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The Last Of Us - Off screen footage from PAX East

Hoo-doo

Banned
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.

You really have not a single point or fact to argue from, you're just spouting garbage.

Let it go. For all our sakes.
 

ekim

Member
I just feel that its suspicious that we haven't seen any human interactions since the E3 demo and that nobody's been allowed to experience the human A.I for themselves and instead they show enemies that are "stupid" instead.

So you wanna imply that the e3 demo was fake?
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Will buy just to piss off jett :3
 
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

Your a peach of a guy

You really have not a single point or fact to argue from, you're just spouting garbage.

Let it go. For all our sakes.

There is a trend to this guys posts that people will start to catch up on.
 
They've shown a variety of different ways you can handle situations. There are different paths you can take in pretty much every situation. This was in the last 15 minute gameplay demo they showed a few months back.

Thats good to hear. I get a Walking Dead and I Am Legend vibe which sounds like it would make a pretty intense game.

I like what I see for sure. Just hope it is not too linear and you do not feel closed off from things.
 
the controls in Uncharted 3 were not "broken," there was a minor issue with the aiming and I beat the game before they released the patch.
 

SgtCobra

Member
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.

Hahahaha, they should only show the 'human' AI till the game ships without revealing the infected just for our pleasure so that we can safely sleep at night without having nightmares about ND tricking us with good human AI.
The Horror
 

noobasuar

Banned
And the benefit of this would be what? To get the game shredded by the press and gamers when it's released and the AI isn't like we saw in the E3 demo?

Oh I'm sure reviewers won't pick apart shit. Nobody mentioned the aiming in Uncharted 3 and to give another example nobody mentioned shit about how much worse GTA IV was than its predecessors and instead gave out huge amounts of praise.

In fact I think other companies are starting to see the benefit of going the R* way of just showing off a tiny portion of your game and building hype through journalists and promises.

That strategy worked out amazingly for R*, they were able to sell millions of copies of a total dog shit game from talking up the game and showing practically nothing.
 

Business

Member
As always, looking really good, the overall atmosphere is just awesome. I was impressed by the height of the skyscrapers.
 

Vire

Member
How did you become so cynical?

Everything is shit this, shit that.

It's a video game, lighten up...
 

nero2082

Member
enemies with one hit kill is something fresh, we need more games like that, that vid with guy dying 3 times over 3 minutes is a fantastic sign, I love games that are designed to teach you proper approach - very Dark Soulish

but hardcore mode is defo needed, with listen mode disabled, I'd go with enemy sounds thru headphones by default but if not - at least give it in hc mode

what I really hope is that all that will land day1 and not in a "balance" patch later on
 

Oppo

Member
Oh I'm sure reviewers won't pick apart shit. Nobody mentioned the aiming in Uncharted 3 and to give another example nobody mentioned shit about how much worse GTA IV was than its predecessors and instead gave out huge amounts of praise.

In fact I think other companies are starting to see the benefit of going the R* way of just showing off a tiny portion of your game and building hype through journalists and promises.

That strategy worked out amazingly for R*, they were able to sell millions of copies of a total dog shit game from talking up the game and showing practically nothing.

Man your shtick is tiring. There's always one guy like you. I bet you're drooling all over tired Mario gameplay while taking a big steaming dump in this thread, am I right? Say hi to the rest of the banned fanboys when you get there. If you don't care for it, fine, but stop jamming up the thread with this pablum, please?

I played this today at PAX, finally decided to put in the lineup time to get access. I'm not quite sure what to make of it yet. It is tense as hell, but a show floor is a pretty poor way to experience such a game. Their booth layout at least isn't the "black box" design, you can watch other players go through it while waiting, which I really appreciate. I do think the listen mechanic is for people who don't have good surround sound. Headphones seemed to be an absolute must in this scenario. Maybe there will be a top level function to disable it.

It feels a bit like Uncharted once the actual combat kicks in but there is definitely a multiple-path approach happening, which made me want to replay sections (which I couldn't obviously). I do think Arne has a point in not relying on old game mechanic tropes, although at the same time I do have to smirk a bit at "you're playing it wrong". ;)

For pre-alpha gameplay (as labelled on the title screen), it sure seemed awfully polished. And the clickers are just straight up fucking disturbing.
 

prwxv3

Member
wen't people pissed that ND showed too much of U3 before release? And I remember bitching about ND not showing infected gameplay for a while after the E3 demo.
 

