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Thief on PS4 looks 'almost identical' to PC version, runs on Unreal Engine 3

I'm not sure who these statements are supposed to please. PS4 fans? PC fans? No clue.

Well, this game is already compromised for the PC since its developed for consoles in mind first. So, either way, sucks for me. :'(
 
I think it's best to remember that compared to PC version of say BF3, Deus Ex did not hold up (unmodified). So when they say "very close to" I find it surprising since the initial bar is set not so high.

I just hope that in the end, the graphics are serviceable and consistent instead being a detriment.
 
The games didn't always reflect that.

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The 360 port of Doom 3 was sub-30FPS.

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Won out in other contemporary games as well.

Yep, regardless of individual components, multiplatform launch games on the 360 such as Oblivion were, at 720p, roughly on par with 50-60fps at high settings on the PC version (at 1280x1024 and above). Pretty impressive for the time, but still edged out by the high-end cards available at launch.
 
Among console-oriented people who are excited about this stuff, you deserve a lot of credit for having reasonable expectations and keeping your cool.

Somewhere between the sneering PC elite and the console warrior who is incensed at the implication that his favorite machine isn't God's gift to man, there is Shinobi.

Haha, I have absolutely no problems with PC versions of games looking better, that should be a foregone conclusion given the upgradeable natures of PCs. I'm just more than happy we're reaching amazing levels of fidelity on next-gen consoles. People get so caught up in this shit, as long as it looks great on my TV, that's all that matters :)
 
game looks pretty crappy imo...from what I have seen, there's no reason why PS360 couldn't run it. Maybe the shadow and the fog tech will be mind blowing...
 
The games didn't always reflect that.

V6BENdk.png


The 360 port of Doom 3 was sub-30FPS.

0NK6YyW.gif


Won out in other contemporary games as well.

I'm not sure why are you posting old games benchmarks, the 7800 GTX performed very badly on some of this gen games:


there are several videos on YouTube of the 7800 GTX struggling to run Skyrim at 8 FPS too.
 
Among console-oriented people who are excited about this stuff, you deserve a lot of credit for having reasonable expectations and keeping your cool.

Somewhere between the sneering PC elite and the console warrior who is incensed at the implication that his favorite machine isn't God's gift to man, there is Shinobi.
Thats because all Shinobi cares about is games, we all need to learn from him.
 
He said almost identical.

I wasn't talking about the news, I was talking about the user I was talking with, he said almost the same though, so point stands. Still AA and resolution should honestly not be close for a high end PC gamer who pushes his machine.
 
I expect any game on PS4 thats using UE3 to run 1080p@60 fps

30 fps would be really REALLY lame

This is a good point - Cross-gen games and those based on older middleware will have a much better shot 60FPS on PS4 and Durango.

On a related note, it would be cool to see various 360/PS3 exclusives get "Full HD" re-releases at 1080p60 with lavish effects and great IQ.

I think this was the most interesting part.

I assume they mean current PS4 devkit hardware. Final devkits won't be available for a few more months.

An engine doesn't have anything to do with the FPS.

Well, it can be a general indication of the kinds of effects a game uses and how demanding it will be. Anyone with a relatively new PC, for example, will tell you that UE3 games are generally not hard to max out.
 
Like he says at the end, this makes complete sense.

If you're halfway through developing a game its not exactly an easy thing to switch engines. They started before UE4 was available. Just wait for Thief 2 (5?) for our UE4 goodness.
 
I'm sure he means using identical settings. Which isn't really that weird of a statement.

Why else would the versions ever be 'almost identical' unless this dev for some reason totally disregards framerate, resolution and image quality.
 
To be honest, I think it was a good idea to reboot Thief just in time for a new console cycle. The game could end up becoming an early cornerstone for next gen machines. It could even make the stealth genre more popular.
 
I wasn't talking about the news, I was talking about the user I was talking with, he said almost the same though, so point stands. Still AA and resolution should honestly not be close for a high end PC gamer who pushes his machine.

