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Media Create Sales: Week 12, 2013 (Mar 18 - Mar 24)

I see thanks for the clarification. So DQ VIII sold 162k less in the first 5 months in the West.

Assuming both games sold through their shipments:

DQ IX in the west did (5.32-4.16 = 1.16)
DQ VIII in the west did (4.9-3.54 = 1.36)

I doubt most of DQ VIII sold that at retail price but after bomba prices.

I am sure Sony also did the advertising for DQ 8.

Profit I am not sure but most likely DS gave the better profit.

cant remember ever seeing dq9 at bomba prices either, nintendo were also advertising it 6 months after launch in the uk
 
Is there any actual data to prove this? One of the posters said DQ IX sold 1.02 million in the West. DQ VIII shipped 4.9 million WW. With DQ VIII selling 3.5 million in Japan I think its safe to assume that DQ VIII did 1+ million in the West unless Level 5 vastly over shipped. Oh and that anecdote is what I am trying to say. Many of my friends and me did not buy DQ IX despite loving DQ VIII. There is potential for some growth in the West far more than if it were on a handheld imo.



Fixed. DQ IX and VIII did around the same numbers WW and I am sure a larger revenue was made with DQ VIII.



1. It has potential to grow in the West something SE may want. VIII and IX sold around the same WW and 1 million is very good in the West for a JRPG.

2. I was dreaming about a PS4 version lol but PS3 or even PS3/PS4 seems to fit the criteria. If you look at the retail rpice of DQ VIII and IX you will notice VIII was 1.5 times more expensive. Therefore if the PS3 version sold something like 3 million (thats under performing imo) the 3DS version needs to sell 4.5 million copies to equal revenue. The DS version could not even do that. Larger revenues are more likely on console though but profits is unknown which is a big factor.



Your right. DQ never relied on CG cinematic cutscenes etc but a step in visuals will do nothing but help the series garner more attention.

I think a good example is Ni No Kuni. I am sure the reason it got a lot of attention from gamers is because of its art style and gameplay.

I would take a DQ game looking like this:


than this:



It would certainly garner more attention and would engross you in the world much more.

I agree with you on everything, but everything else staying the same, you should treat DQ as a Nintendo exclusive franchise. Expect DQVIII port looking exactly the same way, or possibly worse, it did nearly 10 years ago and DQXI looking just like a souped up PSP game on 3DS. If Nintendo moneyhats then you may get a DQ on WiiU as well. That is a big if though.

I am sure Sony also did the advertising for DQ 8.

Sony didn't advertise DQVIII, that was SE, who was the publisher. The advertising for IX was far superior to VIII IMO as Nintendo did an excellent job with it. Both were awhile ago, so I might be wrong.

Funny that Nintendo did a great job advertising DQIX and MHTri (on Wii), but MH3U on WiiU and 3DS advertisement has been subpar and not nearly as good as Tri.
 

Chris1964

Sales-Age Genius
01./00. [3DS] Luigi's Mansion: Dark Moon <ACT> (Nintendo) {2013.03.20} (¥4.800) - 280.151 / NEW <84,79%>
___

21./10. [3DS] Dragon Quest VII: Fighters of Eden <RPG> (Square Enix) {2013.02.07} (¥6.090)
22./09. [3DS] Professor Layton and the Legacy of Civilization A <ADV> (Level 5) {2013.02.28} (¥5.500)
23./13. [3DS] Dragon Ball Heroes: Ultimate Mission <TBL> (Bandai Namco Games) {2013.02.28} (¥5.800)
24./11. [PS3] Far Cry 3 <ACT> (Ubisoft) {2013.03.07} (¥7.770)
25./16. [3DS] Doraemon: Nobita to Himitsu Dougu Hakubutsukan <ADV> (FuRyu) {2013.03.07} (¥5.229)
26./00. [PSP] Tiger & Bunny: Hero's Day # <ADV> (D3 Publisher) {2013.03.20} (¥6.090)
27./19. [3DS] Monster Hunter 3 Ultimate (Best Price!) <ACT> (Capcom) {2012.11.15} (¥3.800)
28./23. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
29./26. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040)
30./00. [PSP] Natsuzora no Monologue Portable # <ADV> (Idea Factory) {2013.03.20} (¥5.040)
31./20. [PSV] Senran Kagura Shinovi Versus: Otome Shoujotachi no Shoumei # <ACT> (Marvelous AQL) {2013.02.28} (¥6.980)
32./35. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040)
33./24. [PSV] Phantasy Star Online 2: Special Package <RPG> (Sega) {2013.02.28} (¥5.229)
34./29. [3DS] Paper Mario: Sticker Star <ADV> (Nintendo) {2012.12.06} (¥4.800)
35./33. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985)
36./08. [PS3] God of War: Ascension # <ACT> (Sony Computer Entertainment) {2013.03.14} (¥5.980)
37./17. [PS3] Metal Gear Rising: Revengeance # <ACT> (Konami) {2013.02.21} (¥6.980)
38./37. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040)
39./38. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
40./27. [3DS] Touch Detective: Nameko Shigeru <PZL> (Success) {2013.02.28} (¥3.990)
41./00. [PS3] Resident Evil: Anniversary Package <ADV> (Capcom) {2013.03.22} (¥8.990)
42./18. [PS3] Winning Post 7 2013 <SLG> (Koei Tecmo) {2013.03.14} (¥7.560)
43./15. [PSV] Tales of Hearts R # <RPG> (Bandai Namco Games) {2013.03.07} (¥6.480)
44./34. [NDS] Pokèmon Black 2 / White 2 <RPG> (Pokèmon Co.) {2012.06.23} (¥4.800)
45./00. [PS3] Little Busters! Converted Edition <ADV> (Prototype) {2013.03.20} (¥6.510)
46./12. [PS3] Darkstalkers Resurrection <FTG> (Capcom) {2013.03.14} (¥2.990)
47./44. [WIU] Nintendo Land <ETC> (Nintendo) {2012.12.08} (¥4.935)
48./28. [PSP] Shining Ark <RPG> (Sega) {2013.02.28} (¥6.279)
49./00. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online # <RPG> (Square Enix) {2012.08.02} (¥6.980)
50./22. [PSP] Uta no Prince-Sama: All Star # <ACT> (Broccoli) {2013.03.07} (¥6.090)
00./00. [GCN] Luigi's Mansion <ACT> (Nintendo) {2001.09.14} (¥6.800) - * / 604.000

Top 50

3DS - 17
PS3 - 13
PSV - 8
PSP - 6
WII - 2
WIU - 2
360 - 1
NDS - 1

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |  1.547.000 |    958.000 |  1.035.000 | 12.018.000 | 11.607.000 |
--------------------------------------------------------------------------
 
1. Disgaea has not bombed hard. D4 was the second best selling Disgaea of all time. If your talking about D2 that just released then its probably because its not a mainline sequel.

