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Iwata on third parties, hundreds of inquiries since GDC about Nintendo Web Framework

I thought it was "severely underpowered", now is "barely more powerful", whats next? if you are going to troll at least keep a consistent narrative.

CPU power tells me nothing about the actual power of the system. After the people who actually know what they are talking about went over a 30+ page thread to figure out the GPU the conclusion was "we still don't know".

The WiiU probably won't be able to pull PS4's Killzone graphics, sure, that doesn't mean it's incapable of good graphics.

Barely more powerfull compared to 2006 hardware = severaly underpowered for system meant to compete with next gen.
 

RazorK1d

Member
WiiU third party games look like ps3/360 games simply because they are ports of ps3/360 games, I don't see the fuzz.

Also power is hardly quantifiable, as we have seen in the stupid 8Gb of DDR5 meme, better hardware doesn't mean higher numbers, at all.

Nintendo's failure about visual impressions was launching with Nintendo Land and New Super Mario Bros U, in this gen art direction will matter more than flops, and they just recycled their old aesthetics, of course no one was going to see that big of a change.

I agree completely. This specific conversation of graphical fidelity comparisons between the 3 new consoles will be more interesting a year from now.
 

antonz

Member
I have an interesting idea. How about we talk about the topic and take the hardware shit talking to the hardware threads.
 
Barely more powerfull compared to 2006 hardware = severaly underpowered for system meant to compete with next gen.

Why does it need to compete in exactly the same way? We dont need three identical consoles.

Lets continue this discussion in another thread! Im sure we can come up with points that havent been made a dozen times!
 

Averon

Member
All this yet Iwata was granted MORE power over Nintendo. Hell, some were even happy about it. Just insanity, man.
 
i don't understand the need to put it in such simple terms so soon. it's clearly a different monster. the hardware build priorities are completely different than the PS3/360. we just don't know what they're doing yet and the evidence aka NSMB and third-party ports shouldn't convince anyone.
I don't really see what's so wrong with "such simple terms" as saying it's ultimately comparable to the PS3 and 360. I don't see why people feel aggrieved by such a suggestion. It doesn't amount to saying that the games are ugly or that they won't improve.

The games on it now look plenty pretty. I'm sure that future games will look very pretty, just as 360 and PS3 games do. They'll probably look and run better than they do now as well. They could even look slightly better than PS3 and 360 games, but ultimately comparable.

It's not a generational leap, as far as the hardware goes; I thought everybody had already come to terms with that.
There are threads for power talks people. You are derailing the thread.
Well, Iwata started it...

With regard to his comments on third parties, it's not going to work. Does he really think the system can keep languishing at ~40K/week sold globally for all of Summer and then if it picks up after Mario Kart he'll suddenly get a bunch of third parties putting projects on the system?
 
There is exactly one game which could be called graphically intensive that runs slightly better on the WiiU and that is NFS.

One is enough. It demonstrates that the Wii U is capable of better graphics in certain respects.

See, this is the problem with talking about 'power.' The Wii U may actually be less powerful spec wise (although I think that is unlikely) than a PS3 or 360 but it is clearly significantly more efficient (based on its power draw and RAM). When developers are able to use it properly, the results should end up looking better than current gen (again, in certain respects). The jump in RAM alone will allow for better presentation.

When making a power comparison to next-gen graphics, we frankly don't really have a frame of reference. No one expects Killzone on the Wii U but I am really curious to know what a comparable team/budget could get out of the Wii U.

I haven't seen anyone compare them yet but to my eye, Knack and Wonderful 101 seem to inhabit a very similar space, graphically. I would suspect that Knack's emphasis of the many parts would tip the scale technologically but the general presentation are quite similar.
 

JordanN

Banned
Why does it need to compete in exactly the same way? We dont need three identical consoles.
How come no one said this when the N64 came out?

"Sorry Nintendo, there's already two systems on the market with polygons. Do us a favor and stick to sprites please".
 
If that's a load of shit, then why concede pretty much the entire launch to 3rd parties, even dedicating an entire E3 conference to 3rd party Wii U support?

