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The Last Of Us - Off screen footage from PAX East

Derrick01

Banned
Yeah, isn't that the point? Listen mode is intended for people with poor sound systems and/or some other disability.

I hope not. I have relatively poor hearing and a really basic TV and sound setup and I still don't want to use a wallhack ability just because I don't put a lot of priority on sound.
 

sunnz

Member
My other problem is...

My ps3 seems to not be reading game disks anymore, r it does but crashes once in game.

What are the chances of this game being available day 1 on the PSN store and will it be priced right ( £40)
 

ekim

Member
I hope not. I have relatively poor hearing and a really basic TV and sound setup and I still don't want to use a wallhack ability just because I don't put a lot of priority on sound.

So would rather progress the game by trial and error'in through the levels ?
 

tusken77

Member
ND for the love of all things plasma, could we kindly have an opacity option for the HUD?

Looking fantastic, can't wait to play it. But I agree with this, ND, if you haven't put in HUD opacity options, could you rectify that, please?
 

Derrick01

Banned
But knowing the position of an enemy after he killed you is basically a deferred wallhack.

Preferably he wouldn't still be in the same position, but even if he was it's not the same as seeing him 2 rooms away and following his every step from a safe distance with a wallhack. You still have to be cautious of your surroundings.
 

KKRT00

Member
So would rather progress the game by trial and error'in through the levels ?

You know that any 5$ dollars headphones are enough to differentiate direction of the sounds? I've played many years CS:Sources on crappy headphones and never had problem with distinguish from what the sounds are coming. Thats just lame excuse.
 

ekim

Member
Preferably he wouldn't still be in the same position, but even if he was it's not the same as seeing him 2 rooms away and following his every step from a safe distance with a wallhack. You still have to be cautious of your surroundings.

I haven't watched videos in the OP - do you only see the enemies with this "Wallhack" only when they are making sounds or are you able to spot them all the time?
 

ekim

Member
You know that any 5$ dollars headphones are enough to differentiate direction of the sounds? I've played many years CS:Sources on crappy headphones and never had problem with distinguish from what the sounds are coming. Thats just lame excuse.

I mentioned it above, that the wallhack is for people that are not able to use headphones or a surround systems. I'm also going to avoid that feature... But I guess I will be too scared to not use it.:(
 

sunnz

Member
Nope, there is ton of prebaked lighting there, textures are crappy, geometry is poor. Doesnt look even near amazing to me.

So KZ3 and halo looked better?


Now I have heard of everything.

It might not be the best, but it is still above anything we have seen, bar Crysis 3 maybe.
 

KKRT00

Member
So KZ3 and halo looked better?


Now I have heard of everything.

It might not be the best, but it is still above anything we have seen, bar Crysis 3 maybe.

Halo looks worse, KZ 3 looks on pair.

--
Its not even above Mass Effect 2/3 on PC, let alone Crysis 2 DX9, Battlefield 3, Metro, Stalker or Far Cry 2/3, or even AC games on PC, or any other game from last two years. There are some nice engine features there, but overall doesnt look amazing at all.
 

sunnz

Member
Halo looks worse, KZ 3 looks on pair.

--
Its not even above Mass Effect 2/3 on PC, let alone Crysis 2 DX9, Battlefield 3, Metro, Stalker or Far Cry 2/3, or even AC games on PC, or any other game from last two years. There are some nice engine features there, but overall doesnt look amazing at all.

The...I...


I have played all those games, maxed ( except metro with a certain option off, as the fps drops like crazy) and I have absolutely 0 idea how you can honestly say that, I mean I can maybe in some weird way while squinting my eyes and sitting far back understand crysis 2 and maybe even FC3 but the rest...

Yea, no point of me even saying anything if that is how you honestly feel.

Well in that case, sorry to hear you are disappointed, I guess.

Maybe I like the art style of KZ, which is why I think it looks so good.
 

dan2026

Member
Have we really got to the point where if a game isn't pushing the boundaries of graphical expertise, it automatically looks like shit?
 
