rate. Not every game would benefit from a higher frame rate when ported.

And I'm not even one of those people who hides behind the "30fps is more cinematic" argument.


Please stop posting this nonsense, it is objectively bullshit, period and yes you are, it's your exact argument.

Next you'll be preaching how AA and AF make things look clinical and how you yearn for the jagged edges and blur of yore.
 

Eusis

Member
Nah, really. I look at something like Bioshock, which was obviously designed to be played at 30fps... and it was kind of a mess on PC at times. Example: the couch falling down the stairs at the beginning. It looks terrrrriiiiibbblllleee.
At least for nVidia there's framerate limiters if it bugs you enough. Though you're right, it's possible the physics may be meant only for 30 FPS and will be screwy looking at 60.
 

RooMHM

Member
Nah, really. I look at something like Bioshock, which was obviously designed to be played at 30fps... and it was kind of a mess on PC at times. Example: the couch falling down the stairs at the beginning. It looks terrrrriiiiibbblllleee.
It's just bad game design from the beginning. Never really feared that the bad performance would be "hard coded" but rather if the engine is at least decent so it uses the power of PC. We all know games that run better on console *facepalm*
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
I understand why everyone here wants 60 FPS, and I'm not sure why they would lock it at 30, but I really hope everyone feeling wary because of the 30 FPS lock still gives it a chance. It really is a great game.

I know GFWL still sucks though.
 

jambo

Member
I'm fine with 1080p (obviously), and I'm actually fine with a locked 30fps frame rate. The game wouldn't play right at 60.

LuYNe.jpg
 

Reuenthal

Banned
I don't get this, why did it need to be confirmed? Isn't it obvious that 1080P option what every (modern) PC title has available for it?
 

Apocryphon

Member
so we just wait for the community for HD textures?

And custom resolutions higher than bloody 1080p. If you're not playing on a laptop or through a tv, there' no excuse for PC gamers to be playing at 1080p.

Vsync probably accounts for the frame limit being locked to 30fps. Should be able to change the cap to 60 by editing an .ini file shouldn't we?
 

Sentenza

Member
I'm fine with 1080p (obviously), and I'm actually fine with a locked 30fps frame rate. The game wouldn't play right at 60.
Nah, really. I look at something like Bioshock, which was obviously designed to be played at 30fps... and it was kind of a mess on PC at times. Example: the couch falling down the stairs at the beginning. It looks terrrrriiiiibbblllleee. Shadow of the Colossus is another example of something that would just feel off at a higher frame rate. Not every game would benefit from a higher frame rate when ported.

And I'm not even one of those people who hides behind the "30fps is more cinematic" argument.
Holy Shit, man. Please, just stop.
 

ss_lemonade

Member
What if its only upscaled from 1280x720 lol. I mean, there are games that do that on the PC for some God-only-knows reason
 
Please stop posting this nonsense, it is objectively bullshit, period and yes you are, it's your exact argument.

Next you'll be preaching how AA and AF make things look clinical and how you yearn for the jagged edges and blur of yore.

To be fair to him, Bioshock was especially bad because, for some insane reason, the devs hard coded the physics system to be rendered at 30 FPS, meaning you're walking along at 60 FPS, you kick a bottle and only the can flails around at 30 FPS. It's quite surreal and I've never seen that with any other game.

That said, I'm strictly at the camp that every single game can be better at 60 FPS. Every single one.
 

Tain

Member
real talk: sometimes animations aren't made with 60fps in mind and 30fps does a better job of hiding this. And you do have cases like Bioshock, where the physics update at a different rate than the rest of the game.

I mean, I wouldn't ever let either of these things stop me from picking 60 over 30 in any game, but sometimes it can be jarring to see shit like the above.
 

JaseC

gave away the keys to the kingdom.
To be fair to him, Bioshock was especially bad because, for some insane reason, the devs hard coded the physics system to be rendered at 30 FPS, meaning you're walking along at 60 FPS, you kick a bottle and only the can flails around at 30 FPS. It's quite surreal and I've never seen that with any other game.

I've read that the driving physics in L.A. Noire go bonkers if you remove the 30fps cap. Initially, it was assumed the cap was due to the facial animation tech.
 

Raistlin

Post Count: 9999
Please stop posting this nonsense, it is objectively bullshit, period and yes you are, it's your exact argument.
While the cases are rare, I'd argue it's not always objectively bullshit. Matters the gameplay design. Granted most games are designed so it's not an issue.
 

ezodagrom

Member
Has it even been officially said that the game would be locked at 30fps? Or is this like the locked resolution assumptions?
 
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