• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Doom 3 BFG edition. Anyone excited for this?

Curious to see if they solved the fps problem with ps3 hardware. Carmack said the thing was more complicated than how initially thought
Me too, that's why I'm checking that version out.

Based on Rage, I'd say there is a good chance of that happening. Texture pop-in was present in Rage, but the framerate was extremely solid on PS3.

Both Quake 4 and Prey (other D3 engine games) were ported to 360 with rather poor results (especially Quake 4, which ran VERY VERY slowly) so I'm eager to see what happens when Carmack and crew really give it a shot.
 
At first I was, then I realized the current Doom3 Mods won't work on it.

I just cannot live without my beautiful cfg. ;_;

I might play it for the lost missions thou..
 
The original XBOX version was different from the PC game back when it was first released. Is this the case with the BFG Edition, or is it actually the PC version of the game this time?
 
The original XBOX version was different from the PC game back when it was first released. Is this the case with the BFG Edition, or is it actually the PC version of the game this time?
It's the actual PC version (with additional improvements).

The XBOX version was cut down only due to hardware limitations.
 
Might have to buy a new monitor soon, if I get a 3d enabled one I'll probably get this.

I still have the little pewter demon that came with the preorder for og doom3, and some shirts.
 
I'm excited to play it with the Occulus Rift.
They should have added co-op, the co-op mod for the base game was awesome.
 
60 frames are great, but i hope the cost for that won`t be the same shitty ultra low res textures seen in Rage.
Doom 3 is designed in a totally different way, so I wouldn't expect that.

60 fps was NOT responsible for the textures in Rage. It was the texture variety in use that resulted in that limitation. The whole idea of megatexture was to break up one giant texture into multiple segments. Rage never resorts to tiling its surfaces and every bit of every texture is uniquely designed.

If they had used traditional methods of texturing they could still have achieved 60 fps but the game would have looked very different.
 
Doom 3 didn't hold up to modern FPS standards (or older FPS standards for that matter) when it released.

BFG Edition isn't going to change that.

The console port has the coop removed and the PC version has modding capability and source code compatibility removed. There is basically no market for this game.

It's a new market, which you don't see anywhere else most of the time in this stagnant . And the price is set by bethesda softworks, blame zenimax.

http://oculusvr.com/


2 big innovations this year:

  • Rift Virtual Reality Head Mounted Display: Oculus & John Carmack/IdSoftware
  • WiiU: Nintnedo
 
Doom 3 is designed in a totally different way, so I wouldn't expect that.

60 fps was NOT responsible for the textures in Rage. It was the texture variety in use that resulted in that limitation. The whole idea of megatexture was to break up one giant texture into multiple segments. Rage never resorts to tiling its surfaces and every bit of every texture is uniquely designed.

If they had used traditional methods of texturing they could still have achieved 60 fps but the game would have looked very different.

not necessarily. The reduced draw calls from megatrexture aid its performance. UNless I am mistaken
 
not necessarily. The reduced draw calls from megatrexture aid its performance. UNless I am mistaken
I doubt texture calls would be enough to cripple performance.

Of course, much of Rage's performance on consoles stems from the dynamic resolution they used (which should be used more often).
 
Me too, that's why I'm checking that version out.

Based on Rage, I'd say there is a good chance of that happening. Texture pop-in was present in Rage, but the framerate was extremely solid on PS3.

Both Quake 4 and Prey (other D3 engine games) were ported to 360 with rather poor results (especially Quake 4, which ran VERY VERY slowly) so I'm eager to see what happens when Carmack and crew really give it a shot.

Well it's not that tough run a game at solid 60 fps with 640x720p of res, with all respect to Carmack. I don't think there is something of miracolous here, I'm expected more from him, honestly. Something like 360 version, with more dynamic res than a single lowerest.
 
I'm actually looking forward to playing this. I don't know when exactly I'll get to it (no money) but I never played this on a PC, only on the OG X-Box.

It'll be nice to play this game at 60fps. Going to get the PS3 version.

Doom 3 BFG Has been extensively optimized to achieve 120 FPS on modern PC hardware, and you won't need the most expensive-grade either.

I'm actually looking forward to playing this. I don't know when exactly I'll get to it (no money) but I never played this on a PC, only on the OG X-Box.

It'll be nice to play this game at 60fps. Going to get the PS3 version.

PS3 version probably won't have Oculus Rift Support, wasn't said anywhere thoguh, not sure.


Only excited cause it comes free with the Oculus Rift.

That was only kickstarter dev kit stuff.

There was no consumer boundles announced, yet.

If the PC version has got top notch support for 3D then I'll definitely get this.

No 3D i belive, Carmack doesn't like it.

And besides, 3D was a gimmic, Sony is already moving away from advertising it, because it's not important in gaming, it's actually bad for gaming, and VR Rift is 100 times better.
 
