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What does NEOGAF think of the graphics on Wii U's second wave of games

Darryl

Banned
IRT Ydahs:

what you call "fog" is just the game emulating light scattering, which games use to great effect. examples:



if anything, X looks worse on this area, since the human eye doesn't perceive the detail in objects at a distance the same way they do up close.

no way in hell. maybe it looks worse in an average game, but it's clearly used in X to great effect. the backgrounds are more than likely visitable and need to look available for travel. fogging them out destroys that sensation and would harm the feeling of exploration and 'scale' that people are talking about
 
You got that out of that teaser video......

You are good at this. Can you also predict the story of the game?!

The guy at the end is totally Shulk, isn't it?

What other details can you get out of the video?

He is judging the teaser trailer, what else can do?

The topic: What does NEOGAF think of the graphics on Wii U's second wave of games

He is on topic.

If you want to judge the not yet released info, then create another thread about it.
 
You got that out of that teaser video......

You are good at this. Can you also predict the story of the game?!

The guy at the end is totally Shulk, isn't it?

What other details can you get out of the video?

So... you're saying the game looks better. I say no. I prove you wrong (using PS3 and 360 games as examples). You say, "It's not finished."

You are good at this.
 
no way in hell. maybe it looks worse in an average game, but it's clearly used in X to great effect. the backgrounds are more than likely visitable and need to look available for travel. fogging them out destroys that sensation and would harm the feeling of exploration and 'scale' that people are talking about

you're arguing that the implementation of a great lighting technique that every modern game should have gets in the way of exploration?

you can go anywhere in Just Cause 2.
 
In Red Dead Redemption you never fly around fighting giant monsters in mech suits.

Just sayin.

Did you even see the video? That's 360 footage. The draw distance still has AI, foliage, particle effects, dynamic cloud shadow maps and buildings being rendered.

i wouldn't go that far, but to say this looks BAD is some ridiculous overcompensation

I don't think anyone said it looked bad. I don't think anyone ragged on it's scale, I just don't think the "barren" environment is impressive. It's not complete but hey, I'm going by what I see.
 

SteeloDMZ

Banned
So... you're saying the game looks better. I say no. I prove you wrong (using PS3 and 360 games as examples). You say, "It's not finished."

You are good at this.

How did you prove me wrong exactly? By avoiding the questions that I asked before? By posting useless conversation logs with your bro? By parroting what I say?

Lol
 

Mxrz

Member
Lol, fuck it. I'm out of here. This thread was made because "HEY GUYS! Compare these unfinished games to PS360 because I, for some reason, think they look better than EVERYTHING else out on console!"

Then this guy "It's not done yet, hurrrr."

Fucking hell.

Its pointless to argue against hype. Nobody is going to be convinced of anything they haven't already decided. Lessons learned, etc. Some people are convinced its the greatest thing ever, others think it looks like a wii game. Most people fall somewhere inbetween, and that aggravates the hell out of the extreme-types.
 

Ydahs

Member
To get a better sense of scale, take these three GIFs:
amekbv.gif

datscalexlqf1.gif

awajv0.gif

What do they have in common? Well:

That small shoreline you see to the left of the first image? That's the same shore you see the player running in the bottom image.

and to think, this is only a small portion of a game we got in a one minute trailer.
 

Darryl

Banned
you're arguing that the implementation of a great lighting technique that every modern game should have gets in the way of exploration?

you can go anywhere in Just Cause 2.

the scenarios aren't comparable. one has huge gorgeous rock formations that you would want the user to see and the other has trees and hills. this stuff explains itself so hard i think i might be misunderstanding you.
 
A

A More Normal Bird

Unconfirmed Member
if anything, X looks worse on this area, since the human eye doesn't perceive the detail in objects at a distance the same way they do up close.

The trailer has either static DoF or fogging on far distances, with no excess shimmering or z-fighting on those left unobscured. Not to suggest that these artifacts won't be present in the final product, but it's a bit of a stretch to turn the draw distance into a negative.
 

guek

Banned
Lol, so RDR and JC2 are just ugly sacks of shit I'm guessing. Cool.

