J
Jotamide
Unconfirmed Member
About a month ago I beat the Deus Ex DLC on the service. I did find it had less lag than before.
Dug up my OnLive account to mess with some trials on my laptop through wi-fi. Input lag was noticeable, but still far better than I expected. Color me impressed.
About a month ago I beat the Deus Ex DLC on the service. I did find it had less lag than before.
MotoGP™13 DLC Moto2™ and Moto3™ is now available for free on Xbox 360, PS3, PSVita, PC, Steam and OnLive.
OnLive ‏@OnLive 1 Jul
@4nd We will be @Eurogamer_Expo , still working out the details on what our involvement will be.
OnLive ‏@OnLive 1 Jul
@blord86 When we are ready to pull back the curtain on #OnLive2point0, you'll definitely hear about it! It's epic.
Some of you noticed that we added some new settings to the OnLive Game client that can enhance the visual quality and responsiveness of your game experience. We’re excited to see that the new options have been well received by our customers. That makes sense, because most of these improvements came from suggestions that our online community made to us. My thanks to all of you who have spoken up!
Whether you’re one of the many newcomers to OnLive or a longtime cloud gamer, here’s a quick walkthrough of what’s new, and how to get the best results for your computer and connection.
The upgrade is considerable, with textures and distant details coming across with a far greater degree of intricacy on the 12mbps cap. The clarity still doesn't hold up to the real deal (video compression pares back colour depth significantly, resulting in a washed out image) but the threshold for making this a passable gameplay experience is now far more tolerable, especially in living room conditions where the player sits some distance away from the screen.
Well, the only issue with running at such an improved level of clarity is that the service's other shortcomings are brutally highlighted; namely the low-to-mid quality graphical settings on the server-side PCs. For example, titles like Darksiders 2 still run with low-resolution character shadows, while Saint's Row 3 is cut short of the higher levels of DirectX 11 lighting that might be possible on even a budget-conscious PC setup. While it's to be expected that compression artifacts will help to hide some subtler visual effects such as ambient occlusion, the promise of playing high-end games on low-spec hardware is still far from being fulfilled.
However, if the PlayStation 4 reveal told us anything, it's that cloud gameplay is still a key priority for the future. Valve's Gabe Newell has also hinted that PC gameplay will transition from home-based server PCs to a more cloud-like arrangement. By extension, it's unlikely that Microsoft will be left behind too. All of these systems should benefit from tech advancements over the first-gen OnLive, but at the very least it's good to see the existing service improve to the degree it has. Our recommendation? If you're on a high-bandwidth broadband connection, log in via PC, ramp up the bandwidth to the max and check it out. OnLive still has a very generous selection of playable demos and there's still more than enough content to get the measure of the service.
As OnLiveFansForum settles into its own with a slick new branding scheme, I feel it's high time that I break my silence and express my great appreciation regarding this evolution of the OnLive Community. I also want to acknowledge and thank Jeremy, Niko, and Major Probes for spinning up the site without skipping a beat. On behalf of the staff and management of OnLive, thank you for keeping this community vibrant and independent.
I think it serendipitous that the community has moved into a new phase at this particular point in time. I believe it clearly represents a new beginning for not only you guys, but for OnLive as well. I know I've been talking about this concept of OnLive2.0 for a greater part of a year. I want to state for the record that OnLive2.0 has been in development since September, and in no way has what we've been working on surfaced yet to our customers and community. What we are planning to release over the next year is not anything you’ve seen, or heard about in the past.
So what the heck is it Nate?... Unsurprisingly, I'm unable to get specific at this time. I can say that we will be releasing a bit of news in the weeks after E3. Following that, in the Fall, we will release another game changing element of our future family of services. I can only tell you that these are cloud gaming specific announcements. They represent a fundamental shift in how we go about delivering games to our customers, derived from 10 years of development and service operation…and yes, your past purchases are safe. We recognize your investment in our service, and have no intention to limit access to what you’ve already paid for.
While major companies scramble to roll out the features we launched with, we are looking at the long term picture. We have entire teams dedicated to producing a set of features and technologies that will undoubtedly disrupt not only gaming, but modern computing as we know it. Expect news of this to release sometime next year.