Tons of cross talk, which I guess makes sense, because on the 3DS it always seems to be when bright stuff is over something black, and all of Doom 3 is that basically. The biggest issue was the laser sight actually though, it gives the impression of being a physical object in the game, it doesn't extend to hit walls, it's like someone stuck a lightsaber to the front of a rifle. And it's at some really disorienting angle.

I was disappointed because my mate was playing it too, and he said when he first tried it, someone had the 3D off, and I didn't know it was available, I'd have liked to try that.

Was you playing this on a PS3 or Xbox 360?
 
No 3D i belive, Carmack doesn't like it.

And besides, 3D was a gimmic, Sony is already moving away from advertising it, because it's not important in gaming, it's actually bad for gaming, and VR Rift is 100 times better.

All versions of this "remaster" support 3D.
 
No 3D i belive, Carmack doesn't like it.

And besides, 3D was a gimmic, Sony is already moving away from advertising it, because it's not important in gaming, it's actually bad for gaming, and VR Rift is 100 times better.

Gamersgate seems to say that the pc version does have stereoscopic 3D.

Stunning 3D Visuals
Optimized in stereoscopic 3D, further immersing you in the demonic world of this terrifying horror masterpiece.

http://www.gamersgate.co.uk/DD-DOOM3BFG/doom-3-bfg-edition
 
I really liked Doom 3. I will probably get this for PC with the GMG discount posted in this thread. Why can't I find a steam page for this game?
 
I have all the games, what would be the purpose? It is being released on consoles isn't it? I don't see the purpose of this release I guess, so no.
 
If the PC version has got top notch support for 3D then I'll definitely get this.

@ID_AA_Carmack Will Doom 3 BFG edition support 3d on PC?

@PlugPulled It supports side-by-side on PC now, but I should have OpenGL stereo in before shipping. 1920x1080 side-by-side at 60fps is nice

@ID_AA_Carmack How will you get stereo 3D OpenGL working on consumer GPUs? Everything I have read is that you need a workstation GPU.

@leithbade AMD supports OpenGL stereo on consumer cards. Nvidia may be forced to follow if people complain...

A while later:

@ID_AA_Carmack what directx games are you testing? Or did you make directx version of Rage?

@PlugPulled Nvidia provided an app signing option for us to allow Doom 3 BFG to use quad buffer OpenGL stereo on non-quadro cards.

I think both nvidia and AMD owners will be happy.
 
So as someone who hasn't played through DOOM 3 since 2006 and has a really beefy PC and 3D monitor, should I:

A) Buy BFG Edition and play it as is (presumably in 3D)
B) Dig out my DOOM 3 discs and play with Sikmod, no 3D
 
cyberheater, 360.

Thanks.



A while later:
I think both nvidia and AMD owners will be happy.

On the one hand I'm really happy about this but on the other hand I'm as mad as hell with nVidia. So all of a sudden we can now play opengl games using consumer nVidia cards without having a quad buffer.

This is bullshit. We've been crying out for years for nVidia to include this.

Well hopefully this will mean that Rage gets patched for 3D and that some bright spark can mod the implementation to work on older openGL games. I'd love to play Quake4 in proper stereoscopic 3d.
 
I liked Doom 3, but I already played it and it's expansion. Might have gotten it if it was a 15 or 20 bucks downloadable title.
 
So as someone who hasn't played through DOOM 3 since 2006 and has a really beefy PC and 3D monitor, should I:

A) Buy BFG Edition and play it as is (presumably in 3D)
B) Dig out my DOOM 3 discs and play with Sikmod, no 3D

If you've got a decent 3D rig and like playing with a 360 controller then the BFG is the way to go.

I'm in the same boat. I've got Doom3 on PC already but will double dip for this.
 
I might pick it up for $15 or even hopefully cheaper on PS3. Anything more than that is kind of a waste. I already own Doom I & II on PC, Doom I remake on the Xbox 360, and then Doom III for the PC, so I am pretty set as far as already owning all of those games. I would only be interested in this for the expansion and the lost levels for Doom III and then some more console versions of I and II.

Question: Does the BFG edition include Ultimate DOOM levels as well as expansions for the first 2?
 
On the one hand I'm really happy about this but on the other hand I'm as mad as hell with nVidia. So all of a sudden we can now play opengl games using consumer nVidia cards without having a quad buffer.

This is bullshit. We've been crying out for years for nVidia to include this.
Yeah, it took a competitor showing them up and a call from one of the tech legends in the industry to make it happen. Now that it's been done once, it might make it more likely to happen again for what you want. So how's this bullshit? Would it have been better if this didn't happen?

Either way, this is why, no matter how much people hate AMD or Nvidia, you should never wish for one or the other to go out of business. Competition drives innovation much faster than forum posts ever will.

As someone who played DOOM 3 recently, I'm not really excited. DOOM 3 straddles the line between old-school shooters and today's slicker experiences, and while I found it to be a blast to play through eight years ago, I don't think it holds up well today. Even with a shoulder-mounted flashlight.
 
What is this exactly?

