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Tomb Raider PC Performance Thread

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Deleted member 17706

Unconfirmed Member
I turned SSAO to normal and now I'm getting a consistent 50+ fps. Played for an hour and a half and didn't experience any performance problems or crashes. Very nice looking game, this. The TressFX really does add a lot, I think. I hope more games take advantage of and improve on this kind of hair rendering technology.
 

golem

Member
Been playing for the last 5 or 6 hours on my GTX 670. Only 1 crash on the beta drivers so far, tessellation on, tressfx on, ultra settings 2xss. 3770K at 4.5ghz and 670 overclocked as well.
 

x3sphere

Member
Amazing. Can you run it at 1920x1200 max? I'm curious what the performance is like.

Titan bench at 1920x1200 ultimate preset (includes tressFX and tessellation, I had tressFX off at 2560x1600)

Bnm.png


Went in-game and was getting the same (~50 fps usually, though in more confined spaces it's a locked 60). Don't know if my CPU is holding me back at that res, I've only got a i7 920 @ 3.5 .
 

Jin

Member
I had to set DoF to "normal" and SSAO to "normal" to get the frame rate where I wanted it with my GTX 670.. the performance hit is pretty drastic between normal and ultra..

with "ultimate" settings (minus TressFX) I got a max of 40 fps on the benchmark with a low of 10 and an average of 28 or so.

With SSAO and DoF set to "normal" and everything else the same I got a minimum of 40, max of 72 and an average of 60.8 fps at 2560x1440.

I'm surprised that it takes that much of a hit, particularly when there doesn't seem to be a huge visual difference between normal and ultra. I suppose nvidia's optimized driver could help with that.

Adjusting the DoF to normal did the trick for me. Average fps went from 30's to high 50's. I left SSAO at Ultra.

i3770, 690, 2560x1440p.
 
I have a GTX 560, and have no issues running it at 720p 60fps, my only issue is that there are these really horrible shimmering black bars in light sources with post processing turned on. Its really noticeable outside the first cave, looking out on the vista over the water. Anybody know why?
 

dreamfall

Member
Turning tessellation off, worked like a charm- but I want that effect!

680 here, crazy crashing has ceased. Everything else Ultra, TressFX on.
 

VashTS

Member
So I guess I solved my crashing issue. (7850) been running with everything on and maxed (besides the useless high precision option) for the past hour or so with not 1 crash.

Turns out RadeonPro (with Dynamic Vsync on) was causing every single crash. Switched over to the in-game Triple buffering and it's been great.
 
D

Deleted member 17706

Unconfirmed Member
Titan bench at 1920x1200 ultimate preset (includes tressFX and tessellation, I had tressFX off at 2560x1600)

Bnm.png


Went in-game and was getting the same (~50 fps usually, though in more confined spaces it's a locked 60). Don't know if my CPU is holding me back at that res, I've only got a i7 920 @ 3.5 .

That's about what I got with a i5 2500k @ 4.2GHz and a Radeon 7970 @ 1GHz.

Looks like AMD definitely has the performance advantage at this point in time. I'm sure things will get better with new drivers.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Yeesh, my system (and my new GTX 670) does not like this game. Crashed and paused during the intro sequence.
 

antti-la

Member
Crashed a lot to desktop earlier with 314.07 drivers. Saw someone recommending 310.90 and did a clean install of them.

Now I played a couple of hours without a single crash with tesselation on. Also feels like i'm getting smoother framerates now with everything maxed except tressfx (which doesn't really even look good. It's a bit over the top, I prefer normal)

i7 3770K@4.5ghz, GTX680.

HdHt4SI.jpg
 

Mononoke

Banned
Crashed a lot to desktop earlier with 314.07 drivers. Saw someone recommending 310.90 and did a clean install of them.

Now I played a couple of hours without a single crash with tesselation on. Also feels like i'm getting smoother framerates now with everything maxed except tressfx (which doesn't really even look good. It's a bit over the top, I prefer normal)

i7 3770K@4.5ghz, GTX680.

