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Important new Pokemon announcement coming on Jan 8 [Up: Hyped By NA Twitter]

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Deleted member 17706

Unconfirmed Member
I hope the NoA tweet means that whatever comes will have a worldwise release for once.

NOA hasn't tweeted anything.

Since multiple time zones are saying January 8th, I wonder if the announcement is going to happen at the same time in multiple regions simultaneously, or if it will go live for each region at their respective xx:xx time on January 8th.
 
What's wrong with HMs now?

They just unlock totally optional areas. And it's not like they're such horrid moves for in game.
If your in-game team doesn't include a 'mon that learns Strength, you can't use it to face Red in HGSS, the most powerful trainer in the game. Instead, you're swapping out one of your team for an HM slave, which can cripple you.

It's annoying and the time spent at your PC swapping out 'mons is time spent not playing the game. There are better ways to cordon off sections of the game and GF are clinging to the mechanic out of tradition at this point.
 

Berordn

Member
Infinite-use TMs were a step in the right direction, but what with there still being HMs and having several other archaic throwbacks and inconsistent UI dealios in there were just icing on the cake. It just soured me on the whole experience.

They really should merge the two teams into one and let the remake guys handle the UI. After HG/SS, I trust them for that much.

They need to introduce a new type. There's dark type pokemanz, so why not light?

*twitch*
 

VariantX

Member
Maybe they could finally retire Ash? That would be an evolution after all, and it's been a long time coming. A bit risky, but at least it'd give the anime a much needed kick in the pants to escape it's repetitiveness. As for the future aspect? I guess some planets could be inspired by present day, or even medieval times? I've heard a few fans wish for a Pokemon set back in ye old days. But, again, I aren't too big on the rumour. I DO wish for customizable trainers though. Hell, it'd be stupid for it not to happen.

Retire Ash? Never! It makes perfect sense for him to forever remain inexperienced every time he goes to a new region of the Pokemon world. I mean he's only been doing this since 97`-98`! The refusal on their part to allow him to grow up and achieve his dream of being a pokemon master still boggles my mind to this day. That pikachu is like level 600 by now...
 

DR2K

Banned
If it's a Ruby and Saphire remake then worthless, make a new Pokemon game for a new system. New games always outsell remakes.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
NOA hasn't tweeted anything.

Since multiple time zones are saying January 8th, I wonder if the announcement is going to happen at the same time in multiple regions simultaneously, or if it will go live for each region at their respective xx:xx time on January 8th.

If they want to do it at the same time worldwide, there's such a neat way to do it:
Nintendo Direct!
 
They really should merge the two teams into one and let the remake guys handle the UI. After HG/SS, I trust them for that much.*
Being able to drag and drop from the box into your team on the one screen was an excellent touch.

Then BW went backwards :-/

Bottom line - make everything in the menus touch-driven and for heaven's sake, be consistent!
 
Honestly it just makes sense. It been forever since they did a new type.

I'm not arguing that it wouldn't make sense, but can you think of any good Pokémon who could fit into the "Light" category? Whenever people start suggesting Light as a type, it usually devolves into a big argument that puts everyone in a sour mood, so I'd just like to avoid it if possible.
 

Berordn

Member
Honestly it just makes sense. It been forever since they did a new type.

The only reason they added the two types in Gen II was to balance out Psychic, which was an unstoppable beast at the time. It took years for Steel and Dark to live up to their purpose, and it took another major mechanics change, the physical/special split in Gen IV, before they could effectively police it. They've stated several times in interviews that they don't want to introduce a new type just because of all the rebalancing it would take.

Plus Dark already has a "light" counterpart in Fighting.
 
D

Deleted member 17706

Unconfirmed Member
If they want to do it at the same time worldwide, there's such a neat way to do it:
Nintendo Direct!

As far as I can tell, no official Nintendo source has said a word about this in any region.
 
