TheFLYINGManga_Ka
Member
Asked this in the GP2 thread but no one answered. 
How many tracks does Riptide GP2 have?
How many tracks does Riptide GP2 have?
Asked this in the GP2 thread but no one answered.
How many tracks does Riptide GP2 have?
. Anybody help me out?![]()
This game is amazingFairway Solitaire. God-tier casual gaming.
Can someone explain to me what makes King of Dragon Pass so unique/worth 9.99?
I've heard nothing but praise for KoDP but the app just looks like a mix of Choose Your Own Adventure-esque vignettes and community management game from the screenshots.
Can someone explain to me what makes King of Dragon Pass so unique/worth 9.99?
I've heard nothing but praise for KoDP but the app just looks like a mix of Choose Your Own Adventure-esque vignettes and community management game from the screenshots.
Finally!WINDOWSHOP
This game is amazing
Can someone explain to me what makes King of Dragon Pass so unique/worth 9.99?
I've heard nothing but praise for KoDP but the app just looks like a mix of Choose Your Own Adventure-esque vignettes and community management game from the screenshots.
Post about it here if you get to check it, we did play it very early on (day 1!) and I remember the game received a couple updates during the time I was still posting in the OT. The things that got annoying fast are all coming back to me lol, like most smaller airports being pretty much useless, locations closing frequently due to thunderstorms etc, global events being kinda wack (this got some changes early on iirc).
That is pretty much what it is.
The reason it is so highly praised is because of the depth. You are always hitting new things and figuring out how it all works. It is a big investment but the payoff is there if you tryI didn't
This makes it somewhat unique for the platform, especially in days gone past.
You've pretty much got a handle on it with that description. I grabbed it during a sale and, although I like it, the depth is a little intimidating. A lot intimidating actually, my poor villagers are destined to eternal starvation.
Ok, thanks. I was curious if there was just more to the experience. So is replay options just selecting different choices the other time around? Of is it set up in such a way that making one different choice could lead to events that you never saw the first timeOn the page, that's pretty much it. But there's an incredible amount of depth in scenarios one can encounter. I dare say it's one of the 'deeper' games I've ever played in that regard. Infinite (often humourous/outrageous/gutwrenching) replayability, there are some absolutely insane circumstances one can come across.
Ok, thanks. I was curious if there was just more to the experience. So is replay options just selecting different choices the other time around? Of is it set up in such a way that making one different choice could lead to events that you never saw the first time
That's one thing I don't always like about CYoA games, is that a second playthrough is you just actively choosing different choice to see what happens. Oh I was nice here, I'll be a jerk instead. Stuff like that. But KoDP seems like it has more depth than that and that the choices are much more varied and expansive than that
But I'll wait till it goes on sale.
We do have more information, it is worth it for IGN or the company to fly out IGN's mobile editor, and IGN's mobile editor is excited about it.Around the world, there are currently 2,000 "secret games" in development, there's no real need to give a shit about that particular one because we're not getting any more information about it than about any of the others.
lol, oh well. I'm glad they have an audience for it.seems like they haven't really changed the game much... and only crazy roleplaying people are still playing lol.
Ok, thanks. I was curious if there was just more to the experience. So is replay options just selecting different choices the other time around? Of is it set up in such a way that making one different choice could lead to events that you never saw the first time
That's one thing I don't always like about CYoA games, is that a second playthrough is you just actively choosing different choice to see what happens. Oh I was nice here, I'll be a jerk instead. Stuff like that. But KoDP seems like it has more depth than that and that the choices are much more varied and expansive than that
But I'll wait till it goes on sale.
Around the world, there are currently 2,000 "secret games" in development, there's no real need to give a shit about that particular one because we're not getting any more information about it than about any of the others.
I can see myself playing this from time to time for the rest of my life.
WINDOWSHOP
Rico is an old school jump'n'run game! Run across the levels, jump over obstacles, climb mountains, explore caves, swim through water Collect crystals throughout each level Avoid mines, acid pits and various deadly enemies along the way Find upgrades to get abilities like double jump Reach magic stones to activate checkpoints Find and use weapons to combat enemies Fly with a jetpack Face off against enemies in epic boss battles 4 difficulty levels to keep you challenged 4 different worlds 32 levels full of retro awesomeness If you like platformers, you'll love Rico!
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Use your skills in this pysics-puzzler to navigate a fragile ball through 30 dangerous environments, all whilst avoiding enemies and searching for fragments.
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Tumble, bounce and slide BLiP through an atmospheric world filled with deadly spikes and precarious platforms. Collect stars to unlock over 60 levels of challenging and addictive fun.
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An isometric rampage through the deep, dark, dungeons of bureaucracy. Claw your way through hideous swarms of Project Managers as they spew buzzwords and tasks at you. Zombies. The only zombie game that's not about zombies.
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Dash across scenic locations destroying bug like creatures called the Flanx using 6 unique attacks that include massive terrain deformation and high speed barrages of energy blasts!
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Nightmerica is a game about facing the monsters inside your head, and shooting them with a whole load of bullets. Drawing on the retro spirit of arcade games and the? Explosions? Of modern titles. Face hoardes of monsters in three different arenas, using any of the infinitely randomly generated guns, sidearms or special weapons. Show your nightmares who's boss!
