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ArmA 3 Announced

Dibbz

Member
lol guys calm down. Yeah the VO work is a bit crap but honestly it does its job. It's been getting better with each release so they are working on it but don't expect the "enemy...man....12...'o'clock" to go away because it's not going to just yet.

I do hope there are some improvements made in cqc and movement. Searching through houses and buildings is quite robotic in Arma 2. Small things like not being able to turn with your gun up in a doorway hopefully get ironed out.
 

Sethos

Banned
Maybe if they didn't advertise the SP, make patches for the SP, and then make expansion packs containing SP content or if critics were to treat SP in reviews like they do other MP focused games you might have a point. Wishing doesn't make it so, so quit making excuses for any quality issues with the SP content.

Just because it isn't a focus point, doesn't mean they have to ignore it completely - Derp.

There is Single-Player in ArmA, surprise. It's obvious it never really was a focus point because it was given a low priority QA and wasn't very fleshed out ( Hence the patches ). Yet they still advertised it, gee wonder why? Because of the points I just addressed. Single-Player is easier to sell and show off. Multiplayer is not a strong selling point in today's market of games, Single-Player is with Multiplayer on the side. It's also about added value, just like the DLC - You got some tiny ass campaigns and you make it sound like SP product of the year.

ArmA is an engine built around player controlled milsim, it's where the game shines, it's what the core users want out of the game and not god damn voice acting in the filler campaigns and official missions.
 

subversus

I've done nothing with my life except eat and fap
There is Single-Player in ArmA, surprise. It's obvious it never really was a focus point because it was given a low priority QA and wasn't very fleshed out ( Hence the patches ). Yet they still advertised it, gee wonder why? Because of the points I just addressed. Single-Player is easier to sell and show off. Multiplayer is not a strong selling point in today's market of games, Single-Player is with Multiplayer on the side. It's also about added value, just like the DLC - You got some tiny ass campaigns and you make it sound like SP product of the year.

strange+look.jpg
 

Sethos

Banned
http://4.bp.blogspot.com/-uTqMck923QM/T3dFQtO3HYI/AAAAAAAAADU/HHC75RIIVzc/s1600/strange+look.jpg

I'm talking compared to the Single-Player, it just isn't. The casual mega crowd want to see scripted explosions and Hollywood cliche lines in their trailers and demos, that's what sells.

MP is obviously a selling point but it always comes in second.
 

mbmonk

Member
Shouldn't even be a priority.

It shouldn't be their top priority I agree. The game has so much jank/bugs that those and performance should be their main focus. But they could take a half ass swipe at it and make major improvements. I think they literally switch voice actors in the middle of sentences... It's not like I am asking for award winning voice acting. I am just asking for a level that isn't embarrassing and doesn't pull the player out of the experience that the dev's are trying to create.

Because people always complain about it in the sense of campaigns, tutorials and small official missions - Who gives a toss. That's not even a main part of the game, that is just filler to get some more casual gamers in, all that crap.

Well a new players first introduction to the game and controls are done in the SP. So their first impression is probably something to the effect of "this game is janky" ( to be fair it's a correct first impression, but lets leave that alone for now). Then the new player tries the Single Player, because they probably haven't already joined a clan/organization seeing as they just bought the game, and the new player tries to get a feel for how the game plays ( learn the controls, and the mechanics ).

Like it or not many "new players" actually interact with the SP. So to just write it off, I think is a mistake. And to label people who play it as "casual" could be a bit devious depending on your meaning. "casual" gamers aren't playing Arma to begin with.

A majority of the scenarios played by the core users of ArmA is TvT based online scenarios, custom co-op scenarios with no voice, clan based milsim scenarios. Creating voice that is able to sound natural when it comes to the amount they need to say is a huuge tasks and why it hasn't been a priority before - It shouldn't detract resources from what really matters. Sure they can improve the AI based reports when they see something, but it still shouldn't be a priority given how big a task it is.

