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Crysis 3 - CryEngine3 Tech Trailer

DR3AM

Member
is this the first time we actually have a conformation for next gen systems? we saw UE4 but they never actually said its for next gen systems, even though we know its for next gen.
 

mr_nothin

Banned
This really shows off what's going to be the MEAT of next-gen. It's not going to be about graphics alone. Next-gen is going to be about fully-dynamics systems that allow for fully dynamic worlds and that's what I'm excited about. I'm sick of this static bullshit.
If you're looking forward to just graphics then I think you're going to be disappointed because the leap in graphics probably wont be as big as you want it to....not to say that the graphics wont impress.

wind1upii.gif

MMMMMMMMMMM
 

sp3000

Member
Just for comparison, here is Unreal Tournament from 1999. Which I thought had one of the best static lighting engines ever made.

enb2012_4_26_20_23_560quyr.png


In fact, it's the only engine I can think of that included prebaked ambient occlussion, which was absent from UE2, and didn't show up again until Crytek introduced it with realtime AO in 2007.

Whats funny is that UT actually had a real primitive tessellation also back when it was called Truform on ATI cards.
 

mr_nothin

Banned
It still makes no sense to tessellate a concrete barrier, flat panel of wood, or to have tessellated water being processed under the city streets at all.

Did you read anything in that thread? That's the whole point in tessellation. It's supposed to overdo everything at pretty much no cost to performance. Tessellated geometry works very differently from regular geometry so your statement of "it makes no sense to tessellate *insert object*" is pretty off base. You cant count triangles from tessellated objects in the same way as you do regular geometry...the scaling is radically different.
 
Did you read anything in that thread? That's the whole point in tessellation. It's supposed to overdo everything at pretty much no cost to performance. Tessellated geometry works very differently from regular geometry so your statement of "it makes no sense to tessellate *insert object*" is pretty off base. You cant count triangles from tessellated objects in the same way as you do regular geometry...the scaling is radically different.

That... doesn't really clear anything up. Even if it costs nothing in terms of performance, why would you tessellate something that's completely flat and looks exactly the same? The point of tessellation is to offer greater detail, yes? Why not tessellate something that would benefit from more polygons, like vegetation or character models?
 

mr_nothin

Banned
That... doesn't really clear anything up. Even if it costs nothing in terms of performance, why would you tessellate something that's completely flat and looks exactly the same? The point of tessellation is to offer greater detail, yes? Why not tessellate something that would benefit from more polygons, like vegetation or character models?

Tessellation in Cry Engine 2 was just a testbed for the next engine. The devs admitted that the tessellation in Cry-Engine 2 wasn't up to snuff and that the implementation wasn't that great but look at that Cry Engine 3 video and tell me it didnt pay off ;) They are now tessellating the exact objects that you just listed...
 

sp3000

Member
Tessellation in Cry Engine 2 was just a testbed for the next engine. The devs admitted that the tessellation in Cry-Engine 2 wasn't up to snuff and that the implementation wasn't that great but look at that Cry Engine 3 video and tell me it didnt pay off ;) They are now tessellating the exact objects that you just listed...

There was no tessellation in CE2
 

scitek

Member
Just for comparison, here is Unreal Tournament from 1999. Which I thought had one of the best static lighting engines ever made.

enb2012_4_26_20_23_560quyr.png


In fact, it's the only engine I can think of that included prebaked ambient occlussion, which was absent from UE2, and didn't show up again until Crytek introduced it with realtime AO in 2007.

Whats funny is that UT actually had a real primitive tessellation also back when it was called Truform on ATI cards.

OH Jesus, I remember building a machine with an AMD K6-2 (I think) and a Voodoo 3 just for Quake 3 and Unreal Tournament. I used to play Q3A instagib and run my own server on my machine. Had my own clan...damn.

And dat music http://www.youtube.com/watch?v=BTpzm13JyxY
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Tech demos like this are refined to the nth degree, so I'll remain cynical. Also probably running on a beast of a computer.

I'll be more interested if they showed an actual game on the Wii U with a decent art style powered by their engine, rather than uber-realistic PC shooters.