It's not gonna be cool if Gen VI is announced.... I mean, we haven't got all Pokémon for Gen V... Meloetta is missing in the rest of the world....
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
As far as I can tell, no official Nintendo source has said a word about this in any region.

A special Pikachu-yellow themed Nintendo Direct...or just call it Pokèmon Direct, for the heck of it!

Not so serious, but I think they could actually drop a Pokèmon Direct in the next future, even a Chotto Direct :p
 

Wichu

Member
Surprised we still haven't got a tiger... or PLATYPUS.

Psyduck.gif


It has tufts of hair on its head, arms, and a decidedly un-duck-like tail. And it can't fly. The platypus Pokémon has been right under your nose bill this whole time.

EDIT: Moves with 'light' attributes are either Psychic or Steel. For example, Luster Purge and Flash Cannon.
 

Kokonoe

Banned
They need to rebalance a few types before adding another type anyways, but I still would like to see a new type. I really want Pokemon to take it to the next level, I'm tired of playing the same old same old over and over.
 

Brofield

Member
Raikou is a cat, no doubt, but more like a sabre-toothed tiger.

I'm glad I finally have a Fire/Dragon type in Reshiram, waited AGES for that typing, though I hope it's expanded.

I hope with the fossils they finally have a proper badass therapod.

Rock/Fire Tyrannosaurus Rex, with a ring of fire representing a crown in the evolution.

I don't care about 4x water weakness, I just care about more fire types on a whole and more dino pogeymanz.
 

Qurupeke

Member
The only reason they added the two types in Gen II was to balance out Psychic, which was an unstoppable beast at the time. It took years for Steel and Dark to live up to their purpose, and it took another major mechanics change, the physical/special split in Gen IV, before they could effectively police it. They've stated several times in interviews that they don't want to introduce a new type just because of all the rebalancing it would take.

Plus Dark already has a "light" counterpart in Fighting.

They should just release a new type and then in Generation VII they should balance it by released two more. :p
 
The only reason they added the two types in Gen II was to balance out Psychic, which was an unstoppable beast at the time. It took years for Steel and Dark to live up to their purpose, and it took another major mechanics change, the physical/special split in Gen IV, before they could effectively police it. They've stated several times in interviews that they don't want to introduce a new type just because of all the rebalancing it would take.

Plus Dark already has a "light" counterpart in Fighting.
There was an easy fix to nerfing Psychic - make some decent Bug-type and Ghost-type Pokémon and give them some decent moves. In Gen 1, Leech Life was the only stat-based damage dealing Bug move and Lick was the only equivalent on the Ghost side of things. Give each type a Flamethrower/Surf/Ice Beam/Thunderbolt equivalent and tweak type resistances a but and the Psychc domination all but disappeared.

Dark and Steel were never required.
 

Somnid

Member
I'm always in favor of significant changes to the battle system. Whether that be new types, changed types, new strategic options or anything else. Really they need to change the feel of the games, they've been tacking on features for 15 years. They need some newness on a fundamental level, not just a cosmetic one.
 

backlot

Member
There was an easy fix to nerfing Psychic - make some decent Bug-type and Ghost-type Pokémon and give them some decent moves. In Gen 1, Leech Life was the only stat-based damage dealing Bug move and Lick was the only equivalent on the Ghost side of things. Give each type a Flamethrower/Surf/Ice Beam/Thunderbolt equivalent and tweak type resistances a but and the Psychc domination all but disappeared.

Dark and Steel were never required.

Weren't Pin Missile and Twin Needle stat based bug moves? I know they weren't very common though.
 

Neiteio

Member
Yes, they were. Nothing resisted Psychic until they came along.
Squirrel's saying they could've tweaked existing types to add Psychic resistances.

Still, I've no problem with Steel and Dark. I think the way things have worked out, the types are achieving something akin to a good balance.
 

backlot

Member
It's worth noting that Steel is also the only type that resists Dragon. If any type is overpowered in modern Pokemon it's Dragon.
 
