You're waaaaay off on that Bioshock dude, the game has a cult following and dedicated fanbase, just thought you should know.
You do realize this is a business right? Do you honestly think they didn't go after extremely obvious characters like Crash and Spyro? Thing is negotiations don't always fall through. Activision may have offered them Crash and Spyro.... but for an outrageous amount of money, yes we could've had them.. but sometimes when developing a game you have to think fast about what compromises are worth it or which are not. If Activision's price tag was so high that they'd have to axe a part of the game or cut resources, then fuck it, go find other characters.. Crash isn't more important than a more refined game. The priority should always be the gameplay, and the game as a whole, if adding someone would hurt the games budget in anyway, it isn't worth it imo.
And yes, I did enjoy those characters on PSone, I'm just not an overly self-entitled person, and can get over characters I want not making it. Cause there's always hope that if I support this game we can get them OR EVEN MORE in a sequel. Just look at fighting games in general, yes it's 2012, but no matter the time or era in gaming it seems the same. MvC1's roster is a baby compared to MvC3's, Smash 1 and Smash Brawl, and the list goes on. I would LOVE 30+ characters, but people have to understand that each character added requires time and resources to develop, they are a relatively small team aside with some additional help from SS. I will admit to them not giving Sony's Japanese characters enough of a nod, and Evil Cole getting in at all is quite LOL worthy. But anyone remember Dr. Mario? LOL, I was one of the people who didn't know Melee's roster before release, and when I unlocked him I was ready to rage, but I got over it after a day or so.
But I like the gameplay, and need something/s to satisfy my until the next Smash ^__^. So I'll be getting this day 1. Regardless of being disappointed by many things, the truth is, we'll never know why we didn't get many or a few of the characters we want. But as someone who understands how hectic, and stressful making a game can be, I can get over it pretty easily since these things just happen. The final product will never be as good as your initial idea/vision, all the things you wanted just won't make it. Ask any designer, director, etc. Some people just complain too much, and lets admit, at times, when we all get upset we can be pretty inconsiderate and ignorant.
The whole number thing with Bioshock was just a made up number to compare it's large number of fans compared to the people who want classic Playstation characters is all, I know the fanbase is much bigger than that but if you have a concrete number for it's fanbase I would be happy to hear it.
Anyway yes the point of my argument was that maybe Sony decided that those characters weren't worth the hassle because if it would have been between a bunch of classic characters that aren't as relevant compared to the new and upcoming characters in games, they went for the later because of cross promotion and the potential for a bigger fanbase.
Oh and please don't make me out to be entitled, I for the most part am very happy with the first party character selection and am keeping an eye out on this game, hoping that it will succeed. I just feel that overall the 3rd parties characters were a misstep and if I'm not within my right to express my disappointment over that, then what the hell am I on GAF for.