Anyone read this interview yet?
http://www.nytimes.com/2012/11/10/arts/video-games/q-and-a-rockstars-dan-houser-on-grand-theft-auto-v.html?pagewanted=all&_r=1&
Its a Q & A with Dan Houser
Comes with some sweet (semi-new) artwork too:
Anyone read this interview yet?
http://www.nytimes.com/2012/11/10/arts/video-games/q-and-a-rockstars-dan-houser-on-grand-theft-auto-v.html?pagewanted=all&_r=1&
Its a Q & A with Dan Houser
I just had a go at measuring it myself, get somewhere like 22 square miles of explorable region based on the train tunnel being ~0.7 miles long. The official map is about a 52 square mile rectangle but the majority of it isn't actually reachable.
Interestingly that means the official rectangular RDR map is actually big enough to fit the size of RDR, San Andreas and GTA IV in at once. .
i'm getting some GTA withdrawals after all this coverage. Should I replay III on PSN, or play (for the first time) the GTA4 Episodes?
Episodes I think. I've been playing Gay Tony this week, so much fun.i'm getting some GTA withdrawals after all this coverage. Should I replay III on PSN, or play (for the first time) the GTA4 Episodes?
i'm getting some GTA withdrawals after all this coverage. Should I replay III on PSN, or play (for the first time) the GTA4 Episodes?
Amazing discipline. This really astounds me, to not watch The Sopranos especially must be almost torture for him as it is directly up his alley - totally respect and understand why, such a smart guy.I havent seen Treme. I never even saw The Wire. One of my weird disciplines is that I dont really watch a lot of those shows, if they relate to what we do. I only watched a tiny bit of The Sopranos. No Boardwalk Empire. No Breaking Bad. Wherever its too close to crime, gangster, underbelly fiction, and its supercontemporary, I decided, for professional reasons, I have to avoid it.
IV - around 6 square miles
San Andreas - around 14 square miles
So, if RDR is 22, then V will be around 42.
I even went back and started up 4 again. Probably gonna replay the episodes after too.i'm getting some GTA withdrawals after all this coverage. Should I replay III on PSN, or play (for the first time) the GTA4 Episodes?
Amazing discipline. This really astounds me, to not watch The Sopranos especially must be almost torture for him as it is directly up his alley - totally respect and understand why, such a smart guy.
Empire building and taking over the world is a very 80's concept.
I think that it fit those games but has since gone out of style.
Since they've gone more in the direction of realistic crime drama, I wouldn't expect it ever again, tbh. For the simple reason that there's no a lot of depth to it. It's an artificial mechanic.
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Some guy at GTAForums has worked out the exact map sizes by walking a quarter of each map, noting the distance travelled by foot in the menu and working out how many pixels per mile each map is. San Andreas is the largest, followed by Red Dead then IV. Which feels exactly right to me, no way did I ever believe that RDR (playable space) is that much bigger than San Andreas. Anyway, it puts his overall ballpark for V at roughly 30 sq miles.
IV - around 6 square miles
San Andreas - around 14 square miles
So, if RDR is 22, then V will be around 42.
Sorry I changed my mind, RDR is more like 6 miles of explorable area now I've checked the distance.
Sorry I changed my mind, RDR is more like 6 miles of explorable area now I've checked the distance.
Yeah, that's intense.Amazing discipline. This really astounds me, to not watch The Sopranos especially must be almost torture for him as it is directly up his alley - totally respect and understand why, such a smart guy.
Obviously you make a valid point, but as Neil McCauley said, there's a flip side to that coin. Surely you agree that there is some merit to what he is doing, it would completely alter his script if he viewed all these stellar shows and not necessarily it a positive way. The influx of influence from shows such as these would be more than a little overwhelming, it could easily bog him down and in a way block his creativity somewhat. Constantly trying to avoid similar characters/storylines of shows which are very fresh in millions of viewers minds, the pressure to deliver something "original" would add even more weight onto his shoulders.Idiotic discipline, more like.
He could've learnt a LOT of stuff from people more skilled than him, while still mantaining his twist on them.
He probably has a problem, since he can't seem to get over borrowing stuff from Heat, but watching other people's work (far better at that, might i add) can challenge you, inspire you and sparkle dormient things in your brain, without necessarily becoming lame plagiarism.
So really, an unintuitive and stupid discipline, imo.
Idk how I feel about the three characters. Kinda ruins the feel.