Big talk, I know. I'll leave it to you, our most dedicated and skeptical devotees, to judge for yourself when these developments release over the next year. In the meantime, I suggest you all leave any relic expectations from OL1 at the door when you come to this site and express your point of view. We are about fundamental disruption of established industries. It's something we've always been good at, and certainly something we've always enjoyed doing. It should be a good ride coming up.
This is a great community, poised to grow, and I look forward to sharing the upcoming experience with you.
Sincerely,
Nate
We're this many today!! June 17, 2010, OnLive was unleashed upon the world. Since that day, the Service has been in operation 100% of the time, with our users gaming every second of those three years, non-stop!
Now... who's got the cake?
Donnie Turner @DonnieTC
@OUYASupport @Rabbit47 Are you saying we can expect the OnLive app to launch alongside OUYA on the 25th? If yes then I might buy an OUYA.
OUYASupport @OUYASupport
@DonnieTC If not, then it should shortly after
8:20 AM - 21 Jun 2013
^ Nice post!
Time for a new OP perhaps?
Is there 1080p stream yet?
What is the IQ of the games? What I mean is, are the games set to the highest setting you would find in the PC version? I thought this would be a plus for cloud gaming so you didn't need to spend a lot on PC parts.
I just booted this up on my Nexus 10, but comcast is just too slow. It would be awesome to plop my tablet down, whip out a portable (small) bluetooth controller and start up a game from anywhere with an Internet connection. I really thought this service would be the future of gaming, but ISP's aren't really attempting to improve their services .
^ Nice post!
Time for a new OP perhaps?
Call me when they are selling games for a pound again.
I enjoyed my launch saint row the third.
I almost bought a game through OnLive in 2010 or 2011, but then I saw some sort of warning that my license to own the game could expire in 2014. There was no way I was spending $50 bucks on a game I'd be unable to play in a few years. Heck, games I still play on my PS3 are much older than that. This is one of the concerns I have about going to all digital. Also, after trying this and Gaikai, I prefer Gaikai. I first used Gaikai (and I didn't even know it) when I played a browser demo for FIFA and it worked flawlessly for me. Then I found out about Gaikai and realized I had used it already without even knowing it. Granted, Gaikai was only demos and OnLive was full games, so I don't know if that had something do to with it.
I can say that we will be releasing a bit of news in the weeks after E3. Following that, in the Fall, we will release another game changing element of our future family of services. I can only tell you that these are cloud gaming specific announcements. They represent a fundamental shift in how we go about delivering games to our customers, derived from 10 years of development and service operation…and yes, your past purchases are safe. We recognize your investment in our service, and have no intention to limit access to what you’ve already paid for.
What do you mean time for a new OP? The service has made very little progress as of late. The new OP would consist of "YES! We're still around!" Other than Witcher 2, those new games are mundane.
That said, thanks Enectic. Posted your post into the second post of the thread.
Onlive is dead. With the new consoles coming out, there is nothing short of a partnership with a major player that could make the service interesting again.
That's definitely an interesting outlook. I don't completely agree with it though and feel that the release of new consoles provide a great opportunity for renewed interest in OnLive. OnLive already has many of the features being touted by next gen platforms (spectating, game recording, instant gaming, remote play, etc) and also has free online multiplayer complete with features like unified friends list and cross game chat. Every new release on OnLive is $35 - $42 if you have the $9.99 PlayPack subscription. If they're able to get their act together and get big name titles like Watch Dogs while advertising their features/prices then I'm sure it would definitely turn a few heads. There's a long road ahead of them though and many things have to go right but there's a definite opportunity here.
The only problem with that logic is that most of us, even extremely casual gamers that have an Xbox to play Call of Duty with their friends and watch Netflix, don't really care about those features and aren't buying a next gen console because it can record gameplay or has a spectating option. They're buying a new console because it means deeper experiences and obviously better graphics. What OnLive does is definitely interesting, but it's definitely not competing with next gen. If OnLive could offer 1080p streaming of games running at max settings, with the same selection as Steam or an equivalent service has but at drastically reduced prices (given you're only buying the rights to /stream/ a game), it would offer something of value. Right now, I'm not seeing it. It would be really cool if it functioned like Netflix though, in that you could pay $8-10 a month to stream 1-2 year old titles.
Onlive is dead. With the new consoles coming out, there is nothing short of a partnership with a major player that could make the service interesting again.
