Considering what devs did with the UE3, I'm curious to see what they do with the UE4. I think a lot of people are underestimating that engine by the somewhat poor tech demo they released.
Also like the others have said, I can't wait to see what ND, GG, PD, Turn 10, 343i, 4A, and CD come up with.
Frostbite 2
Again we've already seen current gen iterations of this engine in games like BF3 and NFS, but we won't truly know the potential until next gen.
-Takes "full advantage of the DirectX 11 API and 64-bit processors"
-Detailed destruction using "Destruction 3.0"
-MLAA; real-time subsurface scattering
-"Quasi-realtime radiosity using Enlighten from Geomerics"
Funny thing is IIRC this lighting was cut from BF3, even on the PC. Not sure if it's been used in any of the other FB2 games.
God I hope so. Because like I said we all thought UE3 was hot shit when Epic was showing all the target renders of Gears(before we knew it as Gears) and then Mass Effect and even Gears 1 released in all its glorious texture pop in.
I just want a much smoother experience next gen with regards to IQ and performance.
Texture pop in didn't stop Gears from being one of the best looking games at launch.
Phyrengine has support for PC-PS3, if i remember correctly Colin McRae Dirt uses too and it's another game that has x360 version.
I'll try to get some presentations about it.
I think you may be thinking of the Neon engine (later turned into Ego engine), which was derived from Phyrengine.