Save 'N Quit
Banned
I was getting Wii Music flashbacks during it.
Had the same feeling when they did the music thing as well.
Almost expected someone with a mohawk to appear on the screen when the drums started playing.
I was getting Wii Music flashbacks during it.
Utterly amazed so few see the potential this has.
I'm worried Sony kills MM by making them their gimmick whore...
The mini game game on Vita (ok it's charming ok..) then this...
Pretty sure most people had no idea what was going on.
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.
Well, it didn't feel right.You know, when this game comes out, (the same old) people are going to complain about how jumping doesn't feel right all over again.
Utterly amazed so few see the potential this has.
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.
It was painful, and the entire music portion was faked.
They move the tennis ball on the move a bit to the left and suddenly the little toon on the screen does a bunch of hand gestures while moving to theft.
Just embarrasing overall.
It was painful, and the entire music portion was faked.
They move the tennis ball on the move a bit to the left and suddenly the little toon on the screen does a bunch of hand gestures while moving to theft.
Just embarrasing overall.
Am I the only one who liked it?
The sculpting part looked interesting but the end with all the music looked scripted, stupid, and cringe-worthy.
I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation. Even more funny considering Zbrush is very much a standard tool in game development for many years.
The musical play thing was completely dynamic, being acted out by actors real-time with their wands as puppetry tools. They were able to rig their own models and bind the Move's buttons to puppet actions (strumming the guitar) with procedurally handled walking animations. The guitar player's spine was 1:1 mapped to the move wand. It's not a music game. It was a demo of puppetry.
I'm completely amazed how people are just casually dismissing this tech demo. That shit was awesome.
It was good until the Wii Music portion kicked in. "Yoga isn't gaming" but neither was waving a stick around - I don't know what they were thinking.
Ummm, that is a huge innovation. As is free form creating with something that isn't a mouse, keyboard, button, or analog stick.I loved how the dude tried to sell what's essentially Zbrush for Dummies as a huge innovation.
You know how every self-professed 90's kid has fond memories of microsoft 3d movie maker? That is the target market. It's literally that but good.
Getting a lot of Wii Music comparisons in here. Would people be more on board if they had shown a sword fight, which is ostensibly possible with the same tools?
Did you see their second trailer and playthrough of Tearaway? Looks far less gimmicky now.
Explain what was going on in that demo in your own words.
Needs repeating, probably a few hundred times to wash away the Wii Music trauma for a lot of people.Seemed like a take on Minecraft,