Because Nintendo barely had any software to offer. If the WiiU was developed with third parties in mind, it would have not been severely underpowered console in comparison to PS4 and most likely the Nextbox. Nintendo did not consult third parties when they made the WiiU. They designed only for their developers to take advantage off. Most engines will not be run on it, unless they were custom made. It´s even difficult to port game from the PS360 because of the weak CPU.
 

Into

Member
He wants to fix this by creating a situation in which third parties not currently actively supporting Wii U will regret that decision once third parties that did support it start to produce hits on the system. Of course, this isn't going to happen overnight, and it's hard for them at the moment to persuade third parties to get on board given Wii U's current state. However, Nintendo is working on producing such results following Wii U's "re-vitalization" on and after this summer.

And how does he plan to do that?

The majority of third party publishers and developers made their name and expanded their business once the original PlayStation came out, EA was not a big company during the SNES days. Rockstar has never supported a Nintendo home console and they gained their fame and fortune with GTA 3 on the PS2. Many western publishers and developers such as Bethesda and Bioware (which is now EA obviously) gained prominence once they released their games on the Xbox and Xbox 360.

Sony and MS seem to never have problems dealing with Japanese or western third party publishers, yet Nintendo has always had a problem here. Why? What is going on?

Clearly whatever they have been doing for the past almost 20 years since the SNES has not been working and a new approach is needed.

Of course Wii U's dire situation does not help, and might make it impossible to get third parties on board now. Even if in some dream like scenario they turn the ship around and in a year start doing well, it will still take third parties ample time to get these games ported. So you will see actual games maybe only come out in 2-3 years. And even then, you might get a Wii like situation, where B and C teams are making half assed versions of the biggest third party games. And how do you port a game that has been created with 8 gig of GDDR ram and more advanced GPU's on the Wii U? So there is the technical aspects to it as well

I cannot help but blame Nintendo for their situation, after all this has been going on for as long as some of you are alive. But on the other hand, they are all alone it seems, but with the Wii U they do not have the luxury of a system that is selling like hot cakes, instead they have to carry this thing pretty much all by themselves. It is almost a impossible mountain to climb

Sony was in this exact position but they had the entire industry almost helping them out and kept releasing multiplatform games, i do not believe for a second that Nintendo will get the same treatment (as Iwata clearly admits)
 
I have an interesting idea. How about we talk about the topic and take the hardware shit talking to the hardware threads.

Discussing power is being on topic since the topic is also about third parties, and powerful easy to develop console would mean better and easier development for third parties.
 

JordanN

Banned
I haven't seen anyone compare them yet but to my eye, Knack and Wonderful 101 seem to inhabit a very similar space, graphically. I would suspect that Knack's emphasis of the many parts would tip the scale technologically but the general presentation are quite similar.
I like Wonderful 101 very much but Knack is on a whole other level. Like, approaching "photorealism" level.
rh6WDSm.png
 

Burai

shitonmychest57
For appearance's sake?

Which you apparently fell for...

So what you're saying that whilst Nintendo dedicated all that time to EA and Not The Same Batman: Not The Same Content Edition, what they were actually planning was an indie gaming paradise running off HTML5 that they wouldn't announce until well after launch.
 
maybe. lets say (As we are not sure yet) GTAV doesnt come to Wii U. Now lets say Ubisoft's Watch Dogs which is comind this years sports reall good visual on Wii U and sells decently over a million... you dont think take two will bite on bringing the next or a directors cut version of GTA to the Wii U?
For one thing, your scenario wherein Watch_Dogs manages to sell a million copies is ridiculous. Depending on when Watch_Dogs comes out the western Wii U installed base may only be ~2M and expecting it to have an attach rate of 50% is just silly.

But setting that aside, games take time, money and human resources.

GTAV is already being made towards the largest addressable audience for the title, the PS3 and 360 installed base. The opportunity cost involved in porting the game to the Wii U likely wouldn't be worth the projected return on investment, compared to taking those resources and creating DLC for the people who bought the game on the PS3 and 360.
 

