I was playing with custom settings before, but wasn't having much luck performance-wise. I really like AO in this game and was hoping to keep it on high, but couldn't find any configuration that allowed me to. Figured high preset would be easier than messing with settings over and over... but I'm still getting severe dips. I would be fine even if it ran at a solid 30, but I can't do drops to the teens.
Are we sure the most recent poolsize fixes are not causing scripting issues?
1080p, FXAA + SMAA was good enough for me.Damn, I wish I could force some AA through inspector. these jaggies are killing me, and I can only downsample so much because of my stupid monitor
Like I said, I have a 5850 and a crappy i5 750. none of which are overclocked. You should never go below 45fps like I do. Never except the stutter when loading a new area. I'm sure you can run with AO high and the settings I posted that I use just fine. I only have the 640 poolsize change, not the other tweak that is known to cause scripting issues. Play around with a custom setting some more. Might sound silly but stop using the benchmark as a way of telling, try it yourself in game.
Yes messing with the settings can be annoying, but with your set up, having a preset make you pick anything below Ultra textures would be criminal.
Do I need to bother with pool settings for my 6GB Titan? Can I make it use more than 2 or so?
Do I need to bother with pool settings for my 6GB Titan? Can I make it use more than 2 or so?
Don't fuck with it. I'm dying to know how the game "out of the box" plays on a titan.
Assuming your cards are 2GB each (not 2x1GB) that figure seems right. The game does auto-calculate poolsize based on available video memory (I'm pretty sure dynamically), but apparently there's something wrong with the allocation priority if changing this figure mitigates the stuttering.
Setting my poolsize to 224 for my 1GB 550 TI resulted in me not being able to go past low textures in the options menu. 1024-800 is the formula?? Ehh
224? 400 is the default. Are you sure you're looking in the right file?
Yea I'm sure. I'm talking about me setting it to 224 which I get from subtracting 800 from 1024MB(VRAM). Anyway I solved it removing that launch startup line in Steam. I changed the poolsize to 640 though. Seems pretty nice.
This seemed to take away 99% of my stuttering, and yes it does look better than normal.
anyone running a phenom cpu not OC with a 7850? farcry3 ran awesome, TR okay.
Setting my poolsize to 224 for my 1GB 550 TI resulted in me not being able to go past low textures in the options menu. 1024-800 is the formula?? Ehh
The games crashed on me twice tonight, no idea why. Does it generate a log file anywhere?
Anyone running this on older hardware?
I'm playing this on Xbox but I want to know if I made the right choice
Throwing my specs out there:
Intel C2D P8700 @2.53 GHz
4GB RAM
9800GTX
Ok I did some tests, as the game needs to be launched with the command line "-ReadTexturePoolFromIni" to use the PoolSize value from the file (otherwise it's calculated).
So, in and area where my VRAM was stuck at 2GB (max of my VRAM), and the game was stuttering like hell each time I turned the camera, I tried several values :
PoolSize=140 (like in many UE3 games) : textures are blurry and VRAM does not exceed 750MB.
PoolSize=400 (default one) : less blurry but only 1000MB VRAM used.
PoolSize=1200 : sharp textures and 1900 VRAM used, no stutter in the large areas, even by going from one end to the other.
So it depends on how many VRAM you have, just try.
For now let's say your VRAM minus 800.
To enable this, you have to open the properties of the game in Steam, and in the first tab you have a button "Set launch options", and put "-ReadTexturePoolFromIni" without the "".
For me it works well, the game is always smooth and I only got little drops when it streams the level, but the big stutter is gone.
Lol, here comes another CHALLENGER to the low end PC Gaf throne.
It runs really, really well on even lower end hardware mate. I'll refer you to two posts in this very thread that says as much. (one of which is mine)
http://www.neogaf.com/forum/showpost.php?p=51810723&postcount=1673
(C2D T9550 @ 2.8 GHz, ATI Mobility Radeon 4670 (a 320 shader card)) <---- Mine
http://www.neogaf.com/forum/showpost.php?p=51836733&postcount=1719
(C2D T6500 @ 2.1 GHz, ATI Mobility Bradeon 4570 (an 80 shader card)) <---- tipoo's
Your Geforce 9800M GTX as old as it is, definitely eats my card up for breakfast. Go for it!