I agree for the most part. But modders seem to feel as if it's important enough to spend their time fixing it. And they obviously have the time and resources to do so; so is it THAT large of an effort? If the devs would just improve the callouts it would help greatly.

The main replay value lies in mods where voice is usually done by the modder or often, not at all - Also in the custom missions which also features little to no voice at all besides AI call-outs. I had voices turned all the way down for years in ArmA / ArmA 2 and you quickly realize you don't even need them.

The fact that the voices are pure crap is probably why most people turn them off. And then by consequence found out they were unneeded.
 

Gen X

Trust no one. Eat steaks.
Given how ArmA II runs on a majority of systems, I dread to see what the specs will be to get ArmA III to run at a suitable and stable framerate.
 

subversus

I've done nothing with my life except eat and fap
So you're trolling? Very mature.

And considering all the shit you constantly talk about ArmA, love is not the word you should be using.

ArmA has many dreadful flaws but people still can love it despite them. It doesn't mean that they shouldn't criticize the game.
 
So you're trolling? Very mature.

And considering all the shit you constantly talk about ArmA, love is not the word you should be using.

Wanting things to improve is talking shit? Because that's what most of the "haters" have simply said and you consistently flip out on them with nonsense like "it's not for you". That's for us to decide, and it's our money in the end that will decide if it is for us or not. But we are entitled to opinions and simply wanting to see a game improve. ARMA2 had tons of issues, you can no deny it, but you seem to just want to get angry at people constantly for pointing out their dissapointment in things that we hope will be improved upon.
 

Sethos

Banned
It shouldn't be their top priority I agree. The game has so much jank/bugs that those and performance should be their main focus. But they could take a half ass swipe at it and make major improvements. I think they literally switch voice actors in the middle of sentences... It's not like I am asking for award winning voice acting. I am just asking for a level that isn't embarrassing and doesn't pull the player out of the experience that the dev's are trying to create.



Well a new players first introduction to the game and controls are done in the SP. So their first impression is probably something to the effect of "this game is janky" ( to be fair it's a correct first impression, but lets leave that alone for now). Then the new player tries the Single Player, because they probably haven't already joined a clan/organization seeing as they just bought the game, and the new player tries to get a feel for how the game plays ( learn the controls, and the mechanics ).

Like it or not many "new players" actually interact with the SP. So to just write it off, I think is a mistake. And to label people who play it as "casual" could be a bit devious depending on your meaning. "casual" gamers aren't playing Arma to begin with.



I agree for the most part. But modders seem to feel as if it's important enough to spend their time fixing it. And they obviously have the time and resources to do so; so is it THAT large of an effort?. If the devs would just improve the callouts it would help greatly.



The fact that the voices are pure crap is probably why most people turn them off. And then by consequence found out they were unneeded.

To sum it about, as a first impression they leave a bad impression, yes. Are they awful? Yeah, could they be improved? Yes. My problem is, to improve them just a little bit wouldn't be enough to move it out of the 'jank' zone. The amount of work they'd have to put in it is significant.

The way the report system is set up alone gives you the possibility of TENS of thousands of combination in voice reports. It is downright impossible to make it sounding natural, as that requires one-take recordings and to make them not sound like 'different voice actors' they'd have to make every word sound completely monotone due to the way it pieces them together, hence why we had robot voices for a long time as well.

To get the system in a somewhat decent shape, they have to invest massive amounts of resources no matter how you turn it. However, they could take a scissor to the current system and cut down on the reports at the cost of authenticity, short reports with bare minimum of information.

That's why I say it shouldn't be a priority, no matter what they do will either be another deterioration or a massive setback to a point where you might as well turn down the voices. BIS has a 'smaller' team working on ArmA and I want the right things to get the resources - In a perfect world, everything would get resources thrown at them by the buckets.


Wanting things to improve is talking shit? Because that's what most of the "haters" have simply said and you consistently flip out on them with nonsense like "it's not for you". That's for us to decide, and it's our money in the end that will decide if it is for us or not. But we are entitled to opinions and simply wanting to see a game improve. ARMA2 had tons of issues, you can no deny it, but you seem to just want to get angry at people constantly for pointing out their dissapointment in things that we hope will be improved upon.