2.Gust has had a lot of growth. I am also curious in why you say Atelier series is declining when Atelier Meruru: Alchemist of Arland 3 was the best selling title in the franchise and came out on ps3.

3. The last LoH did 194 000 on PSP. We will have to see how they do on PS3 and PSV. The HD collections should at least help build a base.

1. I was talking about the very last entry. It's not a numbered entry, but it is a proper sequel of the first episode, as far as I know the most appreciated along with the second one. NIS expected to sell about 150k, but given its debut, it does not seem it will reach that. Hence; it bombed. But more importantly, Disgaea is the most precious IP NIS has; if even this IP starts to sell bad, whan can the company do, given how badly all the other games sold?

2. The last new entry in the series is Atelier Ayesha, and it sold less than the third one, and about on par with the second one. Also, Meruru+ opened lower than Totori+.

3. Falcom was successful on PSP, but it still has to prove to be as successful on PS3 and Vita; until now, sales of their HD stuffs are not too hot.

Is there any actual data to prove this? One of the posters said DQ IX sold 1.02 million in the West. DQ VIII shipped 4.9 million WW. With DQ VIII selling 3.5 million in Japan I think its safe to assume that DQ VIII did 1+ million in the West unless Level 5 vastly over shipped. Oh and that anecdote is what I am trying to say. Many of my friends and me did not buy DQ IX despite loving DQ VIII. There is potential for some growth in the West far more than if it were on a handheld imo.

As far as I know, Square Enix shipped close to 4 million units in Japan.

Fixed. DQ IX and VIII did around the same numbers WW and I am sure a larger revenue was made with DQ VIII.

How do you know? Square Enix did not distribute IX by itself, so all the shipping and marketing expenditures were Nintendo's. Also, IX costed way less to be developed.

1. It has potential to grow in the West something SE may want. VIII and IX sold around the same WW and 1 million is very good in the West for a JRPG.

2. I was dreaming about a PS4 version lol but PS3 or even PS3/PS4 seems to fit the criteria. If you look at the retail rpice of DQ VIII and IX you will notice VIII was 1.5 times more expensive. Therefore if the PS3 version sold something like 3 million (thats under performing imo) the 3DS version needs to sell 4.5 million copies to equal revenue. The DS version could not even do that. Larger revenues are more likely on console though but profits is unknown which is a big factor.

1. Square Enix wants the series to grow in the West. That is why the collaboration with Nintendo exists. Also, VIII and IX did not sell around the same worldwide, because IX sold about 800k units more than VIII in Japan.

2. Your analysis is too simplistic. You are forgetting that developing for PS3 costs way more than for 3DS, let alone PS4. Higher prices are justified by higher costs.

Your right. DQ never relied on CG cinematic cutscenes etc but a step in visuals will do nothing but help the series garner more attention.

I think a good example is Ni No Kuni. I am sure the reason it got a lot of attention from gamers is because of its art style and gameplay.

Art style, not graphics. And Dragon Quest cannot do Ni no Kuni numbers in the West, it should do more. Anyway, I cannot help but thinking that a Dragon Quest, as it is, it will never reach the mass market in the West.

http://garaph.info/gamesearch.php//titleenglish/disgaea%/stte/0/stpl/0/stpu/0/opt/1/

Disgaea 4 outsold Disgaea 3 and Disgaea 1 and every single portable release. It places second on the list of best-selling Disgaea games.

I was talking about D2, for which apparently NIS was expecting 150k units.


Don't worry it's just his usual matra of everything's a success on a Nintendo system and everything is in decline/will decline/ should be declining on a Sony system so the franchises should either jump to Nintendo or they will slowly die off and Sony will have no franchises on their platforms either way.


What a useful comment here.
It is not true. I see more and more people wanting Nintendo-established IPs on other hardware than the opposite: Monster Hunter, Bayonetta, Lego City, Dragon Quest, Shin Megami Tensei, etc.

There are series that do not work on Nintendo hardware, like Tales of. But 3DS has proven to be able to sell a lot of third parties software, even genres or IP that did not succeed on DS, or even they did not exist there. So saying that, for example, Sega and Falcom should develop on 3DS is not a way to beg support but ian issue to talk about since the platform is selling incredibly well in Japan, and it is an heqlthy ecosystem for software of all genres.
 
I really don't know the truth but given that DQ9 project once got scrapped and started over the dev cost should be enormous...
Again this is purely my speculation (aside from DQ9 project got huge rollback) so who knows.
The ARPG version was scrapped pretty early in and even then it's not like they started over completely, the story, characters, engine, audio, lots of assets, etc, were carried over. What changed was mainly the battle system, and even then total dev cycle time was still comparable to DQ8 (around 4 years).

What do you think really costs more to make, 1.25 DS games or 1 PS2 game?


EA probably own all of the publishing rights to Crysis 3 on consoles as a part of their deal. If Crytek want to get it on Wii U they will have to buy those publishing rights back for Wii U and sell them to Nintendo. There probably isn't enough money to be made for Crytek to bother with it. Therefore it's up to Nintendo to buy the publishing rights from EA, or at least the licence to publish it on Wii U, so the game would be developed by Crytek and published under licence from EA by Nintendo.

However, as you said Nintendo don't seem to be too bothered so it's all moot.
Sure, I'm just saying if EA did refuse to license a Wii U version over "bad blood" as you suggested, there's likely some degree of recourse for Crytek to take (built into the contract or not). But Nintendo's clearly not even interested, and given the response to C3 I can't really blame them.

I do think a selfpublishing solution digitally could work down the line though, Valve did this with Portal 1 on XBLA for example. But that hinges on Wii U managing the "business drive" to attract more than indies/Ubisoft/Capcom...
 

Road

Member
Was just coming here to ask if I was misreading that as it was so far out from what was known before. :lol
Wasn't MC the one that was tracking GameCube hardware above Nintendo shipments? Might be related.

Famitsu number is until end of 2002. So, real number must be more close to Media Create.

It didn't appear in any top 300/500 for 2003, 2004, 2005 and 2006, which means at most 81k sold we haven't seen. 430k would still be way below MC's 600k. Maybe it was one of those weird cases where Famitsu just stopped tracking its sales.

I see thanks for the clarification. So DQ VIII sold 162k less in the first 5 months in the West.

Assuming both games sold through their shipments:

DQ IX in the west did (5.32-4.16 = 1.16)
DQ VIII in the west did (4.9-3.54 = 1.36)

I doubt most of DQ VIII sold that at retail price but after bomba prices.

