B+. Poor finale.
like bayonetta
B+. Poor finale.
The only thing that kills me is that if I pressed on a wrong software by mistake,
Hmm I think I'll play NSMB U today,
Press on NintendoLand Icon ,
FffffffffffuuuuuuuuUuUuuuuuu
This woman does not look lik Bayonetta. And neither does Palin!
It's a bad approach too, since it seems many of the lighter apps are HTML-based. In those instances, starting up a web renderer every single time is just pure inefficiency. If they wanted to go this way, they should have made the entire OS and every app HTML-based, then used a single web renderer to view it all. Switching apps would take less than a second if they did so.
like bayonetta
No way is my WiiU that slow. Not even close. I mean it takes between 2.5 to 3 seconds for the settings loading screen to appear. Mine is instant.
The only thing i've used that's slower is the new PSN sadly.
And yes I know that many people here scream 'those ports are shit'. But they're not, They're just not. They're slightly different, much like PS3 versions.
That the console isn't more powerful is a disappointment, but it doesn't matter. The advantages that the gamepad has over the others, not just the screen, but the comfort and accuracy of the sticks (BLOPS) just makes it better for gaming in my opinion, not by miles, but easily enough to sway me.
This is a launch and I doubt we will see many of these problems in a few months, once everyone has got to grips with the machine. And that includes Nintendo.
The wiiu was released almost a month ago and this is the first time i read of such scandalous os loading times, a sony console with the same problem would have been instantly destroyed by everyone.
Sony owners complain about everything
Fix the fucking clock!
Damn it takes 17 seconds just to open Settings? I thought Vita was bad for having to pop the bubble.
Fix the fucking clock!
Here's another video of the slow OS. Showing the painful Miiverse loading and quitting games. This is my personal recording, excuse the Christmas music
https://www.youtube.com/watch?v=SXi44bZ1LAg&feature=youtube_gdata_player
As for the gaudy red gamepad cover; I have three messy boys who love videogames, and PB&J sandwiches too.
Prior sale of the North American species of mini Altima ship by Board of Kansai
Sudden Death was an unconventional province
thought rode downtown
We are exposed here
I was made to take 6 days
Or a memory legal softening
I was born and I do not even standing not even
been compared to pork
This just says that you haven't been in many Wii U threads since launch. In fact, pre-launch, various unboxing and demo videos before the patch exposed this very issue, especially with regard to the abysmal loading time of the settings screens.
the poetry of google cc translate:
Prior sale of the North American species of mini Altima ship by Board of Kansai
Sudden Death was an unconventional province
thought rode downtown
We are exposed here
I was made to take 6 days
Or a memory legal softening
I was born and I do not even standing not even
been compared to pork
That not even the worst guys! Try changing the system language. Every time you do it you get a pop up with a loading bar that tells you it can take up to 2 minutes. I switch between German and English often and it's a complete hassle. On PS3 and Xbox 360 it's a setting that is changed instantly.
Alternatively developers should learn to give a language option in the game itself...
I have no idea how OS programming (or any programming for that matter) works. So I don't know the root of Nintendo's issues.
However, with Nintendo's latest products, in contrast to say the PS3, the OS always seems to work on an application basis rather than functions being inbuilt into the OS itself. On the PS3 you can immediately access and change most functions of the OS from the main menu. It's seamless and part of the OS application itself, kind of like how document processing software will let you type, print, and format with variables all as part of the same application.
With Nintendo's it's like to do anything you have to boot a separate application through the OS. So, where on the PS3, you tap left a few times, hit system settings, and tweak shit on the fly, on Nintendo's systems you have to boot the "System Settings" application. Like the OS isn't able to edit shit dynamically and from boot. It boots, and it references system setting variables. To edit those variables you need to boot the "variable editing application", and use that.
Same goes for shit like the friend applications. Even though they're integrated into the OS to a certain degree, they always seem to boot and function like a totally separate application. Again, on the PS3 all I have to do tap to the right and my friends list is shown and updated in real time on an OS level. Messaging too. It all happens within the main OS, both sending and receiving. Yet with Nintendo you always need to boot a separate application from within the OS, wait for it to load, and then view/edit the data.
This probably makes no sense to anybody with a lick of programming skill, and I expect I'm wrong, but that's at least the upfront difference I see with Nintendo's OS for both the 3DS and Wii U. Few functions, even if they do work somewhat in the back end, are usable from directly within the OS. You have too boot a separate application to do anything, and that slows shit down.
Are you telling me that you have to change the system language because games automatically use it as a default for games and you can't switch in the games settings?
Yes.
You're correct, but what Nintendo does isn't really odd from an OS design standpoint. Having the settings in a separate application is how "normal" operating systems work. You access that stuff so rarely that it simply makes no sense loading it every time you turn on the system (as part of the main menu).I have no idea how OS programming (or any programming for that matter) works. So I don't know the root of Nintendo's issues.