Burai

shitonmychest57
its funny we get stuck so much on graphics but how about FUN. like im not knocking knack but wonderful 101 looks like it would be the better game and more fun to play. but you know we live in a graphics rule world.

If graphics don't matter at all, why even release Wii U at all? Why not keep going with Wii for another 10 years? Or put the 3DS hardware in a console and sell it for $150?
 
I'm convinced, at this point, that Nintendo doesn't really have faith in the viability of the AAA-publisher model, and is all in on cultivating the indie scene.

God, I hope this is correct. I would like it to be. That means there's an actual DIRECTION in place, and not aimless floundering.

And if this IS the direction - I'm not mad at it. I just hope you're right.
 

Into

Member
How do you go from "unprecedented partnership" to not even getting Battlefield 4 port? Which is (excluding FIFA) EA's biggest game in less than a year? You even advertise it to the rest of the world by having then CEO John Riccitiello come out and shake hands

What is going on at Kyoto? How does this happen?

I know this question has been asked a million times, probably because the so called "game journalists" cannot seem to get a bottom of it
 
its funny we get stuck so much on graphics but how about FUN. like im not knocking knack but wonderful 101 looks like it would be the better game and more fun to play. but you know we live in a graphics rule world.

Goal posts has been moved.

I really like your future insight. What else does the future tell you?

Third parties care about strong hardware. The WiiU is a weak hardware in comparison to PS4 and most likely Nextbox, therefor third parties don´t care about it. Nintendo did not even bother to make an effort to communicate with third parties when designing the WiiU.
 
Why does it need to compete in exactly the same way? We dont need three identical consoles.

Lets continue this discussion in another thread! Im sure we can come up with points that havent been made a dozen times!

Oh of course it doesn't need to. Just don't be suprised by the result.
 

Michan

Member
I'm just trying to argue the falsehood from page one that "Nintendo don't need third parties because they rely on tired sequels and Nintendo don't need that shit on their console".


If you're using list wars to prove a point, then why don't we toss the definitive one in there?

List of products published by Nintendo

Since you're looking back at the last ~5 years and discussing yearly content, let's do that. This is the entire physical content output of Nintendo for the last two generations (since 2004).

Note that I've sectioned out Mario RPGs, Mario Sports, etc. The list of content speaks for itself.

Code:
** Original content (not considering content branded with existing franchises):
PictoChat
Polarium
Meteos
Nintendogs: Chihuahua & Friends
Nintendogs: Dachshund & Friends
Nintendogs: Lab & Friends
Another Code: Two Memories
Electroplankton
Otona no DS Golf
Brain Age: Train Your Brain in Minutes a Day!
+ Brain Age 2: More Training in Minutes a Day!
Magnetica
Big Brain Academy
+ Big Brain Academy: Wii Degree
Sudoku Gridmaster
Clubhouse Games
Magical Starsign
Elite Beat Agents
Hotel Dusk: Room 215
Planet Puzzle League
Nintendo DS Browser
Master of Illusion
Crosswords DS
+ Crosswords Plus
Flash Focus: Vision Training in Minutes a Day
100 Classic Book Collection
Professor Kageyama's Maths Training: The Hundred Cell Calculation Method
Tomodachi Collection
Personal Trainer: Walking
Fossil Fighters
+ Fossil Fighters: Champions
Style Savvy
+ Style Savvy: Trendsetters
Little Charo travel Eigo
Art Academy
+ Art Academy: Lessons for Everyone!
1000 Cooking Recipes from Elle a Table
America's Test Kitchen Video Game
Glory of Heracles
Rhythm Heaven (US/EU)
+ Rhythm Heaven Fever
Last Window: The Secret of Cape West
Wii Sports
+ Wii Sports Resort
Excite Truck
+ Excitebots: Trick Racing
Wii Play
+ Wii Play: Motion
Pandora's Tower
Wii Fit
+ Wii Fit Plus
Wii Music
Endless Ocean
+ Endless Ocean 2: Adventures of the Deep
Wii Chess
FlingSmash
Zangeki no Reginleiv
Mystery Case Files: The Malgrave Incident
Zero: Tsukihami no Kamen
Captain Rainbow
Eyeshield 21: The Field's Greatest Warriors
Kiki Trick
Xenoblade Chronicles
The Last Story
Nintendo Land
Sing Party
Lego City Undercover
+ Lego City Undercover: The Chase Begins
Steel Diver
Flora and Fauna 3D Field Guide
Spirit Camera: The Cursed Memoir
Culdcept
Calchobit
Freakyforms Deluxe: Your Creations, Alive!