(Sigh, low end PC Gaf should have a list out somewhere with minimum specs playable for modern games lol)
This game runs like complete trash on my GTX 260. Wish I'd gotten this for the Xbox.
This game runs like complete trash on my GTX 260. Wish I'd gotten this for the Xbox.
This game runs like complete trash on my GTX 260. Wish I'd gotten this for the Xbox.
Does everyone's FPS tank whenever they got into an elevator?
Do we know how to unlock 1999 mode without completing the game yet?
Does everyone's FPS tank whenever they got into an elevator?
nice.We didn't release 314.22 WHQL just for shits and giggles, you know
http://www.geforce.com/whats-new/articles/nvidia-geforce-314-22-whql-drivers-released
nice.
so guys, can you please suggest settings for a gtx660m on a i7 3630qm 8gb ram laptop?
I didn't include that part in the OP because it only applies to 2GB cards. When the default is 400, obviously subtracting 800 from your ~1GB card makes no sense.
So my X51 and its paltry GT 545 handled everything well aside from having to keep AO and Dynamic Shadows on Normal & High respectively (I didn't bother changing Post Processing). I settled @ 1080p and 35fps, which I had to set in the .ini since for some reason I wasn't able to cap it using Inspector (any reason for this??). And D3D Overrider definitely works? I don't remember hearing the chime when I tried but maybe my volume was too low (I was testing stuff at that point with the wife and kids watching tv next to me.) Cool game so far, if heavy handed.
In all fairness to Coolbgdog12, I set my pool size to 3200 for my 4gb 670 and the ReadTextureblahblahblah command line did the same thing, lowering a bunch of my settings and making it so textures could only be set to low or very low.
I noticed this because, once I added the command line, I saw that the game was using around 680-690 mb of RAM, according to Precision X and still running at 60fps at 1080 downsampled from 2560x1440 which made no sense to me.
Edit: Sorry JaseC, I was editing while you were responding.
Anyone running this on older hardware?
I'm playing this on Xbox but I want to know if I made the right choice
Throwing my specs out there:
Intel C2D P8700 @2.53 GHz
4GB RAM
9800GTX
Disabling in game vsync sent my fps soaring. Thanks for the suggestion, mileS. I was expecting it to stay above 30 more often, but it was getting an average of 60-80 once disabled.
D3DOverrider and CCC vsync and triple buffering won't work (game crashes if they are enabled), but I've been pushing my settings up to try and keep the frame rate low enough that it doesn't tear. And that's a much better problem to have. AO on high, textures very high, everything else on ultra. Still managing 45-60, good enough for me.
Ugh... fxaa..1080p, FXAA + SMAA was good enough for me.
I stopped downsampling because it helped with the stutter.
This is the only game I've ever used it on. It works well for this one.Ugh... fxaa..
Disabling in game vsync sent my fps soaring. Thanks for the suggestion, mileS. I was expecting it to stay above 30 more often, but it was getting an average of 60-80 once disabled.
D3DOverrider and CCC vsync and triple buffering won't work (game crashes if they are enabled), but I've been pushing my settings up to try and keep the frame rate low enough that it doesn't tear. And that's a much better problem to have. AO on high, textures very high, everything else on ultra. Still managing 45-60, good enough for me.
Ugh... fxaa..
Runs great on ultra (660), but the screen tearing is brutal, never seen anything like it. I'm updating my drivers now, something is very wrong.
Ugh... fxaa..
Nothing else. I tried using SweetFX to inject SMAA but was having the same problem... Game doesn't want to launch when I'm using external programs it seems.D3DOverrider does work for me. I can play with Vsync and triple buffering. No tearing at all. Perhaps you got some other programs running that are interfering with D3DO? Injecting SMAA for example won't work in conjunction with D3DO.
Nothing else. I tried using SweetFX to inject SMAA but was having the same problem... Game doesn't want to launch when I'm using external programs it seems.