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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

Hopefully it has a discrete GPU because AMD A10 is horrible. My budget Sandy Bridge laptop from 2011 has a better integrated GPU.

No it didn't. Like, not even close. We can talk as much as we want about how much better Intel's CPU tech is than AMD, but in no way are Intel's integrated GPUs competitive with the A10's.
 
No it didn't. Like, not even close. We can talk as much as we want about how much better Intel's CPU tech is than AMD, but in no way are Intel's integrated GPUs competitive with the A10's.

I read it as his i5 laptop happened to have a better IGP on the mobo (as in a discrete AMD or Nvidia card) than the A10... which is possible, but at that point it renders the comparison moot.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
No it didn't. Like, not even close. We can talk as much as we want about how much better Intel's CPU tech is than AMD, but in no way are Intel's integrated GPUs competitive with the A10's.

Oh nevermind, I read the bench wrong. It was comparing CPUs with IG paired with discrete graphics.
 
I dunno, 600+ GF I think. Why?

If PS4 stays around the previously rumored 1.8TF region, I think Wii-U can expect to get downports. But if it arrives on 20nm with a 3 TF discreet GPU or SoC with that much graphic power, with regard to third party games, next gen will be repeat of this one.
 
How about 28nm, around 3TF and to release the console in Q1 2014? What advantages would give them 20nm that they can't get in a future HW revision? Less heat? Less manufacturing cost? Less size?

I'm not a tech guy but if this move doesn't get them more power I think they'd prefer to release with a 28nm in order to have their console selling before, and if possible in time for Christmas. Their beta devkit can have the final specs even if it lacks some final touches and Sony would provide them retail consoles or debug consoles between the two devkit versions.
At 20nm there would be less heat, this is why AMD targeted 20nm for the start of 3D stacking. Low power Jaguar CPUs and multiple power/temp management circuits for the same reason. All this is needed if you have handhelds in mind but it also allows you to create a cooler running SoC that could have more GPU packed into it for a Console.

Then again I could be wrong and there will be a APU + GPU at 28nm.
 

BlackJace

Member
If PS4 stays around the previously rumored 1.8TF region, I think Wii-U can expect to get downports. But if it arrives on 20nm with a 3 TF discreet GPU or SoC with that much graphic power, with regard to third party games, next gen will be repeat of this one.

Oooooh, he thought I was being a Wii U fanboy feverishly hoping for underpowered MS and Sony console.
Nah, I was just making a point based on how far I've been keeping up with rumors.
 
But 32 GB of RAM? For the hardware we're talking about, I cannot see anything more than 12 GB making a difference. Unless developers want to use the remaining 20 GB as sort of a memory cache to improve load times. Maybe quietly loading that memory over time is a cheaper solution than SSD.

Advanced Micro Devices, Inc, or AMD, a semiconductor company, has announced its collaboration with Microsoft Corp for more than 125 Windows 8-based PC designs from OEMs including ASUS, Dell, Fujitsu, HP, Lenovo, Samsung, Sony, Toshiba and more.

Mainstream and ultrathin notebooks, tablets, all-in-one and traditional desktops, home theater PCs and embedded designs powered by the second generation AMD A-Series APUs and AMD Z-Series APUs

-- AMD Start Now Technology: AMD-powered Windows 8-based notebooks boot,
resume and respond faster than competing x86 solutions(1);
AMD Start Now is probably the 16 gig nand Flash mentioned as being in the PS4.

http://translate.google.nl/translate?sl=auto&tl=en&js=n&prev=_t&hl=nl&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.psx-sense.nl%2F89207%2Fexclusief-talloze-informatie-over-de-playstation-4-inclusief-specificaties%2F said:
Also, the PS4 will have a special place for patches, OS etc this is stored on an internal 16 GB of flash storage.
 

onQ123

Member
Lol...you could put 32Gb of RAM in a high end PC and it wont give you a single extra fps if the limiting factor is the CPU/GPU or both.

In PC gaming once you go beyond a certain amount, extra RAM becomes irrelevant.

All this talk of exotic fast RAM in the next consoles delivering miracles with mediocre CPU & GPU combos is laughable.


that's a PC where games are not made for that high amount of ram with a console with 8GB of ram the devs can make the game around the console having that high amount of ram & not worry about it not working with the consoles without 8GB of ram.

when there is a PC game with 12GB of ram & 3GB - 4GB of Vram required than we will be looking at what can be done on a console with 8GB of ram.


just remember Crysis couldn't be played on a PC with only 512MB of total ram & if it could it wouldn't look as good as it does on the Xbox 360 & PS3
 

Insane Metal

Gold Member
AMD? :|

About the 8 or 16GB, remember that devkits usually have better specs than the system itself. That is normal.