** Mario RPGs:
Mario & Luigi: Partners in Time
Mario & Luigi: Bowser's Inside Story
Paper Mario: Sticker Star


** Mario sports:
Mario Hoops 3-on-3
Mario & Sonic at the Olympic Games (DS + Wii)
Mario & Sonic at the Olympic Winter Games (DS + Wii)
Mario Strikers Charged
Mario Sports Mix
Mario Super Sluggers
Mario & Sonic at the London 2012 Olympic Games (3DS + Wii)
Mario Tennis Open


** Mario 2D platformers:
New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Mario Bros. 2


** Mario 3D platformers:
Super Mario 3D Land
Super Mario Galaxy
Super Mario Galaxy 2


** Mario puzzle:
Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong: Mini-Land Mayhem!


** Pokemon mainline:
Pokémon Diamond & Pearl (2007)
Pokémon Black & White (2011)


** Pokemon sequels/re-releases:
Pokémon Platinum
Pokémon HeartGold & SoulSilver
Pokémon Black 2 & Pokémon White 2


** Pokémon Mystery Dungeon
Pokémon Mystery Dungeon: Blue Rescue Team
Pokémon Mystery Dungeon: Explorers of Time
Pokémon Mystery Dungeon: Explorers of Darkness
Pokémon Mystery Dungeon: Explorers of Sky
Pokémon Mystery Dungeon: Gates to Infinity


** Pokémon Ranger
Pokémon Ranger
Pokémon Ranger: Shadows of Almia
Pokémon Ranger: Guardian Signs


** Pokémon other
Pokémon Dash
Pokémon Trozei!
Pokémon Conquest
Learn with Pokémon: Typing Adventure
Pokémon Trading Card Game: How To Play DS
Pokémon Battle Revolution
PokéPark Wii: Pikachu's Adventure
PokéPark 2: Wonders Beyond
Pokémon Rumble Blast


** Continuing franchise content, grouped
Yoshi's Island DS

WarioWare: Touched!
WarioWare D.I.Y.
WarioWare: Smooth Moves
Game & Wario

Mario Party DS
Mario Party 8
Mario Party 9
Wii Party

Mario Kart DS
Mario Kart Wii
Mario Kart 7

Kirby Mass Attack
Kirby: Canvas Curse
Kirby: Squeak Squad
Kirby's Return to Dream Land
Kirby's Epic Yarn

The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Skyward Sword

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~
Fire Emblem: Shadow Dragon
Fire Emblem: Radiant Dawn
Fire Emblem: Awakening

Star Fox Command

Tetris DS
Tetris Party Deluxe

Advance Wars: Dual Strike
Advance Wars: Days of Ruin

Metroid Prime Hunters
Metroid: Other M
Metroid Prime 3: Corruption

Animal Crossing: Wild World
Animal Crossing: City Folk

Custom Robo Arena

Chibi-Robo!: Park Patrol

The Legendary Starfy

Golden Sun: Dark Dawn

Picross DS

Battalion Wars 2

Wario Land: Shake It!

Super Smash Bros. Brawl

Donkey Kong Barrel Blast

Donkey Kong Country Returns

Punch-Out!!