That's definitely an interesting outlook. I don't completely agree with it though and feel that the release of new consoles provide a great opportunity for renewed interest in OnLive. OnLive already has many of the features being touted by next gen platforms (spectating, game recording, instant gaming, remote play, etc) and also has free online multiplayer complete with features like unified friends list and cross game chat. Every new release on OnLive is $35 - $42 if you have the $9.99 PlayPack subscription. If they're able to get their act together and get big name titles like Watch Dogs while advertising their features/prices then I'm sure it would definitely turn a few heads. There's a long road ahead of them though and many things have to go right but there's a definite opportunity here.
I can see you're an OnLive user.anybody willing to give me a playpass code or something?
or anybody ha ve codes or something to the NBA 2k games?
idk
Should this topic be renamed?
Onlive Occassional Official Marketing |OT| of Dead Service
Ha, how far this service has fallen since we've been using it, Jesse.
Always expected MS to buy them its perfect
xbox onlive
Should this topic be renamed?
Onlive Occassional Official Marketing |OT| of Dead Service
...in the Fall, we will release another game changing element of our future family of services. I can only tell you that these are cloud gaming specific announcements. They represent a fundamental shift in how we go about delivering games to our customers, derived from 10 years of development and service operation…and yes, your past purchases are safe. We recognize your investment in our service, and have no intention to limit access to what you’ve already paid for.
Onlive will always have special place in my heart for 3 reasons:-
1) I got to buy saints row 3 at launch for £1.
2) I got to demo many great PC games before buying them elsewhere.
3) To this day the only online store to refund my money after a purchase.
I bought Darksiders 2 on what I thought was a play pass, played the first three levels, realise i was billed for the full game, contacted onlive and got a full refund. Any other service id be SOL
unfortunately every one of those things didnt make the company money, in fact it caused them to lose it.
Onlive will always have special place in my heart for 3 reasons:-
1) I got to buy saints row 3 at launch for £1.
2) I got to demo many great PC games before buying them elsewhere.
3) To this day the only online store to refund my money after a purchase.
I bought Darksiders 2 on what I thought was a play pass, played the first three levels, realise i was billed for the full game, contacted onlive and got a full refund. Any other service id be SOL
unfortunately every one of those things didnt make the company money, in fact it caused them to lose it.
so nobody can hook a gaffer up?
now you're just being ridiculous :3How about you hook me up with $50?
I've written 10 different lead-ins to this reply. Every time, I write some awesome hook about how what we are working on is going to blow doors on everyone, upend the industry and have every user flocking back to us. And every time, I erase it because I don't think you guys want to hear any more teases. When it is hitting and what it entails is not something I'm allowed to touch on yet, but it is approaching quickly, and we are absolutely slammed with what needs to happen prior to the launch. Personally, I'm beefing up the resources of the customer teams in advance of what we project will be a huge surge of both new users checking OnLive out for the first time, as well as the old, coming back into the service to see how we've improved it.
I chuckled in reading the "Nate Thread" over the past few months, in seeing the Speculatron 8000 fire up and spew out possibilities of what we could be working on. BTW, no one nailed it.
I find it interesting that you guys are commenting about the energy of OL2, or lack there of. Nothing could be farther from the truth. As I write this, there is a energetic hustle happening all around me. In fact Cpt. Waffles just sprinted by me for some reason..oh wait, he was chasing his dog. All kidding aside, Waffles and the other engineers are in a state of frenetic ingenuity and productivity meeting the date we've outlined for the next major release.
I know you guys are still trying to find closure about the smaller announcement I teased for after E3. That one is still coming, but has been delayed due to circumstances out of our control. I'm looking forward to being able to crack that one open for you. Personally, I think you guys are going to learn what we are doing, reflect on the past year, and say to yourself, "Ah!..that's why they <insert some perceived shortfall>"
My apologies for not being able to give you more information over the course of the past year. In order to guarantee success, we had to make sure that our plans were secret until we are ready to spin up the media coverage.
We ABSOLUTELY cannot wait for the day we can hold up what we've built and say, "OnLive's dead? Yeeaah..not so much."
So until then, sit back, play some indies, and know we'll have this bad boy out to you rapidly, speedily, promptly, shortly, quickly, instantly, anon, betimes, fast, forthwith, hastily, lickety-split, on time, posthaste, pronto, quick, short, any day, before long, by and by, coming down the pike, ere long, expeditiously, fleetly, in a little while, in due time, and in short order.]