Sometimes I'm disappointed, not surprised exactly, to see GAF jumping to conclusions based on off screen footage.

Watched the footage before reading this thread to prevent a biased opinion and can honestly say I'm just as excited for this game now as I was before. I'm taking the previews at their word that the sound and atmosphere (which can't be sensed via off screen footage) really add to the game.

And people judging the visuals from off screen footage... I simply have no words...

I have faith in the Naughty Gods.
 

KenOD

a kinder, gentler sort of Scrooge
Looks worse to me. Not sure why they needed the listen mode.

To make the game easier or at least more accessible to those who want less challenge and/or a way to feel superhuman over the monsters? An alternative to those who can't hear and thus make AbleGamers Foundation happy?
 

KKRT00

Member
Sometimes I'm disappointed, not surprised exactly, to see GAF jumping to conclusions based on off screen footage.

Watched the footage before reading this thread to prevent a biased opinion and can honestly say I'm just as excited for this game now as I was before. I'm taking the previews at their word that the sound and atmosphere (which can't be sensed via off screen footage) really add to the game.

And people judging the visuals from off screen footage... I simply have no words...

I have faith in the Naughty Gods.

We've got ton of direct screen already and bullshots too. I'm not basing my opinion directly on PAX footage.
What have really amazed You in this game? Character faces are great and pre-rendered cutscenes looks very good, but gameplay doesnt in any way.

This doesnt look amazing and those are bullshots [click for full sized images and then add jaggies and lack of AF to this]

2013020315402615.jpg

201302031540234.jpg

201302031540222.jpg

201302031540235.jpg

2013020315402512.jpg
 
I can't hear as well on my left ear and I don't want things like this in my games, and it's not as it was included for people like me, either. And the complaints are more than just the inclusion of wallhacking itself, it's also how poorly it's integrated into the game. You keep repeating that it's optional, but we don't know if the game was designed around this crutch. Maybe it's in the game because the sound design in the game is not clear enough for you to detect enemies on your own. There is no leaning, you can't really see around corners, either. I don't like wallhacking and I'm not out to make a game artificially harder than it is. So basically I'm screwed. Some of us, I guess, had different expectations based on what was shown last year. We were shown that the game goes to the point where you can't pause it while crafting or looking through your inventory. We even saw Joel pick up ammo by picking the actual weapon, getting the ammo out, and then discarding the weapon.

And now, wallhacking. Yeah. People are going to complain, sorry.

I'm not watching any videos as I'm on a media black out. I have no problems with wall hacking on "EASY" difficulty. On "HARDCORE" that shit should be gone, as should life bar, bullet counts, aim cross, etc. I want a real HARDCORE experience.

Have they taken out crafting? That would be a major, major downer.

Wow, never heard of a more stupid comment.

That comment is actually from some Kotaku journalist and yeah, it's pretty fucking retarded.
 

UrbanRats

Member
I haven't watched videos in the OP - do you only see the enemies with this "Wallhack" only when they are making sounds or are you able to spot them all the time?

You can only use the listen mode when stationary (you can't follow them around with it on) and you only visualize nearby enemies who produce noise, when they do.

This is how i understood it.

Have they taken out crafting? That would be a major, major downer.
No they haven't, where did you get that from?
 

sunnz

Member
I'm not watching any videos as I'm on a media black out. I have no problems with wall hacking on "EASY" difficulty. On "HARDCORE" that shit should be gone, as should life bar, bullet counts, aim cross, etc. I want a real HARDCORE experience.

Have they taken out crafting? That would be a major, major downer.

By life life bar do you mean the HUD, or you want regen health?
 

Luthos

Member
I dunno, people saying the wallhack is optional and "you should just not use it"... it's not that simple for me. I mean I don't want it, but it's weird to have an ability that's gonna be mapped to a button, and just not using it.