I am sure Sony also did the advertising for DQ 8.

Profit I am not sure but most likely DS gave the better profit.

It is best not to mix shipments with sold to consumers.

If you want to do that math, shipments only:

- DQVIII, 4.9m worldwide - 3.7m in Japan = 1.2 million outside Japan.
- DQIX, 1.05m in the West (8 months)

Sold to consumers:

- DQVIII, 3.7m in Japan, god knows outside Japan
- DQIX, 4.38m in Japan, god knows outside Japan
 

Chris1964

Sales-Age Genius
It didn't appear in any top 300/500 for 2003, 2004, 2005 and 2006, which means at most 81k sold we haven't seen. 430k would still be way below MC's 600k. Maybe it was one of those weird cases where Famitsu just stopped tracking its sales.

Or one of those usual cases Media Create overtracked almost everything back then.
 
I see thanks for the clarification. So DQ VIII sold 162k less in the first 5 months in the West.

Assuming both games sold through their shipments:

DQ IX in the west did (5.32-4.16 = 1.16)
DQ VIII in the west did (4.9-3.54 = 1.36)

I doubt most of DQ VIII sold that at retail price but after bomba prices.

I am sure Sony also did the advertising for DQ 8.

Profit I am not sure but most likely DS gave the better profit.
You're not counting the Best reissues in those JP sales I take it? DQIX shipped 4.3m in Japan the last time SE gave a figure for it iirc, that's how we get to 5.32m minimum.

SE funded DQ8's western promotion themselves too. And it was considered a great success too, especially after DQ7 had bombed so badly.
 

Bruno MB

Member
Will we ever get to know what the hell happened with Dragon Quest VII sales in Japan? apparently 200.000 units never were sold.

The only answer I have is that the budget version was never properly tracked.
 

Thorgal

Member
Will we ever get to know what the hell happened with Dragon Quest VII sales in Japan? apparently 200.000 units never were sold.

The only answer I have is that the budget version was never properly tracked.

over shipped perhaps ?

even though it is dragonquest in japan it can happen.
 

Road

Member
Will we ever get to know what the hell happened with Dragon Quest VII sales in Japan? apparently 200.000 units never were sold.

The only answer I have is that the budget version was never properly tracked.

The game was already at 4.11m shipped (Mar 2003) before any of the two budget versions had been released (2005 and 2006).

(Except for when MC reduced its LTD by 300k) all three trackers had similar numbers:

Dengeki: 3,895,000 (Aug 2009)
Famitsu: 3,893,000 (Jan 2011)
Media Create: 3,834,000 (Dec 2006)

Maybe some store had a lot of copies and no tracker had access to its sales. Dunno.
 
SE funded DQ8's western promotion themselves too. And it was considered a great success too, especially after DQ7 had bombed so badly.

This is actually a good point. While DQ will never be as popular in the west as it is in Japan, or probably never as popular as FF in the west, its audience has grown. Used to be completely niche/not being released in the west prior to VII, then VII came out and underperformed (do we have sales figure for that? Probably 300k or so?), then VIII came out and shipped/sold over 1 million in the west. Great figure for the time. Then IX came out and again shipped/sold over 1 million. Great figure considering the iOS boom had already happened. We'll see how X does, but I think it will stop that growth momentum due to it being only on Wii and WiiU.

over shipped perhaps ?

even though it is dragonquest in japan it can happen.

If I had to guess it's more likely that the trackers are off. Those 200K sales surely have been sold by now, even at bomba prices. Maybe someone in Japan can tell us if they can find DQVII, or even PS1 games, new in stores there? It's possible, I saw brand new GBA games at the best buy near my job.
 
DQXI is probably already under development for the 3DS.

And DQ being on Nintendo systems is hardly a one man decision, Wada leaving (?) the company is not going to change things. DQXI will sell 4M copies in Japan and money will be printed.

This is like people asking for FFXV on the 3DS, it's not going to happen.
 
DQXI is probably already under development for the 3DS.

And DQ being on Nintendo systems is hardly a one man decision, Wada leaving (?) the company is not going to change things. DQXI will sell 4M copies in Japan and money will be printed.

This is like people asking for FFXV on the 3DS, it's not going to happen.

Considering the vast success of Dragon Quest 9 on the DS, I can't see Dragon Quest XI on anything BUT the 3DS.

It's just the most logical course of action given the 3DS's rampant domestic popularity.
 

Gambit

Member
This is actually a good point. While DQ will never be as popular in the west as it is in Japan, or probably never as popular as FF in the west, its audience has grown. Used to be completely niche/not being released in the west prior to VII, then VII came out and underperformed (do we have sales figure for that? Probably 300k or so?), then VIII came out and shipped/sold over 1 million in the west. Great figure for the time. Then IX came out and again shipped/sold over 1 million. Great figure considering the iOS boom had already happened. We'll see how X does, but I think it will stop that growth momentum due to it being only on Wii and WiiU.

or rather due to it being a subscription based MMO. It's not going to reach the same sales no matter the console.

Anyway, I consider DQ XI practically confirmed for 3DS, especially since they released a couple other DQ games for the handheld already.

And, personally, I can't wait. Handheld > console
 
Ignoring the drop off for the sales fron the first game for a moment. Would you say the PS3/Vita strategy worked, and if it would be viable going forward in the future for other games? The Vita version did better than I expected. I would've assumed pretty much everyone would prefer the PS3 version

Eventually, Vita version did what retailers expected, it didn't go sold-out. Anyway, with this kind of games, it might work.
 
1. I was talking about the very last entry. It's not a numbered entry, but it is a proper sequel of the first episode, as far as I know the most appreciated along with the second one. NIS expected to sell about 150k, but given its debut, it does not seem it will reach that. Hence; it bombed. But more importantly, Disgaea is the most precious IP NIS has; if even this IP starts to sell bad, whan can the company do, given how badly all the other games sold?

2. The last new entry in the series is Atelier Ayesha, and it sold less than the third one, and about on par with the second one. Also, Meruru+ opened lower than Totori+.

3. Falcom was successful on PSP, but it still has to prove to be as successful on PS3 and Vita; until now, sales of their HD stuffs are not too hot.

1. Yes D2. Its a spin off, a sequel to D1 but not a sequel to the current mainline series. The next mainline Disgaea will be D5. If you look at the sales it is also the best selling Disgaea spin off. Where did you get this information about NIS expectations being 150k. Source?

