You balanced that with Mass Effect week.
When is Elder Scrolls week? Or Call of Duty week?
I kid I kid
I'm fighting for Suikoden week.
You balanced that with Mass Effect week.
When is Elder Scrolls week? Or Call of Duty week?
I kid I kid
What's worse is they said it'll go back up to 9.5 when the servers are fully fixed.
I'm fighting for Suikoden week.
The best move from here isn't to keep pressing EA on SimCity: it's to press publishers even harder on the next game, and the next online-only scheme, and the next incident of someone saying "It's an MMO!" The lesson to learn, IMO, is not that we should all continue to talk about SimCity: it's that we shouldn't let something like SimCity happen again.
Aight Kotaku is back on my list
this walker guy is telling anyone he doesnt agree with to "go away"
real mature.
This is borderline trolling.
I dont think that makes them inmune to PR journalists.
What? Are you denying there is a cultural difference in the matter between Europe and the US? How the hell was I trolling?
Going to have to elaborate on this fire, chum. Care to summarise for me?The way your posts reads only adds logs to the UK vs US fire that somehow got started in this thread for no reason.
Going to have to elaborate on this fire, chum. Care to summarise for me?
Maybe if every single website applied pressure, we'd get something. Sadly, it's easy for them to paint a few vocal people as demagogues and lunatics.It's interesting to think about what guys like Jim and Jason think of this issue:
If sites like Dtoid, Kotaku, RPS etc were to put pressure on EA for answers could they realistically remain silent? How much sway do you guys have with big publishers, if any?
Is IGN still the biggest site in terms of traffic?
It'd be interesting to hear from a bunch of other sites on this "silence" issue.
I saw the notion. It's more the year-long fire he spoke about.Some notion that our press is somehow better than that in the US.
Stuff
Maybe if every single website applied pressure, we'd get something. Sadly, it's easy for them to paint a few vocal people as demagogues and lunatics.
If you saw what happened between Randy Pitchford and I, he quickly portrayed me as a vindictive man out to personally harm him, and was thus able to write me off pretty quickly. Same happened with Konami -- I kept on at them about their terrible marketing and shoddy PR to the point where they said, and I quote, "Fuck that guy" and decided I was mentally damaged in some way.
On a wider note, you saw this with Peter Moore recently. The narrative from EA is that, if you dislike the company, you're either a homophobe or you're pissed because of the choice of athlete on a Madden cover. Considering there is (currently, until the audience fragments some more) still enough of an audience supporting and praising these companies to where such a narrative can stick. You often hear "vocal minority" snorted with disdain from such people -- it's kind of true. Even though I personally think the gaming press has grown a lot more spine in the past year or two, there's still an army of writers who keep their head down and do "their job" of just writing about the software -- and that's fine, I'm not knocking them, they don't have to do anything else. But that is why there isn't enough pressure.
And as I said earlier, the readers themselves will always push back against a topic that's brought up too many times. Again, I don't exactly blame them -- the Internet is so rapidly moving that it's easy to get bored, and it's easy to go from being really into a story to suddenly getting sick of it. I had a hard time covering SOPA last year because gamers got really tired of it and started to get angry. Same was happening with Aliens toward the end. Apathy is a real roadblock in tackling these subjects.
And really, we're still small fries compared to the likes of IGN. I have a decent little audience, but my influence is enough to irritate people in the industry, not necessarily effect it tangibly.
None of this is to say one should not stop trying to shout from the rooftops. Walker does that spectacularly, Jason's had some great investigative stories, and I like to think my own brand of shout-ranty does *something* positive for the community, if only offer catharsis.
I think the cultural difference is a little bit more complicated than your extreme over generalization.
The way your posts reads only adds logs to the UK vs US fire that somehow got started in this thread for no reason.
It'd be funny if it wasn't so depressing that gamers are willing other things ad nauseum (look how many threads there are about how Nintendo are going to recover/fall out of the gaming market) but issues like anti-consumerism, sexism and disdain for gamers are 'boring' and 'monotonous'.
Why would they be? Ubisoft dropped the always on DRM about two years ago.