Sin & Punishment: Star Successor

Pilotwings Resort

Nintendogs + Cats: French Bulldog & New Friends
Nintendogs + Cats: Golden Retriever & New Friends
Nintendogs + Cats: Toy Poodle & New Friends

Kid Icarus: Uprising

Luigi's Mansion: Dark Moon

Brain Age: Concentration Training


** Third party content publishing:
Ridge Racer DS
Resident Evil: Deadly Silence
Tenchu: Dark Secret
Children of Mana
Phoenix Wright: Ace Attorney: Justice for All
Naruto: Ninja Council 3
Professor Layton and the Curious Village
Dragon Quest Monsters: Joker 2
Solatorobo: Red the Hunter
Inazuma Eleven
Professor Layton and the Last Specter
Rooms: The Main Building
Dragon Quest IX: Sentinels of the Starry Skies
Professor Layton and the Unwound Future
Dragon Quest VI: Realms of Revelation
Professor Layton and the Diabolical Box
Trauma Center: Second Opinion
Inazuma Eleven Strikers
Just Dance Wii 2
Samurai Warriors 3
Ninja Gaiden 3: Razor's Edge
Professor Layton and the Miracle Mask
Tetris: Axis


** Remakes/collections
Super Mario 64 DS
Kirby Super Star Ultra
Diddy Kong Racing DS
Nintendogs: Best Friends Edition
Nintendogs: Dalmatian & Friends
Game & Watch Collection
Game & Watch Collection 2
Kirby's Dream Collection
Kirby's Dream Collection: Special Edition
New Play Control! Mario Power Tennis
New Play Control! Pikmin
New Play Control! Donkey Kong Jungle Beat
New Play Control! Pikmin 2
Metroid Prime: Trilogy
Super Mario All-Stars 25th Anniversary Edition
The Legend of Zelda: Ocarina of Time 3D
Star Fox 64 3D


** New concepts within existing franchises
Super Princess Peach
Wario: Master of Disguise
Freshly-Picked Tingle's Rosy Rupeeland
Metroid Prime Pinball
Yoshi Touch & Go
Picross 3D
DK Jungle Climber
Super Paper Mario
Fortune Street
Link's Crossbow Training
 
its funny we get stuck so much on graphics but how about FUN. like im not knocking knack but wonderful 101 looks like it would be the better game and more fun to play. but you know we live in a graphics rule world.

Its alright man, I know this may be hard for you to believe but you can have both. Knack seems more fun to me while having better graphics so its a win win to me. Fun is subjective.
 
dont think its ridiculous at all. we know their will be big nintendo games launching around the holiday time. people will buy systems for xmas. their was a recent report that predicted Wii U would still end up being sales leader this hliday season. so if im oput buying a system and two games why wouldnt i pick up mario kart and say Watch dogs. im not saying it will sell a million in a month but it possible it could push a million units.
A system that hasn't gotten Bioshock, Tomb Raider, Crysis etc. and currently isn't getting GTAV, FIFA 14, Madden NFL 25, Metal Gear Solid V, Battlefield 4 etc. etc. is not cultivating a conducive audience to games like Watch_Dogs. A system selling very poorly with terrible third party sales even within that installed base, is not cultivating an audience for such titles.

And if Watch_Dogs comes out after games like Mario, and the system has made a recovery, it still won't sell a million. The system will not suddenly cultivate a conducive audience to such titles because Mario.

And Nintendo aren't or don't seem to be banking on Mario Kart to attract said audiences anyway. They're hoping Mario Kart U et al. can recapture the markets they caught with the Wii.

Also, if you're not implying it will sell a million rapidly, then why on earth would you suggest that Take-Two would look at those sales and port GTAV.
Criterion said it best. Go all in or dont make a game at all. they pretty much did what they did for NFSMWU in like 3 months.
And it subsequently sold like shit.
 

Hermii

Member
How do you go from "unprecedented partnership" to not even getting Battlefield 4 port? Which is (excluding FIFA) EA's biggest game in less than a year? You even advertise it to the rest of the world by having then CEO John Riccitiello come out and shake hands

What is going on at Kyoto? How does this happen?

I know this question has been asked a million times, probably because the so called "game journalists" cannot seem to get a bottom of it

Not getting a BF4 point is bad but rumors say it wont even get Fifa that a lot worse. Even the Wii got Fifa
 

Makonero

Member
There's a difference between art style and graphics. Stuff like Wonderful 101 will always be beautiful, but it's because of the art style. I wish more developers would take risks and try out fun and interesting visuals instead of trying so hard for "realism," even though that has it's place too. I want more variety in my graphics and based on the limitations on the Wii U, I have a feeling there will be more interesting art styles there. But I could be wrong. I'm excited to see what PS4 and Nextbox will do in the art-style arena that isn't uber-realism or browns and grays.
 