Alright so the 310.90 driver thing is true. Read that as well. I'll install it tommorow and test it out.
 
i7 950
GTX570
8gigs DDR

Getting locked 60FPS here unless there is tons of fire on the screen. Never dips bellow 30 though. Got everything turned up besides TressFX and tessellation. Man this game is next gen looking, very impressed.


Also running newest beta drivers with no crashes in 2hrs of play.
 

Vlaphor

Member
It looks like if I turn down enough stuff to medium/normal and drop the rez to 1280x720, I can get TressFX at the same fps I'm getting now.

I have to say, I'm not really a fan of how TressFX looks. That gets turned off, I get standard video game hair and everything gets pretty much maxed out. Fair trade.

Also, sorry to those with crashing issues. I've been running about two hours crash free, but I know what it's like to be on the other side with a new game crashing and not being taken seriously. Hope the problems get sorted out quickly.
 
i5-2500k @4.4
gtx580 OC'd
16gb ram

Running Ultra with TressFX and Tessalation off gives me ~55fps at 1900x1200 (using FXAA tho, don't really know the differences between them tbh). No issues so far (about ~2 hours in), it sounds like there's more problems with 600 series cards in here than the 500 series.


edit: using the beta drivers btw. Also how are you guys getting screenshots of the benchmarks?
 

Grassy

Member
I don't know if this has been mentioned already but the benchmark is buggy and completely inaccurate after you alter settings in-game. If I boot the game then run the benchmark with my current settings I get an average of ~59 fps, but if I go back to the menus in-game and change a few settings and run a few more benchmarks then go back to my original settings, my fps drops by around 20. This performance drop then carries over into the game as well.

I have a 6970 w/Cat 12.10, i7 2600k @ 4.4 and 8 gig RAM so pretty happy with the performance with these settings @ 1080p, usually sits on 60fps.

traider4cu9m.png
 
I took a bit of a gamble with this, but I can't believe how well the game runs on my shitty old 5770. I've got most of it on high at 1920x1080 and runs at a solid 50fps. Really happy.
 

JaseC

gave away the keys to the kingdom.
edit: using the beta drivers btw. Also how are you guys getting screenshots of the benchmarks?

Steam has a built-in screenshot function, which by default is bound to F12. These screenshots are rather horribly compressed, however, from within the client, navigating to Steam -> Settings -> In-game will allow you to nominate a folder which Steam will use to store uncompressed versions.
 
Steam has a built-in screenshot function, which by default is bound to F12. These screenshots are rather horribly compressed, however, from within the client, navigating to Steam -> Settings -> In-game will allow you to nominate a folder which Steam will use to store uncompressed versions.

thanks!
 

Autofokus

Member
Core i5-750@3.8ghz
660Ti (factory overclocked)
12GB Ram
installed on SSD (Samsung 830)
Win7 x64


I'm ~1 hour in and the benchmark seems to be accurate, no dips so far. Needed to turn off Tessellation (crashes), can't see the 'High Precision' difference (saps ~10-15fps) and I'm having a hard time spotting a difference between 'Normal' & 'Ultra' DoF (~5-10fps). FXAA does a surprisingly good job, but whatever, I can't effort SSAA anyway. Let's hope Nixxes gets the Tessellation crashes fixed. TressFX (at least on nvidia cards) looks like a no-go.

Settings:
tr_settings_1.jpg


tr_settings_2.jpg



Benchmark:
tr_bench_1.jpg


with TressFX on:
tr_bench_2_tress.jpg
 
Yeesh, my system (and my new GTX 670) does not like this game. Crashed and paused during the intro sequence.

Yeah, Nvidia seems to be an issue as far as CTD is concerned. Once you've turned Tessellation off you'll get less frequent crashes but you will get the ocassional CTD during story/island segment transitions. I've managed to play for about 3 hours total since 0900 HST. Granted I've not been playing the whole time as I know have to hand feed an abandoned cat every 3 hours, but I was hoping I'd come back and see someone have a fix.

Nixxes will have this sorted out. This is really the first game ported from them that I've played that have had problems on launch, Deus Ex:HR, Sleeping Dogs all ran rather well day 1, so I'm surprised to see so many issues for Nvidia users pop up now.
 

