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Let's talk next-gen game engines

With so many third parties making their own engines, I wouldn't be surprised if Unreal Engine loses some of its relevance.

This, UE's best days are behind it. Pretty much every major publisher is using proprietary graphics technology, probably in an effort to cut costs and optimize the creation process. I'm kind of wondering how Epic is going to respond to this, are they going to court indies and smaller developers even more? Come up with more of their own multiplatform games? Expand decisively into mobile?
 
Hope I'm not the only one hyped for what Atlus have in store with their P5 engine.

I love what they did with Gamebryo.
qGk9M.jpg
Like with P3, P5 won't end up coming out until the next gen consoles are out and therefore it won't look too impressive unfortunately.
 

gofreak

GAF's Bob Woodward
There was a good bit more detail on Luminous from the latest presentations. For example I think the lighting is semi-static, semi-dynamic. They apply different lighting depending on whether the object is dynamic or not, and whether the light source is dynamic or not. They didn't go with a fully general, fully dynamic system because, to paraphrase their own words, they didn't want to use the GPU almost entirely for illumination.
 
I'll add Unity when I get the chance.

I'm actually REALLY looking forward to Source 2, as the Source engine still impresses me to this day.
 
There was a good bit more detail on Luminous from the latest presentations. For example I think the lighting is semi-static, semi-dynamic. They apply different lighting depending on whether the object is dynamic or not, and whether the light source is dynamic or not. They didn't go with a fully general, fully dynamic system because, to paraphrase their own words, they didn't want to use the GPU almost entirely for illumination.

that sounds awesome!! Looks like it will run well on the consoles ^_^ Personally I can't wait to see the next gen Sony engine, I think it's called ICE but I am not too sure
 

Shtof

Member
I wonder if Sony will establish an in-house engine that all their studios will use on the PS4. That would save a lot of money.
 

tiku

Member
VGleaks has published some 'new' (now public) info about CryEngine 3. It was shown at this year E3, it seems:

Crytek is developing Crysis 3 for Xbox 360, PS3 and PC. The game gives the impression to be a crossover between Crysis 1 and 2 with one difference: The Bow (who had that idea?). Crysis 3 will be out the next year.

Crytek realized a private presentation for Crysis 3 in E3 2012. It was a tech presentation based in the new tech improvements for Crysis 3.

Main points
Pixel Accurate Displacement Mapping
Area Lights
Vegetation and Cloth Physics
Real-time reflections or RLR
Volumetric Fog and Cloud Shadows
Composite 3d Lens Flares and Flares Editor
GI + Glossy Reflections
Multi Layered Navigation Mesh

Gallery contains the entire document.

Link to vgleaks leads to a gallery which shows detailed info about these new features:

http://www.vgleaks.com/e3-2012-cryengine3-and-crysis-3-dx11-demonstration-leak-out/
 

eso76

Member
No, pretty sure dynamic real-time global illumination is the new 'bloom and brown'.

I, for one, welcome our new, dynamically-illuminated overlords!

not the right comparison.

dynamic real time global illumination is actually a good thing.
' lens flare, bloom and brown' are the things devs have been spamming in our games in the past ad nauseam.

But fear not, for there is indeed one thing that's going to take their place in the next few years: the infamous dirty lens effect seen in Battlefield 3, NFS MW, Crysis 3 and the next Tomb Raider.


The best thing to come out of next gen engines is certainly lighting related. Global illumination, light bouncing, proper occlusion will do wonders.
 

LeleSocho

Banned
Luminos Engine and Cryengine 3 are the best i've seen until now

Luminos because it shows what potentially can do powerful hardware, but probably we will not see that stuff ingame for a loong time

CryEngine3 because it shows incredible things that we can actually play on already now or in the very near future.
 

Eideka

Banned
Well, i think it adds info to the OP.

Specially with the info at the document at the link, it's quite detailed.

Sorry, I came accross as a dick.