Nah, this is Crytek. This is real. But it's probably running on 3 GTX 685s or something. I'm still reading the thread so correct me if it's been mentioned.
 

SapientWolf

Trucker Sexologist
Tech demos like this are refined to the nth degree, so I'll remain cynical. Also probably running on a beast of a computer.

I'll be more interested if they showed an actual game on the Wii U with a decent art style powered by their engine, rather than uber-realistic PC shooters.
I'd be more interested in the realistic game on the beast computer.

Also, Crysis 3 apparently now qualifies as a tech demo. It's like 2005 all over again.
 

NeoGIF

Member
My god! I would be in heaven if every game could look like this come next-gen. Come on, Xbox 720 and PS4!
 

LiquidMetal14

hide your water-based mammals
My GTX670 is ready. My body is not.

My 680 or better GPU will be ready for next gen ports come early next year.

This looks great. I want to see a bit more environments but picturing a new FF run off this is pretty exciting.
 

Utako

Banned
This did absolutely nothing for me.

Except for the toad, which taught me some things about life and myself.
 

BlueSteel

Member
This really shows off what's going to be the MEAT of next-gen. It's not going to be about graphics alone. Next-gen is going to be about fully-dynamics systems that allow for fully dynamic worlds and that's what I'm excited about. I'm sick of this static bullshit.
If you're looking forward to just graphics then I think you're going to be disappointed because the leap in graphics probably wont be as big as you want it to....not to say that the graphics wont impress.

wind1upii.gif

MMMMMMMMMMM

This was my favorite part of the trailer by far. I've been looking forward to vegetation that moved more realistically. So hyped.
 
Hopefully they are using tesselation wisely this time instead of throwing thousands of polygons at square blocks like in Crysis 2. It's like they wanted that game to run like shit.

Tessellation used effectively works like that.

If the source detail is there in theory you should be able to see a human characters pores crafted with full polygonal detail, meanwhile as the camera pans out the character model loses that polygonal detail. Going from millions of polygons when close down to a manageable 40,000 when the camera is set further away from the character.

Used badly and some of the streaming issues encountered this past gen will seem quaint in comparison.
 
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.

I agree. I would like to see this engine implementated on ALL types of genres. Platformers, acdventure games, RPGs, sports games, MMOs, puzzle games, visual novels, everything!
 

JaseC

gave away the keys to the kingdom.
I'll be sure to have two 670s by the time I play this.

Also:
YouTube said:
This is INCREDIBLE. Beyond anything Unreal, square enix and Naughty dog have shown

One of those is not like the others.
 

SparkTR

Member
Yeah its marketing for their engine. Mechwarrior Online is one example of a F2P Cryengine 3 title.

They're also licensing their engine to a bunch of Chinese F2P developers. I'm half expecting a Monster Hunter clone to emerge with these visuals sometime in the future.
 

Linkup

Member
lol the toad got me to laugh

Playing Crysis 2 right now and enjoying it. This looks like it could been lots of fun too.
 

Spiders

Member
Wow, that was amazing. The vegetation in particular looks incredibly good.

Too bad the console version won't look anything like this video. I would have much rather seen this on next-gen consoles.
 
Most likely a GTX680.

Let's hope.

I wonder when we can expect system requirements.

edit:


Found this: http://digitalbattle.com/crysis-3-system-requirements/

Crysis 3 system requirements (minimum)
CPU: 2.8 GHz dual core processor, Intel Core 2 Duo or AMD Phenom X2 or better
RAM: 2GB
Graphics: DirectX 10 graphics card with 1 GB RAM, Nvidia 400-series or AMD Radeon 5000-series.
Operating system: Windows Vista
DirectX 9c sound card
16 GB free hard drive space
Crysis 3 system requirements (recommended)
CPU: 2.4 GHz quad core processor, Intel Core i5 or better
RAM: 2GB (4 GB for 64-bit operating systems)
Graphics: DirectX 11 compatible video card with 1GB RAM, Nvidia GTX 500-series or AMD 6000-series or better.
Operating system: Windows 7, Win 7 64-bit is preferred
DirectX 9c sound card, dedicated audio card is preferred
16 GB free hard drive space

Don't know how reputable a source that is though. It seems like more of an educated, reasonable guess.
 
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