Squirrel's saying they could've tweaked existing types to add Psychic resistances.

Still, I've no problem with Steel and Dark. I think the way things have worked out, the types are achieving something akin to a good balance.

Dark is my favourite type. I don't know where my favourite Pokémon would be without it D:
 

Kokonoe

Banned
It's worth noting that Steel is also the only type that resists Dragon. If any type is overpowered in modern Pokemon it's Dragon.

They really need need to give ice Pokemon Dragon resistance, and give water another weakness. Perhaps remove ice moves from water Pokemon too since it kinda takes away what little Ice has. Either way, there is still a lot of balancing that needs to be done.
 
Weren't Pin Missile and Twin Needle stat based bug moves? I know they weren't very common though.
You're right, but like Leech Life and Lick, they too were weaksauce. Plus the hit/miss roll that would happen on each consecutive attack made them way too unreliable for my taste.

Squirrel's saying they could've tweaked existing types to add Psychic resistances.

Still, I've no problem with Steel and Dark. I think the way things have worked out, the types are achieving something akin to a good balance.
I don't have an issue with Dark and Steel existing, but I'm arguing that they weren't actually required.

Really, I'm just mad that Bug never got a resistance to Psychic and the Bug moves are still getting the short end of the stick, a decade and a half later. Kids have been born, grew up, became fans of Pokemon and rejected it in a misplaced teenage aversion to childish things in that time.
 

Gravijah

Member
They need to rebalance a few types before adding another type anyways, but I still would like to see a new type. I really want Pokemon to take it to the next level, I'm tired of playing the same old same old over and over.

TOO BAD!

i'd only accept that if you give me another modern series that plays similar. by virtue of being the same, there's nothing like Pokemon right now. nothing at all.

things to expect from gen VI: a move to full 3D, different sound samples (don't expect orchestra, it's not happening and would not fit the series) and maybe better online.
 
They really need need to give ice Pokemon Dragon resistance, and give water another weakness. Perhaps remove ice moves from water Pokemon too since it kinda takes away what little Ice has. Either way, there is still a lot of balancing that needs to be done.
Give water a weakness to Bug. You know it makes sense!

;_;
 

Berordn

Member
Make bug and electric resistant to psychic. Bam!

It would've been an option, but adding the super resistant Steel type opened up the possibility of defensive play, and with an extra Dragon resistance in-game they were able to add more Dragon moves and Pokemon. Dark gave Fighting a new lease on life, since it formed another elemental triad with Psychic and gave more reason to include Bug coverage, and give another counter to Ghost now that its effectiveness on Psychic was unbugged.

There were a lot of ways to immediately fix Psychic, but adding the two types brought balance and more options to the game and kept some consistency with Gen I, so that nobody had to re-learn the game.
 

upandaway

Member
If we're talking about types, I still don't get what's going on with poison. Poison should be one of the best types in the game yet it's easily the worst.

Being poisoned should cut special attack in half (just get rid of toxic poison), AND have a chance to make them flinch (like being paralyzed both cuts speed and flinches). Poison should be super effective on psychic, and not the other way around. Poison attacks should have as much chance to paralyze as they do to poison, and at least some of them should have a chance to burn. And why the HELL is steel immune, that stuff's just freaking soy sauce. On fighting types, poison should cut defense in half instead of special attack.

Poison should be NVE on water, bug and rock, and immune to poison. Then the new age of poison ruling the metagame will rise.
 

Gravijah

Member
pokegaf and I never agree it seems.

it's just the last of a genre that has evolved into different places. it's particular sub-genre has very little representation these days. if i want to play something like Pokemon, there's no choices. there are no modern, simple, turn based JRPGs out there. if they kill it and move onto "grander" things, that's it. it's gone. nothin' more to play like it. no turnin' back the clock.


edit: you aren't wrong for wanting what you do, and you should continue to discuss said opinions. i'm just always going to be ultra-defensive of losing something forever, especially game genres & subgenres.
 