However, with Nintendo's latest products, in contrast to say the PS3, the OS always seems to work on an application basis rather than functions being inbuilt into the OS itself. On the PS3 you can immediately access and change most functions of the OS from the main menu. It's seamless and part of the OS application itself, kind of like how document processing software will let you type, print, and format with variables all as part of the same application.
With Nintendo's it's like to do anything you have to boot a separate application through the OS. So, where on the PS3, you tap left a few times, hit system settings, and tweak shit on the fly, on Nintendo's systems you have to boot the "System Settings" application. Like the OS isn't able to edit shit dynamically and from boot. It boots, and it references system setting variables. To edit those variables you need to boot the "variable editing application", and use that.
Same goes for shit like the friend applications. Even though they're integrated into the OS to a certain degree, they always seem to boot and function like a totally separate application. Again, on the PS3 all I have to do tap to the right and my friends list is shown and updated in real time on an OS level. Messaging too. It all happens within the main OS, both sending and receiving. Yet with Nintendo you always need to boot a separate application from within the OS, wait for it to load, and then view/edit the data.
This probably makes no sense to anybody with a lick of programming skill, and I expect I'm wrong, but that's at least the upfront difference I see with Nintendo's OS for both the 3DS and Wii U. Few functions, even if they do work somewhat in the back end, are usable from directly within the OS. You have too boot a separate application to do anything, and that slows shit down.
I have no idea how OS programming (or any programming for that matter) works. So I don't know the root of Nintendo's issues.
However, with Nintendo's latest products, in contrast to say the PS3, the OS always seems to work on an application basis rather than functions being inbuilt into the OS itself. On the PS3 you can immediately access and change most functions of the OS from the main menu. It's seamless and part of the OS application itself, kind of like how document processing software will let you type, print, and format with variables all as part of the same application.
With Nintendo's it's like to do anything you have to boot a separate application through the OS. So, where on the PS3, you tap left a few times, hit system settings, and tweak shit on the fly, on Nintendo's systems you have to boot the "System Settings" application. Like the OS isn't able to edit shit dynamically and from boot. It boots, and it references system setting variables. To edit those variables you need to boot the "variable editing application", and use that.
Same goes for shit like the friend applications. Even though they're integrated into the OS to a certain degree, they always seem to boot and function like a totally separate application. Again, on the PS3 all I have to do tap to the right and my friends list is shown and updated in real time on an OS level. Messaging too. It all happens within the main OS, both sending and receiving. Yet with Nintendo you always need to boot a separate application from within the OS, wait for it to load, and then view/edit the data.
This probably makes no sense to anybody with a lick of programming skill, and I expect I'm wrong, but that's at least the upfront difference I see with Nintendo's OS for both the 3DS and Wii U. Few functions, even if they do work somewhat in the back end, are usable from directly within the OS. You have too boot a separate application to do anything, and that slows shit down.
I have no idea how OS programming (or any programming for that matter) works. So I don't know the root of Nintendo's issues.
However, with Nintendo's latest products, in contrast to say the PS3, the OS always seems to work on an application basis rather than functions being inbuilt into the OS itself. On the PS3 you can immediately access and change most functions of the OS from the main menu. It's seamless and part of the OS application itself, kind of like how document processing software will let you type, print, and format with variables all as part of the same application.
With Nintendo's it's like to do anything you have to boot a separate application through the OS. So, where on the PS3, you tap left a few times, hit system settings, and tweak shit on the fly, on Nintendo's systems you have to boot the "System Settings" application. Like the OS isn't able to edit shit dynamically and from boot. It boots, and it references system setting variables. To edit those variables you need to boot the "variable editing application", and use that.
Same goes for shit like the friend applications. Even though they're integrated into the OS to a certain degree, they always seem to boot and function like a totally separate application. Again, on the PS3 all I have to do tap to the right and my friends list is shown and updated in real time on an OS level. Messaging too. It all happens within the main OS, both sending and receiving. Yet with Nintendo you always need to boot a separate application from within the OS, wait for it to load, and then view/edit the data.
This probably makes no sense to anybody with a lick of programming skill, and I expect I'm wrong, but that's at least the upfront difference I see with Nintendo's OS for both the 3DS and Wii U. Few functions, even if they do work somewhat in the back end, are usable from directly within the OS. You have too boot a separate application to do anything, and that slows shit down.
I don't see the "wow". Some games have languages options, most games do not. Don't think it's different on any other system released within the last decade or so.Wow. Just wow.
Next gen is here guys.......
I don't see the "wow". Some games have languages options, most games do not. Don't think it's different on any other system released within the last decade or so.