2. Atelier Ayesha dod 100+k outselling all other Atelier games other than the one I mentioned. Basically the two best selling Atelier games are on the PS3. Meruru + is around 5k short of Totori+ iirc. Also its a spin off on the Vita. You must be crazy if you think the Atelier series is declining due to a PSV spin off port doing 5k less. I think yuo should wait for the next mainline game on PS3/4 to judge it.

3.Exactly. We do not know how Falcom games will do on their new SKU's.



As far as I know, Square Enix shipped close to 4 million units in Japan.



How do you know? Square Enix did not distribute IX by itself, so all the shipping and marketing expenditures were Nintendo's. Also, IX costed way less to be developed.



1. Square Enix wants the series to grow in the West. That is why the collaboration with Nintendo exists. Also, VIII and IX did not sell around the same worldwide, because IX sold about 800k units more than VIII in Japan.

2. Your analysis is too simplistic. You are forgetting that developing for PS3 costs way more than for 3DS, let alone PS4. Higher prices are justified by higher costs.

The 3DS is not as healthy as the DS in the West. I personally think consoles will help the series grow more. The DS version may of very well been more profitable I agree.

Art style, not graphics. And Dragon Quest cannot do Ni no Kuni numbers in the West, it should do more. Anyway, I cannot help but thinking that a Dragon Quest, as it is, it will never reach the mass market in the West.

I was simply referring to the presentation of the game not sales. If it looked like that and had the Dragon Quest name behind it I am sure it will garner attention from the West.

I was talking about D2, for which apparently NIS was expecting 150k units.

As I said before source?


What a useful comment here.
It is not true. I see more and more people wanting Nintendo-established IPs on other hardware than the opposite: Monster Hunter, Bayonetta, Lego City, Dragon Quest, Shin Megami Tensei, etc.

There are series that do not work on Nintendo hardware, like Tales of. But 3DS has proven to be able to sell a lot of third parties software, even genres or IP that did not succeed on DS, or even they did not exist there. So saying that, for example, Sega and Falcom should develop on 3DS is not a way to beg support but ian issue to talk about since the platform is selling incredibly well in Japan, and it is an heqlthy ecosystem for software of all genres.

Monster Hunter, Bayonetta and DQ are not nintendo established IP's.

Monster Hunter got popular due to the PSP.
DQ seems to go on the platform that has the largest install base and can handle it. The PS1 and PS2 versions did well too.
Bayonetta established itself on the PS3 and 360. Nintendo now owns the IP iirc.

Also it works both ways. I have seen many people ask for Yakuza, Tales of, Persona etc to come to Nintendo platforms. Japan is a place of many third party exclusives unlike the West and it seems like some people cannot get used to that. 3DS has not proven it can sell everything as their are games that did beter on DS,PSP and even PSV such as SK. Just because 3DS is selling well does not mean all developers are inclined to make games for it. They can very well find audiences on other platforms that may suit their design philosophy which may of been restricted or changed on the 3DS.

SEGA's games such as as PO, Hatsune Miku, VC and Shining have done really well on Playstation platforms even Vita. Sega like Falcom know where their base audience is at and their audience know that too. Theres no need for them to go and risk developing on the 3DS until they are dissatisfied with current sales.
 
1. Yes D2. Its a spin off, a sequel to D1 but not a sequel to the current mainline series. The next mainline Disgaea will be D5. If you look at the sales it is also the best selling Disgaea spin off. Where did you get this information about NIS expectations being 150k. Source?

2. Atelier Ayesha dod 100+k outselling all other Atelier games other than the one I mentioned. Basically the two best selling Atelier games are on the PS3. Meruru + is around 5k short of Totori+ iirc. Also its a spin off on the Vita. You must be crazy if you think the Atelier series is declining due to a PSV spin off port doing 5k less. I think yuo should wait for the next mainline game on PS3/4 to judge it.

3.Exactly. We do not know how Falcom games will do on their new SKU's.

1. it's not a spin-off. It's not a proper numbered entry, but it's a proper sequel of the first episode. Fans knew that, it hardly created confusion. Disgaea D2 is the next mainline Disgaea on PS3, two years after the 4th one. It's not Disgaea 5, but it's not even a spin-off. It was also the title to celebrate the 10th anniversary of the series. As for the sales projection, maybe I don't remember well, but we'll see in the next financial report.

2. Ayesha sold on par with the second entry and less than the third entry: it declined over the previous episode, fact. Also, those on Vita are not spin-off, but ports, just to be precise.

3. Well, we know that the collection sold poorly.

The 3DS is not as healthy as the DS in the West. I personally think consoles will help the series grow more. The DS version may of very well been more profitable I agree.

An Akira Toriyama's jRPG with turn-based battles and cell-shading will not sell a million in the West, in my opinion. Anyway, Dragon Quest is a Japan-centric IP, and putting it on PS3 or even PS4 in Japan would be terrible.

I was simply referring to the presentation of the game not sales. If it looked like that and had the Dragon Quest name behind it I am sure it will garner attention from the West.

Why? It will not be a graphical beast, and JRPGs are not popular in the West.

As I said before source?

As I explained, probably I don't remember correctly, but if someone knows that; he's welcome to post. This of course does not change the abysmal first week sales.

Monster Hunter, Bayonetta and DQ are not nintendo established IP's.

Monster Hunter got popular due to the PSP.
DQ seems to go on the platform that has the largest install base and can handle it. The PS1 and PS2 versions did well too.
Bayonetta established itself on the PS3 and 360. Nintendo now owns the IP iirc.

Monster Hunter seems quite established on 3DS now. Dragon Quest has been way more on Nintendo hardware than on Sony's. Bayonetta... Well, we're going to have one entry on PS360 and one on Wii U.

Also it works both ways. I have seen many people ask for Yakuza, Tales of, Persona etc to come to Nintendo platforms. Japan is a place of many third party exclusives unlike the West and it seems like some people cannot get used to that. 3DS has not proven it can sell everything as their are games that did beter on DS,PSP and even PSV such as SK. Just because 3DS is selling well does not mean all developers are inclined to make games for it. They can very well find audiences on other platforms that may suit their design philosophy which may of been restricted or changed on the 3DS.

Sorry, but as far as I know, we had TONS of port begging for games like MH, Epic Mickey, Bayonetta, DQ... I mean, you really did not see all those threads on Gaf? Just check when MH4 was announced, or DQ9; or Bayonettq 2. Come on. Never saw people complaining or worse, begging for Yakuza or Tales of on Nintendo hardware.

SEGA's games such as as PO, Hatsune Miku, VC and Shining have done really well on Playstation platforms even Vita. Sega like Falcom know where their base audience is at and their audience know that too. Theres no need for them to go and risk developing on the 3DS until they are dissatisfied with current sales.

