I can't tell if that is supposed to be a joke post or not.
"Low polygon terrain" = one obvious corner
"Sun height doesnt affect shadows at all. Here sun is about in 30 degree, but shadow is cast from 80 degree. So lighting is static, mostly prebaked."
The only shadow I can make out in this picture is of the vehicle which obviously isn't pre-baked. Someone already pointed out a shadow from the environment casing onto an enemy. There is probably some amount of pre-baking - just like there is in KZ2 and Rage among a million other titles.
"Particles quality is on pair with pre PS2 era, alpha texture resolution 64x64?" - ok yeah, this is a joke post.
Good one, you had me going for a while.
So You dont know how prebaked shadows works and that they can occlude geometry?
My prebaked lighting comment was about environment geometry in general, because characters and trees seem to have same shadows cast every time, like many PS2 game had for example.
BTW I dont know any open world current gen game with prebaked lighting for environments, do You?
That corner in shore isnt exception, he then runs further and You can see next two from that lake, but other geometry isnt better either. Most of terrain is flat and then is covered with sprited based foliage like Xenoblade 1 was, nothing really to talk about and of course nothing impressive, rather unimpressive i would say.
About particles. Can You show me current gen game with such low quality alpha textures? Because i tried to think of any example and i couldnt, but i could easily point quite many examples of higher res ones from PS2 era [GT 3/4, God of War 1/2, MGS 2/3, Halo 2, ZoE, Jak 3, Black, Killzone 1, Monster Hunter and many more].
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LOL at the criticism of the graphics of a game that isn't even close to finished yet. Is that where we're at now?
So You can praise game, in state You mentioned, with sentences like 'its better than anything on current gen consoles', but You cant disprove that with examples? Ok...