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What was Media Molecule thinking with their Move tech demo?

jgmo870

Banned
This looks like the next logical step in their play.create.share idea which they can shove in whatever game with great art direction they want to. But I don't play Move games soo...

I'm worried Sony kills MM by making them their gimmick whore...
The mini game game on Vita (ok it's charming ok..) then this...

Did you see their second trailer and playthrough of Tearaway? Looks far less gimmicky now.
 

JWong

Banned
I understand it, and I think it's amazing. It's taking LittleBigPlanet to the next level into 3D and allowing users to create 3D shapes on the fly.

Not an easy task to do with limited power, but the PS4 having such a tool will be insane.
 

SykoTech

Member
They were probably thinking "well, somebody's gotta act like they still care about Move."

I thought it was charming presentation wise, but that's sorta a given from Mm. I hope their next game doesn't require Move though.
 

~Kinggi~

Banned
You guys dont see how this is PS3's equivelant of the valve source video editor? With ps4 video uploading tech there will be a community of movie makers and content sharers with this stuff. Its not a music game, at least im betting its not.
 
Music part was really really dumb. But sculpting like cities and stuff? That would be really awesome and I could see some people obsess about it and just make huge complicated things.
 
I was really digging into the sculpting and world/set building. Then they brought out the "puppets" and I was in awe. Then they started playing instruments [facepalm]. Why did they ruin that demo with fake instrument playing and head-banging?
 

Epcott

Member
The Mm guys waggling wands looked pretty lame on the surface,

But the creative implications were amazing.
Sculpting 3D models in thin air with the Move? It's actually pretty awesome from an artists stand point. It simplifies the sculpting tools from LBP and give is more depth.

Not only that, but ever since the MIA Mario Artist for the N64's 64DD, I've been hoping for another 3D studio to show up. Making animated features to share on Youtube with the share button would be titts.

At least that's what I got from the tech demo.
 

hwy_61

Banned
I'm not sure what in the hell this is. Is it a game? Is is just a sculpting thing?

The whole thing left me confused as hell.
 
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.

Funny as hell considering zbrush is production software, priced as such, and isn't user friendly in the way moving your wand in precise 3d space seems to be. They are not competing products. This is to zbrush as LBP2 is to UDK.
 

Hofmann

Member
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.

I don't get all the moaning. It's a ''real time'' game engine - that's fucking incredible. Some of you don't realize how difficult it is for non-techie people to get into doing games.
 

Zoe

Member
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.

So have level editors, but that didn't stop Little Big Planet.
 
I have no idea. Worst concept I have seen this gen. Even worse than Wii Music. Maybe they decided they don't like money very much and want to set alight all the cash they gained from LBP.
 
It was painful, and the entire music portion was faked.
They move the tennis ball on the move a bit to the left and suddenly the little toon on the screen does a bunch of hand gestures while moving to theft.

Just embarrasing overall.
 

kaching

"GAF's biggest wanker"
Yes, the "one-take" demo was a left turn from what they started with but this crew should be able to look past that and see the potential of the 3d sculpting and level-making tools they were teasing. Seems a little short-sighted to base everything off the rock band part - that was just the tip of the iceberg.

It looks like a much more expansive Minecraft, if they can deliver. Which I would think is at least mildly appealing around here, right?
 
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.

Except this will be an actual game with animation tools, sounds tool, recording tools for user ggenerated content.

Why People are trying to brush this off as just Zbrush is beyond me.
 
The musical play thing was completely dynamic, being acted out by actors real-time with their wands as puppetry tools. They were able to rig their own models and bind the Move's buttons to puppet actions (strumming the guitar) with procedurally handled walking animations. The guitar player's spine was 1:1 mapped to the move wand. It's not a music game. It was a demo of puppetry.
 
It was painful, and the entire music portion was faked.
They move the tennis ball on the move a bit to the left and suddenly the little toon on the screen does a bunch of hand gestures while moving to theft.

Just embarrasing overall.

It looked real as fuck to me. The arm motions were bound to buttons on the controller.
 
It was painful, and the entire music portion was faked.
They move the tennis ball on the move a bit to the left and suddenly the little toon on the screen does a bunch of hand gestures while moving to theft.

