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Why is Microsoft using a Nvidia GTX 7xx in the Xbox One demo units?

Green Yoshi

Member
Guys, the only reason they're running on PC is to emulate the daily Xbox Live DRM check since these things are not connected to the Internet. How embarrassing would it be if your demo units refused to run your games!

Non-story here.

It exists already a Xbox One emulator for PC? Great to hear. ^^

And I guess they have internet in L.A. ...

@Topic: Nvidia. The way it's meant to be played. ;-)
 

~~Hasan~~

Junior Member
We dont know what is the xbox gpu (nothing as far i know is confirmed right?) so maybe there is a powerful gpu inside lol
 

DBT85

Member
Rushy from Evolution says DriveClub was on PS4

XSUEUdd.png
 
We dont know what is the xbox gpu (nothing as far i know is confirmed right?) so maybe there is a powerful gpu inside lol

Hasan, this tip is for free.
When they don't announce what the specific specs of the unit are it is never because the components are superior.
 
We dont know what is the xbox gpu (nothing as far i know is confirmed right?) so maybe there is a powerful gpu inside lol

Nah chance are bigger that it has received a downclock given console history or that they have a 7790 in it.
But given the 764 ops/cycle an engineer said on the hardware panel makes the 7790 unlikely given that it can do 896 ops/cycle. It would bring the performance closer to the ps4 with 1.79Tflops on 7790 on 1.0 Ghz, 1.57Tflops on 900mhz or 1.4TFlops on 800mhz.

These would all be valid options for microsoft. But they don't have the time to do it if unless they did have multiple prototypes. The case is so big so they could tinker with the cooling.
Or they are late and that is why they are supporting only like 21 countries at launch because they think they are supply strained..

But i have given up hope for a better gpu because of the pr push for cloud resources. And the games showed on E3 don't seem to show the 50% more gpu performance on the ps4, they both are probably more cpu constrained then gpu constrained. They also didn't push the SHAPE sound block so either sony has the same block or something similar. It could be a very good push to improve immersion in games sounds do lag behind graphics. But the developers that do push audio you can tell in game especially dice with Bad company and BF3. Explosion have a bang to them.
 

sajj316

Member
If you don't know why they chose to do that how can you judge their decision.

I don't care if its Sony, Nintendo, or MS. Show your game on devkits, not representative PCs. In this case it wasn't even representative therefore misrepresenting the game. It's beyond questionable to me. It's a shady practice, full stop!
 
This picture was shot at e3



Look closely at the card in the desktop.

Apparently the demo units for the Xbox aren't using dev kits that are at the same level as what the Xbox specs are going to be. They are using PC's that have an Nvidia GTX card inside. For anyone that doesn't know about graphic cards and the technology differences, an Nvidia GTX 700 card should be much more powerful than the GPU in what will be the Xbox One.

xbox 360 was exactly the same... Its first e3 was actually g3 macs if i remember right.
 
xbox 360 was exactly the same... Its first e3 was actually g3 macs if i remember right.

The big thing is, when these games are usually running on PC, they are built as close to the actual system specs as possible, except, usually, ram amount. The main thing people are pointing out in this thread, is that the Xbone games are running on PCs outfitted with GPUs that are more then twice as powerful then what the actual console will have, at least on that specific demo stand in the OP. The biggest point about all this is the console is suppose to be out in 5 months and MS are stepping beyond the definition of bullshit by showing these games on PC's with way higher specs rather then "console ballpark" specs and when they actually have to get these games running on the farrrrr weaker hardware that the actual console will contain....they are fucked.
 
Nah chance are bigger that it has received a downclock given console history or that they have a 7790 in it.
But given the 764 ops/cycle an engineer said on the hardware panel makes the 7790 unlikely given that it can do 896 ops/cycle. It would bring the performance closer to the ps4 with 1.79Tflops on 7790 on 1.0 Ghz, 1.57Tflops on 900mhz or 1.4TFlops on 800mhz.

These would all be valid options for microsoft. But they don't have the time to do it if unless they did have multiple prototypes. The case is so big so they could tinker with the cooling.
Or they are late and that is why they are supporting only like 21 countries at launch because they think they are supply strained..

But i have given up hope for a better gpu because of the pr push for cloud resources. And the games showed on E3 don't seem to show the 50% more gpu performance on the ps4, they both are probably more cpu constrained then gpu constrained.They also didn't push the SHAPE sound block so either sony has the same block or something similar. It could be a very good push to improve immersion in games sounds do lag behind graphics. But the developers that do push audio you can tell in game especially dice with Bad company and BF3. Explosion have a bang to them.

I think launch titles on PS4 like Killzone or Infamous already look better than anything on Xbox. Titanfall was also PC like all the EA stuff. The heavy hitters that make better use of the hardware will come later, stuff like The Order, Deep Down or the Wizard demo show a glimpse. Also Ubi is using PS4 hardware (DS4 on stage?) to demo Watch Dogs and Division, but not 100% sure on that.

I think the difference will only get bigger over time and even the early multiplatform titles should show it.

xbox 360 was exactly the same... Its first e3 was actually g3 macs if i remember right.

