Is that why the game looks especially flat? It almost looks like there is no lighting at all at times if you turn AO off too.
One thing I hope doesn't creep into next console generation that on PC is still controllable is: Over-usage of HBAO
In MoH, it look downright horrendous.
I want to see next gen engine from Team Ico.
Here is one stunning video of Bathurst track on PC game Project CARS [pre-alfa, crowdsourcing, relase late 2013].
http://www.youtube.com/watch?v=dGY87d4XhpU
Cant wait to see GT6.
Or Project Cars, a game so good-looking it's almost impossible to tell screenshots of it from the real thing:
I want to see next gen engine from Team Ico.
I want to see next gen engine from Team Ico.
Last Guardian is no gen.
I want to see this gen engine.
On gtx680, yes at least for certain scenes.Wait what?! This is 16.6 ms total, aka 60fps. Is this even possible?!
Twilight Princess Engine
Looks like this?
- On Wii U
Twilight Princess Engine
Looks like this?
- On Wii U
There's nothing "next gen" about that tech demo. Everything in that demo we've already seen in current gen games.
Maybe, but personally for me it does look better than any game on the HD twins...besides maybe the Last of Us or something.
I am really waiting to see what frostbite can do next gen. I've always been curious to see how it can handle the 3rd person sandbox open world game. Just imagining a fully destructable gta like game (saints row?) makes me giddy, cause you know 'Some people just want to watch the world burn'.
I think that is more indicative of the talents of the dev team than the engine.I just want the next Souls game to use a mainstream engine like Unreal, Cry, or even Unity. Surely that would do SOMETHING to address the sloppy collision detection and general weirdness? Also, easier to have a serviceable PC version on day one!
Maybe, but personally for me it does look better than any game on the HD twins...besides maybe the Last of Us or something.
I'm a harsh critic of the wii u, especially when it comes to the power of the system, but with that said that Zelda demo looks by far better than anything on ps3 or 360. Whether or not a wii u game will ever look that good remains to be seen.
You know, if they can get rid of the "this looks like an UE game" then I agree it's promising. If it's more friendly to large/open world games it would help.UE 3/4 seems the most promising based of what we have seen.
Can't wait to see the next gen edition of CryEngine 3, Frostbite and hopefully Source 2
Luminous is crap, we only saw a demo of 3d art + some cool stuff but it's really far away from an actual game.
. Samaritan donesn't look special at all.
Opinion, I'll grant you thatUE engine is absolutely horrible
Not the engine, that's the shadersthat shiny look
That has absolutely nothing to do with the engine, that's entirely up to the art designthat desproportionate human proportions
Was fixed after the first generation of UE3 gamesthat texture pop in
Maybe on consoles... [/pcmasterrace]that bad framerate
Again, art direction. Mirror's Edge is anything but muddy.that muddy look
What? People are making MMOs (DC Universe Online, TERA, Blade & Soul) using this engine. That's plenty 'expansive' by my book!that inability to make expansive worlds (it's a very narrow engine, zero flexibility)..
Again, art direction. Samaritan probably has the same art director as the guy who worked on the Gears games, hence the exaggerated proportions and the like. That's not the fault of the engine, that's just the artists doing their thing. (Wow, how many times have I repeated this?)I HATED it this gen (I think the only good looking games on UE3 are the batman games, gears and bulletstorm) and UE4 while good in those tech demosstill have that UE look that I don't look. Samaritan donesn't look espcial at all.
No disagreement here.But the other engines, omg I want them in my veins!
ME3 disagrees hahahWas fixed after the first generation of UE3 games
I dunno, I haven't seen a single realistic looking UE3 human model. Perhaps it's not a limitation, perhaps it is.That has absolutely nothing to do with the engine, that's entirely up to the art design
I dunno, I haven't seen a single realistic looking UE3 human model. Perhaps it's not a limitation, perhaps it is.
Makes me wonder how optimized the engine was.
It was a 680GTX right?
I dunno, I haven't seen a single realistic looking UE3 human model. Perhaps it's not a limitation, perhaps it is.
I expect things like Crysis 3 at max for next gen out of the box, Im'm ready to be dissapointed
I am sorry my friend but be prepared to be VERY disappointed :
http://m.youtube.com/watch?v=rdGmH2AFvQo
Next gen will not look like Crysis 3 maxed out, this gen couldn't even come close to crysis 1 maxed out, what makes you think next gen will at 1080p?
I have to say the amount of ignorance to how much power is needed to run a game like that max is staggering.
I am sorry my friend but be prepared to be VERY disappointed :
http://m.youtube.com/watch?v=rdGmH2AFvQo
Next gen will not look like Crysis 3 maxed out, this gen couldn't even come close to crysis 1 maxed out, what makes you think next gen will at 1080p?
I have to say the amount of ignorance to how much power is needed to run a game like that max is staggering.
If you think Crysis 3 maxed out represents the best next gen will have to offer... Then I have a boat to sell you.
You think your going to get that kind of graphic quality at 1080p with a ps4 or Xbox 720?
You think your going to get that kind of graphic quality at 1080p with a ps4 or Xbox 720?
As a first wave game? That would be Lovelymaybe unstable 30fps with no AA?
Well, 'lazy' is a bit of a loaded term. In actuality, researching and implementing a proper BDRF model is a non-trivial task, one that many developers simply don't have the budget for, hence they just end up using what comes with the engine by default.And I just read about how the shiny look comes from the default shaders and only lazy art directors use them, but damn, there are a lot of lazy art directors then UE4 should have better default shaders, please. Still, it looks cartoony for me, and it doesn't have the qualities of other good engines (Avalanche for example reneders ridicously large worlds with enough detail, CryEngine 3 is just a marvel etc...)
No snark intended: Is that supposed to prove his point or was that an argument against his point?
Well, 'lazy' is a bit of a loaded term. In actuality, researching and implementing a proper BDRF model is a non-trivial task, one that many developers simply don't have the budget for, hence they just end up using what comes with the engine by default.
It's for this reason that Cryengine 3 games tend to look so good - the BDRF model and the associated shaders are already pretty damn good, so developers can start swinging for the fences right off the bat.
You think your going to get that kind of graphic quality at 1080p with a ps4 or Xbox 720?
I am sorry my friend but be prepared to be VERY disappointed :
http://m.youtube.com/watch?v=rdGmH2AFvQo
Next gen will not look like Crysis 3 maxed out, this gen couldn't even come close to crysis 1 maxed out, what makes you think next gen will at 1080p?
I have to say the amount of ignorance to how much power is needed to run a game like that max is staggering.
While I am not going as rude, I have kept my expectations in check. I expect the first generation PS4 or Xbox 3 games to look like the best looking games out for PS3 and 360 that are up-rez'd and anti-aliased with perhaps better real time shadows.
In time however, hopefully, games will look as good as BF3 at somewhere between high and max setting with optimization.
In the twilight years, we should see games that come somewhere close to Crysis 3 in effects but not in resolution.
Yeah... no please. If Dark Souls used UE3 the collisions would most likely be much worse, if every other UE3 game I've seen is any indication.
And DEAR GOD, NOT UNITY. D:
But really, if you have no clue about how an engine works, stop posting stuff like that because it's just ridiculous...