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Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

denshuu

Member
Health recovery has also been tampered with, the classic herb system now replaced with tablets. While herbs are still collected, they're useless until the player goes into the menu and mixes them into these tablets, which are swallowed with a quick button press. One pill restores one block of health, and in order to replenish several blocks at once, the tablet button must be pressed the corresponding number of times. Why? Why was the simple idea of using a health item dragged out into several more contrived steps? This enhances the game in no way whatsoever, it's just convoluted for the sake of being convoluted. Of all the things to alter, I cannot fathom who in their right mind would have the hubris to try and reinvent the working method of health restoration with all the elegance of a train full of rhinos.

I literally can't think of one criticism of this game that can't also be targeted at every other game in this series unless you have either never played the early RE games or just don't remember them.

"Combining herbs? That's stupid, why would you even do that?"

Indeed. I've been saying that forever, but criticize RE1-3 and the response is nothing but shouting and tears.

RE6 is looking like it has another superb iteration of Mercenaries.

And for that, it's got a purchase from me. I've never really minded RE's controls and camera.

This is the exact reason why I play these games. Suplex time.
 

alr1ght

bish gets all the credit :)
Don't buy it. It's garbage.

brad-1.png

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LMAO holy shit.
He always gets mad when people ask the same thing over and over. No real huge deal.
 

Biggzy

Member
Not at all surprised about the review scores. The game always looked like it had no coherent vision of what Capcom wanted the game to be.
 
It's not a bad game.

Unfortunately hating on Capcom and RE's direction since 4 is the cool thing to do now. :/

Having played nearly 17 hours now, I will say it's not great either. Frankly, I agree with a lot of the TEXT from the lower scores; the game lacks a coherent game design. That's very clear, and its failings are made readily apparent by the fact that a handheld entry, Revelations, is better in almost every way. However, the actual scores reek of reviewers talking to one another during the review process, riling each other up over their gripes with the game, and coming to an implied understanding with one another. It's sad, but it happens fairly often -- even with games that get undeserved, high scores.
 

Nirolak

Mrgrgr
Question: What was the last AAA game to average in the low 70s or lower on Metacritic? Doesn't happen very often, does it?

It depends where we draw the line for AAA at.

It's gotten a bit more common this year.

Dragon's Dogma got a 75 on its most reviewed version for example.
 

Darklord

Banned
Next RE they should not have 600 fucking people working on it. It's obvious someone went way overboard and things got muddled. It basically collapsed on itself by being too big.
 

Nirolak

Mrgrgr
Next RE they should not have 600 fucking people working on it. It's obvious someone went way overboard and things got muddled. It basically collapsed on itself by being too big.

I feel it collapsed upon itself not from the amount of people working on it, but from the lack of talent at Capcom.

Assassin's Creed 2 didn't implode with a similar team size.
 
I like how Neogaf has this selective hatred of Jim Sterling where his reviews are either unreadable garbage or Word Of God depending on what game he's bashing.

I like how you believe neogaf is a singular entity that changes its opinion as opposed to just you seeing different people saying different things
 
Mikami/Kamiya and Capcom parting seems like it didn't work out all that well for either party. Mikami and Kamiya still won out due to being able to continue making whatever they wanted, but their shit still isn't selling and they don't get access to the production values Capcom would have granted them. On Capcoms side they've obviously suffered from the lack of two of their best devs.

It's a shame.
 

duckroll

Member
I checked on Metacritic, and apparently the average review score given to a game is 72.5.

So, we'd either have to consider almost every game ever reviewed above average, or just say that RE6 is in an incredibly low percentile by some publications' standards.

I don't really have an interest in debating review theory because largely I do feel that it is a waste of time since the entire business is broken and most outlets are glorified PR mouthpieces anyway. But... I'll humor one factor in this because I think it's worth following up on.