This is indeed interesting and definitely next-gen but I wonder how demanding Crysis 3 is going to be.
 

Hoo-doo

Banned
a bit off topic, but I remember seeing some one post super sampled uncharted 3 screen and it looks amazing, no idea where he got it, but you can see the textures and art asset in much clearer detail in that shot.

anyone else seen it?

Yes, I saved some of these. It's basically how the game would look like on a PC, the assets they use are pretty stunning. Shows how it's really held back by the PS3 hardware, despite still looking great.

 

gofreak

GAF's Bob Woodward
The best thing to come out of next gen engines is certainly lighting related. Global illumination, light bouncing, proper occlusion will do wonders.

Do any of the stock rendering pipelines in these engines do 'proper' occlusion for secondary light bounces, or are ambient occlusion approximations still the order of the day?
 
Actually, reading about the 4A engine from 4A games is intriguing. They will be very competitive when it comes to indoor lighting. They pretty much only do everything in a volumetric fashion too. It looks pretty great
 

lherre

Accurate
Phyrengine has support for PC-PS3, if i remember correctly Colin McRae Dirt uses too and it's another game that has x360 version.

I'll try to get some presentations about it.
 
I really, really want Luminous to be used often next generation and actually appear on PC. While pretty much every engine in the OP looks gorgeous Agni's Philosophy wowed me most from an artistic standpoint. Seeing a full (good) game realised in Luminous with beautiful character models like that would be amazing.

I'm also curious about Source 2 simply because it's made by Valve and because we know next to nothing about it.
 

Orayn

Member
I just want the next Souls game to use a mainstream engine like Unreal, Cry, or even Unity. Surely that would do SOMETHING to address the sloppy collision detection and general weirdness? Also, easier to have a serviceable PC version on day one!
 
I just want the next Souls game to use a mainstream engine like Unreal, Cry, or even Unity. Surely that would do SOMETHING to address the sloppy collision detection and general weirdness? Also, easier to have a serviceable PC version on day one!


Yeah... no please. If Dark Souls used UE3 the collisions would most likely be much worse, if every other UE3 game I've seen is any indication.

And DEAR GOD, NOT UNITY. D:
 
My heart goes with Luminous. Considering how publishers have been marketing their proprietary engines these past few years, I do not think Unreal Engine 4 will be as prevalent as its predecessor was.
 
Unreal Engine 4 is my most wanted at the moment. Real time dynamic fluid, kilometer wide rendering, 1:1 pixel accurate lighting and refraction, and tessellation speak more to what next gen, to me, means; more dynamics on a grander scale.
 

KageMaru

Member
Considering what devs did with the UE3, I'm curious to see what they do with the UE4. I think a lot of people are underestimating that engine by the somewhat poor tech demo they released.

Also like the others have said, I can't wait to see what ND, GG, PD, Turn 10, 343i, 4A, and CD come up with.

Frostbite 2

Again we've already seen current gen iterations of this engine in games like BF3 and NFS, but we won't truly know the potential until next gen.

-Takes "full advantage of the DirectX 11 API and 64-bit processors"
-Detailed destruction using "Destruction 3.0"
-MLAA; real-time subsurface scattering
-"Quasi-realtime radiosity using Enlighten from Geomerics"

Funny thing is IIRC this lighting was cut from BF3, even on the PC. Not sure if it's been used in any of the other FB2 games.

God I hope so. Because like I said we all thought UE3 was hot shit when Epic was showing all the target renders of Gears(before we knew it as Gears) and then Mass Effect and even Gears 1 released in all its glorious texture pop in.

I just want a much smoother experience next gen with regards to IQ and performance.

Texture pop in didn't stop Gears from being one of the best looking games at launch.

Phyrengine has support for PC-PS3, if i remember correctly Colin McRae Dirt uses too and it's another game that has x360 version.

I'll try to get some presentations about it.

I think you may be thinking of the Neon engine (later turned into Ego engine), which was derived from Phyrengine.
 
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