Dude, you're really reaching here. You didn't "prove" anything. Why is this is so important to you? Saying RDR and JC2 look better is arguable at best, mostly because we don't have enough high quality media of X to make a proper comparison. Your opinion =/= proof.
 
also, it looks remarkably similar to FF13 Gran Pulse area, it even shares the "barren landscape with huge monsters" theme.

if you removed all the foliage and the difference in terrain and the view of the mountains and the shoreline then sure i guess.............

XtremeXpider said:
Who has said it looks BAD?

i should probably clarify i wasn't responding to the current ongoing discussion lol
 
To get a better sense of scale, take these three GIFs:


What do they have in common? Well:


That small shoreline you see to the left of the first image? That's the same shore you see the player running in the bottom image.

and to think, this is only a small portion of a game we got in a one minute trailer.

It's great, but done before.

Dude, you're really reaching here. You didn't "prove" anything. Why is this is so important to you? Saying RDR and JC2 look better is arguable at best, mostly because we don't have enough high quality media of X to make a proper comparison. Your opinion =/= proof.

I'm not using opinion, the technical achievements of those two games completely overshadow anything and everything that is shown in the trailer.
 

Kamek

Member
also, it looks remarkably similar to FF13 Gran Pulse area, it even shares the "barren landscape with huge monsters" theme.

It looks a lot like the Bionis Leg area from Xenoblade. Xenoblade did the whole huge monsters with wide open areas thing way better than 13 ever did. There were so many nooks, crannies, and secret areas to find in Xenoblade's overworld. 13's was just pretty barren to me. The coolest thing was a monster in the distance you couldn't fight, and the giant Adamantoise things.
 

guek

Banned
I'm not using opinion, the technical achievements of those two games completely overshadow anything and everything that is shown in the trailer.

Yeah ok. It's becoming more and more apparent that you're not willing to have a rational and reasonable discussion and truly believe you're being objective. We're not discussing a black and white matter here but evidently you disagree, so goodbye. Good luck with your crusade.
 
if you removed all the foliage and the difference in terrain and the view of the mountains and the shoreline then sure i guess.............

GRAN-PULSE.png


better?

I guess you fight the monsters real time in FF 13.. you right. Everyone its a holiday close the banks and malls.

technically, it's an ATB battle system, but i know what you mean.

the game loads whatever location you're at when you engage in battle:

finalfantasy13battle01.jpg


now that you mention it, FF13 didn't even had any reason to load the battles, unless it's used to swap models.
 

Ydahs

Member
It's great, but done before.

How many RPGs have achieved the same sense of scale though, without sacrifice? Too many RPGs this generation have become too closed off, due to technical reasons or resources. It looks like Monolith Soft won't be facing such restrictions, since the scale here is certainly reminiscent to Xenoblade's.

That small island near the mech's leg in the first image is the same island the character is shown battling in the second one. This one part of the world is ridiculously large and can be explored on a friggin mech without load screens. Very few games can get that done at this level of detail. It certainly is impressive, both on an aesthetic and technical level.

Now how much of that is actually explorable? You're comparing different types of RPGs, but X is definitely on a whole other level graphically.
 
Just Cause 2 and RDR both feature that sort of shadow casting on foliage.

Also, most things look better than Skyrim PC. That's a terrible judge of graphical capabilities or design.

I booted up my copy of RDR and yeah, it does. Except it's a much simpler implementation overall and the shadow map resolution is much lower. Plus the detail distance in the environments is much lower. And the environmental textures are generally not as clean. Don't get me wrong, I love RDR. I think it's one of the very best games released this generation. But technically? Yeah, no.

Can't speak to Just Cause, not a game I own.
 
To get a better sense of scale, take these three GIFs:


What do they have in common? Well:


That small shoreline you see to the left of the first image? That's the same shore you see the player running in the bottom image.

and to think, this is only a small portion of a game we got in a one minute trailer.
I really like reading your posts. Not because they lavish praise on the game, but because you simply point out things that I didn't notice.