Developing on 3DS is not risky for Sega. It sold incredibly well with the Miku spin-off, and also well with Sonic Generations, and Rhythm Thief in Japan.
 

Chris1964

Sales-Age Genius
New releases

{2013.04.02}

[PSP] Harukanaru Toki no Naka de 4: Aizouban (Koei Tecmo the Best) <ADV> (Koei Tecmo) (¥2.940)
[PSP] Harukanaru Toki no Naka de 5 (Koei Tecmo the Best) <ADV> (Koei Tecmo) (¥2.940)
[PSP] Harukanaru Toki no Naka de 5 & Harukanaru Toki no Naka de 5: Kazahanaki - Twin Pack (Koei Tecmo the Best) <ADV> (Koei Tecmo) (¥7.644)

{2013.04.02}

[3DS] Farming Simulator 3D: Pocket Nouen <SLG> (Intergrow) (¥6.090)
[3DS] Kipper no Eigo Kyoushitsu: Floppy's Phonics Vol. 1 - Kipper-Hen <EDU> (IE Institute) (¥3.990)
[3DS] Kipper no Eigo Kyoushitsu: Floppy's Phonics Vol. 2 - Biff-Hen <EDU> (IE Institute) (¥3.990)
[3DS] Kipper no Eigo Kyoushitsu: Floppy's Phonics Vol. 3 - Chip-Hen <EDU> (IE Institute) (¥3.990)

[PSP] HatsuKare Renai Debut Sengen! # <ADV> (FuRyu) (¥6.090)
[PSP] HatsuKare Renai Debut Sengen! [Limited Edition] <ADV> (FuRyu) (¥8.190)

[PS3] Ninja Gaiden 3: Razor's Edge <ACT> (Koei Tecmo) (¥7.140)

[360] Ninja Gaiden 3: Razor's Edge <ACT> (Koei Tecmo) (¥7.140)
 

Mario007

Member
What a useful comment here.
It is not true. I see more and more people wanting Nintendo-established IPs on other hardware than the opposite: Monster Hunter, Bayonetta, Lego City, Dragon Quest, Shin Megami Tensei, etc.

There are series that do not work on Nintendo hardware, like Tales of. But 3DS has proven to be able to sell a lot of third parties software, even genres or IP that did not succeed on DS, or even they did not exist there. So saying that, for example, Sega and Falcom should develop on 3DS is not a way to beg support but ian issue to talk about since the platform is selling incredibly well in Japan, and it is an heqlthy ecosystem for software of all genres.
I'm sorry did you just say that Monster Hunter, Bayonetta or Dragon Quest are Nintendo established franchises?

Monster Hunter has 3 entries on a Nintendo console, 4 with the release of MH 4 this year.

Dragon Quest goes to the console with the largest userbase. That happened to be the PS1, PS2, DS, Wii and now most likely the 3DS.

Bayonetta is pretty much a non-Nintendo IP that is getting a sequel on a Nintendo console.

Of course some IPs from third parties are coming to the 3DS that were not there for the DS. The system is actually at a level a bit above PSP in power so proper 3D games can finally be done on a Nintendo handheld.
 
I'm sorry did you just say that Monster Hunter, Bayonetta or Dragon Quest are Nintendo established franchises?

Of course some IPs from third parties are coming to the 3DS that were not there for the DS. The system is actually at a level a bit above PSP in power so proper 3D games can finally be done on a Nintendo handheld.

It was bad phrasing, but I meant IP that now are on Nintendo platforms.

This of course doesn't change the point, i.e. port begging and complaints because an IP went exclusive on Nintendo hardware are really common, much more than the other way around (see MH4, DQ9, Epic Mickey and Bayonetta 2 threads).
 
I don't doubt Dragon Quest might grow a bit in the West were it on consoles.

Would it grow enough to make up for extra dev costs and any hit it might take in the series' domestic heartland, though? I have strong doubts.
 

Man God

Non-Canon Member
I'm fairly confident you'll see DQ XI's announcement for 3DS before the end of the year and both VIII and XI on the 3DS sometime around 2015.
 

Mario007

Member
It was bad phrasing, but I meant IP that now are on Nintendo platforms.

This of course doesn't change the point, i.e. port begging and complaints because an IP went exclusive on Nintendo hardware are really common, much more than the other way around (see MH4, DQ9, Epic Mickey and Bayonetta 2 threads).
I did a stealth edit to my original post to expand on my point a bit.

With bayonetta it was pretty understandable why there was port begging (seeing that it never released on a Nintendo platform) but that died down once it was revealed to be Nintendo funded. MH4 port begging is, I think, natural given Capcom's reluctance to publish MH outside of Japan and 3DS being region locked as opposed to the Vita (I hope now, with the 3G out they'll release MH4 in the west). It was also to do with the fact that the control scheme on Vita would be much better if you didn't want to buy the monstrosity that is Circle Pad Pro. I haven't followed the other games on GAF to be able to comment on them.

But you have the same thing when it comes to Nintendo fans as well. Many time I've seen people proclaiming that Square must develop next numbered FF for the Wii U or that the numbered Resident Evil franchise should come to the Wii U.
 

BriBri

Member
I'm fairly confident you'll see DQ XI's announcement for 3DS before the end of the year and both VIII and XI on the 3DS sometime around 2015.
Imagine this and the GBC I, II and III coming to the (3DS) Virtual Console? Wowzers.

Edit: the 3DS would be the perfect DQ machine (1-9 + 11) and the Vita the perfect FF machine (1-10).
 

Road

Member
Prediction League April, 2013

Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) -
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) -
[3DS] Tomodachi Collection Shin Seikatsu (11 days) -
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) -
[PSP] 7th Dragon 2020 II (11 days) -
[PS3] Dragon's Dogma Dark Arisen (4 days) -

-----------------------------------------------------------------------------------
Deadline: April, 3rd 09:00 am (EST) (when Famitsu or Media Create first make their weekly sales public)

Attention:
  • Remember for some games it's not only the 1st week.
  • Multiplatform games are the combined available sales of each platform.
Rules:
  • The official monthly hardware sales will be the sum of weekly numbers for all versions of the system available from Famitsu.
  • The official monthly software sales will be the latest total or the sum of the weekly numbers if the title is release before the period available from the Famitsu Top 30.
  • The official monthly sales for multi-platform releases will be the combined available sales of each platform shown in the title entry.
  • The official monthly sales for games with multiple versions will be the combined available sales of each version shown in the title entry.
  • Any game missing in the Famitsu top 30 will be taken out of the predictions.
  • Any item missing in your prediction will be considered as if you had predicted zero for its sales.