Just embarrasing overall.

How are people not understanding that the guy switched to another set of animation ques with different gestures when he pressed that button? You could do something similar in little big planet 2.
 

RatskyWatsky

Hunky Nostradamus
The sculpting part looked interesting but the end with all the music looked scripted, stupid, and cringe-worthy.

My sentiments exactly. The 3D modelling looked really great and the whole "Recreate your dreams!!" bit really struck my imagination, but the Wii Music with puppets part was horrible.
 
Seemed like a take on Minecraft, and an interesting take at that (not confined to using blocks for everything) - sadly, it seems people were traumatized by Wii Music so once the little performance kicked in, they automatically hated it.
 

Dibbz

Member
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.

What is wrong with that? I use Zbrush and yeah this isn't something I'd be day one for, but the tech opens the door to other people who would never think of using Zbrush or find it too daunting to use. MM has always been about letting users create what they want and this is just another tool to help aid that.

Let's be real though they will have to create some sort of game around this to release this and that is what we will ultimately judge. Right now it's like judging the creation side of LBP without the platforming and co-op etc and that ain't exactly fair.
 
You know how every self-professed 90's kid has fond memories of microsoft 3d movie maker? That is the target market. It's literally that but good.

Getting a lot of Wii Music comparisons in here. Would people be more on board if they had shown a sword fight, which is ostensibly possible with the same tools?
 
The musical play thing was completely dynamic, being acted out by actors real-time with their wands as puppetry tools. They were able to rig their own models and bind the Move's buttons to puppet actions (strumming the guitar) with procedurally handled walking animations. The guitar player's spine was 1:1 mapped to the move wand. It's not a music game. It was a demo of puppetry.

I'm completely amazed how people are just casually dismissing this tech demo. That shit was awesome.
 

The_Afroman

Member
This was amazing, and has so much potential. This is a full blow 3d game engine in a game/app. you can model in 3d and with the power of what they already made for LBP2.. it will be huge. Yes the choice of "demo" was very Wii Music.. but this was NOT the most disappointing aspect of the conference.

Square Enix, walking up on stage to show something that they spent many man hours on "THAT IS NOT/WILL NOT BE/ONLY REPRESENTS WHAT COULD BE" is embarrassing.. none of it was running real time and you and i know it.. it was all "moving bullshot" of a project that will never happen as this is a company that can't get stuff they announced at the PS3 launch out the door. And the nail in the coffin was to bring the Final Fantasy Brand Director on stage to say "we are working on a next FF title (no duh!!) and you should be excited.. thank you" and walk off stage? That my dear friends was the worst and most embarrassing moment of the conference. Nothing to show at all.
 
It was good until the Wii Music portion kicked in. "Yoga isn't gaming" but neither was waving a stick around - I don't know what they were thinking.
 

Vandiger

Member
Building your own game to the next level. What I saw was lots of promise, kinda awestruck that you can make collaborative movies as well.
 

Mondriaan

Member
You know how every self-professed 90's kid has fond memories of microsoft 3d movie maker? That is the target market. It's literally that but good.

Getting a lot of Wii Music comparisons in here. Would people be more on board if they had shown a sword fight, which is ostensibly possible with the same tools?

Swords and guns are always good because no one ever stops to ask what's the point when there are explosions and violence and shit.
 
They said this was a concept right? Not a game.

It was just showing off how the PS Move can integrate with the new PS4 hardware in more impressive ways.

I enjoyed the demo, thought it was pretty neat and a fun little concept which could be expanded on no doubt :]

The puppetry demonstration was brilliant as well, not sure why some people are so up in arms about it.
 

Fivefold

Banned
That was just fanservice, the conference was really bland in terms of .gif material, so they stepped up.

A noble sacrifice.
 

fart town usa

Gold Member
I think it was a good example of the depth perception.

Funniest part was David Cage going on about the old man face polygon count and then MM displays, "the tyranny of polygons" for all to see.
 

test_account

XP-39C²
The video stream kinda fucked up for me when Media Molecule was showing their stuff, but i got to see the last dancing/music bit. I liked it :)
 
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