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I enjoy speculating about upcoming games
Me too, but my point is, why do you need a shitty tweet to do that? There is nothing in that tweet at all, NOTHING which could aid in your speculation, so it's a waste of everyone's time. Add to that that there are literally thousands of titles in development you don't know about, so why aren't you speculating about all of them? Pick any random developer currently in existence. Any one at all. Got one? Right. They're working on something you don't know about yet. OH! WHAT COULD IT BE!
There is only ever ONE reason game-journos do this, and it's so they can make it clear how they're in a special exclusive little club that you're not allowed any part of, and it's pathetic. Any one of them that denies this is a liar.
Tweet when you've got something to say.
Well, I'm guessing it's probably an important game.Justin seems to have better access than most iOS game sites, and all his teases have always resulted in genuinely exciting reveals.
Windows on the left + workshop and flower shop on the right.I... don't get it?
- 15 New levels!
- iPhone 5 support!
- Universal App, play on your iPad!
- New Micro Hangers!
Me too, but my point is, why do you need a shitty tweet to do that? There is nothing in that tweet at all, NOTHING which could aid in your speculation, so it's a waste of everyone's time. Add to that that there are literally thousands of titles in development you don't know about, so why aren't you speculating about all of them? Pick any random developer currently in existence. Any one at all. Got one? Right. They're working on something you don't know about yet. OH! WHAT COULD IT BE!
There is only ever ONE reason game-journos do this, and it's so they can make it clear how they're in a special exclusive little club that you're not allowed any part of, and it's pathetic. Any one of them that denies this is a liar.
Tweet when you've got something to say.
Found a bunch of IOS games that sound promising on SlideDB.
Has anyone played these?
ZOMBIES.
https://itunes.apple.com/us/app/zombies./id568711604?mt=8
Developer is bignicThis one looks kind of cool. Too bad that it has such a bland name. Basically impossible to find any gameplay videos
Me too, but my point is, why do you need a shitty tweet to do that? There is nothing in that tweet at all, NOTHING which could aid in your speculation, so it's a waste of everyone's time. Add to that that there are literally thousands of titles in development you don't know about, so why aren't you speculating about all of them? Pick any random developer currently in existence. Any one at all. Got one? Right. They're working on something you don't know about yet. OH! WHAT COULD IT BE!
There is only ever ONE reason game-journos do this, and it's so they can make it clear how they're in a special exclusive little club that you're not allowed any part of, and it's pathetic. Any one of them that denies this is a liar.
Tweet when you've got something to say.
Yeah, it probably is, but without even a developer name what is there to go on?
Justin is basically one of those 12-year-old girls on Facebook posting "OMG I had the worst day EVAAA!!!" and then saying "I DONT WANNA TALK ABOUT IT" if anyone asks what's wrong.
He's got some way to go before he's as bad as Keighley, at least.
Lots of stuff...
I think it's doubly sad because before joining IGN you were a longstanding and upright citizen of GAF, not to mention this thread, but now that you work for IGN there is a lot of mud thrown at you and you're overly scrutinized.
Pitta, show us a picture of the giant shield!
My wife is a teacher and no one talks about her the way I get talked about.
People say nice things, people say mean things. It is what it is. Dunno why this got under my skin. Maybe because I'm tired because I had to get up at 5:45AM.
Pitta, show us a picture of the giant shield!
It's toythatkills, I'd say he's renown around GAF for having abraisive opinions about 'unethical' game industry/business behaviour.stuff
It's toythatkills, I'd say he's renown around GAF for having abraisive opinions about 'unethical' game industry/business behaviour.
Myself and most of my peers, most people in general, I'd say, use Twitter to share things in their life. Pictures of interesting things they come across, links to articles, thoughts on what they're working on... or just whatever is in their head in general. I sent out that tweet because it was almost midnight and I had to get to sleep because I had an early flight. It's what was happening in my life at that moment and I chose to share it with people.
same as I have nothing against Mario personally, even though he's probably convinced I hate him
It's just this behaviour that annoys me. I mean, you could have tweeted "ugh, I have to get up at 5:45 tomorrow for a flight," but you didn't. You chose to tweet "hey guys I'm going to see something you're not allowed to know about but I am, lol." I can honestly see no other reason for that than you letting everyone know how important you are and how important we're not
Getting up at 5:45 AM tomorrow to get on a plane to see a secret game. Excited. About the game. Not the wake-up call.
Not at all. Though I'm not expecting our exchanges to get any easier based on our current work.
Six O'Clock High on the other hand is quite different. First off, it's ultra-simple. In the game you take control of a two seater biplane, the player is the pilot with the gunner being AI. The game is all about piloting, dodging enemy fire at high speed while manoeuvring into a good position for your gunner to get a shot on the fokkers.
I'm designing this with touch screens in mind. One thing I definitely wanted to avoid was on-screen buttons...
What I came up with was a system that turns the plane around your touch relative to the aircraft's position. To turn upwards simply touch above the plane, or down below the plane. While this scheme takes a little getting used to, it soon feels quite natural to me. I hope others will find it easy and accessible too. Another thing to note is that there isn't a fire button- your forward guns will fire if there is an enemy infront of you, and your gunner will fire if there's an enemy within their field of view. I didn't want to have to make the player fiddle around with fire triggers, in this game it's all about the flying.
The game itself is wave-based survival. At the end of each wave your aircraft will receive a repair and you'll get experience points to put into a tech tree to upgrade your aircraft. I've yet to flesh out the upgrade tree itself, but this should add a little strategy to what is otherwise a very fast-paced action game.