I hope loading times are minimal. Xenoblade was phenomenal in that regard.
 
To get a better sense of scale, take these three GIFs:


What do they have in common? Well:


That small shoreline you see to the left of the first image? That's the same shore you see the player running in the bottom image.

and to think, this is only a small portion of a game we got in a one minute trailer.

Holy hell a damn good eye there if you did that yourself. I thought those from different areas of the game, but if it's anything like Xenoblade as pointed out it'll probably be very open, wonder if they'll take out the area loading and just have the paths stream into one another. Having a flying mech will definitely make things interesting.

Also I have no idea why people are like "looks average" then it's like RDR did it! And I'm just like, it has more foliage with mountains on top of it... and RDR isn't nearly "average" or just "good" it's visually impressive. It's like Dark Souls with more area to run around in and explore and that game wasn't "average"... why does the definition of average change when something that looks good comes along. Is it cause we want UE4 footage in real time? Sorry to break it to people but rarely did a game look as good as the tech demo did with UE3, even so most details are missed anyway, why can't we just enjoy the art and design of areas, which I feel the new Monolith game does just as well as Xenoblade.

Cheers
 

Margalis

Banned
Light scattering in most games is ratcheted up quite a bit to artificially increase the sense of scale. A place you can jog to in 3-5 minutes should not look like a washed out haze except under specific circumstances.

As someone who goes to the beach practically every day I am an expert on this subject.

The X shots have scattering, it's just pushed further back in a way that is more "realistic."
 

HTupolev

Member
IRT Ydahs:

what you call "fog" is just the game emulating light scattering, which games use to great effect. examples:

if anything, X looks worse on this area, since the human eye doesn't perceive the detail in objects at a distance the same way they do up close.
Not really. That "scattering" is insanely heavy, and looks less like actual atmospheric scattering than a cheap fog+blur effect, and clearly being used to mask the low-quality background textures. I'm not saying the game looks terrible or that the aesthetic layout there is bad, but the "emulation of light scattering" is neither inspiring in and of itself nor particularly "accurate" to how the human eye perceives the world.

The eye is capable of being comfortable with clean backgrounds; a healthy eye can focus to infinity, which is why if we look up through the atmosphere on a clear night in a remote area, the sky is sharp. Even if we look straight forward, extremely non-hazy days can allow things at quite great distances to be perceived very sharply. There's nothing unsettling to the eye about perceiving things at great distances to be very sharp; it just looks like clean air. Even if you make that air look unnaturally clean, it won't look "bad" as long as you can push distant detail well enough, and isn't a problem at all unless you're going for strict hyperrealism in an Earth-like environment.
 

clem84

Gold Member
Pretty much convinced me to get a WiiU. It's no longer a matter of if, but when I'll be getting the system.
 

orioto

Good Art™
About the Xeno game, i would say that it looks really promising and great, but :

_Compressed vid can hide iq and problems

and especially,

_Let's face it, Xenoblade on Wii HAS an amazing drawing distance, vegetations, huge open environment.. For the Wii, it's just crazy. I would think this one look to be the same thing on 360 level. Those guys are just really good at it.
 

Rvaisse

Member
My First post on Neogaf, thank you everyone, it was really nice to read you all that time !

Now, back on topic :
I own a wiiU since Launch and i'm really happy with it ( miiverse, gamepad play etc...) but i was waiting something more from Nintendo, a promise for the future ! I got it and loved it !

Pikmin is getting better and better, ok the floor is bad but light, textures, shadows, artstyle ! Love it ! So much better that we saw at e3 last year !

Yoshi and ZeldaWW are not graphically impressive, but art style doesnt need Gflops ! They look good.

X is quite impressive... Yes it´s not perfect but how can you compare retail games with first footage ever ???
What would be fair is comparing X with games like "lost odyssey" : new hardware + learning to work on HD graphics ...
 
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