I feel that games as interactive audio/visual experiences are made up of a ton of different elements. Even within these elements, there are various sub-elements which can appeal to different people and can be individually judged on their own merits. As such, it is -possible- (and I'm not saying this is true, simply that it is an actual possibility) that a product consist of many average elements or below average elements, but also consists of certain unique elements or strengths which elevate the entire work and give it an above-average identity.

So yes, I think it is possible to have a reality where the average game might not be above average in every single area, but still has something that elevates it to a point where it is above average. At the same time, a game which is utterly average in every single area, can also exist. On a perfect scale, this game would get a 5/10, even if the average game gets 7/10. Yet that 5/10 would not represent a broken game or a terrible one. Simply one where every aspect is average. It works, but it isn't original or particularly interesting.

To the consumer this SHOULD be a bad thing, because like I said, in entertainment, being average is a failing grade. In fact, there are many significantly bad movies I would rather watch, than an utterly mediocre one. There is some pleasure to be had from seeing how poorly made something can be, but there is no joy in seeing something which simply meets the bare minimum requirements but has no love or creativity in it.
 

Snuggles

erotic butter maelstrom
Doesn't the score depend on the publication? A lot seem to employ American grading style, so 50 is a failing grade.

Oh, definitely. Especially for a game as high profile as RE6. All this talk reminds me of GameInformer's ORC review.

Shooter fans will be disappointed by the messy gameplay, and the sloppy handling of the Resident Evil lore is bound to upset fans
Umbrella may have filled Raccoon City with horrific creatures, but SlantSix has tainted the fabled town in its own way. It’s difficult recommending a return to Raccoon when you have to endure buggy AI, clunky gameplay, and terrible glitches like disappearing floors. Yes, on more than one occasion my friends and I had to ditch whole missions because we kept falling into an empty void. Not even online play is enough of a reason to warrant checking out this botched experiment with the Resident Evil brand.
SCORE:
6/10
 

andymcc

Banned
RE is their biggest franchise, if these review scores are not a wake up call then they're truly a lost cause. They ran SF into the ground and it seems RE is going to go the same way. BIG change is really needed.

even though they released tons of SF titles, the quality of the main series never dipped for the reviews to hit the depths that this title has.
 

Dance Inferno

Unconfirmed Member
I have this game pre-ordered from Newegg (the Archives edition no less, which comes with RE4 HD, RE CV:X HD, and RE5 GE), and I can't wait to get it and play it. As a huge RE fan I'm positive I'm going to enjoy it.

HOWEVER, I think these terrible reviews are the best thing that has happened to Resident Evil as a series in a long time. I have long mourned the death of old-school RE, especially after the masterful REmake. With the game getting mauled into the ground by reviewers, maybe Capcom will finally wake the eff up and go back to what made RE RE. I bet RE7 will be something to behold, at least from a design perspective.

Anyway, looking forward to playing the hell out of this game. :)
 

Nirolak

Mrgrgr
I don't really have an interest in debating review theory because largely I do feel that it is a waste of time since the entire business is broken and most outlets are glorified PR mouthpieces anyway. But... I'll humor one factor in this because I think it's worth following up on.

I feel that games as interactive audio/visual experiences are made up of a ton of different elements. Even within these elements, there are various sub-elements which can appeal to different people and can be individually judged on their own merits. As such, it is -possible- (and I'm not saying this is true, simply that it is an actual possibility) that a product consist of many average elements or below average elements, but also consists of certain unique elements or strengths which elevate the entire work and give it an above-average identity.

So yes, I think it is possible to have a reality where the average game might not be above average in every single area, but still has something that elevates it to a point where it is above average. At the same time, a game which is utterly average in every single area, can also exist. On a perfect scale, this game would get a 5/10, even if the average game gets 7/10. Yet that 5/10 would not represent a broken game or a terrible one. Simply one where every aspect is average. It works, but it isn't original or particularly interesting.

