I still have no idea how twitter is supposed to be read.
Twitter arguments, universally painful to read.
It's called.. Tweef (tweet + beef)
Too close to "queef". Perhaps "Bitter" would be an acceptable alternative?
Gies either has a terrible memory or is being deliberately obtuse.
Dat short term memory loss. Man needs a doctor asap.
Gies either has a terrible memory or is being deliberately obtuse.
Dat short term memory loss. Man needs a doctor asap.
Gies either has a terrible memory or is being deliberately obtuse.
I believe the feeling associated with it is called 'wahjah.'Twitter arguments, universally painful to read.
All this drama is just making me more and more disappointed about how Polygon's turned out.
You were supposed to save game journalism!
It's worse than that...LOL Polygon missed that the story originated from RPS even though in the twitter post Gies posts a response that he could only have made if he had read the story.
I could be wrong, but I read "get a lock on sourcing" as "yeah you had an 'inside source' but we didn't really believe you so we didn't run the story".
Amazing how oblivious the Polygon staff are, it's a real talent.
The Polygon Technique
1. Write Smug Story or Tweet
2. Get Bombarded with Criticism
3. Pick out hate speech to retweet to paint yourself as a victim
4. Reach out to offended party like naive child asking a question
5. Go back to surfing Reddit and NeoGAF for stories.
Apparently:
Essentially people donated towards a podcast and Arthur used some of that money to buy a laptop, since he had no money at the time to buy a system that would allow him to talk about games. Never heard about it, I don't listen or care about RebelFM so I don't know how true it is.
I'm sure someone will explain the situation better with some actual sources.
Hello you ridiculously lovely people.
I wanted to step in (I wanted to do so on Saturday night too, but you live in a walled garden with the intercom unplugged) and say a big thank you.
In any job where you say your opinions of things in a manner which suggests you think others might agree, there's a lot of hostility in response. So while I'm very blessed to receive some lovely emails
here and there, the overall balance does tend to weigh on the side of hate. Hearing that there was a thread about my coverage in here made me think, "Uh oh."
But what an amazing surprise! The very kind things people have said have meant a lot to me, and I'm incredibly pleased that my grumbling has proved at least cathartic for others.
However, I'm quite sure that all the mean things you've said about Gies means if he's at GDC, he's going to snap my neck. The man's a tank. So at least you made me smile before you got me killed.
Oh, and what Htown said right near the start is absolutely true. It IS awful that my SimCity posts should be considered anything particularly unusual. Let's hope such things stand out less and less in the future.
Cheers people - it's much appreciated.
John W
That's my read on it too.I could be wrong, but I read "get a lock on sourcing" as "yeah you had an 'inside source' but we didn't really believe you so we didn't run the story".
Apparently:Arthur met Anthony (Chufmoney from GFW podcast) from a previous job. It was Tower Records I think, and they became roommates. Anthony worked his way up at 1up and finally got placed on the 1up/GFW podcast from what seems Shawn Elliot liking him and getting him on. Arthur wasn't working in the game press at this time.
When 1up exploded in January 2009, Nick Suttner, Phillop Kholer, and Anthony formed RebelFM the same week. Arthur kind of lucked out here because he was Anthony's roommate, so he got on this podcast that had a ton of interest in it at first because of the 1up layoffs. It also had alot of listeners. I believe it was even number 1 on overall itunes podcasts, a huge feat for a gaming podcast. They also raked in the money. They accepted donations as the "ex-1uppers" who were mistreated and laid off, and made at least 10k, probably much more.
Essentially people donated towards a podcast and Arthur used some of that money to buy a laptop, since he had no money at the time to buy a system that would allow him to talk about games. Never heard about it, I don't listen or care about RebelFM so I don't know how true it is.
I'm sure someone will explain the situation better with some actual sources.
how did a.gies get to where he is now when we all know that Dirty T was the real standout of rebel FM
It's worse than that...
I could be wrong, but I read "get a lock on sourcing" as "yeah you had an 'inside source' but we didn't really believe you so we didn't run the story".
Amazing how oblivious the Polygon staff are, it's a real talent.
RPS on Saturday said:"The SimCity servers are not doing any calculations that could not be done on your PC, even for an entire region single player offline mode, let alone just the city you are in. All the server sends to your client, is some very basic data about each city how much power they have available, how much spare fire trucks, you know that sort of stuff. Its minor, and its sent as raw numbers. Your client then just goes oh theres XXX power spare from city Z. Its that simple."
"The server side calculations are all, frankly, rubbish. Every bit of it. The only 'good' they do at the moment is for a multiplayer region they are just a way for my city to tell your city how much power I have spare, and update that data every few minutes while I play. A middleman of sorts."
Matching the information we received from our Maxis mole, Azzer explains that the only other role served by the servers beyond the obvious "fluff and guff" as he calls it of invites, chat, leaderboards, etc. is to prevent cheating. "Most of the processing work is probably their attempts at anti-cheat stuff, checking a city doesnt do something at an unrealistic speed."
Polygon Today said:"It's not possible that EA servers are 'offloading' calculations (simulations) for your city, which it works out, and then sends to your client," Azzer Cronin told Polygon. "Not at all. Your client simulates your city, and your client simulates all of the 'fire trucks from another city' type stuff too. Your client does that all. EA servers do not do any processing that your client is incapable of because our 'computers aren't powerful enough.' EA servers do no complex calculations 'on our behalf' that it then passes the results back to us and that our clients need to run the game."
Cronin says he believes the servers are essentially functioning as go-betweens, handing off a raw list of what's available from other cities in a region, like water, power and spare fire trucks.
"I can tell you what your (computer) is doing, and thus what the server isn't doing," he said. "But I can't tell you what the server does by itself (eg. cheat checking, gathering global statistics on all cities, things like that), I can only take some decent educated guesses there."
Good recap, thanks.
- Walker breaks the original story citing a Maxis insider.
- Polygon rubbish source.
- Other major outlets (Eurogamer, GameSpot etc.) run the story citing the original RPS article.
- Walker confirms the original story on Saturday citing a modder named Azzer.
- On Sunday Crecente started working on the same story citing the same source as Walker. Even the quotes are similar.
- Crecente runs the story a week late giving no credit to RPS stating it's an "original story spurred by a comment Lucy Bradshaw made to Polygon in an interview we did with her more than a week ago" (a story Walker used in one of his articles and cited Polygon) while Gies appears oblivious to the original abuse.
lol polygon
Wouldn't be the first time that Polygon has censored their comments section for non-spam posts.Crecente just added a link to the RPS story, but also deleted the shitstorm that was going in the comments.
All this drama is just making me more and more disappointed about how Polygon's turned out.
- Walker breaks the original story citing a Maxis insider.
- Polygon rubbish source.
- Other major outlets (Eurogamer, GameSpot etc.) run the story citing the original RPS article.
- Walker confirms the original story on Saturday citing a modder named Azzer.
- On Sunday Crecente started working on the same story citing the same source as Walker. Even the quotes are similar.
- Crecente runs the story a week late giving no credit to RPS stating it's an "original story spurred by a comment Lucy Bradshaw made to Polygon in an interview we did with her more than a week ago" (a story Walker used in one of his articles and cited Polygon) while Gies appears oblivious to the original abuse.
lol polygon
Well, Phil Kollar is a good dude, i liked his gameinformer stuff. And they have some great features. But overall... yeah.If you knew who some of these people were before they made Polygon, you knew not to expect anything radical.
"It is known." And all that. The entire staff is mostly a joke.