Gianni Merryman
Member
IGN said:Batman: Arkham City isn't perfect, but listing the little things I didn't like gets in the way of all the stuff I adored.
IGN 95/100
What is a bigger deal is the GamePad integration. This ranges from the usual "DS port" stuff like a persistent map screen and a touch menu interface to upgrade Batman's abilities, both of which are very appreciated, to AR tweaks like tilt-controlled Batarang aiming. I found these additions, and the use of augmented reality to search crime scenes in Detective Mode, pretty useful and natural. Aiming in particular augments analog stick targeting with tilt fine-tuning in the same way Uncharted: Golden Abyss did, and it's welcome.
The coolest use of the GamePad, however, is in the environmental audio. When Batman receives radio transmissions from Oracle or overhears a conversation with his surveillance equipment, the audio comes in over the GamePad, simulating Batman's earpiece. As you get close enough to a conversation that Batman would be able to hear it unassisted, it shifts over to the TV audio. It's cool.
You can also play the entire game directly on the GamePad, which is an absolute boon for absentminded Riddler trophy searching while watching TV.
These extras along with the presence of all previously released DLC would all be fine reasons to opt for the Armored Edition over the normal, uh, Spandex Edition on other consoles, but there is one Bat-Caveat that must be noted. The framerate is nowhere near as smooth as it is elsewhere. Armored Edition doesn't really have slowdown instead, there's a consistent choppiness to animation. I hope this is a problem Unreal Engine 3 developers get sorted out quickly. In any case, it's not a reason I would avoid Armored Edition (it still looks great), but be aware you're not getting the best-looking version.
Joystick.com 90/100
Unfortunately, these methods for using the GamePad are inconsistent at best, with the equipment selection being the most inessential. Almost none are preferable to playing the game with a traditional controller. Much like the new armor Batman sports in the Wii U release, these changes are primarily superficial. They dont get in the way of enjoying this exemplary game, but they certainly don't make for a better play experience.
If somehow youve yet to play Batman: Arkham City, Armored Edition is a great way to finally appreciate the game along with a majority of its DLC. However, the Wii U port isnt preferable to Game of the Year versions youll find on PS3 and 360. Armored Edition utilizes the GamePad better than some other AAA games being ported to the system, but thats still not enough to make this the definitive release, or one you should go out of your way to play.
GamesRadar 90/100
Gadgets themselves also insist on using the touchscreen, with the biggest offender being the hacking device. Whereas before, you'd rotated the analog sticks (or press keyboard keys) to solve puzzles, you now have to open up a whole new hacking minigame where you trace your finger on the touchscreen to find the right hotspot while avoiding a red line that intermittently sweeps past. I used to like how quick and efficient hacking was in Arkham City, bypassing the flow-breakage of dreary door-opening minigames found in other titles, but Armored Edition has spoiled that.
Another issue is the gyroscope being used to aim Batarangs and the Batclaw. You can use the right stick to aim, but the gyroscope still registers and can throw the reticule off slightly. The remote Batarangs are also controlled via the GamePad screen, and again can be steered using motion or stick input, with similar conflicts. These issues are tiny, never really getting too much in the way, but they help hammer home just how much was changed simply for the sake of change, regardless of whether or not it improved the game.
Batman: Arkham City Armored Edition simply tries too hard to be more than the port it honestly should've been. If you can implement new features and controls in ways that make the experience superior, then I'm all for it, but here we have a game that's fallen into the familiar trap of attempting to alter everything without regard for whether or not it actually improves anything. Dragging my finger slowly across a small screen to open a door is not gameplay -- it simply isn't. Fiddling with dragging gadgets to hotkey them, when opening a menu and hitting a button to select them would be quicker, is not an improvement -- it's a detriment. It's making things less efficient than they used to be an effort to impress us.
Armored Edition didn't take that route. It took things that already worked perfectly and shook them until they cracked. Not shattered completely, but undoubtedly broken, just a little bit. If you only own Nintendo systems and love Batman, this remains a very worthy purchase, one that will give your hours of crimefighting enjoyment. If you've already played Arkham City, however, you'll be better off leaving it, because you already experienced the definitive version.
Read more at http://www.destructoid.com/review-b...ored-edition-238794.phtml#Z85AP6kMsp7yCHUw.99
Destructoid 70/100
SUMMARY: Although the core of Batman: Arkham City remains intact, new glitches and tacked-on gimmicks take away from the overall experience enough to make this a clearly inferior version of one of the great games of this generation.
THE GOOD: Same great story with all DLC packs already on the disc.
THE BAD: New glitches and unnecessary gimmicks make this a worse version than its predecessors.
THE UGLY: How the game looks if you play exclusively on the Wii U controller.
EGM 70/100