It'd be nice if they just disabled it on harder difficulties or something. Or you know... scrap it all together.
 
We've got ton of direct screen already and bullshots too. I'm not basing my opinion directly on PAX footage.
What have really amazed You in this game? Character faces are great and pre-rendered cutscenes looks very good, but gameplay doesnt in any way.

True, gameplay isn't mind blowing, it's Uncharted's mechanics thrown into a different world and while I loved Uncharted mechanics IN Uncharted, I'm not entirely convinced about their use in TLOU. So I'll give ya that one!

However what does blow me away about this game is the atmosphere. I'm basing this off the footage released a couple of months back and the initial demo after VGAs. I'll buy the game alone for the story and the tense atmosphere.

Honestly, when it comes to visuals I think your opinions are living in a post PS3 world. I think the game looks phenomenal for 7 year old hardware.
 

ekim

Member
You can only use the listen mode when stationary (you can't follow them around with it on) and you only visualize nearby enemies who produce noise, when they do.

This is how i understood it.

Then it's a pretty good implementation and I don't get why people are so upset about it.
 
I want Joel's character arch (facilitated by the gameplay and Ellie's commentary) to question the taken-for-grantedness with which we've been killing in shooters this generation, including Naughty Dog's.

man I feel like you are probably going to be disappointed. I hope you are right, I really wanted this game to be a swan song of this gen but after watching this I'm left in doubt.
 
I hope ND doesn't change anything after the play tests. Players will die a shit ton in those and probably complain about the difficulty.
 

omonimo

Banned
We've got ton of direct screen already and bullshots too. I'm not basing my opinion directly on PAX footage.
What have really amazed You in this game? Character faces are great and pre-rendered cutscenes looks very good, but gameplay doesnt in any way.

This doesnt look amazing and those are bullshots [click for full sized images and then add jaggies and lack of AF to this]

wut? You mean compared to the current console standard graphic? Are you really serious? The use of procedural shaders is quite beyond the standard of ps360, like every ND game. Do you blame this game just to be on ps3? Wow. It use HDR, SSAO, dynamic light shaft, deferred light & procedural shaders, like every later game on those console. To be honest, HDR & procedural shaders are not even that mandatory in a lot of games. But if you prefer to play the magnificient tech of Crysis 3 at 20 fps of average & sub hd rez, good for you :\ To be honest Cryengine 3 on console not use anything more of the other common engine & run quite worse if I remember right...
 

AlphaDump

Gold Member
i can understand the wallhack complaints. FarCry3's tagging system even if turned off for weapons would still be there for camera mode, and it really took a lot out of the difficult and fun/intensity of sneaking around. Opacity HUD options are a solid suggestion, too.

game looks awesome, otherwise.
 
Okay, after watching the IGN footage, there is nothing in there that is not inkeeping with previous footage. Which is to say it still looks good, though vid quality is poor.
 
Halo looks worse, KZ 3 looks on pair.

--
Its not even above Mass Effect 2/3 on PC, let alone Crysis 2 DX9, Battlefield 3, Metro, Stalker or Far Cry 2/3, or even AC games on PC, or any other game from last two years. There are some nice engine features there, but overall doesnt look amazing at all.
This is so fucking dumb.
 

