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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

sono

Member
3.5G of GDDR5 for the operating system ! You have to question that.

whoa23o8v.jpg
 
So the usable RAM is less than the X1? Flexible RAM sounds like devs have the option create a PS3-like in-game XMB experience if they desire.
Where did all of the OS imprint stuff come from for both systems? If it was all just speculation or nothing official, I think this news is just going to be that the OS imprint is along the lines of the rumored (or is it official) X1 imprint.
This guy called it.
 

Salaadin

Member
Smokey has a point, the RAM allocation is used as a negative in every PS4/X1 thread and now there are people defending Sony doing the same thing. This kind of stuff happens on message boards.

Theres not a lot of people defending it, though. Peope are questioning the article but they arent saying that this is good news.
 

Jonboy

Member
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.

I'm tempted to switch now..
Lol. I can't even accurately detect the sarcasm anymore. Really hope you aren't being serious.
 

BigDug13

Member
The thing I actually smirked at is that some actually consider this bad news.

As you can see form the pace of this thread, some have been looking for something to stir the pot over. Even if just a rumor.

It is bad news if true. The bump in GDDR5 from 4-8 GB is costing Sony over $50 per console which means it's costing us over $50 per console. Reserving 3.5GB of this memory hurts Sony and our "bang for the buck" more than MS reserving 3GB of DDR3.

I'm on Sony's side this gen but this seems ridiculous if true.
 

televator

Member
Thread is hilarious :

X1 reserves 3gb - LOL gg MS!
PS4 reserves 3gb - smart move by Sony

gaf

Yeah, I'm not going to sugar coat it. This is definitely a nasty blemish on this console.

Sure it's a lot of ram compared to last gen. But a nasty bloated OS is a nasty bloated OS. No way around it. I hated Win Vista for it, I'll hate XBone's OS, and I'll hate Sony's OS.

Edit: It does sound incredible that Sony added double the RAM as first intend only to then lock the console down to almost the same amount they were planing on initially. I will let Sony confirm this first, but given the propensity for rumors to be proven true this gen, I'm not feeling confident...
 
So just to get this straight about what's transpired from yesterday to today..

1. We get a tweet saying there will be some RAM drama
2. People on GAF freak the hell out about Sony removing RAM from the system
3. The tweeter pulls a Baghdad Bob and says, relax everyone, it's not a big deal
4. GAF calms down.. nothing to see here folks
5. Article releases today and we find out half of the RAM will be used for the OS
(which is basically like Sony removing roughly half the RAM for game purposes)
6. GAF explodes

Hm..



tumblr_mamfpxDm8X1rbh0q1o1_500.gif
 

Hoo-doo

Banned
Thread is already delivering on all fronts.

Some people really have some pent up anger towards the PS4, and had to wait ages for some arguably "bad news" to come out.

Let it all out, bros.
 

Geedorah

Member
More than adequate, even looking forward to a 10yr cycle. This gen has a fraction of that at it's disposal, and is more than enough. If anything, the 'smaller' size late in the cycle will benefit those that can work some code-jitsu and make magic happen.
 

Broank

Member
Holy crap! I think that's 3 times what even Windows on my laptop is using with fiirefox and a bunch of extensions running. Why would they play up the 8gigs of ram so much if half of it was for OS? If it's true I wonder what they would possibly be doing to need so much even during gameplay.
 
That's a large change form before, is there anything to confirm this out there? Going from 512 to 3 gigs is a huge change.

Given DF's recent mistakes, i'm also hesitant to believe this just based on them.
 

ironcreed

Banned
If this holds true, then it looks like we are indeed in for HD twins round 2 for the most part. Which should not really be surprising.
 
Because the other hardware components in the system rendered the additional memory unnecessary. Just because you have a lot of memory doesn't mean you can take advantage of it from a graphical performance standpoint if your GPU can't handle everything you want to do with that memory. There are things called bottlenecks, and in this case, RAM quantity is not the performance bottleneck. The additional RAM is better spent enriching the system level features.

I'm not looking for a PC wannabe. And when you have developers wanting more and more RAM all the time, I'm gonna take a step back and realize that hey they know what to do if you give them more RAM. I'm not going to act like I know shit, and that Devs don't need the additional RAM nor do they know what to do with it, and now I will be paying for a bunch of shit I don't even care.

Might as well just spend the money on a real PC.
 

DPJ

Banned
My favourite posts are the ones believing a bigger OS footprint on the RAM puts Xbone on an equal footing with PS4 in terms of power.
 
