Which one?
Nintendo will show games at E3. Now you are just being a troll.
Which one?
There is at least one other and its called Trine 2.
The game was made by a indy studio with like 20 people. So no, not at all.
The game was made by a indy studio with like 20 people. So no, not at all.
Doesnt make it any less graphicly intensive. Have you played it ? It looks amazing.
I thought it was "severely underpowered", now is "barely more powerful", whats next? if you are going to troll at least keep a consistent narrative.
CPU power tells me nothing about the actual power of the system. After the people who actually know what they are talking about went over a 30+ page thread to figure out the GPU the conclusion was "we still don't know".
The WiiU probably won't be able to pull PS4's Killzone graphics, sure, that doesn't mean it's incapable of good graphics.
WiiU third party games look like ps3/360 games simply because they are ports of ps3/360 games, I don't see the fuzz.
Also power is hardly quantifiable, as we have seen in the stupid 8Gb of DDR5 meme, better hardware doesn't mean higher numbers, at all.
Nintendo's failure about visual impressions was launching with Nintendo Land and New Super Mario Bros U, in this gen art direction will matter more than flops, and they just recycled their old aesthetics, of course no one was going to see that big of a change.
Barely more powerfull compared to 2006 hardware = severaly underpowered for system meant to compete with next gen.
Revenge Iwata out in full force.
I don't really see what's so wrong with "such simple terms" as saying it's ultimately comparable to the PS3 and 360. I don't see why people feel aggrieved by such a suggestion. It doesn't amount to saying that the games are ugly or that they won't improve.i don't understand the need to put it in such simple terms so soon. it's clearly a different monster. the hardware build priorities are completely different than the PS3/360. we just don't know what they're doing yet and the evidence aka NSMB and third-party ports shouldn't convince anyone.
Well, Iwata started it...There are threads for power talks people. You are derailing the thread.
There is exactly one game which could be called graphically intensive that runs slightly better on the WiiU and that is NFS.
How come no one said this when the N64 came out?Why does it need to compete in exactly the same way? We dont need three identical consoles.
If that's a load of shit, then why concede pretty much the entire launch to 3rd parties, even dedicating an entire E3 conference to 3rd party Wii U support?
Why does it need to compete in exactly the same way? We dont need three identical consoles.
If that's a load of shit, then why concede pretty much the entire launch to 3rd parties, even dedicating an entire E3 conference to 3rd party Wii U support?
He wants to fix this by creating a situation in which third parties not currently actively supporting Wii U will regret that decision once third parties that did support it start to produce hits on the system. Of course, this isn't going to happen overnight, and it's hard for them at the moment to persuade third parties to get on board given Wii U's current state. However, Nintendo is working on producing such results following Wii U's "re-vitalization" on and after this summer.
I have an interesting idea. How about we talk about the topic and take the hardware shit talking to the hardware threads.
I like Wonderful 101 very much but Knack is on a whole other level. Like, approaching "photorealism" level.I haven't seen anyone compare them yet but to my eye, Knack and Wonderful 101 seem to inhabit a very similar space, graphically. I would suspect that Knack's emphasis of the many parts would tip the scale technologically but the general presentation are quite similar.
For appearance's sake?
Which you apparently fell for...
For one thing, your scenario wherein Watch_Dogs manages to sell a million copies is ridiculous. Depending on when Watch_Dogs comes out the western Wii U installed base may only be ~2M and expecting it to have an attach rate of 50% is just silly.maybe. lets say (As we are not sure yet) GTAV doesnt come to Wii U. Now lets say Ubisoft's Watch Dogs which is comind this years sports reall good visual on Wii U and sells decently over a million... you dont think take two will bite on bringing the next or a directors cut version of GTA to the Wii U?
its funny we get stuck so much on graphics but how about FUN. like im not knocking knack but wonderful 101 looks like it would be the better game and more fun to play. but you know we live in a graphics rule world.
I'm convinced, at this point, that Nintendo doesn't really have faith in the viability of the AAA-publisher model, and is all in on cultivating the indie scene.
its funny we get stuck so much on graphics but how about FUN. like im not knocking knack but wonderful 101 looks like it would be the better game and more fun to play. but you know we live in a graphics rule world.
Why does it need to compete in exactly the same way? We dont need three identical consoles.
Lets continue this discussion in another thread! Im sure we can come up with points that havent been made a dozen times!
I'm just trying to argue the falsehood from page one that "Nintendo don't need third parties because they rely on tired sequels and Nintendo don't need that shit on their console".
listz
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its funny we get stuck so much on graphics but how about FUN. like im not knocking knack but wonderful 101 looks like it would be the better game and more fun to play. but you know we live in a graphics rule world.