Oh, we have to do this yet again, like the last time? You aren't being constructive or sounding like someone that just wants to see improvements. You just sound like a drive-by troll that talks smack and then you're out again. Then we have to play this charade of you going "Oh but I love the game and I'm just providing feedback", sound like an angry 12 year old that didn't get the right piece of candy. I never denied any issues, I just have a different method of dealing with the feedback - Especially when it comes to harping on about them on a forum that is unrelated to the games, instead of sounding like a broken record in EVERY. SINGLE. ARMA thread about the same problems - We get it, it has problems, how about we just try to look at the other side of things for once, could be fun and then when the community alpha start you can start all that shit talk about its problems to BIS, where someone actually listens and don't get tired of it?

Me dropping all my critical feedback here and screaming JANK every other second changes nothing. Saving my critical feedback for the developers, in this case BIS who actually listens to the community actually changes the game and something productive comes of it. I could easily list all my problems with the RV engine and everything tied to it in EVERY ArmA thread I see, the list is quite long but what do I gain from that? So everyone in the thread can have a bonding experience where we agree, hug and share a warm blanket and some hot chocolate?
 

Jackpot

Banned
We get it, it has problems, how about we just try to look at the other side of things for once, could be fun and then when the community alpha start you can start all that shit talk about its problems to BIS, where someone actually listens and don't get tired of it?

That happens all the time, but you still fly into a rage everytime someone says something remotely negative about the game. Get some thicker skin.
 

Sethos

Banned
That happens all the time, but you still fly into a rage everytime someone says something remotely negative about the game. Get some thicker skin.

No, some people are actually able to argue their points maturely, whilst others ( Two in particular ) just talk smack and call it 'constructive feedback'
 

mbmonk

Member
To sum it about, as a first impression they leave a bad impression, yes. Are they awful? Yeah, could they be improved? Yes. My problem is, to improve them just a little bit wouldn't be enough to move it out of the 'jank' zone. The amount of work they'd have to put in it is significant.

The way the report system is set up alone gives you the possibility of TENS of thousands of combination in voice reports. It is downright impossible to make it sounding natural, as that requires one-take recordings and to make them not sound like 'different voice actors' they'd have to make every word sound completely monotone due to the way it pieces them together, hence why we had robot voices for a long time as well.

To get the system in a somewhat decent shape, they have to invest massive amounts of resources no matter how you turn it. However, they could take a scissor to the current system and cut down on the reports at the cost of authenticity, short reports with bare minimum of information.

That's why I say it shouldn't be a priority, no matter what they do will either be another deterioration or a massive setback to a point where you might as well turn down the voices. BIS has a 'smaller' team working on ArmA and I want the right things to get the resources - In a perfect world, everything would get resources thrown at them by the buckets.

I would take a monotone rework of the call out system. That is exactly what I mean by a half ass swipe that still would improve the experience. At least for me.

But maybe I do underestimate the work required, in general, to overhaul the voice. Very few companies have ever pulled of a dynamic voice system that also sounds natural. So to expect that of the devs probably is a bit unfair.
 

Sethos

Banned
I would take a monotone rework of the call out system. That is exactly what I mean by a half ass swipe that still would improve the experience. At least for me.

But maybe I do underestimate the work required to overhaul the voice. Very few companies can pull of a voice system that sounds natural.

Go to 2:30 in this video http://www.youtube.com/watch?v=_LMLzeZVgBw This was basically the old system and that sounded very robotic and static, people hated that as well. Even a clean, monotone robot voice would catch a ton of flak - I truly don't believe any of the options available for the current fragmented voice system would go down well.

But yeah, it's a massive task and the reason why so few companies have done the system BIS is using, each audio file being separate and then piece it together. It's pretty important for the authenticity factor in a milsim game but executing it without massive amounts of resources and time will just end badly, which it has.