Pojo_King

Neo Member
I will apologize in advance for typing this on my phone.Alright guys time to stop this madness. I was at PAX east and actually played and beat the 30 minute demo. First thing to note is that this demo was the pre-alpha build. That being said I ran into no technical problems, save for some collision detection clipping at times. The game looks on par with the best this generation has to offer, especially the atmosphere which is just dripping with foreboding style. One of the things I took away from the demo was how intuitive and easy the crafting system was. There were set supplies lying around and if you opened your menu it would show you exactly what you could make with what you had and how many resources you had. It's simple when you are not in a tricky situation, but when you are among enemies it is so nerve wracking to try and craft something because you never know when they will turn that corner and spot you. Yes, you can use the listen mode but I never foun myself using that because I really needed to keep moving and finding supplies to craft because if you just go at it with fists you will likely die. The contextual combat is intense and brutal, and that manic nature fits the desperation of trying to survive.But stealth is really important especially when dealing with clickers. These guys are really scary and the sound design for them made my play through so intense. I can not state this enough how important it is to get your hit in or distract these guys and then hide. It's like Arkham asylum if Batman were really vulnerable. Only 10 percent of people actually finished the demo. The people who did beat it were not using the listen mode they were focusing on scavenging. The game is just super intense, and I felt more vulnerable in this game than I have in a long time. Those are just my opinions, and while you shouldn't overhype it, you really need to play this game, not watch it to understand why it is great.
 
I will apologize in advance for typing this on my phone.Alright guys time to stop this madness. I was at PAX east and actually played and beat the 30 minute demo. First thing to note is that this demo was the pre-alpha build. That being said I ran into no technical problems, save for some collision detection clipping at times. The game looks on par with the best this generation has to offer, especially the atmosphere which is just dripping with foreboding style. One of the things I took away from the demo was how intuitive and easy the crafting system was. There were set supplies lying around and if you opened your menu it would show you exactly what you could make with what you had and how many resources you had. It's simple when you are not in a tricky situation, but when you are among enemies it is so nerve wracking to try and craft something because you never know when they will turn that corner and spot you. Yes, you can use the listen mode but I never foun myself using that because I really needed to keep moving and finding supplies to craft because if you just go at it with fists you will likely die. The contextual combat is intense and brutal, and that manic nature fits the desperation of trying to survive.But stealth is really important especially when dealing with clickers. These guys are really scary and the sound design for them made my play through so intense. I can not state this enough how important it is to get your hit in or distract these guys and then hide. It's like Arkham asylum if Batman were really vulnerable. Only 10 percent of people actually finished the demo. The people who did beat it were not using the listen mode they were focusing on scavenging. The game is just super intense, and I felt more vulnerable in this game than I have in a long time. Those are just my opinions, and while you shouldn't overhype it, you really need to play this game, not watch it to understand why it is great.

Could you ask them about a hardcore mode with no highlighting of items, no HUD showing on screen, no cross hair for aim showing (like Killzone on Elite level) and post it back here?
 
I will apologize in advance for typing this on my phone.Alright guys time to stop this madness. I was at PAX east and actually played and beat the 30 minute demo. First thing to note is that this demo was the pre-alpha build. That being said I ran into no technical problems, save for some collision detection clipping at times. The game looks on par with the best this generation has to offer, especially the atmosphere which is just dripping with foreboding style. One of the things I took away from the demo was how intuitive and easy the crafting system was. There were set supplies lying around and if you opened your menu it would show you exactly what you could make with what you had and how many resources you had. It's simple when you are not in a tricky situation, but when you are among enemies it is so nerve wracking to try and craft something because you never know when they will turn that corner and spot you. Yes, you can use the listen mode but I never foun myself using that because I really needed to keep moving and finding supplies to craft because if you just go at it with fists you will likely die. The contextual combat is intense and brutal, and that manic nature fits the desperation of trying to survive.But stealth is really important especially when dealing with clickers. These guys are really scary and the sound design for them made my play through so intense. I can not state this enough how important it is to get your hit in or distract these guys and then hide. It's like Arkham asylum if Batman were really vulnerable. Only 10 percent of people actually finished the demo. The people who did beat it were not using the listen mode they were focusing on scavenging. The game is just super intense, and I felt more vulnerable in this game than I have in a long time. Those are just my opinions, and while you shouldn't overhype it, you really need to play this game, not watch it to understand why it is great.