Difference being that those were MS certified Xenon kits. This here is just a desktop PC.
 
The big thing is, when these games are usually running on PC, they are built as close to the actual system specs as possible, except, usually, ram amount. The main thing people are pointing out in this thread, is that the Xbone games are running on PCs outfitted with GPUs that are more then twice as powerful then what the actual console will have, at least on that specific demo stand in the OP. The biggest point about all this is the console is suppose to be out in 5 months and MS are stepping beyond the definition of bullshit by showing these games on PC's with way higher specs rather then "console ballpark" specs and when they actually have to get these games running on the farrrrr weaker hardware that the actual console will contain....they are fucked.

You're making assumptions in bad faith. If my GPU is a GTX Titan and I play Crysis at locked 30FPS medium settings, how is that any different to playing it on a GTX660Ti at the same settings?
 

Ce-Lin

Member
You're making assumptions in bad faith. If my GPU is a GTX Titan and I play Crysis at locked 30FPS medium settings, how is that any different to playing it on a GTX660Ti at the same settings?

that you will play at solid 30 fps throughout, with a less powerful GPU the same can't be said specially playing Crisis, so if the demo units had a 7XX series GPU even if the framerate was capped those PC-based kiosks were in theory pushing more eye-candy while suffer little to no slowdown, something that we cannot say about the actual Xbox One GPU... we can only "guess" the performance and IQ won't be the same even if the framerate was capped.
 
I think launch titles on PS4 like Killzone or Infamous already look better than anything on Xbox. Titanfall was also PC like all the EA stuff. The heavy hitters that make better use of the hardware will come later, stuff like The Order, Deep Down or the Wizard demo show a glimpse. Also Ubi is using PS4 hardware (DS4 on stage?) to demo Watch Dogs and Division, but not 100% sure on that.

I think the difference will only get bigger over time and even the early multiplatform titles should show it.



Difference being that those were MS certified Xenon kits. This here is just a desktop PC.

They looked better but i said its not the that much better that every one claimed it was going to be. 5o% more flops 100% more bandwidth EDram is just shit we have been there with last gen when ps3 was all better on paper. While the 360 beat it a lot multiplat games at the start and it was evened out like last year.

The Hewlett pc could be certified Durango dev kits. Its seems EA also used the same kit to promote BF4 on console at least that was what i heard on B3D.
 
They looked better but i said its not the that much better that every one claimed it was going to be. 5o% more flops 100% more bandwidth EDram is just shit we have been there with last gen when ps3 was all better on paper. While the 360 beat it a lot multiplat games at the start and it was evened out like last year.

The Hewlett pc could be certified Durango dev kits. Its seems EA also used the same kit to promote BF4 on console at least that was what i heard on B3D.

People keep bringing up the PS360 comparison from last gen, but as many have already said it is not valid. This time both systems have the same architecture with one have 50% more raw power and a faster and easier RAM setup. Sony is also rumored to have the more mature dev environment at the moment. All this does not bode well for MS and this thread and the rumors we have heard make me think that people might be in for a rude awakening when checking out the launch titles.

A certified Durango kit with Corsair water cooling and W7? I doubt it.
 

dr_rus

Member
And the developers of Ryse made it clear they were on the final hardware. Which I guess bodes well because the game may not look fun but it does look graphically good. To me at least.
Ryse is a Crytek game. When a Crytek game looks just "good" you have a reason to be worried.
 

Totobeni

An blind dancing ho
at least we know now that the new Xbox One controller will work with PC by just simply using the USB cable.
 

mrklaw

MrArseFace
Making the game look better than it actually will at launch.

Thuway said something about this a few months back.

The bird speaks the truth.

all launch game to be Aliens:Colonial Marine'd?



running on a more powerful GPU doesn't mean anything in terms of what specs they are coding to. They'll want more power because they are emulating a closed system, and it doesn't mean they're using all the power of a Titan for instance.

It is curious they are using an Nvidia rather than an AMD GPU, you'd think that'd make it more difficult to run their devkits on. Oh well.

I'm a little surprised they are still running games on PCs - shouldn't they have final silicon now - at least enough for devkits?
 

Amey

Member
We actually don't know that. How do we know these machines hadn't drivers for the controller preinstalled? Drivers that MS might or might not release for PC?

Why wudn't they wanna sell millions of more xbone controllers?
@ $60-70 per piece that's a lot of sales.
 

Izcarielo

Banned
Since the console will be similar to a PC, does that mean it would require less power to emulate it?

Im thinking the same since they announced the specs of both consoles...they really are like Pcs, arent they? so if they dont have an exotic arquitecture anymore what could be the reason for not having a perfect emulation?
Can somebody shed some light on this matter?
 

belmonkey

Member
Im thinking the same since they announced the specs of both consoles...they really are like Pcs, arent they? so if they dont have an exotic arquitecture anymore what could be the reason for not having a perfect emulation?
Can somebody shed some light on this matter?

Nobody really seems to want to talk about the idea of emulating the new consoles. Probably sounds farfetched indeed because they'll be new and strong.
 
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