That's why I've reached that point in saying; don't waste a ton of time on it, despite making a large impact on the game. So many other areas require work that might be more important for the overall impression of the game ... It's all a big game of give and take, we can hope with the delay of the game they will have time to work on all these things. =D Because make no mistake, I would love a good voice system but there's a few things I'd love a bit more.
 

mbmonk

Member
Go to 2:30 in this video http://www.youtube.com/watch?v=_LMLzeZVgBw This was basically the old system and that sounded very robotic and static, people hated that as well. Even a clean, monotone robot voice would catch a ton of flak - I truly don't believe any of the options available for the current fragmented voice system would go down well.

But yeah, it's a massive task and the reason why so few companies have done the system BIS is using, each audio file being separate and then piece it together. It's pretty important for the authenticity factor in a milsim game but executing it without massive amounts of resources and time will just end badly, which it has.

That's why I've reached that point in saying; don't waste a ton of time on it, despite making a large impact on the game. So many other areas require work that might be more important for the overall impression of the game ... It's all a big game of give and take, we can hope with the delay of the game they will have time to work on all these things. =D Because make no mistake, I would love a good voice system but there's a few things I'd love a bit more.

I actually prefer the OF version. At least the voices were consistent. But maybe your right. It would probably take a fair amount of effort to rework it and people would still complain about the monotone voices. So maybe it would still stay in the "jank zone" even after a rework :).

Hopefully they can get MP optimized and polished and then comeback to the SP and at least reduce the bad impression it makes. :)
 

Dibbz

Member
Maybe. :)

We will have to see if DayZ has staying power. It's getting a lot of press and attention. We will see if it can hold on to it :).

I think it will be fine. TBH I expected GAF to drop it after a few days because Arma is not an easy game at all and comes with lots of trouble but quite a lot of people are not phased by it which is a huge surprise to me.

As long as server trouble doesn't collapse completely I think it will stay around for a long time. The mod community in Arma games are usually very devoted and in turn the users tend to stick by them.
 

mbmonk

Member
I think it will be fine. TBH I expected GAF to drop it after a few days because Arma is not an easy game at all and comes with lots of trouble but quite a lot of people are not phased by it which is a huge surprise to me.

As long as server trouble doesn't collapse completely I think it will stay around for a long time. The mod community in Arma games are usually very devoted and in turn the users tend to stick by them.

100% agree about the servers.

Also with the Arma modders. Arma's mod support feel like how the community used to back in the Quake days. I would buy Quake games because I knew the mods were going to be plentiful :)
 

Sethos

Banned
That new muzzleflash is much better than what I had anticipated, it looked a bit rough from their last footage but this time they finally showed it off. However the flash happens a bit too often, that's a Hollywood effect afaik when there's a flash for every shot.

iTytVigx4iUkt.gif
 
Those look awesome but I wish they were higher resolution.

Dwarden, any way we could get some ingame 5760x1200 screens of the island? I need a new desktop wallpaper
 

Dennis

Banned
Those look awesome but I wish they were higher resolution.

Dwarden, any way we could get some ingame 5760x1200 screens of the island? I need a new desktop wallpaper

Every single official Arma, Arma 2 and Arma 3 screenshot ever released from the devs have looked like garbage. No lie.

For fucks sake release some screenshots that does the games justice.

Arma 2:



 

Liamario

Banned
I played the demo of ARMA 2 recently and I just couldn't put up with the controls and the crazy blurring effect going on.
 

Longshot

Member
I played the demo of ARMA 2 recently and I just couldn't put up with the controls and the crazy blurring effect going on.
Make sure both screen and 3D resolution are the same and that post processing is disabled.

I've been on an ArmA high lately, can't wait for III, hopefully my i5 750, 8GB RAM and HD 5850 handle it well enough.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I wonder if they will try and launch a nextgen console version... the timing seems pretty ideal for that.

I would love nothing more than to have a realistic simulator enter the console shooter space. If for no other reason than to shake things up a bit and give non-pc gamers a taste of something further toward realism. I think there's a market for it. It's not CoD big, but BF and CoD already own the shooter space, and copycats just don't do those numbers.
 