JaseC

gave away the keys to the kingdom.
Nixxes will have this sorted out. This is really the first game ported from them that I've played that have had problems on launch, Deus Ex:HR, Sleeping Dogs all ran rather well day 1, so I'm surprised to see so many issues for Nvidia users pop up now.

Sleeping Dogs PC was done in-house by United Front.
 

damaph

Member
These are the settings I'm running at. I set it to ultimate , then turned off tesselation and set depth of field to normal (1080p).

i5 3570k @ 4.5Ghz
gtx 670 with slight overclock
314.14 beta drivers

tombraider2013-0.png
 

orbkeller

Banned
Untitled.png


Running at 1920x1080 with everything maxed.

i2500k@4.5
580 lightning

This is the best hair physics I have seen yet. Jumping up and down is a true marvel.
 

GorillaJu

Member
So tessalation basically smooths out corners between triangles, right?

Thinking I might sacrifice that and "high precision" in hopes of getting a decent FPS with TressFX. Really love the new hair system.
 
Running fine with TressFX on a 2500k and a GTX 480 with settings between high and ultra, not a single crash in 3 hours. I never enabled tesselation so maybe that's causing all the crashes.

What's high precision do exactly? Didn't try disabling it but am wondering how much it effects performance.
 

Tankshell

Member
Well I've got everything on high, manually enabled tessellation and tressfx and have played 6 hours solid, no crashes yet. Fps of about 35-40 at 1080p, FXAA, vsync off. Sometimes higher.

2500k @ 4.5
Gtx580 sc
8gb corsair vengeance
314.14 beta from the start
 
Running fine on normal settings at 720p, but that god damn post processing bug rears its head unless I put on 4xAA or crank the resolution up to 1080p. I could do either, but then my PC gets so loud I can barely hear the game -_-
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Alright, here's some of my benchmarking.

i5 2500K @ 4.3GHz
GTX 670 2GB
8GB DDR3

1920x1080
No double/triple buffer
FXAA
Tessellation on
Every other setting maxed out to ultra (TressFX toggled, see below)

314.07 Drivers
TressFX Off

Min: 10.7
Max: 58.4
Avg: 51.1

TressFX On
Min: 3.7
Max: 46.0
Avg: 37.5

314.14 Beta Drivers
TressFX Off

Min: 9.7
Max: 60.3
Avg: 53.2

TressFX On
Min: 3.8 FPS
Max: 42.8
Avg: 36.3
 

Tankshell

Member
Running fine with TressFX on a 2500k and a GTX 480 with settings between high and ultra, not a single crash in 3 hours. I never enabled tesselation so maybe that's causing all the crashes.

What's high precision do exactly? Didn't try disabling it but am wondering how much it effects performance.

I HATE it when devs put in settings like this without any explanation. FFS all you need to do is put a brief description of what the fucking thing does so people can make the choice. Winds me up no end.
 

ss_lemonade

Member
These are the settings I'm running at. I set it to ultimate , then turned off tesselation and set depth of field to normal.

i5 3570k @ 4.5Ghz
gtx 670 with slight overclock
314.14 beta drivers
At what resolution? You seem to be running tressfx better than most nvidia users
 

DieH@rd

Banned
FX8350, 8GB ram, Radeon 6870, 1080p. Game runs beautifully without tressfx and tesselation [45-60fps, with rare dips to 35]. No crashes.

Increase of resolution, better textures and hq filters really made this game much better than on consoles... and I really liked how PS3 version looked. :D
 
Sleeping Dogs PC was done in-house by United Front.

Damn, I totally forgot that. I concede. You are absolutely right. I just made the assumption that Squenix and PC=Nixxes.

Regardless, they are great porters(?) and have a very strong reputation for excellence, sadly, for me at least, this is not the case.

Also:

To keep my ongoing struggle around. 8th crash now, this time it was after a story transition and I was just sitting at a camp fire.
 

angelfly

Member
Just went to relaunch the game and realized I was using vsync. Going to disable it and rerun the benchmark with and without tressfx.
 

Seance

Banned
Well this sucks. Ultimate preset @1080p and FXAA, only 30fps average.

i5 3570k @4.2GHz HD 7850 Crossfire @ 1GHz.

:/ I expected a lot better, at least close to a 7970....
 