*The times shown may change, depending on DST settings
Calendar Multiplayer Madness Calendar
World Warriors of Onlive Tournament!
Hey guys,
I want to go ahead and set the date and make this official. Remember there is no entry fee, the only thing you need is to have a copy of Super Street Fighter 4! So mark it down on your calender. I will host the first World Warriors of Onlive Tournament, there will be cash prizes and games to be gifted. So lets break it down.
The event will start 2 p.m. central mountain time.
1st place - Will be your choice of $100 visa gift card or $50 card with a $49.99 gifted game!
2nd place- A $40 card or $20 with a $19.99 game
3rd- place- A $15 card (That I would use to buy Rouge Legacy....I mean have you played that game!?!?)
Rules:
The tournament is double elimination, meaning if you lose you will move to losers bracket for a chance to stay in the tournament. If you lose in losers bracket you will be eliminated.
Every match will be 2 out of 3 rounds. And every set will be 2 out of 3 matches.
Losers Finals and Winners Finals will be done in a best of 5 set.
The one who moves on from losers finals will face the player in winners for our Grand finals. The one coming from losers must win the best of 5 set twice, once to reset the bracket and a second to win the tournament. The player coming from winners must win once.
All results of the match will need to be sent to me. And if somehow the match drops for whatever reason you can have the option of playing the match again. If player one had a round won, then you can either reset it by starting the
Guten tag from Cologne!
This week on the OnLive Blog we’re heading to Cologne, Germany, for an onsite report from our OnLive UK team direct from GamesCom.
GamesCom is a cross between PAX and E3, but with more beer and sausage. This year over 150,000 gamers are expected to descend on the Koln Messe exhibition hall for a 5-day gamefest.
The excitement is growing as gamers from all over Europe pour into this historic city. Big publishers like Warner Bros, Square Enix, Sega, and Ubisoft are showing off their latest releases, and we may even see some announcements for new games coming next year. Yesterday, GamesCom opened its gates to stampeding hordes desperate to get hands-on with the latest games – and we do literally mean stampede!
Team OnLive will be here meeting with game publishers and developers, and of course checking in with some of the highlights from the show floor. On Saturday morning, as the doors close on the event’s business area, James Beaven and I will be packing away the demo gear and breaking out the lycra for an epic, insanely long 352-mile cycle ride for the games industry charity, GamesAid.
352 miles doesn’t sound too bad – unless you try and do it in three-and-a-half days! Yup, instead of flying back from Germany to the UK like normal people James and I, with four other similarly deranged game execs, will be taking the long way home.
Starting from their hotel in Cologne, Team OnLive will be spending up to 12 hours a day in the saddle, across four countries to the ferry port of Dieppe, France. After a short crossing, we’ll complete the last 40 miles into the UK’s seaside town of Brighton.
We promise to do their best to report in with updates, locations and photos from the ride. We’ve also devised a pain-o-meter to help describe the levels of soreness we’ll experience over the three-and-a-half days.
Wish us good luck.
Bruce Grove, General Manager OnLive UK
I've written 10 different lead-ins to this reply. Every time, I write some awesome hook about how what we are working on is going to blow doors on everyone, upend the industry and have every user flocking back to us. And every time, I erase it because I don't think you guys want to hear any more teases. When it is hitting and what it entails is not something I'm allowed to touch on yet, but it is approaching quickly, and we are absolutely slammed with what needs to happen prior to the launch. Personally, I'm beefing up the resources of the customer teams in advance of what we project will be a huge surge of both new users checking OnLive out for the first time, as well as the old, coming back into the service to see how we've improved it.
I chuckled in reading the "Nate Thread" over the past few months, in seeing the Speculatron 8000 fire up and spew out possibilities of what we could be working on. BTW, no one nailed it.
I find it interesting that you guys are commenting about the energy of OL2, or lack there of. Nothing could be farther from the truth. As I write this, there is a energetic hustle happening all around me. In fact Cpt. Waffles just sprinted by me for some reason..oh wait, he was chasing his dog. All kidding aside, Waffles and the other engineers are in a state of frenetic ingenuity and productivity meeting the date we've outlined for the next major release.
