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What was Media Molecule thinking with their Move tech demo?

blade85

Neo Member
Guys guys....

Have you not seen what the gaming community has done with LBP1/2?

I cant even begin to imagine how they would use this! The potential is pretty damn huge..
 

Splint

Member
When he said that all of the MM devs were sculpting hundreds of things and dozens filled the screen, the first thing that came to mind was, "Wow, all of MM have been wasting their time sculpting."

I really hope their next game is not related to this, but we know it will. I was hoping for something new rather than another LBP but...man. I know some people like this stuff but not the majority.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
When he said that all of the MM devs were sculpting hundreds of things and dozens filled the screen, the first thing that came to mind was, "Wow, all of MM have been wasting their time sculpting."

I really hope their next game is not related to this, but we know it will. I was hoping for something new rather than another LBP but...man. I know some people like this stuff but not the majority.

Do you have even a SLIGHT idea how many created LBP levels there are? There are plenty of talented people out there and if this thing will be a 3D game creator that allows for collaboration with other people, thats huge.
 
You can actually export the sculptures you make as stl files, that is pretty awesome.

Not as awesome as these two jamming though! lol

8492955745_4187cd1dc9_b.jpg
 

Enco

Member
WOW at the negativity in here.

First of all, they stated pretty clearly this was just an insight into their creative process and some proof of concepts, NOT a demo of their next game per se.

Second of all... how are people not excited at the prospect of this? It's like LBP, but in three dimensions. People can potentially create entire spaces that people can explore and experience. That's... unbelievably exciting, if they can pull it off. It's... like Inception world-creation, but probably only dealing on the scale of a house rather than a whole city.

Still, I'd LOVE to see what people can come up with with these tools. To walk around someone's dream home, or their version of the Harry Potter castle, or their Star Trek space ship, or whatever the heck people make. Truly exciting ideas.
The musical dance bit was bs.

I don't see if working very well.
 
I still have no idea what the game is about.

That's the problem with everyone laughing and insulting it out of ignorance. The Host stated before he introduce them that "it was not a game" but more about a creative idea. If people let go of the stigma of its a game the better you will appreciate what was going on.
 

cakefoo

Member
False you must have been playing on a laggy TV because I'm trying it with Start the party right now on a monitor & there is no delay to sync the video with the augmented reality.

the sensors in the PlayStation Move is faster than the PlayStation Eye if anything it would be the tracking of the move being slowed down to sync with the PlayStation Eye video feed.
The SENSORS may be faster but the processing and translation of the sensor data needs to occur before it can draw the rendered data onscreen.

Every Move game I've experienced (and this was NOT on a laggy TV, but on a good CRT display) has lagged behind my physical actions. The video feed and the augmented reality objects have always been in sync with each other, just like they were in sync in that MM stage demo. In other words, it's wishful thinking to suggest that you can tell the new system with Move is any more responsive.
 
The sculpting thing was pretty cool but I think in reality 99% people are going be incapable of making anything except completely basic silhouettes or body-horror monstrosities(including myself). The world-building thing was pretty cool. Looking forward to playing Super Mario Bros. 1-1 in 3D. The music animation at the end was bullshit top to bottom, I think. I expect it was animated carefully be hand and then they got some people to hold move controllers and swing them around.
 

BadWolf

Member
It was their way of fitting move into the conference, much better than I thought they would do it. The guy spoke well and the idea was nice.

It was about potential, nothing more. Just a tech demo saying that move will stay on for the PS4.
 

SykoTech

Member
Guys guys....

Have you not seen what the gaming community has done with LBP1/2?

I cant even begin to imagine how they would use this! The potential is pretty damn huge..

Yeah, the potential could lead to some fantastic stuff like in the LBP games.

I just hope Move isn't a require for their next project. Even if it uses this tech, make it optional to those who want to create and let those who just want to play use the DualShock 4.

Still, if their game is good enough, I guess I won't ignore it solely because of Move. I did put up with the Wii-mote for the Galaxy games afterall, and loved them.
 

Bradach

Member
I found myself confused, intrigued and impressed. in that order. I'd love to try some sculpting and I think it's something me and my 5yr old would have a lot of fun with
 

thiscoldblack

Unconfirmed Member
I thought it was a neat concept for the Move. People are writing off the Move because of lack of support and here MM show us that this thing can do great things. For this instance, 3D sculpturing. Plus, they confirmed there that the Move controllers are compatible with PS4.
 

EVIL

Member
I was an awesome demo of an interesting creative game, and it was a breath of fresh air after the disappointing pew pew gameplay footage from killzone, the pretentious artsy demo of the witness and the sleep inducing history lesson from David Cage about movies and how games should be more like it.
 

TTP

Have a fun! Enjoy!
I think the "puppeteer" demo was actually the most impressive part of the conference and not just because I'm biased for anything Move. :p

I'm still trying to figure out how the animation system works. They managed to basically pull off a short CGI movie in real time by just tilting Moves and pressing buttons. I guess there is some sort of AI-based animation a la Euphoria going on, with button based modifiers.