A system that hasn't gotten Bioshock, Tomb Raider, Crysis etc. and currently isn't getting GTAV, FIFA 14, Madden NFL 25, Metal Gear Solid V, Battlefield 4 etc. etc. is not cultivating a conducive audience to games like Watch_Dogs. A system selling very poorly with terrible third party sales even within that installed base, is not cultivating an audience for such titles.dont think its ridiculous at all. we know their will be big nintendo games launching around the holiday time. people will buy systems for xmas. their was a recent report that predicted Wii U would still end up being sales leader this hliday season. so if im oput buying a system and two games why wouldnt i pick up mario kart and say Watch dogs. im not saying it will sell a million in a month but it possible it could push a million units.
And it subsequently sold like shit.Criterion said it best. Go all in or dont make a game at all. they pretty much did what they did for NFSMWU in like 3 months.
How do you go from "unprecedented partnership" to not even getting Battlefield 4 port? Which is (excluding FIFA) EA's biggest game in less than a year? You even advertise it to the rest of the world by having then CEO John Riccitiello come out and shake hands
What is going on at Kyoto? How does this happen?
I know this question has been asked a million times, probably because the so called "game journalists" cannot seem to get a bottom of it
Yeah, that really speaks positively of publisher sentiment towards the platform.We are just getting a dues ex port two years after the original game.
Deus Ex is going to sell like crap; from which, Square Enix can discern there isn't a significant new audience to tap on the Wii U.it doesnt matter when we think its a good timeits when the publisher thinks so.
That Nintendo haveif nintendo launches the right games at the right time the next 7 months the system can sell really fast.
Most likely. How much better is a question mark. But that doesn't amount to producing a receptive audience for third party titles, and Iwata's comments suggest that Nintendo still don't get that.its going to sell better when 1st party titles are avilable
I like Wonderful 101 very much but Knack is on a whole other level. Like, approaching "photorealism" level.
I think artstyle plays a big role in this. I don't think the average person will really see a giant difference in these two games when they are in motion.
There's a difference between art style and graphics. Stuff like Wonderful 101 will always be beautiful, but it's because of the art style. I wish more developers would take risks and try out fun and interesting visuals instead of trying so hard for "realism," even though that has it's place too. I want more variety in my graphics and based on the limitations on the Wii U, I have a feeling there will be more interesting art styles there. But I could be wrong. I'm excited to see what PS4 and Nextbox will do in the art-style arena that isn't uber-realism or browns and grays.
How come no one said this when the N64 came out?
"Sorry Nintendo, there's already two systems on the market with polygons. Do us a favor and stick to sprites please".
Dead.lolThis thread's just one Brera/Dave Meltzer post away from completely devolving into full inane conjecture. Seriously is the point of some of you posting just to brazenly troll, or are you really this dense?
In this thread we've had:
-Nintendo keeps making the same things over and over again, despite someone posting a list of everything they made in the past 5 years of old and new franchises.
-Wii U graphics are obviously 360 quality because that's what launch games look like. NFS MW is slightly better and Trine 2 doesn't count because its made by 20 people (wat.)
-Its somehow a shameful thing for Nintendo to open up other development platforms for the Wii U.
Look, everyone knows Wii U is in trouble and needs games now. But lets not delve into pure absurdity and denial that it is capable of more as shown by games like Trine 2 and NFS. Lets also not bullshit ourselves into thinking that HTML5 and free Unity is a bad thing. A lot of PSN games are programmed in LUA, does that make them somehow inferior? Absolutely not.
Its one thing to debate the pros and cons of said decisions by Iwata, but let's not fall into the same cycle of idiotic hyperbole and pure ignorance of arguments.
Fucking console warz man. People lose their minds.
Let's stop tossing around the word "underpowered". Power levels are measurable, yes, but that's meaningless. You need to ask if it has the power to perform the tasks it was designed for. Can Nintendo make beautiful HD versions of their games? Yes, they can. It's not underpowered.
My car isn't underpowered because it has far less actual power than a racing car. It just performs a different task. But I wouldn't get racing car drivers reminding me every five minutes about how underpowered my car is when it's not designed to race in the first place.
Don't know, I was simply reading the thread about the GPU and it seemed people like Fourth Storm were converting to the 160 shader theory. I recall reading that a more modern 176 GFLOP part could outperform the Xenos chip. At any rate I don't think that even if the part was double the FLOPS that necessarily makes it taboo to consider the system of similar performance/power to the 360/PS3. Better? Yes. Similar, still? Also yes.
Lots of trolls in this thread lol. Or Iwata must have personally killed some of these guys's family members or pets.
Um, it is the case? WiiU has quite a different achitecture from its competitors.That´s because developers had to deal with completely new hadware/architecture and had to create new engines and tools. This isn´t the case with the WiiU.
All the answers we need are in the games. And they have 360/PS3 graphics.