We are just getting a dues ex port two years after the original game.
Yeah, that really speaks positively of publisher sentiment towards the platform.
it doesnt matter when we think its a good timeits when the publisher thinks so.
Deus Ex is going to sell like crap; from which, Square Enix can discern there isn't a significant new audience to tap on the Wii U.
if nintendo launches the right games at the right time the next 7 months the system can sell really fast.
That Nintendo have intentionally delayed dated Pikmin for July/August, one can probably safely assume they won't be launching any of their big hitting software until around September and onwards.
its going to sell better when 1st party titles are avilable
Most likely. How much better is a question mark. But that doesn't amount to producing a receptive audience for third party titles, and Iwata's comments suggest that Nintendo still don't get that.
 
I like Wonderful 101 very much but Knack is on a whole other level. Like, approaching "photorealism" level.
rh6WDSm.png

Photorealism? That's a stretch.

Comparing the two games in motion during gameplay, there is a clear distinction technologically in the sense that the PS4 game has cleaner textures, more polygons etc., but my eyes don't see an order of magnitude difference. Certainly not the leap from SD to HD magnitude.

Is this a generational leap to you?
I think artstyle plays a big role in this. I don't think the average person will really see a giant difference in these two games when they are in motion.
 

Chindogg

Member
Fh3ro.gif


In this thread we've had:

-Nintendo keeps making the same things over and over again, despite someone posting a list of everything they made in the past 5 years of old and new franchises.

-Wii U graphics are obviously 360 quality because that's what launch games look like. NFS MW is slightly better and Trine 2 doesn't count because its made by 20 people (wat.)

-Its somehow a shameful thing for Nintendo to open up other development platforms for the Wii U.

Look, everyone knows Wii U is in trouble and needs games now. But lets not delve into pure absurdity and denial that it is capable of more as shown by games like Trine 2 and NFS. Lets also not bullshit ourselves into thinking that HTML5 and free Unity is a bad thing. A lot of PSN games are programmed in LUA, does that make them somehow inferior? Absolutely not.

Its one thing to debate the pros and cons of said decisions by Iwata, but let's not fall into the same cycle of idiotic hyperbole and pure ignorance of arguments.

Fucking console warz man. People lose their minds.
 

kitsuneyo

Member
So what I took from this is that Iwata acknowledges no 3rd party support is a thing, i.e. there aren't a ton of 3rd party games coming at E3, and Nintendo only has some vague hope the situation will improve.

As for the power misinderstanding... Just tell people the specs from the beginning if you want them to know Wii U's power, you idiots.

Goddam. It's exactly the same stupid mistakes and the same promises as Wii. I'm losing patience with this thing. It's like they learned nothing!

E3 had better be good!
 
There's a difference between art style and graphics. Stuff like Wonderful 101 will always be beautiful, but it's because of the art style. I wish more developers would take risks and try out fun and interesting visuals instead of trying so hard for "realism," even though that has it's place too. I want more variety in my graphics and based on the limitations on the Wii U, I have a feeling there will be more interesting art styles there. But I could be wrong. I'm excited to see what PS4 and Nextbox will do in the art-style arena that isn't uber-realism or browns and grays.

tumblr_mikrjoGwhO1s5i4foo3_500.gif


the-witness.jpg


The people who say ps3 is just full of games with brown and grey filters on them, either don't have a ps3 or have not looked at the full catalogue of games.

Art styles can significantly improve with better graphical ability. Just look how much better Okami looks in HD.
 

Pablod84

Neo Member
Let's stop tossing around the word "underpowered". Power levels are measurable, yes, but that's meaningless. You need to ask if it has the power to perform the tasks it was designed for. Can Nintendo make beautiful HD versions of their games? Yes, they can. It's not underpowered.