Thank you. Finally, someone who actually played the demo. Game sounds just what I was hoping for, tense, brutal and needs to be played.
 

jett

D-Member
I will apologize in advance for typing this on my phone.Alright guys time to stop this madness. I was at PAX east and actually played and beat the 30 minute demo. First thing to note is that this demo was the pre-alpha build. That being said I ran into no technical problems, save for some collision detection clipping at times. The game looks on par with the best this generation has to offer, especially the atmosphere which is just dripping with foreboding style. One of the things I took away from the demo was how intuitive and easy the crafting system was. There were set supplies lying around and if you opened your menu it would show you exactly what you could make with what you had and how many resources you had. It's simple when you are not in a tricky situation, but when you are among enemies it is so nerve wracking to try and craft something because you never know when they will turn that corner and spot you. Yes, you can use the listen mode but I never foun myself using that because I really needed to keep moving and finding supplies to craft because if you just go at it with fists you will likely die. The contextual combat is intense and brutal, and that manic nature fits the desperation of trying to survive.But stealth is really important especially when dealing with clickers. These guys are really scary and the sound design for them made my play through so intense. I can not state this enough how important it is to get your hit in or distract these guys and then hide. It's like Arkham asylum if Batman were really vulnerable. Only 10 percent of people actually finished the demo. The people who did beat it were not using the listen mode they were focusing on scavenging. The game is just super intense, and I felt more vulnerable in this game than I have in a long time. Those are just my opinions, and while you shouldn't overhype it, you really need to play this game, not watch it to understand why it is great.

Is there any sort of penalty for using listening mode?
 
I will apologize in advance for typing this on my phone.Alright guys time to stop this madness. I was at PAX east and actually played and beat the 30 minute demo. First thing to note is that this demo was the pre-alpha build. That being said I ran into no technical problems, save for some collision detection clipping at times. The game looks on par with the best this generation has to offer, especially the atmosphere which is just dripping with foreboding style. One of the things I took away from the demo was how intuitive and easy the crafting system was. There were set supplies lying around and if you opened your menu it would show you exactly what you could make with what you had and how many resources you had. It's simple when you are not in a tricky situation, but when you are among enemies it is so nerve wracking to try and craft something because you never know when they will turn that corner and spot you. Yes, you can use the listen mode but I never foun myself using that because I really needed to keep moving and finding supplies to craft because if you just go at it with fists you will likely die. The contextual combat is intense and brutal, and that manic nature fits the desperation of trying to survive.But stealth is really important especially when dealing with clickers. These guys are really scary and the sound design for them made my play through so intense. I can not state this enough how important it is to get your hit in or distract these guys and then hide. It's like Arkham asylum if Batman were really vulnerable. Only 10 percent of people actually finished the demo. The people who did beat it were not using the listen mode they were focusing on scavenging. The game is just super intense, and I felt more vulnerable in this game than I have in a long time. Those are just my opinions, and while you shouldn't overhype it, you really need to play this game, not watch it to understand why it is great.

you're probably lying, gaffers already told me how this game will suck. (joking btw, i'm still hyped as fuck for this game, regardless of what everyone else says).
 

Derrick01

Banned
Could you ask them about a hardcore mode with no highlighting of items, no HUD showing on screen, no cross hair for aim showing (like Killzone on Elite level) and post it back here?

I think I remember hearing you could turn the item highlighting off. They learned from the Deus Ex HR fiasco :)
 

Pojo_King

Neo Member
Is there any sort of penalty for using listening mode?
. From what I could tell, no. Except these guys can move pretty quickly. The biggest thing is that you can't scavenge in listen mode, and looking for those things is integral to survival.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I think not being able to move while in listen mode is a pretty significant penalty to using it.
 

Snipes424

Member
I hope ND doesn't change anything after the play tests. Players will die a shit ton in those and probably complain about the difficulty.

This.

Although I'm very curious what scores this game will get. I mean if game reviewers are lowering the score because of the difficulty of Luigi's Mansion
see gamespot review
and one section of God of War Ascension (which only took me two times to beat) then this could up end up with some low scores.

Because as we all know, it's always the game's fault, not your own skill level.
 
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