L.O.R.D

Member
something weird with the game
when the game boot up
i see a some flicking and weird disruption , when i reach to title screen it stop
is it from the game ?
 

angelfly

Member
Ran the benchmarks again:

Maxed w/ TressFX on and vsync off @ 1080p:

min: 3.4
max: 54.7
avg: 44.2

Maxed w/ TressFX off and vsync off @ 1080p:

min: 5.8
max: 68.1
avg: 60.8

Running off 680 SLI

I'll definitely only be playing with TressFX on now. And next time I'll remember to turn vsync off.
 
Ran the benchmarks again:

Maxed w/ TressFX on and vsync off @ 1080p:

min: 3.4
max: 54.7
avg: 44.2

Maxed w/ TressFX off and vsync off @ 1080p:

min: 5.8
max: 68.1
avg: 60.8

Running off 680 SLI

I'll definitely only be playing with TressFX on now. And next time I'll remember to turn vsync off.

I'd think you should get better performance than that. With my lowly GTX 680 with TressFx on and no v-sync I get about 50ish fps in-game. The benchmark doesn't seem to indicate what you'll get actually in-game. Though with no V-sync you also get the occasional screen tear, which is annoying.

I'd imagine with a 680 SLI set-up you should be seeing at least 60+fps in game with no v-ysnc and TressFx on.

Though, drivers are still new(or in this case, essentially non-existent) for TR so I'd imagine in the next 2 weeks or so we'd see Nvidia push out drivers that add substantial boost to performance.
 

angelfly

Member
I'd think you should get better performance than that. With my lowly GTX 680 with TressFx on and no v-sync I get about 50ish fps in-game. The benchmark doesn't seem to indicate what you'll get actually in-game. Though with no V-sync you also get the occasional screen tear, which is annoying.

I'd imagine with a 680 SLI set-up you should be seeing at least 60+fps in game with no v-ysnc and TressFx on.

Though, drivers are still new(or in this case, essentially non-existent) for TR so I'd imagine in the next 2 weeks or so we'd see Nvidia push out drivers that add substantial boost to performance.

I checked using Afterburner and it is in the high 60s average during actual gameplay with tressfx on. Although there were dips to the low 50s/high 40s depending on the action on screen. It does seem like a driver issue. I read another beta should be coming this week so hopefully that'll helps things. I might also try playing around with the SLI profile.
 

JaseC

gave away the keys to the kingdom.
Damn, I totally forgot that. I concede. You are absolutely right. I just made the assumption that Squenix and PC=Nixxes.

Completely understandable considering Nixxes is Squeenix's go-to studio for such ports. Sleeping Dogs was actually UF's first PC game; considering it looks great and runs well, you couldn't have asked for a better debut as far as the port itself is concerned.

Regardless, they are great porters(?) and have a very strong reputation for excellence, sadly, for me at least, this is not the case.

Yeah, the ball has been dropped here, sadly.

In regard to crashes, I haven't had one since disabling tessellation. *touch wood* If they rear their collective heads again on a regular basis I'll probably go back to Dishonored for a short while until Nixxes has released a patch and Nvidia Tomb Raider-addressing drivers.

I checked using Afterburner and it is in the high 60s average during actual gameplay with tressfx on. Although there were dips to the low 50s/high 40s depending on the action on screen. It does seem like a driver issue. I read another beta should be coming this week so hopefully that'll helps things. I might also try playing around with the SLI profile.

There was a rumour that new betas would drop on the 7th, but our resident Nvidia employee suggested otherwise.
 

Eideka

Banned
Benchmark result :
vKEqUHP.jpg


1080p/FXAA/TressFX ON/Tessellation OFF/other settings maxed.

On the following :
GTX670
I7 3770
16gb of RAM
Nvidia 314.07

Definitely playable, but I like 60fps more so TressFX is out.
 

Eideka

Banned
On a scale of Dead Space 3 on one end, Max Payne 3 in the middle and Crysis 3 at the end, how demanding is this game?

More taxing than Crysis 3 with tessellation and TressFX on.

TressFX looks nice in screenshots but the result in motion is not very convincing I must say. The shadows look off, the hair reacts weirdly to the environment.

It's a step in the right direction.
 
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