My car isn't underpowered because it has far less actual power than a racing car. It just performs a different task. But I wouldn't get racing car drivers reminding me every five minutes about how underpowered my car is when it's not designed to race in the first place.
 

Rehynn

Member
How come no one said this when the N64 came out?

"Sorry Nintendo, there's already two systems on the market with polygons. Do us a favor and stick to sprites please".

Bad analogy, because polygons allowed for a paradigm shift in game design. There wasn't much in the past gen that wouldn't have been mechanically possible on GC/PS2/Xbox, whereas there was no way you could've done Mario 64 on the SNES (even Nintendo gave up on it).
 
This thread's just one Brera/Dave Meltzer post away from completely devolving into full inane conjecture. Seriously is the point of some of you posting just to brazenly troll, or are you really this dense?

In this thread we've had:

-Nintendo keeps making the same things over and over again, despite someone posting a list of everything they made in the past 5 years of old and new franchises.

-Wii U graphics are obviously 360 quality because that's what launch games look like. NFS MW is slightly better and Trine 2 doesn't count because its made by 20 people (wat.)

-Its somehow a shameful thing for Nintendo to open up other development platforms for the Wii U.

Look, everyone knows Wii U is in trouble and needs games now. But lets not delve into pure absurdity and denial that it is capable of more as shown by games like Trine 2 and NFS. Lets also not bullshit ourselves into thinking that HTML5 and free Unity is a bad thing. A lot of PSN games are programmed in LUA, does that make them somehow inferior? Absolutely not.

Its one thing to debate the pros and cons of said decisions by Iwata, but let's not fall into the same cycle of idiotic hyperbole and pure ignorance of arguments.

Fucking console warz man. People lose their minds.
Dead.lol
 
Let's stop tossing around the word "underpowered". Power levels are measurable, yes, but that's meaningless. You need to ask if it has the power to perform the tasks it was designed for. Can Nintendo make beautiful HD versions of their games? Yes, they can. It's not underpowered.

My car isn't underpowered because it has far less actual power than a racing car. It just performs a different task. But I wouldn't get racing car drivers reminding me every five minutes about how underpowered my car is when it's not designed to race in the first place.

This thread is about third parties. If may not be underpowered for Nintendo but for third parties it seems it is underpowered.
 
Don't know, I was simply reading the thread about the GPU and it seemed people like Fourth Storm were converting to the 160 shader theory. I recall reading that a more modern 176 GFLOP part could outperform the Xenos chip. At any rate I don't think that even if the part was double the FLOPS that necessarily makes it taboo to consider the system of similar performance/power to the 360/PS3. Better? Yes. Similar, still? Also yes.

It may indeed have 160 shader count. But there is roughly 50% of the GPU we still don't know about.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Grim. If this is all Iwata has to say in response, how utterly grim.

He can make the web platform as easy to get into as he wants, but thats just never going to push hardware sales and the smartest of developers are going to target PC, smartphones, and other platforms that achieve an install base that will turn a profit on their efforts.

Worse still is the nonsense "make them regret it" line, when Ubisoft already very publicly regretted making Rayman Legends an exclusive and you can look at sales figures on stuff like CODBLOPS2 and Need For Speed where that regret is for even bothering with WiiU.

Iwata really is a goner. He's been saying all the wrong stuff and seemingly doesnt understand why the WiiU is where it is.
 

sfried

Member
That´s because developers had to deal with completely new hadware/architecture and had to create new engines and tools. This isn´t the case with the WiiU.
Um, it is the case? WiiU has quite a different achitecture from its competitors.
 

Toski

Member
I now see why Nintendo isn't having an E3 press conference, that "regret" line says it all.

I think Iwata now knows what he and Nintendo want is not what Western 3rd parties (and AAA Japanese console pubs) want. Nintendo in their current state wants almost nothing to do with the current paradigm.

Nintendo should've bucked current industry trends in '08 when they were the Apple of the video game industry. Now Nintendo is dealing with developers who don't share the same vision, and an audience they shunned. All I can say is Iwata better have Miyamoto & co working on a killer app for the gamepad.
 
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