Hopefully they'll release a gameplay trailer to coincide with IGN's hands-on this Monday.
Also, what's the best version of the "brain-house" art that we have so far? I want to wallpaper it!
God, this game sounds so delicious. It's basically the game I've been waiting since RE 4. No Wii U version is killing me... Considering the sad state of Wii U's 3rd party support I should be reconsidering my stance on PC gaming.
Oh okay. That's wrong and I agree (giving credit to Mikami for game design is wrong, because he is the director and there is a specific role for the designer), but I also feel that people are selling Mikami short on the other hand. He's one of the few auteur directors working in games.Sorry for being a bit dense in my formulation. I meant something along the lines of attributing responsibility to one person for all aspects and content of (in this case) the game.
It's fine that uninvited / exoteric people have to put a face on everything, I just expect a place like GAF with lots of people familiar with game development to refrain from lavishly praising one guy for something as complex as what we see in this game.
I mostly just expect an enthusiast forum to know how game development works and large-scale productions like this type is rarely dependent on auteur-like principles. Yes, there's general direction and decisions by one or a couple of persons, but the actual execution is accomplished by several individuals.
It's fine that uninvited / exoteric people have to put a face on everything, I just expect a place like GAF with lots of people familiar with game development to refrain from lavishly praising one guy for something as complex as what we see in this game.
Bruce Straley directed Uncharted 2
And is the director for the Last of Us
Neil Druckman is the creative director for Last of Us... They have both been seen together giving interviews about the game so no argument there.
Because it doesn't matter and nothing will happen, it's just kind of funny.
but I also feel that people are selling Mikami short on the other hand. He's one of the few auteur directors working in games.
At the same time we do understand that a leader can make or break a game. Almost every game studio has talented people. But not every studio has a visionary who can make a good game a Great game. There is a reason names like Miyamoto, Hideo Kojima, Kamiya and Mikami get brought up. There game may not be perfect, but there vision for their game is usually what makes it stand out amongst the hundreds of other games that get released.
Excellent! Thank you!
The king of survival horror is back. All i need to hear is that Yoshiki Okamoto is working along side Mikami then Resident Evil burn to ashes for all i care.
Auteur doesn't mean one man did everything. But rather one man directs the vision. In Film people know one person doesn't work all the cameras, build the sets,dresses the people,scores the film,handle special effects and fight choreography if there is any. But still the vision and themes come from one man or woman. You can look at multiple Kubrick films and see his style. The same way you can look at Ken Levine games and see his style.Oh okay. That's wrong and I agree (giving credit to Mikami for game design is wrong, because he is the director and there is a specific role for the designer), but I also feel that people are selling Mikami short on the other hand. He's one of the few auteur directors working in games.
So, I would be okay with saying it's Mikami's game, but not that he did everything in it, which includes misattributing roles to him.
I know what it means.Auteur doesn't mean one man did everything. But rather one man directs the vision. In Film people know one person doesn't work all the cameras, build the sets,dresses the people,scores the film,handle special effects and fight choreography if there is any. But still the vision and themes come from one man or woman. You can look at multiple Kubrick films and see his style. The same way you can look at Ken Levine games and see his style.
I hope you've played GOD HAND.Good posts and I now see what the significance of what is meant by "Mikami" etc. And no doubt he has one of the best portfolios around.
Well, Naughty Dog is pretty unquie when it comes to this, I give you that. There are hardly any other quality studios making games that do not have a distinctive face to tie on. I've know Amy for a while though since LoK used to be one of my favourite series. I guess she must really dislike the spotlight. Good for her that Evan Wells is jumping in most of the time. For a long time I actually thought that he was the Uncharted director btw.Look at Naughty Dog, 3 Uncharted games Directed and written by Mrs. Amy Hennig but people put Naughty Dog at the front.
Yoshiki Okamoto has never worked on a horror game, I don't think. He was a producer who barely even interacted in-office with Mikami's Production Studio 4 or had a role in the development of any game.
I'm getting the following vibe:
- REmake
- RE4
- Siren: Blood Curse
- Eternal Darkness
- Shadows of the Damned
- Cabin in the Woods
- Se7en
- SAW
Thrown in a blender. A strainer used to filter out the Suda.
I hope this turns out to be the case!
Creative Director is the main force and what is akin to Director. And Amy Hennig was the creative director of Uncharted 2. Game Director is a more loose term.
Excellent! Thank you!
LOVE the logo art. Both the stacked font with the extended 'T,' and the brain-house. The barbwire is incredibly visceral, and the inverted church forming the brain-stem is all sorts of creepy.
Do you guys think this game's monsters will have a "scientific" explanation (like viruses and parasites in RE), or are they going supernatural this time?
I wonder if Capcom will revise it's direction regarding Resident Evil 7 after witnessing the reception TEW is/will (be) getting.
He worked on my favorite RE games.
Because it doesn't matter and nothing will happen, it's just kind of funny.
The same way you can look at Ken Levine games and see his style.
Slate said:The first BioShock was admired by critics both as an ego-gratifying combat simulator and a critique of extremism, with Objectivism standing in as the particular but not exclusive source of it. "I wasn't setting out to make a game about Objectivism," Levine told games site Kotaku after the original was released. "I was setting out to make a game about someone who had a very strong belief in a philosophy that was similar to this philosophy. It's a cautionary tale about wholesale, unquestioning belief in something."
This mistrust is perceptible in many of Levine's games, and since everyones fair game for vilification, it makes it easier for him to justify a shoot-everything approach. System Shock 2, the outer space precursor to BioShock, follows a hero waking in a space station where all the humans have been zombified by an evil computer AI thats hoping to wipe out human resistance to its plans to merge reality with cyberspace. Though less directly political, it poses a similar philosophical conflict between the body politic, always susceptible to becoming a brainwashed horde, and the evilness of their ruler. Freedom Force, released in 2002, similarly makes fighting the easily chosen imperative. That game, a cheerfully pulpy riff on World War II-era comic books, focuses on a compound that transforms otherwise normal people into either heroes or supervillains, impelled by their new powers to fight one another.
If the game sells Capcom's target of 7 million copies, yes.
In those days, Okamoto was a producer who had no creative involvement, unless you count when he made demands at the final stretch of BIO1's development in relation to ink ribbon quantity and item box sharing. But from there on he literally didn't have anything to do with the active development of the series. He made corporate decisions such as deciding that the series should have a wide universe shared between many games like the 007 franchise.
He did bring in Noboru Sugimura for BH2 and then established FLAGSHIP though, so he gets major props for those.
The press release clearly states PS3/360/PC and next gen consoles.There's still a tiny chance. Wait until it's been officially ruled out at least.
Probably both, if it's that good.Will you guys hold out for next gen versions? Or double dip?
Will you guys hold out for next gen versions? Or double dip?
I don't like the use of Bach in the trailer and wasn't scared at all. I want to see more though. Not impressed yet.
god hand is sss tier brofor games Mikami directed there is a weird pattern/cycle going on
guess it's a good thing he is not the director on this one.
I loved it. Though I wanted it to play the whole trailer rather than quickly in the beginning and end.
Probably both, if it's that good.
The press release clearly states PS3/360/PC and next gen consoles.
The description makes it sound like Dark Souls...which is good I guess.