Some past results:

[NDS] 7th Dragon (11 days): 102k
[PSP] 7th Dragon 2020 (11 days): 133k

[PS3] Naruto SUNS (11 days): 61k
[PS3] Naruto SUNS2 (11 days): 89k
[PS3] Naruto SUNSG (11 days): 84k

[NDS] Tomodachi Collection (11 days): 170k
 

Nekki

Member
I'm sorry did you just say that Monster Hunter, Bayonetta or Dragon Quest are Nintendo established franchises?

Monster Hunter has 3 entries on a Nintendo console, 4 with the release of MH 4 this year.

Dragon Quest goes to the console with the largest userbase. That happened to be the PS1, PS2, DS, Wii and now most likely the 3DS.

Bayonetta is pretty much a non-Nintendo IP that is getting a sequel on a Nintendo console.

Of course some IPs from third parties are coming to the 3DS that were not there for the DS. The system is actually at a level a bit above PSP in power so proper 3D games can finally be done on a Nintendo handheld.

Monster Hunter has established itself on Nintendo hardware, so has Dragon Quest. Just like Final Fantasy used to be established on Nintendo first, then Sony (and now multiplatform).

Things can change anytime, but it would be foolish so far to not see that logic.

Sadly unlike with the DS, Nintendo can't leave the 3DS all alone to third parties, they have to give it some pushes, so their attention is split between 3DS and Wii U so that is not beneficial at all.

At least with DS, they didn't have to focus that much on it, while still releasing games.
 

Bruno MB

Member
Prediction League April, 2013

Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) - 95.000
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) - 66.000
[3DS] Tomodachi Collection Shin Seikatsu (11 days) - 410.000
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) - 72.000
[PSP] 7th Dragon 2020 II (11 days) - 114.000
[PS3] Dragon's Dogma Dark Arisen (4 days) - 155.000


The game was already at 4.11m shipped (Mar 2003) before any of the two budget versions had been released (2005 and 2006).

(Except for when MC reduced its LTD by 300k) all three trackers had similar numbers:

Dengeki: 3,895,000 (Aug 2009)
Famitsu: 3,893,000 (Jan 2011)
Media Create: 3,834,000 (Dec 2006)

Maybe some store had a lot of copies and no tracker had access to its sales. Dunno.

My bad, when I checked the release date for the (PSone Books) version, I mistakenly read the US date which was in November 1, 2001. So yes, it must be a tracking issue, understandable in a game that sold that much. Percentage-wise there are probably lots of similar examples.
 
1. it's not a spin-off. It's not a proper numbered entry, but it's a proper sequel of the first episode. Fans knew that, it hardly created confusion. Disgaea D2 is the next mainline Disgaea on PS3, two years after the 4th one. It's not Disgaea 5, but it's not even a spin-off. It was also the title to celebrate the 10th anniversary of the series. As for the sales projection, maybe I don't remember well, but we'll see in the next financial report.


D2 is mainline in terms of story. Yes its canon. Its like the KH scenario. People consider the handheld games to be mainline. What I mean is the nest numbered sequel and that is what many people mean to when they say mainline. If BBS and DDD are mainline then the next KH should be called KH5 right? I guess the next Disgaea will be D6. Obviously this would create confusion. Stop playing stupid. Theres a difference between calling your next title D5 and Disagaea Dimensions 2.

Its a title to celebrate the 20th anniversary of NIS.

Lol at the last sentence. So you don't have a source? Essentially you said the game was a flop because it did not meet NIS expectations of 150k no your saying you made that up. So its not a flop is it? It could very well be within their expectations. Can you see how this ruins your integrity.

2. Ayesha sold on par with the second entry and less than the third entry: it declined over the previous episode, fact. Also, those on Vita are not spin-off, but ports, just to be precise.

3. Well, we know that the collection sold poorly.

Atelier 1-2 Totori sold 104k
Atelier Meruru sold 137k
Atelier Ayesha sold 102k

Tell me how this shows a series in decline. All it shows is that Atelier Meruru did really well. If the next ps3 game sold below 100k I would agree but we have no such information.
Furthermore we can see that all PS3 versions sold more than any other versions before. What this suggests is that the series has only become more popular this generation.



An Akira Toriyama's jRPG with turn-based battles and cell-shading will not sell a million in the West, in my opinion. Anyway, Dragon Quest is a Japan-centric IP, and putting it on PS3 or even PS4 in Japan would be terrible.

DQVIII and IX prove that the series can reach such heights. Having better graphics can only have a positive effect on sales if everything else is held constant. As I have said before, maybe SE wants to expand the DQ IP to the West. You know they can still be successful in Japan while achieving decent sales in the West.


Why? It will not be a graphical beast, and JRPGs are not popular in the West.

You don't have to be a graphical beast to achieve a nice art style like Ni No Kuni's. JRPG's were never popular in the West but that does not mean they cannot get decent sales. I am sure SE would more than welcome an improvement in sales abroad.

As I explained, probably I don't remember correctly, but if someone knows that; he's welcome to post. This of course does not change the abysmal first week sales.

Abysmal? By what metric? What scale are we using here to measure its success? After the shenanigans you pulled what makes you think I will believe you? Your saying its a flop because you want it to be a flop to suit your argument. I shall wait for NIS to respond.

Monster Hunter seems quite established on 3DS now. Dragon Quest has been way more on Nintendo hardware than on Sony's. Bayonetta... Well, we're going to have one entry on PS360 and one on Wii U.


Sorry, but as far as I know, we had TONS of port begging for games like MH, Epic Mickey, Bayonetta, DQ... I mean, you really did not see all those threads on Gaf? Just check when MH4 was announced, or DQ9; or Bayonettq 2. Come on. Never saw people complaining or worse, begging for Yakuza or Tales of on Nintendo hardware.

MH4....DQ9....Bayonetta 2. Hmmmmmm what do all those games have in common. Oh yeah thats right, their predecessors were on totally different platforms. DQ8 was on PS2, MH series was on PSP and B was on 360 and PS3. I can see why people wanted the game to come to their platforms because they did not want to buy a new system to play it or a system they do not like.

Also lets cut the bullshit and stop pretending this is something exclusive to Nintendo exclusives. Any big third party exclusive gets this treatment. Nintendo fans do it for FF, MGS, Resident Evil basically any games tat do not make it for their platform that they have an interest in. WiiU port begging was getting pathetic before mods were saying port begging was not allowed.


Developing on 3DS is not risky for Sega. It sold incredibly well with the Miku spin-off, and also well with Sonic Generations, and Rhythm Thief in Japan.

Do you understand the meaning of the word risk:

Risk is the potential that a chosen action or activity (including the choice of inaction) will lead to a loss (an undesirable outcome).

