Is the Xbone architecture that complicated? the slower unified memory backed up with the fast ram is basically the same setup as the 360 which devs have been working with for 8 years.
I see multi platform games being developed on the Xbone so devs don't have headaches converting it to a platform with less ram.
What they won't have this generation is the struggle of trying to develop their game for 2 consoles with such differing hardware which forced them to pick one and then force it into the other. This time they basically have the same AMD CPU and the Same ATI GPU (just a model up for the PS4) with just differing ram configurations. The Xbones 5gigs free is plenty, Sony until recently thought 4 gigs including OS was gonna be fine.
It'll be exclusive 1st party games where devs get more time and resources where the best graphics will be shown as was the case this generation and I think the law of diminishing returns this gen means that time and resource will be the biggest overall factor about how great games look.
I see multi platform games being developed on the Xbone so devs don't have headaches converting it to a platform with less ram.
What they won't have this generation is the struggle of trying to develop their game for 2 consoles with such differing hardware which forced them to pick one and then force it into the other. This time they basically have the same AMD CPU and the Same ATI GPU (just a model up for the PS4) with just differing ram configurations. The Xbones 5gigs free is plenty, Sony until recently thought 4 gigs including OS was gonna be fine.
It'll be exclusive 1st party games where devs get more time and resources where the best graphics will be shown as was the case this generation and I think the law of diminishing returns this gen means that time and resource will be the biggest overall factor about how great games look.