NullPointer
Member
And yet I still remember vividly staring up at that Morrowind sky for days and wondering "how the fuck is this even possible?".In ten years graphics have gone from this... To this trailer.
And yet I still remember vividly staring up at that Morrowind sky for days and wondering "how the fuck is this even possible?".In ten years graphics have gone from this... To this trailer.
It still makes no sense to tessellate a concrete barrier, flat panel of wood, or to have tessellated water being processed under the city streets at all.
Did you read anything in that thread? That's the whole point in tessellation. It's supposed to overdo everything at pretty much no cost to performance. Tessellated geometry works very differently from regular geometry so your statement of "it makes no sense to tessellate *insert object*" is pretty off base. You cant count triangles from tessellated objects in the same way as you do regular geometry...the scaling is radically different.
That... doesn't really clear anything up. Even if it costs nothing in terms of performance, why would you tessellate something that's completely flat and looks exactly the same? The point of tessellation is to offer greater detail, yes? Why not tessellate something that would benefit from more polygons, like vegetation or character models?
Tessellation in Cry Engine 2 was just a testbed for the next engine. The devs admitted that the tessellation in Cry-Engine 2 wasn't up to snuff and that the implementation wasn't that great but look at that Cry Engine 3 video and tell me it didnt pay off They are now tessellating the exact objects that you just listed...
http://www.crydev.net/viewtopic.php?p=889047
Watch who you're calling a moron when spouting off ignorance. Crytek's implementation of tessellation is fine.
Just for comparison, here is Unreal Tournament from 1999. Which I thought had one of the best static lighting engines ever made.
In fact, it's the only engine I can think of that included prebaked ambient occlussion, which was absent from UE2, and didn't show up again until Crytek introduced it with realtime AO in 2007.
Whats funny is that UT actually had a real primitive tessellation also back when it was called Truform on ATI cards.
Crap, I slipped up. I meant CE3 and Crysis 2There was no tessellation in CE2
They already stated that the implementation was borked.lol, no
Tech demos like this are refined to the nth degree, so I'll remain cynical. Also probably running on a beast of a computer.
I'll be more interested if they showed an actual game on the Wii U with a decent art style powered by their engine, rather than uber-realistic PC shooters.
Pretty sure that's a POM glitch.lol, no
Holy shit I never knew about TruForm.Whats funny is that UT actually had a real primitive tessellation also back when it was called Truform on ATI cards.
I'd be more interested in the realistic game on the beast computer.Tech demos like this are refined to the nth degree, so I'll remain cynical. Also probably running on a beast of a computer.
I'll be more interested if they showed an actual game on the Wii U with a decent art style powered by their engine, rather than uber-realistic PC shooters.
My GTX670 is ready. My body is not.
This really shows off what's going to be the MEAT of next-gen. It's not going to be about graphics alone. Next-gen is going to be about fully-dynamics systems that allow for fully dynamic worlds and that's what I'm excited about. I'm sick of this static bullshit.
If you're looking forward to just graphics then I think you're going to be disappointed because the leap in graphics probably wont be as big as you want it to....not to say that the graphics wont impress.
MMMMMMMMMMM
Hmm I wonder what hardware that demo ran on.
Most likely a GTX680.Hmm I wonder what hardware that demo ran on.
Hopefully they are using tesselation wisely this time instead of throwing thousands of polygons at square blocks like in Crysis 2. It's like they wanted that game to run like shit.
So wait... is this free to play?
http://www.youtube.com/watch?v=JWvgETOo5ek&feature=player_detailpage#t=59s
seems to indicate so... (unless, they're marketing that for Cryengine 3 itself.)
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
YouTube said:This is INCREDIBLE. Beyond anything Unreal, square enix and Naughty dog have shown
Yeah its marketing for their engine. Mechwarrior Online is one example of a F2P Cryengine 3 title.
One of those is not like the others.
I'll be sure to have two 670s by the time I play this.
Only one has competent art directors?
you should be fine with one
I don't even have a PS3 and I had too.Haha, I was expecting such a reply.
You are trying too hard.Only one has competent art directors?
Oh don't be angry.You are trying too hard.
Most likely a GTX680.
Crysis 3 system requirements (minimum)
CPU: 2.8 GHz dual core processor, Intel Core 2 Duo or AMD Phenom X2 or better
RAM: 2GB
Graphics: DirectX 10 graphics card with 1 GB RAM, Nvidia 400-series or AMD Radeon 5000-series.
Operating system: Windows Vista
DirectX 9c sound card
16 GB free hard drive space
Crysis 3 system requirements (recommended)
CPU: 2.4 GHz quad core processor, Intel Core i5 or better
RAM: 2GB (4 GB for 64-bit operating systems)
Graphics: DirectX 11 compatible video card with 1GB RAM, Nvidia GTX 500-series or AMD 6000-series or better.
Operating system: Windows 7, Win 7 64-bit is preferred
DirectX 9c sound card, dedicated audio card is preferred
16 GB free hard drive space
I don't even have a PS3 and I had too.
those lensflares look like someone shat all over the screen then wiped it around. Why do developers do that?
Is it a thing to include sound cards in system requirements? I don't recall seeing it before.Let's hope.
I wonder when we can expect system requirements.
edit:
Found this: http://digitalbattle.com/crysis-3-system-requirements/
Don't know how reputable a source that is though. It seems like more of an educated, reasonable guess.