It is a risk simply because many of those franchises (Yakuza, VC and Miku) have not gotten mainline titles on the 3DS. They do not know the outcome and as always there is a potential for lower sales, an undesirable outcome hence the action being risky.

Miku sold 200 000 on PSV despite the small userbase. Furthermore that crowd has always been on playstation platforms. Additionally, Rhythm Thief has a totally different audience than Miku games.

You still did not answer my rebuttal: why would such companies want to put their titles on a new platform when they are happy with sales on the current platform and there is room for expansion on the current platform.


You seem to find it difficult to accept the fact that some companies may choose PSV or PS3 to develop their games despite the 3DS selling so well.
 
I still don't see DQ8 coming to 3ds and I'm not really sure what they could do with it besides reducing those terrible load times. I would much prefer DQ8's beautiful world be updated on more powerful hardare to be honest. I think remakes of DQ 1-3 would be interesting

I'm fairly confident you'll see DQ XI's announcement for 3DS before the end of the year and both VIII and XI on the 3DS sometime around 2015.

Say late 2014 with the next remake coming after.
 
wiiu is doing really bad

vita is holding up from the price cut

Ever since January 7th, the Wii U has been tracking under Dreamcast weekly sales every single week (when compared to the Dreamcast's first Jan, Feb, Mar. after it's holiday season).

Considering how well the Dreamcast did, I think it's safe to say that "really bad" is a good metric. :p
 

saichi

Member
I'm sorry did you just say that Monster Hunter, Bayonetta or Dragon Quest are Nintendo established franchises?

Monster Hunter has 3 entries on a Nintendo console, 4 with the release of MH 4 this year.

Dragon Quest goes to the console with the largest userbase. That happened to be the PS1, PS2, DS, Wii and now most likely the 3DS.

Bayonetta is pretty much a non-Nintendo IP that is getting a sequel on a Nintendo console.

Of course some IPs from third parties are coming to the 3DS that were not there for the DS. The system is actually at a level a bit above PSP in power so proper 3D games can finally be done on a Nintendo handheld.

never knew that Dragon Quest started on PS1.
 

jeremy1456

Junior Member
never knew that Dragon Quest started on PS1.

He only went back as far as the PS1 because any other data proves him wrong. I'm speaking of course about when DQV was announced on the SNES.

Plus, wasn't DQVII announced for the PS1 when the Sega Saturn was actually in the lead?
 

extralite

Member
I would take a DQ game looking like this:

than this:

It would certainly garner more attention and would engross you in the world much more.

DQVIII had comparable graphical quality, relative to PS2 hardware of course. Why would it make a difference this gen if it didn't before?

Funny that Nintendo did a great job advertising DQIX and MHTri (on Wii), but MH3U on WiiU and 3DS advertisement has been subpar and not nearly as good as Tri.
Yes it seems that is one of Nintendo's main problems recently. The Wii U ads I saw at the movies last year were terrible too.

I would like that the next DQ had the superb scenario writing the series is know for.
You make it sound as if good writing and good graphics were mutually exclusive.

He only went back as far as the PS1 because any other data proves him wrong. I'm speaking of course about when DQV was announced on the SNES.

Plus, wasn't DQVII announced for the PS1 when the Sega Saturn was actually in the lead?
I answered this a few threads ago. DQVII was announced when the PS1 broke 5 million shipped. At that time PS1 had already taken the lead over the Saturn (thanks to the announcement of FFVII). And the N64 didn't look like it could catch up with either the PS1 or Saturn.

SNES and DQV was a different situation. It was very obvious that the SNES would outsell the Mega Drive and PC-Engine as the mainstream audience seemed to have waited for the NES successor. This wasn't the case with the N64 anymore.
 

Soriku

Junior Member
I thought Dragon Quest has always been a less-cinematic more gameplay-focused jRPG. I don't see why its fans want to play it if and only if it has HD graphics. Probably they are fans since the eight entry, which was technically gorgeous. But Dragon Quest was never a technical masterpiece, in particular with respect to Final Fantasy. And I doubt if Dragon Quest will ever reach an HD platform, it will be graphical beast.

Less cinematic doesn't mean they shouldn't put a focus on graphics. DQ VIII was great artistically AND technically on the PS2. Definitely one of the best looking games on it. Even compared to FF on the PS2.

Which brings another point...it doesn't have to be held to FF's standard of technical prowess. Not being in the same technical echelon as FF doesn't mean it can't be technically very good, and style can help put it over FF even (but this is subjective).

Ninokuni is one of the best looking games on the PS3. Large budget cel-shaded DQ on PS4 would look absolutely incredible and look like a masterpiece.

Also it's too late for DQ on PS3 at this point.
 
D2 is mainline in terms of story. Yes its canon. Its like the KH scenario. People consider the handheld games to be mainline. What I mean is the nest numbered sequel and that is what many people mean to when they say mainline. If BBS and DDD are mainline then the next KH should be called KH5 right? I guess the next Disgaea will be D6. Obviously this would create confusion. Stop playing stupid. Theres a difference between calling your next title D5 and Disagaea Dimensions 2.

Its a title to celebrate the 20th anniversary of NIS.

Lol at the last sentence. So you don't have a source? Essentially you said the game was a flop because it did not meet NIS expectations of 150k no your saying you made that up. So its not a flop is it? It could very well be within their expectations. Can you see how this ruins your integrity.

Your reasoning about numbered entry and stuffs, for this kind of games, is not relevant in my opinion. Birth by Sleep did not have any number, but it sold almost on par with main entries. The same for Peace Walker. There are IPs with a fanbase such that it knows whether an entry is mainline or not, despite not having any number. Disgaea has always had a loyal fanbase, and if the usual 120k people will not buy a proper sequel like Disgaea D2 it is not a good sign at all. Also considering the fact that NIS does not have any other important or relevant IP; as these figures show, the company is far from PS2-era, where it had Disgaea selling well, and some other IPs selling reasonably well. The last Vita game did not crack 10k, while the last new IP on PS3 went to sold above 40k (which does not seem even that bad given the new Disgaea results, lol).

As for NIS projections, I said I thought they were true, but I found sources and I didn't find any. In any case, the result is bad given how the series was used to sell.


Atelier 1-2 Totori sold 104k
Atelier Meruru sold 137k
Atelier Ayesha sold 102k

Tell me how this shows a series in decline. All it shows is that Atelier Meruru did really well. If the next ps3 game sold below 100k I would agree but we have no such information.
Furthermore we can see that all PS3 versions sold more than any other versions before. What this suggests is that the series has only become more popular this generation.