MisterHero

Super Member
The rumor sounds neat. If the versions have greater amounts of exclusives, I'd rather they just base the different versions on different regions.

Pokemon Gen VI - Kanto/Johto version, Hoenn Version, Sinnoh Version,
Rumored Spacebase
version

Of course, sales might strongly bias one version over the others
Kanto/Johto lol
 

Berordn

Member
Poison should be NVE on water, bug and rock, and immune to poison. Then the new age of poison ruling the metagame will rise.

I've always thought that poison should be SE on water. Liquid poison would spread quickly within it. Toxic destroys water stalling so it already kind of is.
 

upandaway

Member
I've always thought that poison should be SE on water. Liquid poison would spread quickly within it. Toxic destroys water stalling so it already kind of is.
But it's more like, the poison will be diluted and not nearly as effective as it would on a normal Pokemon.

Obviously there are types of poison out there that will have all kinds of nasty chemical effects on the water and kill the Pokemon on the spot, but then we're getting ahead of ourselves.

But you're right, that's too unfair to poison. To make up for it, being poisoned should cut both special attack and defense.
 
The rumor sounds neat. If the versions have greater amounts of exclusives, I'd rather they just base the different versions on different regions.

Pokemon Gen VI - Kanto/Johto version, Hoenn Version, Sinnoh Version,
Rumored Spacebase
version

Of course, sales might strongly bias one version over the others
Kanto/Johto lol

Where's my Unova version? :mad:

Also, I'm pretty sure that the most popular version would be Sinnoh, since that's what most of the current target audience started on.
 
It would've been an option, but adding the super resistant Steel type opened up the possibility of defensive play, and with an extra Dragon resistance in-game they were able to add more Dragon moves and Pokemon. Dark gave Fighting a new lease on life, since it formed another elemental triad with Psychic and gave more reason to include Bug coverage, and give another counter to Ghost now that its effectiveness on Psychic was unbugged.

There were a lot of ways to immediately fix Psychic, but adding the two types brought balance and more options to the game and kept some consistency with Gen I, so that nobody had to re-learn the game.
Magnemite and its evolutions switching types and Alakazam getting its stats nerfed were pretty basic changes.

This discussion makes me think that as much as I loved Gen 1, damn those games were an unholy, buggy, unbalanced mess. Between dual types not getting their resistances/weaknesses displayed properly in battle, the Ghost/Psychic resistance thing and the severe lack of Ice/Bug/Ghost type 'mons/moves, they really needed some deep fixes.
 

Gravijah

Member
Magnemite and its evolutions switching types and Alakazam getting its stats nerfed were pretty basic changes.

This discussion makes me think that as much as I loved Gen 1, damn those games were an unholy, buggy, unbalanced mess. Between dual types not getting their resistances/weaknesses displayed properly in battle, the Ghost/Psychic resistance thing and the severe lack of Ice/Bug/Ghost type 'mons/moves, they really needed some deep fixes.

it wasn't until the last few gens that Ghosts finally started moving into their "own" place. we've gotten a bunch of really cool, unique designs.
 

Qurupeke

Member
If we're talking about types, I still don't get what's going on with poison. Poison should be one of the best types in the game yet it's easily the worst.

Being poisoned should cut special attack in half (just get rid of toxic poison), AND have a chance to make them flinch (like being paralyzed both cuts speed and flinches). Poison should be super effective on psychic, and not the other way around. Poison attacks should have as much chance to paralyze as they do to poison, and at least some of them should have a chance to burn. And why the HELL is steel immune, that stuff's just freaking soy sauce. On fighting types, poison should cut defense in half instead of special attack.

Poison should be NVE on water, bug and rock, and immune to poison. Then the new age of poison ruling the metagame will rise.

Poison already rules on the metagame. Nothing beats Toxicroak. :D
 
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