Assuming those models were built as a single block, I'm also curious about how joints were applied.

edit:
You can actually export the sculptures you make as stl files, that is pretty awesome.

Not as awesome as these two jamming though! lol

8492955745_4187cd1dc9_b.jpg

I see they played that with a PS Eye rather than the new PS4 camera.
 

Hindle

Banned
I have massive respect for Media Molecule but IMO I feel they're wrong to try and make the gamer design the levels or the content. I really don't think there is much appeal for create and share.
 

gofreak

GAF's Bob Woodward
I get the impression with the 3D sculpting stuff this is an attempt to replicate the success of Minecraft.

I shouldn't have to say it, but they were doing user creation and manipulable worlds before Minecraft...this is a continuation of their own interests I think, not a reaction to Minecraft.
 

Zoe

Member
it's a feature

"PlayStation®4 Eye
PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of player from background,

Sure, but:

You can actually export the sculptures you make as stl files, that is pretty awesome.

Not as awesome as these two jamming though! lol

8492955745_4187cd1dc9_b.jpg
 

Pyronite

Member
For some context, I watched the conference with Ubisoft Red Storm. The sculpting and quick iteration was one of the first things the developers here got excited about.
 

Shinypogs

Member
So I think the sculpting aspect looks pretty cool. I looked up the zbrush thing people were comparing it to. Holy fuck that thing is expensive.

Chances are we're never going to actually get a neat sculpting app out of this even though it would probably sell decently well.
 
*shrugs* I thought it was a clever little segment.

Everyone knows Media Molecule is working on a PS4 game, but obviously it's not ready to be shown yet. What I took out of the segment is that their ability to make more 'user-is-the-developer' games is even easier with the PS4's toolset.

Little Big Universe (or whatever they are working on) should definitely be interesting.


Oh... and their character models during the 'show' were impressive, too. :)
 

glaurung

Member
I think that the doodling aspect is very cool.

But I for one am not very apt at sculpting and I dread imagining the attempt at creating a three-dimensional object that is represented to me on a 2D television. So I have my doubts. Then again, Media Molecule's creations are not for me anyway.
 

x-Lundz-x

Member
That was definitely the WTF moment of the conference. They should have just shown LBP3 or something like that. I have no fucking clue what the hell they were trying to show in that demo.
 
That was definitely the WTF moment of the conference. They should have just shown LBP3 or something like that. I have no fucking clue what the hell they were trying to show in that demo.

it was a two part show, basically.
The first part was explaining how PS4 (with the eye and move) makes it easier to be more creative and personalize games like MM's own Little Big Planet series. It's just more expansive. Out of Sony's entire stable MM are the best people, IMO, to demonstrate those ideas. Their games really empower the player to be a 'creator/designer', as opposed to just a spectator.
The second part, I thought, was them just having a little fun and showing off the improved response of Eye4/Move4, like onQ123 was saying.
 
I thought the musical at the end was just a bit of fun really.

Have to admit I groaned when he spouted the line about recording your dreams, god that sounded pretentious.
 

squidyj

Member
I was actually super psyched, They went into the past and got young Sean Bean to do it and he didn't even die. That was pretty special.
 

Sky Chief

Member
I thought the sculpting part was amazing and really showed that the Move could be used as a great creative tool. My roommate who is not a huge gamer thought it was one of the highlights of the meeting.
 
You model your own objects/characters.
You most likely define their skeletons (must have basic animations).
You share your models.
You build scenarios.
You "animate" as puppets (notice the move controller positions and button pressing...), interacting with objects.

It seems like a further expansion to what they attempted with Little Big Planet, although no gameplay (rule/goal setting, mechanics) were shown. It may not have any of those, and just be a quite deep tool to make animations (given LBP had quite the large following of 'video makers', with sackboys dancing and storytelling).

It was pretty simple even if he didn't say much.
Yeah, if you watch it again, there really isn't anything that complicated going on that couldn't be done live with pre-defined actions.

*Press O to pick up/interact with object.
*Press X to preform predefined action with object (ie strum, keyboard press, drum hit)
*Arm movements are done with a different button press ala LBP
*The dancing is just procedural walking except the rhythmic movement of the characters and tilting of the spine with the move controller gives it the illusion of dance.

The "game" isn't making the music, it's playing out a scene. If they made the characters stand still, the music would still be playing. They are essentially giving people the ability to create animated shorts and I think that's pretty cool. It's mostly a tech demo after all (that I'm sure they'll flesh out and make available somehow).
 

famfrit

Member
Wut? I thought it was great. Amazing tech. Basically Zbrush but on console. I'm sure they will build another great game with this.

this. Basically ZBRUSH for the masses. The only problem is: the masses want, or have knowledge, to do anything with ZBRUSH ?
 

onQ123

Member
That looks like a huge ass PC.

You don't see the PS3 beside it? seems like this might have been a Move.me project or maybe the PS3 is being used for it's motion tracking of the Move controllers since the device tracking chip isn't in the PS4 devkits yet.
 
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