I did not. Sounds bad.
Made a wallpaper:
Obviously you make a valid point, but as Neil McCauley said, there's a flip side to that coin. Surely you agree that there is some merit to what he is doing, it would completely alter his script if he viewed all these stellar shows and not necessarily it a positive way. The influx of influence from shows such as these would be more than a little overwhelming, it could easily bog him down and in a way block his creativity somewhat. Constantly trying to avoid similar characters/storylines of shows which are very fresh in millions of viewers minds, the pressure to deliver something "original" would add even more weight onto his shoulders.
How did you make these wallpapers, where did you get the background and the artwork?Made another wallpaper:
Click for big.
Everything you do or see affects your "script", infact, that is what art is in a nutshell: filtering life through your sensibility (with some craft involved).
I find this dedication a bit ridiculous precisely because he should strive to look at other's point of view and grow from there, instead of being scared of them and treading old ground.
The pressure may be a pain in the ass, but it's very much needed to advance any medium, and it's the pressure that made each GTA so different from the one before (and most of the time, so better).
They do this with gamedesign, nothing changes when writing is involved- would you like them to stear clear of any other open world game, selling you something became commonplace as a great innovation and centerpiece of their design? Not really, infact, they usually strive to shame every other open world action game, and one up the odds.
Watching at other shows could provide ideas (that can be reinterpreted, or simply used as a starting point for a completely different idea); useful and positive pressure; underline errors to avoid.
I mean who are they fooling? All their games are painfully derivative when it comes to the writing, so i really don't get this arbitrary strictness.
If you have to learn from someone, learn from The Wire, Sopranos and Breaking Bad, that are masterful at their craft.
Newton said it best, "If I have seen further it is by standing on the shoulders of giants".
I have to agree. Purposely avoiding amazing shows like The Wire, Treme, Breaking Bad, The Sopranos, Boardwalk Empire, etc. etc. out of some fear that you're work post-viewing will become derivative is kind of a weird way to go about things. If that same logic was used for game design, for example, there would be tons of games stuck with decade old mechanics and design. Hell, GTA's control jank makes more sense now.
GTA4 use of reticule aiming and cover system are really an obvious point for that.
Would we rather be stuck with the autolock (if that)?
I get what you're saying, Urban. Though I don't think GTA is as creatively derivative as it once was. I feel like GTA IV's influences came through in a more subtle or minor way than Vice City and San Andreas.
Seems the same for V, though it's hard to say this early.
The funniest part about avoiding those shows is that they're arguably MORE important to learn from as someone crafting 20, 30, 40+ hour narratives than the 60's-90s films they've been so clearly influenced by.
Yeah, I feel you.Sure, but it was to point out that the strictness was really pointless, when the most successful iterations of your franchise wore their inspirations on their sleeves.
I mean we could argue that Vice City is far into plagiarism country.
So i don't see how watching a show 5 or 6 season long, could destroy the "pure vision" he has for GTA.
OPM has posted all the screenshots in high-res [not really high res though] on their website, I assume it is safe to post them now?
Hmm. I don't know.
OPM UK is the only reputable site who has posted them.
Also they cropped the top and bottom of the images, I don't know why.
Hmm. I don't know.
OPM UK is the only reputable site who has posted them.
Also they cropped the top and bottom of the images, I don't know why.
Anyone read this interview yet?
http://www.nytimes.com/2012/11/10/arts/video-games/q-and-a-rockstars-dan-houser-on-grand-theft-auto-v.html?pagewanted=all&_r=1&
Its a Q & A with Dan Houser
Q. The closest thing to Grand Theft Auto I can think of that someone is doing in a different medium is the work of David Simon, who has tried to capture cities, in The Wire but even more so in Treme. Its quite different, but TV is similar in the sense that people spend 30, 40 hours with a show.
Dan Houser. I havent seen Treme. I never even saw The Wire. One of my weird disciplines is that I dont really watch a lot of those shows, if they relate to what we do. I only watched a tiny bit of The Sopranos. No Boardwalk Empire. No Breaking Bad. Wherever its too close to crime, gangster, underbelly fiction, and its supercontemporary, I decided, for professional reasons, I have to avoid it.
Luckily the game will not be inspired in Breaking bad AT ALL.
All the speculation on this sounded stupid imo.
Luckily? Breaking Bad is quite an amazing show, dude.
I don´t think so, dude.
that's an odd opinion.I don´t think so, dude.