Those EDGE guys must've had some of those funky-ass Kinect 3.0 models to get the game to work.
Those EDGE guys must've had some of those funky-ass Kinect 3.0 models to get the game to work.
the interesting thing with Kinect is that in a lot of ways you can make it super accurate...but that can lead to the opposite problem, where unintended gestures are seen as intended gestures. Like, were you really trying to do a kick, or where you just raising your leg to walk? Were you trying to swing, or are you just scratching your nose? And then when combined with the hundreds of other things someone could potentially be doing, that leads to problems. For example, I remember watching videos of people playing the tutorial Jedi level, and the lightsaber felt fine there (since that was the only focus), but once they were actually in a full on action level that required other actions and movements, issues came up. (There are about 8 different main mechanics that have to be tracked and/or logically separated, since the player can do them at any given time. It was a bit ambitious in that sense...though the experiment obviously didn't work too well)
Other moves like the kick and the jump are more traditional "wait for preset gesture, then do animation", so a lot of times, those felt the worse.
As you mentioned, Dance Central smartly avoids a lot of this because you're not directly controlling a character in that game, and the only sign of your input is the raw depth map information (which is pretty responsive). So even if it completely wigs out, you don't really notice so much.
In the case of Kinect Star Wars, it's basically using a mixture of animations and "raw" skeleton data for some of the moves. The lightsaber swinging in particular uses this method. The problem comes when determining what's really a swing, and what's just moving your arm out in front. Also, moving arms on front inherently adds more issues with Kinect, due to joints getting occluded and what not. The depth camera is good, but not perfect. Which is why it can sometimes work fine with some people and in some setups, but in others it completely wig out. One reason the Rancor mode in a lot of ways works better, even if it has the same control issues as Jedi, is because "giant monster that can smash everything" is inherently more forgiving control wise than being a Jedi (also, people have a point of control comparison with 3rd person action sword games..."swinging giant monster arms" isn't as popular a genre, heh)
Funnily enough, the initial prototypes for Kinect Star Wars were pure "1:1". No lag! It did exactly what you did! Of course, it looked terrible because, well, people aren't actually Jedi. So you were pretty much the laziest looking Jedi ever. So that's where the hybrid approach came in, heh.
Does this game take place in modern times, an alternate WWII or supposedly our WWII? Because, nobody said 'brah' back then....Watching the Giant Bomb quicklook, the dialogue is more offensively bad than anything else. "brah," "awright," misuse of "your" and "you're."
"You awright man?"
"Take that fat ass out!"
"Yeah, that's actually working brah!"
"All right, just chill the fuck out! God!"
"Keep going podna!"
"That's one hell of a target! Let's bust the shit outta it!"
"No ting mon. Just gotta do it."
"No I'm thinking of shutting shit up too. Like your fucking mouth."
Embarrassing.
Kinect 2 will be standerd for the 720.
Does this game take place in modern times, an alternate WWII or supposedly our WWII? Because, nobody said 'brah' back then....
In the same context it's used in the game? Also, game does not take place in Hawaii or have identifiable Hawaiians.Hawaiians have been saying brah for a long time.
Does this game take place in modern times, an alternate WWII or supposedly our WWII? Because, nobody said 'brah' back then....
Does this game take place in modern times, an alternate WWII or supposedly our WWII? Because, nobody said 'brah' back then....
It said 2085 at some point in the quicklook. The designs are very WW2ish though. I have to wonder why they went for mechs at all when they're basically simulating tanks (but I guess then they'd have to stick an MG on the commander's hatch).
I'm sad that the game fails, all I can hope for is that someone else tries the concept with a better control method (e.g. mouse clicks, touchscreens or Wii pointers). I hope Sandlot makes another Chou Soujuu Mecha MG (and Nintendo actually localizes it). That was pretty much the closest thing to this whole concept except it went in some wacky directions (e.g. mechs that required you to shovel coal into their furnace to produce steam, lengthy activation systems or code inputs for superweapons, ...).
Retro-futurism aside, the franchise was always about creating a simulated walking tank. Except instead of using Kinect, they built an actual piece of hardware to replicate the controls inside a mech.
Most of the time it isn't.I have. doesn't mean I have to support them, especially when it's based on posting the exact same picture again and again. That's not even a meme, that's parroting.
As a counter-example, see the neogaf "airplane.gif" meme : posting the same image of an airplane taking off in the sunset isn't funny after the third time. But finding creative and appropriate sunset images are funny uses of the meme. Creativity, that's the secret.
I don't mind gifs making fun of kinect. Most of them made me laugh (the first time), and I registered my account on GAF precisely because of the gifs. That's why I'd appreciate more wit in their use.
Ah, Kinect. It would be so sad, were it not so hilarious.
The more data-points sampled the worse it gets, particularly in relation to anticipating and validating user behaviour. The issue is always that you're not dealing with absolute states (i.e. button-up, button-down) you're dealing with fuzzy behaviour due to user error and imperfections of form in performance.
Again, this is a critical flaw in an interface, because that "fuzziness" can be extremely undesirable based on circumstance. You can afford to be sloppy in a performance/play scenario like dance or certain sports, but in a fictitious "pressure" situation like operating a mech under fire... its never, ever, going to be optimal.
Ah, Kinect. It would be so sad, were it not so hilarious.
Ah, Kinect. It would be so sad, were it not so hilarious.
Ah, Kinect. It would be so sad, were it not so hilarious.
anyone get past the crawling in mission 2?
I cannot do it.
oooooff.
6/10? Now I wasn't expecting that since the game is basically broken.
Looks like the game is hovering around the $20 range now on Amazon. Still a busted a game, but at that price it might provide some thrills....or rage!