Revolutionary 3D stereoscopic googles.

kkGDn.jpg
 
Yeah, it took a competitor showing them up and a call from one of the tech legends in the industry to make it happen. Now that it's been done once, it might make it more likely to happen again for what you want. So how's this bullshit? Would it have been better if this didn't happen?

The bullshit part is that fact that nVidia was basically called out on it and forced to include it to keep up with the competition rather then simply implementing it because their customers wanted it.

Either way, this is why, no matter how much people hate AMD or Nvidia, you should never wish for one or the other to go out of business. Competition drives innovation much faster than forum posts ever will.

I'm hardware neutral when it comes to graphics cards. I've owned nVidia and AMD over the years but am now tied into nVidia due to my nVidia 3D vision.

Both companies should offer good quality stereoscopic gaming for there customers. I'm just glad that AMD are now getting serious about it. It's about time nVidia had some decent competition in this area.

As someone who played DOOM 3 recently, I'm not really excited. DOOM 3 straddles the line between old-school shooters and today's slicker experiences, and while I found it to be a blast to play through eight years ago, I don't think it holds up well today. Even with a shoulder-mounted flashlight.

They've redid the graphics engine to allow more ambient light and generally improved a lot of stuff. It should look pretty snazzy on a decent PC rig.
 
Tons of cross talk, which I guess makes sense, because on the 3DS it always seems to be when bright stuff is over something black, and all of Doom 3 is that basically. The biggest issue was the laser sight actually though, it gives the impression of being a physical object in the game, it doesn't extend to hit walls, it's like someone stuck a lightsaber to the front of a rifle. And it's at some really disorienting angle.

I was disappointed because my mate was playing it too, and he said when he first tried it, someone had the 3D off, and I didn't know it was available, I'd have liked to try that.

that's a display issue rather than an issue with the 3D support itself. i mean, it's a shame so many displays struggle with that type of visuals, but what else were they supposed to do? i'll be playing this on the Oculus crosstalk free. if i couldn't play it that way for whatever reason, i'd be playing it crosstalk free on my HMZs.

first person games are very crosstalk heavy generally as you have something near to you on screen at all times in the gun, so you've probably either got cross talk there or in the environment. my disapointment at how 3D FPS games looked on my 3DTV was a big part in me buying an HMZ.

You must've played on console, the mouse code on PC was so mind numbingly awful, I thought it was a lithtec engine, fuck it was awful.

just to be clear, you're talking about Bioshock right? not Doom 3. you couldn't be talking about Doom 3.

i did a lot of cfg work to make Bioshock play well. you could get it there, but not with the options in the menus.
 
that's a display issue rather than an issue with the 3D support itself. i mean, it's a shame so many displays struggle with that type of visuals, but what else were they supposed to do? i'll be playing this on the Oculus crosstalk free.
Then you're just exchanging crosstalk for shitty resolution. Doesn't seem like a win to me.
 
just to be clear, you're talking about Bioshock right? not Doom 3. you couldn't be talking about Doom 3.

i did a lot of cfg work to make Bioshock play well. you could get it there, but not with the options in the menus.

Absoloutely 100% talking about Bioshock, worst mouse code in the past 10 years, god it was just shit, felt like the developers had never played a PC FPS before. I'm convinced the developers actually mapped mouse input to controller code for the engine.
 
Absoloutely 100% talking about Bioshock, worst mouse code in the past 10 years, god it was just shit, felt like the developers had never played a PC FPS before. I'm convinced the developers actually mapped mouse input to controller code for the engine.


Given how bad the mouse support on bioshock 1 was I couldn't believe Bioshock 2 didn't support a 360 pad. Also couldn't believe it because it's just lazy as hell.
not that I ever got to play it because gfwl gets caught in a weird update loop when I try to start it.

Re: doom 3, I didn't really like it when it came out because I missed the open levels and huge mobs of monsters from the earlier Dooms, but I kind of want to give it another shot and also play the expansion I never got around to.
 
I might try to down the road on sale, $40 is too much for me. I already have both of the XBLA Doom releases and didn't really like Doom 3 on the original xbox, I know it was a gimped version.
 
While I do like Doom 3 (I think i'm in the minority), i'll give BFG a pass. The base game is so long at 16 hours that I actually cannot be arsed playing any more of it. I also seriously doubt you can visually beat the Sikkmod + Wulfen texture pack combo (don't feel bad, neither can 99% of games releasing in 2012).
 
While I do like Doom 3 (I think i'm in the minority), i'll give BFG a pass. The base game is so long at 16 hours that I actually cannot be arsed playing any more of it. I also seriously doubt you can visually beat the Sikkmod + Wulfen texture pack combo (don't feel bad, neither can 99% of games releasing in 2012).

Nah, I'm with you dude. Doom 3 was a blast, yet I'm not sure I'll get BFG edition. Payin dollars for underbarreled flashlight, slightly better textures (they are obviously worse than Sikkmod) and couple new maps? $10 at max, but I bet they'll ask for at least $20; so no deal.
 
Top Bottom