Indeed, let's wait for the fifth entry on PS3. In my opinion, annual releases might damage an IP (it is not only Level 5, after all); Ayesha already saw a decline. Anyway, it is true that the series really grow on PS3, and that is because many reasons; one of them, for example, was the lack of jRPGs, while PS2 had plenty of them.

DQVIII and IX prove that the series can reach such heights. Having better graphics can only have a positive effect on sales if everything else is held constant. As I have said before, maybe SE wants to expand the DQ IP to the West. You know they can still be successful in Japan while achieving decent sales in the West.

Dragon Quest VIII proved that on PS2, a platform that had plenty of jRPGs, and not only Final Fantasy selling well; Kingdom Hearts, Star Ocean, Dark Cloud and Dark Chronicle, and others were quite successful in North America. Dragon Quest IX, instead, had Nintendo's marketing behind. I cannot see Square Enix releasing a Dragon Quest game on PS3 and succeeding as it happened on PS2 and DS, honestly.

Also, decent sales can be reached even without a wonderful graphics. IX proved that. Developing a game for PS3 would not be as easy as you imply, because it is costly, and Square Enix already showed to not be able to produce a big budget jRPGs in the vein of Dragon Quest on PS3; Dragon Quest is not Final Fantasy, where you can restrict player's freedom through linearity. It needs an open-world to explore.


You don't have to be a graphical beast to achieve a nice art style like Ni No Kuni's. JRPG's were never popular in the West but that does not mean they cannot get decent sales. I am sure SE would more than welcome an improvement in sales abroad.

Square Enix already saw an improvement in sales, and that was thanks to Nintendo. Square Enix wants to expand the serie in the West and that is the main reason behind the agreement with Nintendo.

Abysmal? By what metric? What scale are we using here to measure its success? After the shenanigans you pulled what makes you think I will believe you? Your saying its a flop because you want it to be a flop to suit your argument. I shall wait for NIS to respond.

I do not care much about Disgaea, but for me those are abysmal sales. It will not have legs, in my opinion. The problem is that NIS only had Disgaea left.


MH4....DQ9....Bayonetta 2. Hmmmmmm what do all those games have in common. Oh yeah thats right, their predecessors were on totally different platforms. DQ8 was on PS2, MH series was on PSP and B was on 360 and PS3. I can see why people wanted the game to come to their platforms because they did not want to buy a new system to play it or a system they do not like.

Actually, Monster Hunter 3 was on Wii, and Monster Hunter 3 Ultimate was on Wii U and 3DS. And Dragon Quest was always released was Nintendo platforms, through the Dragon Quest Monsters franchise. Dragon Quest saw way more entries on Nintendo hardware than Sony's. Monster Hunter is establishing itself on 3DS, and thanks to Nintendo in the West (Sony did not want to bring the IP here, and PSP entries did not do so hot either). As for Bayonetta, well, I do not think this is the place to talk about that, just read the relating topic to have an idea on how people got crazy about the announcement (a game that otherwise did not exist at all).

Also lets cut the bullshit and stop pretending this is something exclusive to Nintendo exclusives. Any big third party exclusive gets this treatment. Nintendo fans do it for FF, MGS, Resident Evil basically any games tat do not make it for their platform that they have an interest in. WiiU port begging was getting pathetic before mods were saying port begging was not allowed.

I never read about people asking for Final Fantasy XIII on Wii, or Metal Gear Solid 4 on Wii as well (360 owners, on the other hand...). Bitching about Nintendo exclusives is particularly common: again, just read MH4, DQ9, Epic Mickey and Bayonetta 2's topic to have an idea. Never, never saw something similer for the announcement of the games you mentioned.

It is a risk simply because many of those franchises (Yakuza, VC and Miku) have not gotten mainline titles on the 3DS. They do not know the outcome and as always there is a potential for lower sales, an undesirable outcome hence the action being risky.

Sega has many other IP. Sonic already proved to sell well on 3DS, as well as Hatsune Miku. Shining series, with Fire Emblem boom, is more reasonable on 3DS than anywhere else. Yakuza? It does not make sense at all.

Miku sold 200 000 on PSV despite the small userbase. Furthermore that crowd has always been on playstation platforms. Additionally, Rhythm Thief has a totally different audience than Miku games.

Rhythm Thief sold well and Hatsune Miku on 3DS sold really well.


You still did not answer my rebuttal: why would such companies want to put their titles on a new platform when they are happy with sales on the current platform and there is room for expansion on the current platform.

Because old platforms will not be active anymore in a couple of years. Capcom did great with Monster Hunter, in shifting immediately the fanbase from PSP to 3DS. It is working.

You seem to find it difficult to accept the fact that some companies may choose PSV or PS3 to develop their games despite the 3DS selling so well.

I do not care. From a business perspective, some of those companies would find profits also on 3DS. The platform already showed to be a viable ecosystem for third parties, and more similar to PSP in certain aspects. Since this is a sales thread, one can discuss about what it seems more reasonable and what it is not.

Bold.
Anyway, I will not reply anymore in this topic because it seems you have been quite aggressive in your answers ("Stop playing stupid.", "Can you see how this ruins your integrity.", etc.). So if you wanna reply here or in private, I will reply in private and that's all ;)
 

Fisico

Member
Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) - 100.000
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) - 60.000
[3DS] Tomodachi Collection Shin Seikatsu (11 days) - 280.000
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) - 75.000
[PSP] 7th Dragon 2020 II (11 days) - 100.000
[PS3] Dragon's Dogma Dark Arisen (4 days) - 150.000
 

Road

Member
For the new page...

Prediction League April, 2013

Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) -
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) -
[3DS] Tomodachi Collection Shin Seikatsu (11 days) -
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) -
[PSP] 7th Dragon 2020 II (11 days) -
[PS3] Dragon's Dogma Dark Arisen (4 days) -

-----------------------------------------------------------------------------------
Deadline: April, 3rd 09:00 am (EST) (when Famitsu or Media Create first make their weekly sales public)
 
Prediction League April, 2013

Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) - 85.000
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) - 55.000
[3DS] Tomodachi Collection Shin Seikatsu (11 days) - 290.000
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) - 75.000
[PSP] 7th Dragon 2020 II (11 days) - 85.000
[PS3] Dragon's Dogma Dark Arisen (4 days) - 95.000
 
Prediction League April, 2013

Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) - 110.000
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) - 35.000
[3DS] Tomodachi Collection Shin Seikatsu (11 days) - 240.000
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) - 75.000
[PSP] 7th Dragon 2020 II (11 days) - 85.000
[PS3] Dragon's Dogma Dark Arisen (4 days) - 95.000
Lol@ your naruto prediction
 
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