Shit was hilariously bad lol
I would do some virtual sculpting. I would not put on a puppet rock show with my buds. Could be interesting, depending on what the endgame is.
It's the same tech, and the guy was trying to sell the tech itself as revolutionary. It isn't. Well, it was, but that was years ago. I'd also argue that a 2D tablet is actually much better suited for such a tool. Precision and tactile feedback and all. The idea as a whole has potential, though - if they manage to make it easy enough to use.Funny as hell considering zbrush is production software, priced as such, and isn't user friendly in the way moving your wand in precise 3d space seems to be. They are not competing products. This is to zbrush as LBP2 is to UDK.
You typically use Zbrush/ Mudbox/ BodyPaint/ whatever with tablets, not mouse or keyboard. Doesn't get much more natural.Ummm, that is a huge innovation. As is free form creating with something that isn't a mouse, keyboard, button, or analog stick.
Shit was hilariously bad lol
Demonstrating how a person can dynamically bring things to life equals bad, huh.
I was excited about it.
You typically use Zbrush/ Mudbox/ BodyPaint/ whatever with tablets, not mouse or keyboard. Doesn't get much more natural.
You say they were passing the tech off as revolutionary, but that's simply wrong. Media Molecule are making these tools accessible and fun, that's the headline.It's the same tech, and the guy was trying to sell the tech itself as revolutionary. It isn't.
This presser was not the place for this game and this demonstration.Demonstrating how a person can dynamically bring things to life equals bad, huh.
I was excited about it.
It wasn that bad..Shit was hilariously bad lol
Yeah that's probably it. LBP was awful, poorly received, bad reviews, people hate it, etc. And this was just some wacky mumbo-jumbo.Judging by LBP I would say they realized they dont make very good games so they just moved to wacky tech demos?
Yeah, I thought it was bizarre. That is not what I imagine myself and my friends doing for fun.
I don't know what they were thinking but I was thinking Penis.
Utterly amazed so few see the potential this has.
I don't know what they were thinking but I was thinking Penis.
Lack of sackboy throughout the entire conference was a let down.
I also understood this. I see a lot of potential specially for creative people like artists. Seems way more powerful and aparently easier to build stuff than in LBP. Can't wait to see more, seems really interesting.You model your own objects/characters.
You most likely define their skeletons (must have basic animations).
You share your models.
You build scenarios.
You "animate" as puppets (notice the move controller positions and button pressing...), interacting with objects.
It seems like a further expansion to what they attempted with Little Big Planet, although no gameplay (rule/goal setting, mechanics) were shown. It may not have any of those, and just be a quite deep tool to make animations (given LBP had quite the large following of 'video makers', with sackboys dancing and storytelling).
It was pretty simple even if he didn't say much.
MM shows impressive user-friendly modeller and animation tools, gamers see dildos and Wii Music. SMH.
Shit was hilariously bad lol
But you ignore the fact that it's all moving in sync with no delay.
Either it actually operates with imperceptible lag (entirely possible) or they just delayed the footage so it was in sync (in order to push the point and not have everyone focusing on the desyncronization).