To the consumer this SHOULD be a bad thing, because like I said, in entertainment, being average is a failing grade. In fact, there are many significantly bad movies I would rather watch, than an utterly mediocre one. There is some pleasure to be had from seeing how poorly made something can be, but there is no joy in seeing something which simply meets the bare minimum requirements but has no love or creativity in it.

Okay, I feel this is a fair perspective.
 

ezekial45

Banned
The game wasn't just Capcom Japan like Dragon's Dogma. It had over 600 employees which included their western division who are completely incompetent. Every time Capcom wants to make a game that solely appeals to the West they fail miserably, there are so many examples now I don't understand why they don't learn instead continue to make dated vision-less games for the West.

Ok, I'm going to say this as clearly as possible.

THE WESTERN DIVISIONS (that's Capcom USA in San Mateo and LA, and Capcom UK in England) HAD NO PART IN THE DEVELOPMENT AND CREATION OF RE6.

They only work marketing, communications, publishing, and facilitation between the west and east companies. That is it. They do not have programmers, designers, and artists working on any of the big games. They do not have the kind of power you think. And if they do have some influence on the development of major games, then it is at the behest of the Capcom HQ in Japan.

They don't dictate anything. This all falls on Capcom JPN's lap. It's on them.
 
It depends where we draw the line for AAA at.

It's gotten a bit more common this year.

Dragon's Dogma got a 75 on its most reviewed version for example.

Yeah, "AAA" is admittedly a nebulous label. But certainly, for a mainline entry in a successful, established franchise, I can't think of a lower score anytime recently.
 
Mikami/Kamiya and Capcom parting seems like it didn't work out all that well for either party. Mikami and Kamiya still won out due to being able to continue making whatever they wanted, but their shit still isn't selling and they don't get access to the production values Capcom would have granted them. On Capcoms side they've obviously suffered from the lack of two of their best devs.

It's a shame.

They really need to kiss and make up. I want a "AAAA" quality game.
 
I wonder if Capcom will stop and wonder if the two most Western-style RE games released also getting the worst scores is somehow connected.


Nah, they'll probably assume that they didn't go far enough.
 

Sub_Level

wants to fuck an Asian grill.
AAAAAAHHHHHHH yes yes yes I was about to post saying "not heard anything about mercs in this review-ageddon is that good or bad?" - so mercs is looking good then? As long as mercs is ok and I can have a giggle co-oping then all is right with the world.

Really looking forward to this still, hurry the shit up Amazon pre-order!

Hell yes Mercs is looking good again. Check out this gameplay

http://www.youtube.com/watch?v=-iHOlrPRo0Q&feature=plcp

Biggest maps probably in mercenary history.
 
MGS4 came out 4 years ago

And is everyone who carries water for Resident Evil going to use the IT HAS A LOT OF CONTENT as a plus for RE6? The game plays like shit; the chance to play more shit isn't a positive.
Giving MGS4 a 10 and neglecting the fact its full of unnecessary cutscenes and control ripping moments is a bad thing in my book.

RE6 doesn't play like shit. I finished Leon campaign. I enjoyed it a lot. Every campaign has its own style of gameplay and pacing. People might not like Leon's campaign but find Chris's campaign more interesting and vice versa.

Again, Nostalgic editors ruins the industry.
 

duckroll

Member
Mikami/Kamiya and Capcom parting seems like it didn't work out all that well for either party. Mikami and Kamiya still won out due to being able to continue making whatever they wanted, but their shit still isn't selling and they don't get access to the production values Capcom would have granted them. On Capcoms side they've obviously suffered from the lack of two of their best devs.

It's a shame.

Well, I dunno if that's true for Mikami. He's now running Tango Gameworks which is owned by Zenimax, and he seems very happy so far with the support and funding he's getting. Zenimax is a huge AAA western publisher. :p
 

Haunted

Member
so does famitsu just give a near perfect score to every game made by a AAA studio in their country because I can't possibly see it being nearly as good as their score
Joke's on anyone taking Famitsu scores seriously. It's known that scores can be bought outright or are inflated to prop up the domestic industry.
 
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