Spinluck

Member
wat.

So that turned out to be true in that list of features that people thought was bullshit. And pretty strange that the game switches cuts to a cutscene when a clicker gets you. I think I'm gonna have to lower my expectations for this game.

RE4 did the same thing for certain enemies. I see nothing wrong with it.
 

Vire

Member
Man your shtick is tiring. There's always one guy like you. I bet you're drooling all over tired Mario gameplay while taking a big steaming dump in this thread, am I right? Say hi to the rest of the banned fanboys when you get there. If you don't care for it, fine, but stop jamming up the thread with this pablum, please?

I played this today at PAX, finally decided to put in the lineup time to get access. I'm not quite sure what to make of it yet. It is tense as hell, but a show floor is a pretty poor way to experience such a game. Their booth layout at least isn't the "black box" design, you can watch other players go through it while waiting, which I really appreciate. I do think the listen mechanic is for people who don't have good surround sound. Headphones seemed to be an absolute must in this scenario. Maybe there will be a top level function to disable it.

It feels a bit like Uncharted once the actual combat kicks in but there is definitely a multiple-path approach happening, which made me want to replay sections (which I couldn't obviously). I do think Arne has a point in not relying on old game mechanic tropes, although at the same time I do have to smirk a bit at "you're playing it wrong". ;)

For pre-alpha gameplay (as labelled on the title screen), it sure seemed awfully polished. And the clickers are just straight up fucking disturbing.

He was trolling in the Beyond Two Souls thread as well, so it doesn't surprise me.

Anyway, thanks for the impressions.

Shame we don't have a direct feed version with the sound and all that.
 
Naughty Dog played through the E3 demo multiple ways as well (stage, behind doors with press, and the extended demo footage), so I don't see what the hell is going on.
 

Oppo

Member
I feel kind of dumb now for not recording some with my cameras. I didn't want to piss off the handlers.

It's definitely one of the big hits at the show, everyone was talking about it.
 
Oh I'm sure reviewers won't pick apart shit. Nobody mentioned the aiming in Uncharted 3 and to give another example nobody mentioned shit about how much worse GTA IV was than its predecessors and instead gave out huge amounts of praise.

In fact I think other companies are starting to see the benefit of going the R* way of just showing off a tiny portion of your game and building hype through journalists and promises.

That strategy worked out amazingly for R*, they were able to sell millions of copies of a total dog shit game from talking up the game and showing practically nothing.

I have come to the conclusion that you talk a lot of shit
It wasn't, UC3 was a great game.

Eh, not really. It had it's moments but overall it was a bit disappointing.
 

noobasuar

Banned
wen't people pissed that ND showed too much of U3 before release? And I remember bitching about ND not showing infected gameplay for a while after the E3 demo.

Look I'm not saying they shouldn't show infected gameplay. I was just hoping that there would be some sort of hands-on of the main part of the game, which I thought was battling other humans. I don't see why nobody else feels that it's strange that noone's been allowed to play the E3 demo or any other demo where you have to fight humans.
 
Look I'm not saying they shouldn't show infected gameplay. I was just hoping that there would be some sort of hands-on of the main part of the game, which I thought was battling other humans. I don't see why nobody else feels that it's strange that noone's been allowed to play the E3 demo or any other demo where you have to fight humans.

Because they already showed human encounters, and they showed two different playthroughs of that E3 demo. You hardly expect them to keep showing that stuff when they had a whole other enemy to show, not only that but an enemy type (with 3 sub types) that was the main plot device in the whole game.
They had to show infected eventually and all we've been getting up until that were human encounters and cutscenes with other humans. Relax
 
The listen mode doesn't even bother me that much. The most annoying thing about this demo was the moment where you need Tess to open a door, when Joel opened a similar looking door all by himself just 10 seconds earlier. You already know there must be a reason for this and yup, it forces you into a scripted QTE with a clicker and Tess can save your ass since the game made sure she is there. I really think the game doesn't need moments like this at all.
 