Yup, Ubisoft already did that with the Anno 2070 series on the PC (on top of the DRM) - 'Arks' (your main base in the game) can have persistent upgrades installed, but they're only accessible if you're online.This was a rumour a while ago. Not only for PC, but next-gen consoles too. It is not hard Ubisoft put some online features and say that the games are build from the start for an "online experience".
9.5 -> 8.0 -> 4.0 -> 6.5
Polygon is such a joke.
It would not be a bad thing if applied to MMOs, but Sim City is not an MMO.Why exactly is this such a bad thing? Didn't they mentions scores being flexible post release as being a main tenant of their review process when the site launched for situations exactly like this? If your pre-release review code functions fundamentally different than post-release code doesn't it make sense to change the score? Now in this particular case the score only going backup to a 6.5 is rather odd, but say we were talking about an MMO which changes dramatically over time. Those scores should change too. Or say Trackmania 2, which Jeff Gerstmann has mentioned basically broke their server system the score should drop. I don't see whats so bad about having flexible review scores.
Why exactly is this such a bad thing? Didn't they mentions scores being flexible post release as being a main tenant of their review process when the site launched for situations exactly like this? If your pre-release review code functions fundamentally different than post-release code doesn't it make sense to change the score? Now in this particular case the score only going backup to a 6.5 is rather odd, but say we were talking about an MMO which changes dramatically over time. Those scores should change too. Or say Trackmania 2, which Jeff Gerstmann has mentioned basically broke their server system the score should drop. I don't see whats so bad about having flexible review scores.
What does John expect sites to do?
But who's forgotten? And why will more articles help? I'm not getting that.
Real irreparable damage has been done to the game. Its sales seem to have cratered as a result. The (much-deserved) horrible publicity seems to have accomplish the objectives of those who wanted the game to fail because of its DRM problems and design problems.
People complained about the online requirement for a year before the game's release, and EA did not change their mind. What actually matters is the game's sales, and those sales seem to have been significantly affected.
No one needs to be "reminded" by this because no one's forgotten.
No one has forgotten yet, but no other game with always-online (that isn't an MMO obviously) has come out yet, has it? Keeping it fresh in our minds make it harder to sweep under the rug of history.
Yup, Ubisoft already did that with the Anno 2070 series on the PC (on top of the DRM) - 'Arks' (your main base in the game) can have persistent upgrades installed, but they're only accessible if you're online.
Wouldn't surprise me if nextgen gives them the opportunity to launch more always-online incentives across all platforms. I think the only thing publishers learnt from the Sim City mess was that they have to be smarter and armed with better PR when implementing these types of policies - not that they should avoid them.
It's crazy how effective the "vocal minority" excuse is at this point. Ten people call you out based on your work, but one person says you're a faggot who should be run over by a truck. Therefore all dissent is the product of crazy people. And everybody keeps down the same shitty path.
Real journalism is about knowing what a politician's perfect Sunday is.Hey, it works in politics, too!
I disagree about the part where he says not to call the woman from Maxis a liar. She may not have known but the fact is that we have the evidence now and if they continue to spew the bullshit they should be called out as being liars. If she actually doesn't know anything than that is pretty pathetic how little workers really know about the workings of their games.
For starters, we haven't been silent about SimCity: http://kotaku.com/happy-one-month-anniversary-simcity-hows-it-going-470912279
But, really, the reason you haven't seen many sites continue to cover the game is that there's not a whole lot of news to cover. "EA lied to us and still won't admit it!" is not a very interesting story. When a publisher lies, it's our job to call them out, yes, but that news cycle has ended. We can't just talk about it every week. (Although, on second thought, a weekly post called "EA IS STILL LYING" might be kind of hilarious.)
That's not to say I disagree with John's post. I was just talking to him about it on IM - I agree with everything he wrote, although RPS is just as guilty as anybody when it comes to letting the story disappear. (http://www.rockpapershotgun.com/tag/simcity/)
The best move from here isn't to keep pressing EA on SimCity: it's to press publishers even harder on the next game, and the next online-only scheme, and the next incident of someone saying "It's an MMO!" The lesson to learn, IMO, is not that we should all continue to talk about SimCity: it's that we shouldn't let something like SimCity happen again.
"EA lied to us and still won't admit it!" is not a very interesting story."