I know you guys are still trying to find closure about the smaller announcement I teased for after E3. That one is still coming, but has been delayed due to circumstances out of our control. I'm looking forward to being able to crack that one open for you. Personally, I think you guys are going to learn what we are doing, reflect on the past year, and say to yourself, "Ah!..that's why they <insert some perceived shortfall>"
My apologies for not being able to give you more information over the course of the past year. In order to guarantee success, we had to make sure that our plans were secret until we are ready to spin up the media coverage.
We ABSOLUTELY cannot wait for the day we can hold up what we've built and say, "OnLive's dead? Yeeaah..not so much."
So until then, sit back, play some indies, and know we'll have this bad boy out to you rapidly, speedily, promptly, shortly, quickly, instantly, anon, betimes, fast, forthwith, hastily, lickety-split, on time, posthaste, pronto, quick, short, any day, before long, by and by, coming down the pike, ere long, expeditiously, fleetly, in a little while, in due time, and in short order.]
Trainz began performing an 'integrity check' at launch with lasted longer than 90 seconds, the threshold for game launch failure. We are working with the developer to have this check removed, until then we've removed it rather than having you guys hit a G40 100% of the time it is launched.
I hope the announcement is PlayStation 4 compatibility.
hope the announcement is a free playpass
Onlive will always have special place in my heart for 3 reasons:-
1) I got to buy saints row 3 at launch for £1.
2) I got to demo many great PC games before buying them elsewhere.
3) To this day the only online store to refund my money after a purchase.
I bought Darksiders 2 on what I thought was a play pass, played the first three levels, realise i was billed for the full game, contacted onlive and got a full refund. Any other service id be SOL
unfortunately every one of those things didnt make the company money, in fact it caused them to lose it.
YOU HAVE THE RIGHT TO CANCEL WITHOUT PENALTIES AND WITHOUT INDICATING ANY MOTIVE AND OBTAIN A REFUND BY CONTACTING ONLIVE WITHIN 14 CALENDAR DAYS OF THE DAY FOLLOWING THE DATE OF PURCHASE. THIS RIGHT ENDS IMMEDIATELY IF YOU PLAY THE GAME.
First off, Probes may be extradited due to his grouping the UK in the EU.
Secondly, while I'm glad you guys are psyched about it, I looked into this, and as far as I can tell, we made no changes to the Google Play Store configuration of our published app. Needless to say, no changes have been made to our supported commerce regions either. That's not to say it won't, but there are perilous legal waters one must negotiate in order to open up commercial operations in new countries. We have an amazingly thorough legal team that understands the implications of such expansions. When it is deemed that we are in the clear to do it, you can bet we will.
My best guess is that this was made available last year as we expanded to Belgium.
Well guys I have a quick update! It seems our friends at http://www.itsmuchmore.com are interested in the tournament and have decided to help out by being a sponsor of the event! Happy days! So give them a shout out on their twitter (@ItsMuchMore) or check out the site!
Anyway they are adding to the first place prize! As of right now it's still being worked out, but you know it'll be good. I'll keep you guys updated and let you know how everything unfolds. Be sure to check them out and say thanks or like them on facebook.
The tournament is still looking strong! We have 22 people signed up! So all of those entered, be sure to make time for it on the 14th and I'll see you all there. SHOOOOORYUKEN!
Don't Miss Out!
Hey guys,
Just a quick heads up. It would be in your best interest to make sure that you update your email preferences in the Service. We want to make sure you receive some important upcoming news.
You can update your email preferences by following this link (https://games.onlive.com/account), signing in, and checking “Email me about OnLive Game Service news, updates and offers.”
Can you feel it? :j
Well, the Tournament is over and it was very exciting. Lots of very close matches at the end there.
Congrats to the winners!
~~~~ 1st Place ~~~
1. fresh2d3ath (Guy, Ryu, Ken, Ibuki)
==== 2nd Place ====
2. UnfaithfulGr (Ken, Akuma, Ryu)
==== 3rd Place ====
3. mikeyphun (Dhalsim, Blanka, Zangief)
Congrats to our video contest winners!
1st place: Camaron Stevenson
2nd place: Stephen Morgan
3rd place: Calvin Kim
Check out the winning videos here, by clicking on the Winners tab:
http://bit.ly/1aJNXcN
I'll only care when the news drops. For a lackluster service that's lost my attention, an announcement of an announcement is meaningless. They're not Apple.