Is funny look at the review of Official Xbox Magazine. They are at the top of page
http://www.metacritic.com/game/xbox-360/steel-battalion-heavy-armor/critic-reviews
Awesome. Just kill that IP now so we'll never get a true follow-up to one of the best mech games of all time. Nice work, devs.
The only way I can see a hybrid kinect game not actually requiring kinect is if they basically make it nothing more than a microphone that works with the controller.
Before reading up on it, I thought the game would be a game in which using kinect would be optional (similar to Forza).
On Topic
I tried the demo......i nearly pulled my hair out, its one of the most frustrating games ive ever played.
Truly broken.
I dont understand why this couldnt have been a "better" with Kinect game.
Let people play the game with just a controller, but have the option to get fucked.
Being a hybrid game implies that both the controller and Kinect are used in conjunction not simply that Kinect is an option.
Hybrid != optional.
Yeah, I thought about him when I was posting that. I'll give you the guy from Walking Dead too. I haven't played Starhawk.
Pretty sure it's an independent magazine despite the name. They've given many a poor score to Kinect games in the past.Geez, they should at least try to pretend they aren't biased.
No, it actually is pretty precise, from my experience. But it doesn't have to interpret movement, it compares a still shot with a stencil.
The crimson dragon or w/e it's called is coming up. The cycle shall continue!
Wow. This really looks like shitty Kinect implementation totally ruining the game. It looks basically unplayable.
It was a slow month.The best part is that it says 3/10 but also EDITOR'S CHOICE!
This is exactly why I never want to see anyone point to Dance Central as the shining example of why the Kinect works. Kinect was not designed to be a still shot-stencil comparer technology. We could have had Dance Central with the Eyetoy long ago.
With each game that just does not control well on the Kinect at which point will the apologists stop blaming the game devs and just blame the technology? The idea is GOOD, the actual tech is BAD. Stop living in denial.
I guess some people don't see the point I'm trying to make. People buy things and engage in hobbies for different reasons. I've bought and played games which I was certain would be at best questionable, and at worst probably unplayable, but they are often games which offer something different which nothing else on the market does, and if its something I'm interested in, I don't mind. Not everyone constantly looks for AAA experiences or 9/10 GOTY material all the time. There's a huge spectrum of entertainment, and somethings odd things can be fun curiosities even when badly executed.
I'm not even defending this specific game at all. I'm just saying, the mentality that just because a game is poorly rated and is probably bad, is no reason why there wouldn't be anyone at all interested in the game.
I think people trying to downplay the technology are even more in denial. The skeleton tracking works, you can see it in the tuner, or in games like Kinect Adventures or Kinect Sports, where you can make your avatar move and dance in real time. You can even download the free SDK and make it work on your PC and get the full coordinates in 3D space.
There is no doubt that hardware works and the software can track gestures. There is still a software hurdle to recognize those gestures, and of course use them ingame. Since it doesn't seem to be included in the kinect API, it's the developer's task to implement it.
Yeah, I know that.
In my previous post, I used "hybrid" in the sense that one didn't have to use kinect since the game worked both ways (with just a controller or with a controller and kinect), grouping it in with other hybrid games. I should have used a better term/way to describe what I meant though.
But wait... Polygon review editors don't give their reviews scores? Scores are given by other people during the post-writing process? That is a far bigger fail than this game, and so stupid it baffles me.
Multiple editors have input into the score. Even the editor who reviewed the game.
Yes there's no doubt that it can track gestures. Tracking them and then using them as an input for gaming is a WHOLE different story. There's nothing for devs to implement if the tech is simply not good enough to translate gestures to actual input.
Like I said the idea is good. When the Kinect gets revised with more horsepower, the tech will likely even realize the original idea. But the fact remains, the tech in the Kinect v1.0 is shit.
That's not what hybrid means, and I don't know why you would think that.
When you buy a hybrid car, do you you think you can use gasoline OR the internal battery?
How are you feelign then after acheiving this featThis thread has forced me to download the demo and experience this for myself.
So this games was so horrible that it caused IGN to retroactively give the original Steel Battallion a 3/10 as well?
http://ca.ign.com/games/steel-battalion/xbox-481366
Funny to see 3/10 - "awful" - Editors' Choice
What if someone just wants to play the game? Not everyone buys a game expecting it to be great or expecting people to be wrong about it. Sometimes you're just interested enough in a concept to want to try it out for yourself anyway, regardless of what you've read. Your expectations might be rock bottom by the time you get the game, but there could still be enough interest to want to try it out. I don't think that's particularly unusual.
Good lord. I am wondering, and I mean I honestly want to know, why in the hell anyone would keep a preorder of this game and not return it. Reading the reviews, this is some straight up Tony Hawk: Ride levels of incompetence.
I just can't see anyone breaking the shrink wrap on this bad boy having read the reviews and thinking, "Man, all those guys who have played thousands of games are all wrong, I'm sure of it.".
Maybe duckroll will do it for you since he's hanging out in here; if not, PM any mod and they can change it for you. So how's working at IGN compared to OXM and do you miss your old pal Dan Amrich?Yeah, tagging the old games in the review apparently caused a weird CMS bug. We're working on fixing it now. But I agree it's hilarious.
(And yes, I'm at IGN Xbox now. Mods, any way to change it without making a new one?)
I don't know what you include in "the tech" exactly, but in theory it is indeed the developer's task to code the rules that will translate gestures to actual input. Like they did when they had to translate positions of an analog stick into commands, or accelerations of the wiimote, or trajectories on a touch screen... Currently the kinect SDK provides raw coordinates of joints on the user, like a mouse provides coordinates of its 2D position, that's what is expected from it.
Sure it's easier when there is middleware that does the recognition job for you (provided you pay for it), but such middleware has yet to be developed, so it's still in the developers hands. Maybe MS is working on its own library of gesture recognition, but they're not the only one that should do it. Anyway it's not a matter of hardware, limitations or even horse power. It's a matter of pure development skill in pattern recognition.
So your implication is that the lag, non-responsiveness and inaccuracy of most Kinect controlled games is a software limitation, or rather that the software does not exist, rather than a hardware limitation? If so I don't believe it.
When Joe shook the guys hand, I lost it. What a garbage piece of hardware this insidious bile of a company unleashed on the social consciousness of gamers. Just die already, please.
Go and play Child of Eden and tell me it's inaccurate and unresponsive. It's not.
If one game managed to have responsive and accurate controls then how can it be the hardware at fault?
It's a bit of both here it seems. Kinect clearly could not handle the kind of game they tried to make, but they also should've either scaled back or not even have used Kinect.Go and play Child of Eden and tell me it's inaccurate and unresponsive. It's not.
If one game managed to have responsive and accurate controls then how can it be the hardware at fault? You wouldn't call analog sticks a failed technology just because there are games with shitty analog acceleration curves that are terrible to play.