Oppo

Member
Look I'm not saying they shouldn't show infected gameplay. I was just hoping that there would be some sort of hands-on of the main part of the game, which I thought was battling other humans. I don't see why nobody else feels that it's strange that noone's been allowed to play the E3 demo or any other demo where you have to fight humans.

We know what pre-alpha means.
 
HUD isn't there until you switch weapons or draw your gun or melee or pick up a weapon. Then it fades in.




Semantics! The demo is part of the first look. We're in development so making bespoke demos is a bit taxing. plus - we thought it'd be a great idea to being the demo that you've read about.

Will this be the same demo we'll get to play in a month or so? Through the GOW: A early access?
 

sappyday

Member
Look I'm not saying they shouldn't show infected gameplay. I was just hoping that there would be some sort of hands-on of the main part of the game, which I thought was battling other humans. I don't see why nobody else feels that it's strange that noone's been allowed to play the E3 demo or any other demo where you have to fight humans.

But we've seen another video of that entire section being played off again differently. Unless that was also fake.
 
I'm glad the 'highlight' feature has a toggle, and isn't automatic. I'd still rather there was some sort of harder difficulty that disabled it completely though.
I know I'm going to be too tempted to use it if I can.
 

jayu26

Member
That's what I'm saying. I'd rather see it being played by someone other than the development staff.

Okay, jeez.... so you're skeptical. Just wait for more information (game play) to come out. Or wait for the game to come out. There is no reason to claim nefarious intentions, not with ND's track record.
 
It would suprise me if it didnt. A lot of recent games have + Sony is publishing it.
The last time I looked into it -- I think maybe a month or so ago -- they said it was still under discussion. As the owner of a PS3 with a broken BR drive, I'm certainly hoping it is.
 
There's a pretty good chance that this game does not demo well. Which is fine. It tends to happen from time to time. Games that rely on pacing and storytelling hardly ever demo well.
 

Mikey Jr.

Member
That's what I'm saying. I'd rather see it being played by someone other than the development staff.

Ok, how about this.

Wait until reviewers get their hands on it a week before release.

Derp.

You know, you DON'T have to buy it day 1. You do know that, right?
 
That's what I'm saying. I'd rather see it being played by someone other than the development staff.

Why? What's the difference between them playing it and someone else? They've already proven it's not scripted by showing it two different ways. Which I gather is the reason you're poking at
 

Spinluck

Member
I will apologize in advance for typing this on my phone.Alright guys time to stop this madness. I was at PAX east and actually played and beat the 30 minute demo. First thing to note is that this demo was the pre-alpha build. That being said I ran into no technical problems, save for some collision detection clipping at times. The game looks on par with the best this generation has to offer, especially the atmosphere which is just dripping with foreboding style. One of the things I took away from the demo was how intuitive and easy the crafting system was. There were set supplies lying around and if you opened your menu it would show you exactly what you could make with what you had and how many resources you had. It's simple when you are not in a tricky situation, but when you are among enemies it is so nerve wracking to try and craft something because you never know when they will turn that corner and spot you. Yes, you can use the listen mode but I never foun myself using that because I really needed to keep moving and finding supplies to craft because if you just go at it with fists you will likely die. The contextual combat is intense and brutal, and that manic nature fits the desperation of trying to survive.But stealth is really important especially when dealing with clickers. These guys are really scary and the sound design for them made my play through so intense. I can not state this enough how important it is to get your hit in or distract these guys and then hide. It's like Arkham asylum if Batman were really vulnerable. Only 10 percent of people actually finished the demo. The people who did beat it were not using the listen mode they were focusing on scavenging. The game is just super intense, and I felt more vulnerable in this game than I have in a long time. Those are just my opinions, and while you shouldn't overhype it, you really need to play this game, not watch it to understand why it is great.

Day 1.

I really hope ND doesn't cave like the GoW team, and release an un-optional difficulty patch. That's why I'm ok with listen mode if it'll help players who need it and utilize it right.

I never overhyped it to begin with, just had genuine excitement for it. It's unfair to give any game godly expectations.
 
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