If the final system comes with 4GB of RAM I'll be happy.
 

Globox_82

Banned
AMD? :|

About the 8 or 16GB, remember that devkits usually have better specs than the system itself. That is normal.

If the final system comes with 4GB of RAM I'll be happy.

Something tells me we will get more then that, but how much of it is going to be used for games, remains to be seen
 

i-Lo

Member
AMD? :|

About the 8 or 16GB, remember that devkits usually have better specs than the system itself. That is normal.

If the final system comes with 4GB of RAM I'll be happy.

Question is: How much of that will actually be used for game development? Also, would the part reserved for OS be locked or can in future, more optimised and memory efficient OS reduce the memory footprint akin to PS3?

I think you'll be pleasantly surprised.

Don't hold your breath. Total system output may be 3TF at most but GPU alone.... we can have a friendly bet on it. I say the the total AMD TeraFlop (more than nVidia tf) will around 2 at most.

The only difference, and it was a BIG one, they cut the memory interface back from a full fat 256 to a skinny latte 128bit.

Reckon we'd see the same problem with memory bus width next gen? Or will it be 256 bit if not higher?
 

Racer30

Member
I think most of you in here are way off base when it comes to PS4 specs. It will be much more powerful than you think..

The specs you guys are talking about in here, there is no future in it! Remember the with PS3 they took a top of the line GPU at the time (that would be a top of the line GPU in about a year) and customized it.

It wouldnt even make sense it where launching now. How do you think these specs look in a year? A mid range PC CPU/GPU would blow it out of the water, and this is supposed to be in the marketplace for 5-7 more years??
 

v1oz

Member
The Pentium 3/Celeron processor in the Xbox 1 actually created more bottlenecks than strengths. The real power of the original Xbox came from the graphics card, which incorporated programmable shaders, and the large amount of RAM.

x86, while well-known and documented, is an extremely bloated instruction set, much of which is unnecessary for gaming related functions. Jack of all trades, master of none sort of thing. Still, having the CPU and GPU on the same chip from the get-go would allow for an incredible amount of bandwidth between the two.
+1 for RISC
 

i-Lo

Member
I think we will not see the same problems. Stacking memory is one possibillity?? The other is with things like the Rambus TB initiative. (Dont know if Sony is involved, but very well could be)

http://www.rambus.com/us/technology/innovations/tbi/index.html

Except iirc RAMBUS are responsible for XDR RAM and most discussions about RAM here are either about DDR4 or GDDR5. But yea, stacking is being seen a possible solution. I can understand if it's SoC then the bus width would be immense but if it is indeed a discrete GPU integrated separately on the board, would the same rules apply? As in, will it not be the same as it was in PS3?
 
I think most of you in here are way off base when it comes to PS4 specs. It will be much more powerful than you think..

The specs you guys are talking about in here, there is no future in it! Remember the with PS3 they took a top of the line GPU at the time (that would be a top of the line GPU in about a year) and customized it.

It wouldnt even make sense it where launching now. How do you think these specs look in a year? A mid range PC CPU/GPU would blow it out of the water, and this is supposed to be in the marketplace for 5-7 more years??

A thought the PS3 GPU wasn't exactly cutting edge, even for its time? And, even if it was top of the line, your reasoning doesn't necessarily hold up -- having the most powerful console doesn't necessarily lead to better sales, so console makers might be transitioning to something a little more modest that loses less money out of the gate.
 

Racer30

Member
Except iirc RAMBUS are responsible for XDR RAM and most discussions about RAM here are either about DDR4 or GDDR5. But yea, stacking is being seen a possible solution. I can understand if it's SoC then the bus width would be immense but if it is indeed a discrete GPU integrated separately on the board, would the same rules apply? As in, will it not be the same as it was in PS3?

Hmmm...could they stack graphics ram on a reasonably powerful dedicated GPU? (something like the embedded ram in PS2, stacked instead?) Maybe use some kind of Rambus/FlexIO innovations on main memory and APU <->GPU?

I dont know enough about this to really say to be honest. I may be way off on this.
 

Racer30

Member
A thought the PS3 GPU wasn't exactly cutting edge, even for its time? And, even if it was top of the line, your reasoning doesn't necessarily hold up -- having the most powerful console doesn't necessarily lead to better sales, so console makers might be transitioning to something a little more modest that loses less money out of the gate.

