When he said that all of the MM devs were sculpting hundreds of things and dozens filled the screen, the first thing that came to mind was, "Wow, all of MM have been wasting their time sculpting."
I really hope their next game is not related to this, but we know it will. I was hoping for something new rather than another LBP but...man. I know some people like this stuff but not the majority.
This is what I thought. Maybe they should've opened with the music puppets and ended with the cool sculpting playground.The music part was dumb, but the sculpting part was really really cool.
The musical dance bit was bs.WOW at the negativity in here.
First of all, they stated pretty clearly this was just an insight into their creative process and some proof of concepts, NOT a demo of their next game per se.
Second of all... how are people not excited at the prospect of this? It's like LBP, but in three dimensions. People can potentially create entire spaces that people can explore and experience. That's... unbelievably exciting, if they can pull it off. It's... like Inception world-creation, but probably only dealing on the scale of a house rather than a whole city.
Still, I'd LOVE to see what people can come up with with these tools. To walk around someone's dream home, or their version of the Harry Potter castle, or their Star Trek space ship, or whatever the heck people make. Truly exciting ideas.
I still have no idea what the game is about.
The SENSORS may be faster but the processing and translation of the sensor data needs to occur before it can draw the rendered data onscreen.False you must have been playing on a laggy TV because I'm trying it with Start the party right now on a monitor & there is no delay to sync the video with the augmented reality.
the sensors in the PlayStation Move is faster than the PlayStation Eye if anything it would be the tracking of the move being slowed down to sync with the PlayStation Eye video feed.
Did you get that from an interview or? Would love to hear/see more about it in general.You can actually export the sculptures you make as stl files, that is pretty awesome.
it was definitely the worst part of a pretty mediocre conference
I get the impression with the 3D sculpting stuff this is an attempt to replicate the success of Minecraft.
This is what I thought. Maybe they should've opened with the music puppets and ended with the cool sculpting playground.
Guys guys....
Have you not seen what the gaming community has done with LBP1/2?
I cant even begin to imagine how they would use this! The potential is pretty damn huge..
You can actually export the sculptures you make as stl files, that is pretty awesome.
Not as awesome as these two jamming though! lol
I get the impression with the 3D sculpting stuff this is an attempt to replicate the success of Minecraft.
it's a feature
"PlayStation®4 Eye
PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of player from background,
You can actually export the sculptures you make as stl files, that is pretty awesome.
Not as awesome as these two jamming though! lol
That was definitely the WTF moment of the conference. They should have just shown LBP3 or something like that. I have no fucking clue what the hell they were trying to show in that demo.
Sure, but:
Yeah, if you watch it again, there really isn't anything that complicated going on that couldn't be done live with pre-defined actions.You model your own objects/characters.
You most likely define their skeletons (must have basic animations).
You share your models.
You build scenarios.
You "animate" as puppets (notice the move controller positions and button pressing...), interacting with objects.
It seems like a further expansion to what they attempted with Little Big Planet, although no gameplay (rule/goal setting, mechanics) were shown. It may not have any of those, and just be a quite deep tool to make animations (given LBP had quite the large following of 'video makers', with sackboys dancing and storytelling).
It was pretty simple even if he didn't say much.
I have massive respect for Media Molecule but IMO I feel they're wrong to try and make the gamer design the levels or the content. I really don't think there is much appeal for create and share.
You can actually export the sculptures you make as stl files, that is pretty awesome.
Not as awesome as these two jamming though! lol
So this was actually done on the PS3 with the PS Eye?
Wut? I thought it was great. Amazing tech. Basically Zbrush but on console. I'm sure they will build another great game with this.
That looks like a huge ass PC.