“Both the city and game world will be vast,” said Badowski. “We don’t want to make a game where, for instance, you close off a street because a quest needs to play out there. Ours will be an open world, you’ll feel the vastness of what surrounds you, you’ll feel that you’re there and you can go forth and explore. That’s the feeling I had when playing GTA or even older games like Nomad Soul. I’m sure I wasn’t alone. Personally, I dislike playing through a mission, turning left and not seeing a thing, or worse, seeing some car blocking my way. That’s done for game purposes, but we want to find another way for Cyberpunk 2077.”
The city is being designed so it doesn’t look like a purely futuristic metropolis. Older elements of buildings will be mixed in with more modern structures to make it look like the city was built in layers to create a more realistic, Blade Runner-esque style. Badowski commented, “It’s important to show that the city was not built in a day.”