Its one thing to not have the most powerful console, but this is just to weak in my opinion.

The PS3 GPU was seriously nerfed by bus bandwith..it has the same amount of transistors as the 7800gtx (300 million)
 

Mindlog

Member
I'm in. This is great. Every 2 months we're adding .5 TF and 2GB of RAM.

I'm now expecting a late 2014 release with at least 8TF and 32GB of RAM. If the X51 can do it I don't see why the bigger companies can't.
 

aristotle

Member
I don't see how people are saying that Orbis must be coming out in 2014 since the final dev kits won't be out until next summer. That makes little sense when taken with regards to the WiiU and just last month weren't devs saying "I have no idea how the online infrastructure works on the WiiU". There is plenty of time for it to come out next fall (which is what I expect). That in turn will lead to a higher demand because they won't be able to make enough to satiate the hoard of consumers that buy day 1.
 

Sid

Member
Oooooh, he thought I was being a Wii U fanboy feverishly hoping for underpowered MS and Sony console.
Nah, I was just making a point based on how far I've been keeping up with rumors.
Wut?i was looking into the potential gap among the next consoles that's all.
 

Globox_82

Banned
I don't see how people are saying that Orbis must be coming out in 2014 since the final dev kits won't be out until next summer. That makes little sense when taken with regards to the WiiU and just last month weren't devs saying "I have no idea how the online infrastructure works on the WiiU". There is plenty of time for it to come out next fall (which is what I expect). That in turn will lead to a higher demand because they won't be able to make enough to satiate the hoard of consumers that buy day 1.

yeah it will come out next fall, developers are developing on PCs now and will port games to PS4/720. This is why huge leap should not be expected day1 aka first year and a half. Although there is always that one first party game that makes your eyes scream of how amazing it looks.
 
Wut?i was looking into the potential gap among the next consoles that's all.

I read his post and was ROFL.

BlackJace, have no idea why you thought that. I was just discussing what it could mean if Orbis is more beastly than some expect. Honestly more than I expect. I'll be pleasantly surprised if it comes with anything more than Pitcairn performance in a lower power 88xx design. One thing I know for sure, a single off the shelf A10 won't be enough. It needs a discrete GPU or a hybrid APU with A10 logic with a beefy integrated Sea Islands based GPU.
 

Tarin02543

Member
For some reason I haven't been interested one bit in ps4/xbox720 news but these AMD APU rumors seem legit and interesting.

I want my ps4 to be more xbox360 and less ps3 so this is good news for everyone.

Bring on the next generation!
 

omonimo

Banned
For some reason I haven't been interested one bit in ps4/xbox720 news but these AMD APU rumors seem legit and interesting.

I want my ps4 to be more xbox360 and less ps3 so this is good news for everyone.

Bring on the next generation!

Unfortunately will be.
 

Reiko

Banned
I don't think you understand the concept of emulation. BSNES needs at least 2 GHz to run well, does that mean that the SNES was 20 years ahead of its time?

I know what you mean. But the basic design of ZOE2's programming wasn't meant for conventional PC gaming. The bandwidth is insane when blown up to HD.


Dawnguard. (tiajtdsoagp)

At 8GB, Bethseda's framerate crippling glitchbug would be a thing of the past. If any series is in desperate need of RAM it's that one.
 

Sid

Member
How was Xenos compared to 2005 GPUs?
I think it surpassed pretty much every gpu on the market when it launched plus it had some revolutionary design aspects like it's unified shaders architecture which later went on to become a norm among modern gpus.
 
Do you really believe that "that" is actually achievable real time next gen? Seems you may be dreaming a touch too big unless of course, games looking like that are released during the last few years of PS4 running at 720p30fps, then perhaps I am going to dare dream that as well. I mean look at what ND has achieved with U3 and TLoU and SSM with GoW Ascension.

It's a REAL TIME tech demo running on a GTX 680. It's indeed possible effects wise. Animations might be different though, but in terms of the realistic lighting, particle effects, and geometry, YES... it IS possible next gen because it's possible on current gen PC tech.

Note that i said it's POSSIBLE, not that it's going to happen because it all depends on what's in the next gen for the GPU (which is how all of this magic is possible). If they have a GPU that's the equivalent of a GTX 670&680 or Radeon HD7970, then it will happen for sure. They will also need a TON of ram on the console to compliment it. 8GB is a must for next gen IMO.

We have to remember that many games today are limited in design due to the low amount of ram they're designing their games on. They're working with less that 512mb people. That's a much bigger hindrance than the GPU or CPU currently in the consoles.
 
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