Why not? The 7950 has the same number of ROPs of the PS4 GPU. I don't see why the PS4 GPU should have troubles with AA.
 
the PS4 is a mid-low end PC you know

The PS4 is the Perfect PC... wait...

The PS4 is a low end PC... wait...

The PS4 is as powerful as my laptop... wait...

The PS4 has too much news... wait...

The PS4 something something Titan...

Everything I read from GAF is running in to each other! I'm not sure what the PS4 is!

I need to watch the conference again.
 
I'm not sure who these statements are supposed to please. PS4 fans? PC fans? No clue.

Well, this game is already compromised for the PC since its developed for consoles in mind first. So, either way, sucks for me. :'(

My guess is the response to underwhelming showing of PS4 Elemental was widespread enough that SquareEnix is concerned that PS4 early adopters might ignore Unreal Engine games. ie. Just another generation where Unreal games suck on Playstation platforms (at least as launch).

I'm curious about how a pc game wouldn't be compromised by hardware. Even without consoles, developers would still have some target spec.
 
Why not? The 7950 has the same number of ROPs of the PS4 GPU. I don't see why the PS4 GPU should have troubles with AA.

It will probably be post-AA anyway.

Honestly I have zero problem with games continuing to use UE3. It's the art and the developer's utilization of it that's the deciding factor here, and this game (as well as BioShock Infinite and some of the UDK modelling demos for ZWEI) show that many people still using the engine actually know how to use it properly instead of doing a Gears re-skin. From what i've seen of a few UE4 and CryEngine 3 games, the developer's using them are making the same mistakes that early UE3 devs made (not modifying the engine enough to make the game aesthetics "theirs", and over-using built-in effects like chromatic aberration and I imagine the "shit smeared on the screen" effect too). And if UE3 means we get the next couple of year's games out quicker/cheaper, then so be it.
 
Why not? The 7950 has the same number of ROPs of the PS4 GPU. I don't see why the PS4 GPU should have troubles with AA.

And the Ps4 GPU is missing other things that a 7950 has... including the all so important CLOCK SPEED. YOU KNOW THE THING THAT MAKES IT RUN AS FAST AS IT DOES.
 
The PS4 is the Perfect PC... wait...

The PS4 is a low end PC... wait...

The PS4 is as powerful as my laptop... wait...

The PS4 has too much news... wait...

The PS4 something something Titan...

Everything I read from GAF is running in to each other! I'm not sure what the PS4 is!

I need to watch the conference again.

It's supercharged.
 
Why not? The 7950 has the same number of ROPs of the PS4 GPU. I don't see why the PS4 GPU should have troubles with AA.

because developers will go with 1080p and maybe 4xAA. Also there is other things going on than ROPs when you render stuff at higher resolutions.
 
And the Ps4 GPU is missing other things that a 7950 has... including the all so important CLOCK SPEED. YOU KNOW THE THING THAT MAKES IT RUN AS FAST AS IT DOES.

Clock speed has nothing to do with the impact of AA on a GPU, which is dependant on the fillrate. So if we are talking about AA and resolution I expect PS4 games to look really great.
 
UE3? Does that mean that my crappy ass laptop has a chance at running it like it does with Bioshock Infinite (at reasonable settings)? That's the biggest thing I took away from the OP. YES!

UE3 making my laptop last longer than it should have when it comes to gaming.
 
UE3? Does that mean that my crappy ass laptop has a chance at running it like it does with Bioshock Infinite (at reasonable settings)? YES!

modified UE3...i think they are doing a lot of volumetric fogging, real time shadowing and lighting you don't see in typical ue games. but we need to see these things in motion, screens look kinda bad imo
 
I really doubt most PS4 games will run 4xAA. It would be nice, but I expect mostly some post-processing AA.

... and the fillrate depends on the clock speed -- among other things.

It mostly depends on the number of ROPs. To feed the ROPs you need enough bandwidth and thus in the end it's all about the available bandwidth when we talk about the AA performance.
 
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