Steeven

Member
I wonder if they will try and launch a nextgen console version... the timing seems pretty ideal for that.

I would love nothing more than to have a realistic simulator enter the console shooter space. If for no other reason than to shake things up a bit and give non-pc gamers a taste of something further toward realism. I think there's a market for it. It's not CoD big, but BF and CoD already own the shooter space, and copycats just don't do those numbers.

I don't think they ever will. Bohemia tried it with Operation Flashpoint and that wasn't a huge success. Besides, porting it to consoles will certainly be expensive and Bohemia isn't that big either; not big enoug and not financially capable. They could hardly find a publisher for the first Arma game, but since Arma 2 things are rather normal again I guess. I also wonder how you want to export the controls to a Dualshock or 360 controller, because every button on the keyboard has a function.
 

Dennis

Banned
Arma3_screenshot_stratis_1204_02.jpg



This image is making my dick so hard.

I predict that the downsampled screenshots from this game will approach photorealism.

*splooge*
 

FACE

Banned
They have renamed the island and released two new screenshots:

Prague, Czech Republic, Friday 1 February 2013

Bohemia Interactive has renamed the main island of its upcoming mil-sim game, Arma 3. The new name, ‘Altis’, reflects the distinctive Mediterranean identity of its environment, but distinguishes it from the real-world Greek island of Lemnos, which has served as the main source of inspiration.

The decision follows an incident involving the arrest of two Bohemia Interactive employees, who were spending their holidays on Lemnos. Both were detained for 129 days on suspicion of espionage. They were recently released on bail.

Arma 3’s main island (approx. 350 km²) is inspired by the beautiful environment of the Greek island, Lemnos (approx. 475 km²), artistically re-created based on commercially and publicly available data. It was originally chosen to be the centre-piece of the game after Bohemia Interactive's CEO, Marek Spanel, visited the island on vacation several years ago and shared his impressions with the Arma 3 development team.

However, in view of recent events, the team no longer feels passionate about using the previous name, 'Limnos', and hopes that the new identity, ‘Altis’, will help emphasize the fictional nature of the game. A secondary, significantly smaller island in Arma 3, ‘Stratis’ (approx. 20 km²), will keep its name.

Joris-Jan van 't Land, Project Lead on Arma 3, explains:

"As part of the creative process, our virtual environments are often rooted in real-life locations and, during development, they evolve and grow along with our design. The resulting fictional environment is often close to its inspiration, but it's never exactly the same - nor would we want it to be. For us, 'Altis' echoes the Mediterranean heart of our island, but differentiates it from any undesired real-life connotations."

Starting with the successful Arma: Cold War Assault (originally titled Operation Flashpoint: Cold War Crisis*) in 2001, Arma 3 is the latest installment in the award-winning tactical military shooter series by Bohemia Interactive. This PC-exclusive video game, which is set in 2035, provides an authentic combat experience in a massive military sandbox. Running on a brand new version of the Real Virtuality™ engine, Arma 3 features a wide variety of single- and multiplayer gameplay - supported by limitless opportunities for content creation.

Arma 3 is scheduled for release in 2013. More precise details will be announced later this month.

image_arma_3-21351-2292_0001.jpg


image_arma_3-21351-2292_0002.jpg
 
Looks great. Glad the character models have been revamped.

Holding off my opinion on the visuals until I see it in motion...day 1, though.
 

FordGTGuy

Banned
Sorry if I'm bringing up a question already answered but is the absurdly over powered AI being fixed?

I remember assaulting a base with 60 people online against NPCs we hid in the grass before our snipers could do their work they were all gunned down by AK-47s while in full cover and far distance.

In other words can the AI still see through grass and are they still insanely accurate even with inaccurate guns? I remember doing a missions where I was prone with a M16 and a scope and even had a height advantage within 5-10 seconds of engaging 3-4 troops that definitely couldn't see me I was dead.
 
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