Multi-tasking isn't a feature you just add in at the last moment. They designed the system, and thus the OS, from the get-go to multitask. If they could multitask with the original OS taking up 512MB to 1 GB of ram, they certainly wouldn't need to triple that at minimum. Using nearly 4 GB of GDDR5 RAM for multitasking is extremely wasteful. The extra 4 was said to be given due to a developer request, so I doubt they would only essentially give developers an extra GB to play with while using an extra 3 GB on OS features they've never outlined. There is nothing the PS4 could be doing that requires 3.5 GB of ram to be reserved. Unlike the One, it doesn't have the Kinect built in and the system wasn't built to be an all around media box.

The reality is before the RAM bump, Sony had less memory allocated for games AND OS compared to MS, no matter the split. The bump probably saved Sony from a PS3 situation on both ends.
 

Jarmel

Banned
So we don't even know if this is true and even if it is, it probably isn't that big of a deal as first party studios(the ones most invested in pushing the power of the PS4) can access 5.25-5.5 depending on how far they can push it?
 

GodofWine

Member
I called it! I knew 1GB was utter bullshit when they first reported that. Everything Sony has been doing has been nothing but PR stunts just to 1up MS this year. Nothing but Knee Jerk reactions. Eventually the truth was bound to surface.

They still have more ram, faster ram...8gb gddr ram and more overall power..nothing has changed other than allocation..maybe..and its still a more favorable set up for gaming if true.

Though id like to see that OS number lower
 
Why is this a surprise to anyone?
SONY is, first and foremost, a repackager. They go around shopping for tech that other companies have invented. Their engineering department is comprised mostly of "checklist engineers", meaning that they only check that every component is where they should be. They don't design the next memory technology like Samsung does, they don't design GPUs like AMD and Nvidia, they don't design CPUs like intel. All they do is buy these components from the above manufacturers and check that all the technology is in the right place.
 

Dawg

Member
There are some real critical thinkers in here, I tell ya hwhat.

None of this will matter when we're playing Infamous: Second Son on our PS4. Or Killzone: Shadow Fall. Or any other upcoming exclusives. It's about the games, not the hardware. (Although more is always better)

I bet this is one of those things people won't even remember when it launches. I wonder if even half the people complaining in this thread know the effect of ram.

And it's not even confirmed by Sony. I won't believe it until they officially confirm it.
 

NBtoaster

Member
Especially when they are the only ones who have this "new document". The only other source they are relying on are the fucking Killzone slides from Guerilla...

They have one developer source showing them documents from Sony saying 4.5GB for game use. And aside from that they have other sources saying there is 1GB flexible space. The KZSF slides merely attest to the suprisingly low amount of RAM being used relative to what the PS4 has, which this can possibly now explain.
 

Zoator

Member
Could you please elaborate as to why this is good news? Copy and paste from your older comments if you want, but I'm interested.

I already posted some if the rationale in this thread, so feel free to look at my recent post history. The TL;DR is the additional RAM would bring negligible returns to games given the rest of the system hardware (i.e. RAM quantity is not the performance bottleneck), whereas it can be used much more effectively to provide great and highly convenient system level features of the kind that we'll be kind of wondering how we used consoles without them after a few years.
 
Having an OS like the Vita is no reason to use 3 GB of RAM for the OS. The VITA has barely any RAM at all by comparison.

I don't think you can compare VITA's OS to PS4 or XB1's, they have more features, and most of them consume enough RAM. video recording, video conferencing, play while you install/download, multitasks, among other features consume enough ram.
 
Yes, we know it's not a mind blowing concept, but the question is what warrants the scale of the increase? These systems aren't going to be doing any multitasking that's any more taxing than what tablets/smartphones do with around 1 GB these days and since Sony was already planning some degree of multitasking with games at the original 512 MB allotment, what does the extra 3 GB allegedly allotted now bring?

Don't just say "MOAR STUFF" - what could they specifically need this much memory for?

Their head to head competition is reserving 3GB. If they have decided they want to match those features, or at least keep the possibility of matching them open for the future, then reserving that much memory is a rational decision. They can free it up later if they don't end up needing it. The OS is not currently "using" 3.5 GB, it has not suddenly multiplied in size by 7x.
 
I always thought more ram for games was superior with a smaller footprint instead of a bloated OS using features no one wants (kinect), now I see posts spinning it into "competing with MS for Multitasking". . . and "don't worry Sony's OS will be optimized later on in the gen for a smaller footprint" etc.
 

LiquidMetal14

hide your water-based mammals
It is bad news if true. The bump in GDDR5 from 4-8 GB is costing Sony over $50 per console which means it's costing us over $50 per console. Reserving 3.5GB of this memory hurts Sony and our "bang for the buck" more than MS reserving 3GB of DDR3.

I'm on Sony's side this gen but this seems ridiculous if true.

This is heavily opinionated grain of salt territory. This or Xbones 3GB of OS is not bad news.

I can't really comment as I've heard nothing from the folks I usually hear from on these matters yet. I don't know if I will either.
 
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