I wonder if I'm among the few that actually liked FFX's normal battle theme...
You arent Alone. I love it. I wish they made more like it
I wonder if I'm among the few that actually liked FFX's normal battle theme...
Anyone know if the remaster is native 720p or 1080p?
I'm sure the KH1.5 remaster could run at 720p with 4xAA, whilst running at a higher resolution (not sure if it was 1080p) you'd get less AA.
I wonder if I'm among the few that actually liked FFX's normal battle theme...
"Arrangement" usually refers to the instruments or a reworking of the 'original' version with different instruments and such that are chosen for a song. So say if they did an electro arrange version of To Zanarkand, they would use the same base composition but do it with synths or whatever.
"Original music with higher quality" would be remastering, but they seem to be planning on rearranging tracks with new adaptations. This could be really good or really bad.
What? XII, as in Sakimotos game?So am I the only one that finds 12 OST to be a little generic?
I really hate it when game music is rearranged for things like this and you don't get an option for the original music. It's like that in Zero no Kiseki Evolution. Most of the arrangements are inferior to the originals. I love Hamauzu, I really do, but some of the music is great the way it was. Especially Wandering Flame omg.
I like variation. It's just that FFX's soundtrack lacks consistency and cohesion.Heh, one reason why I like the FFX soundtrack is because it is varied.
I would really like them to add the main Final Fantasy theme music into the closing credits--since they're going to be longer than they originally were anyway.
So am I the only one that finds 12 OST to be a little generic?
A different terminology is most often used for video games music though. Arrangement is often simply referring to the synth work. The same instruments will be used and a soundset switch will be made. This could be referred to "original music with higher quality" too since, well that's what it is.
Changing the "real arrangement" will be referred as a remix.
I took a look at the original FFX soundtrack and out of the 86 track, 19 of them were originally recorded with live instruments.
If 60 tracks are being reworked by Hamauzu, it's safe to say they're rearranging almost all of the original PS2-chip synth-based tracks.
Now I can't wait to see to what extent... simple soundset switch,
or live recording as with KH HD?
A little taste of what we could get: https://www.youtube.com/watch?v=mESjOVUWQTU
This is what the old menu really looks like when it's not blurred to death btw:
So am I the only one that finds 12 OST to be a little generic?
I like variation. It's just that FFX's soundtrack lacks consistency and cohesion.
This is what the old menu really looks like when it's not blurred to death btw:
So am I the only one that finds 12 OST to be a little generic?
It just occured to me that they might use the Black Mages recording of Fight with Seymour =O
Have we heard anything about that?I have never played FFX before so i will buy Vita version
But i am afraid that it will be digital download only
Didn't like the old menus. Looked photoshop-amateurish, like someone found some neat photoshop "brushstrolke" brushes on deviantart and the worst color combination possible (i like purple though). New ones look ok.
I also hope that they redo the Calm Lands. The biggest failure of an "open field" I ever seen. Absolutely bland and boring, almost completely flat, no vegetation or animals (except a few chocobos) roaming around. Leads to about 4 places, two of them that don't feature much exploration either and one for the main quest path. Tbh, I was disappointed excepting a more open approach after 25 hours of linear corridor areas. In the HD version they have at least the chance to make that field much prettier.
It's an HD remake, not a gameplay remake...they won't be changing around maps like that.
We still haven't heard anything more about the Vita versions at all. Square has been unusually quiet about them...hope everything's all right.Have we heard anything about that?
If they make any gameplay change at all, I really hope it's this. They probably won't, though.Plus if they give the AP at the end of the battle, every Member should get that instead of just the ones used in the battle. Switching to every member just to let them get defensive to get the AP is such an idiotic thing to do which makes every battle even much longer.
I wonder how well they end up handling that, actually. The Calm Lands is probably the one area of FFX that looks worse in 1080p than at 512x416. Doesn't help that a lot of people are going to compare it to the Archylte Steppe from XIII.I also hope that they redo the Calm Lands. The biggest failure of an "open field" I ever seen. Absolutely bland and boring, almost completely flat, no vegetation or animals (except a few chocobos) roaming around. Leads to about 4 places, two of them that don't feature much exploration either and one for the main quest path. Tbh, I was disappointed excepting a more open approach after 25 hours of linear corridor areas.
I used to think that too, until I listened to it outside the game. Sakimoto's compositions are very nuanced; there's a lot going on in nearly every piece. They aren't as melodic or hummable as most of Uematsu's stuff, but they suit the game's world and characters extremely well.So am I the only one that finds 12 OST to be a little generic?
That's indeed what most likely would happen, but there's always the hope for a little surprise.
Didn't like the old menus. Looked photoshop-amateurish, like someone found some neat photoshop "brushstrolke" brushes on deviantart and the worst color combination possible (i like purple though). New ones look ok.
There was a song I really liked in the game when you got to Lake Macalania. I was never able to find it in the OST though, which sucks because it sounded great.
There was a song I really liked in the game when you got to Lake Macalania. I was never able to find it in the OST though, which sucks because it sounded great.
Have we heard anything about that?
Lets hear em, Square.
Dont' fuck this up.
I'm sure they won't, but if they somehow manage to fuck up To Zanarkand, shit will hit the fan.
This reminds me: what was up with the scene where your party fell into the lake but everyone was chilling and talking as if not being submerged into water ? I always found that scene weird and incomprehensible. And then everyone wakes up in the desert. I always thought the guys behind the game simply had no ideas how to bridge the two scenes and cut corners.
The game didn't explain/present this well at all, but here's what happened:
Look at this render of Sin from the game files.
See those buildings on its head?
Now check out this video around 30 seconds in:
https://www.youtube.com/watch?v=42JzPJgluYo
Look familiar?
Yep. They landed right on top of Sin. The game does a terrible job of explaining this to you (the only other hint is Auron remarking "The ground!" before the CG scene of Sin plays.)
The party passes out because he starts dreaming; I guess that's when he releases his "toxin". He then takes them to Bikanel, where they all wake up. Why does he take them there? The best theory is that Jecht is still in a little control (remember before Braska's Final Aeon, where he says soon he'll "become Sin completely"?), so he takes Tidus and co. to where Yuna is being held so they can reunite. (Unfortunately Home is attacked by the Guado before they can reach her, and the story continues from there.)
As for the water level: it isn't right below the ice. It's right there where the party is, far below the temple. (If the water went right up to the ice, Macalania Temple would also be underwater.)
Holy shit.
I've played through FFX over a dozen times and I never realized that. lol
So am I the only one that finds 12 OST to be a little generic?
The game didn't explain/present this well at all, but here's what happened:
Look at this render of Sin from the game files.
See those buildings on its head?
Now check out this video around 30 seconds in:
https://www.youtube.com/watch?v=42JzPJgluYo
Look familiar?
Yep. They landed right on top of Sin. The game does a terrible job of explaining this to you (the only other hint is Auron remarking "The ground!" before the CG scene of Sin plays.)
The party passes out because he starts dreaming; I guess that's when he releases his "toxin". He then takes them to Bikanel, where they all wake up. Why does he take them there? The best theory is that Jecht is still in a little control (remember before Braska's Final Aeon, where he says soon he'll "become Sin completely"?), so he takes Tidus and co. to where Yuna is being held so they can reunite. (Unfortunately Home is attacked by the Guado before they can reach her, and the story continues from there.)
As for the water level: it isn't right below the ice. It's right there where the party is, far below the temple. (If the water went right up to the ice, Macalania Temple would also be underwater.)
Spoilery stuff
Me too. @_@Holy shit.
I've played through FFX over a dozen times and I never realized that. lol