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Hey, how come Sony didn't invest in any big 3rd party exclusives?

I hear what you're saying, but IMO, Sony should have locked up more devs like Platinum and Valhalla tbh. I need/want more Japanese games on my Japnese indigenous console.

Can't leave guys like
tomonobu-itagaki-forming-new-company-making-new-game.jpg
out in the cold man. What you playing at Sony?

How about you wait till the Japanese specific PS4 conference and TGS....you know where everyone expects them to announce the Japanese games.
 

Forceatowulf

G***n S**n*bi
Because they have reliable and extremely talented first party studios up the ass? Why would they pay out the butt for exclusive 3'rd party games when they can just pump more into their great first party?

The only reason MS is buying up all these exclusives is because they don't have much of a fucking choice. *shrugs*
 

gofreak

GAF's Bob Woodward
7 billion is a meaningless figure when you consider that it includes manufacturing costs and marketing costs associated with marketing of the PS brands. Somewhere in your 7 billion is the number I'm looking at but it isn't immediately obvious.

I do agree that Sony has probably spent more over the last generation than Microsoft has on content creation but given that things can change from year to year, that won't necessarily hold into perpetuity. Microsoft claims to have allocated $1 billion to content on content for Xbox One.

Which is an even more meaningless number without some context (timeframe etc.). It may be, relatively, a completely unspectacular number.

For reference the total EDD R&D budget (Xbox + Windows Phone) last year $1.1bn, on a revenue of $8.9bn. Game revenue at Sony was circa $7bn with a R&D budget of...? Well, you'll have to fill in that blank. But I'm not seeing a likely disparity in budget based on corporate overlord coffers being suggested by some posters.

And of course, things can change, Xbox could get access to capital or get leniency on profit margins to drive more development expenditure. But in terms of their relative places in the over-arching corporate pecking order, I would say Playstation is in more of a 'pet' position right now than Xbox...
 
I don't believe it ever came up. I'm not really sure who that even belongs to. They certainly wouldn't accept it though. Not worth the investment.

I think people will be surprised by some of the third party exclusives coming to the PS4, new IP or not.
Bayonetta is a Sega IP. I knew they wouldn't accept it but I was just wondering if Sega approached Sony after canning it themselves.
 
D

Deleted member 125677

Unconfirmed Member
Measurable way? Well I guess you would have to do something like average metacritic scores per studio or something. Otherwise it's all subjective.

"Biggest and best line-up of first party studios" could be measured in a lot of other ways than metacritic scores of games put out.

Like number and size of studios, number of games put out, sales of those games and how the games are received.
 

BigDug13

Member
Is there some area of hardware sales where Sony is slipping or where they need to pay money for outside developers to release specific titles to make their platform more attractive to buy? Looking at lifetime sales, the only Playstation branded machines that failed to sell well were the PSP and PSV.
 

BigDug13

Member
"Biggest and best line-up of first party studios" could be measured in a lot of other ways than metacritic scores of games put out.

Like number and size of studios, number of games put out, sales of those games and how the games are received.

And where is Sony lacking in those departments outside of the handheld space?
 

Sub_Level

wants to fuck an Asian grill.
I think they might have had financial troubles as a result of the Vita.

But if the PS4 sells as well as it looks like it will, I think you can definitely expect some serious 3rd party lockdowns/exclusive content at E3 2014.
 
Here is another thing I wonder about the MS and EA deal they seem to have going on. Lets say that MS never did a policy reversal. They decided to come into the gen just like Sony with the used games and DRM. Would they of landed the same deal with EA or not? Grant it they paid a lot for TitanFall(well not a lot to what MS makes).
 
Because they don't need to, they have a good first party portfolio.



Yep, They have their Ace First Party Studios, they have invested a lot of time and effort into creating positive relationships with Independent Developers, they have quite a few F2P games that will be available at launch.


They haven't really had to invest in 3rd Party Games. Imagine if Microsoft DIDN'T invest in the games listed in the OP. What else would they have at launch? No RYSE, NO Dead Rising 3, that would be awful


I think that answers why Microsoft has done what they have done, and why Sony hasn't.
 

Caronte

Member
Yakuza doesn't need to be secured. It's the kind of game best left to Sega to decide what to do with as whatever the decision, it doesn't hurt Sony. In other words, the two games I'm referring to have nothing to do with Yakuza PS4.

Nice.
 
I think they might have had financial troubles as a result of the Vita.

Your thoughts mean nothing without understanding how revenues + investments.

But if the PS4 sells as well as it looks like it will, I think you can definitely expect some serious 3rd party lockdowns/exclusive content at E3 2014.

I don't know, if the PS3 era proved anything to Sony, it's that there's no such thing as 3rd-party loyalty, and even the largest amount of $$$ could only gained you timed exclusivity.

They're better off trying to publish games, or invest in more first-party.
 
Here is another thing I wonder about the MS and EA deal they seem to have going on. Lets say that MS never did a policy reversal. They decided to come into the gen just like Sony with the used games and DRM. Would they of landed the same deal with EA or not? Grant it they paid a lot for TitanFall(well not a lot to what MS makes).

Hmm if MS had the DRM policy as part of the deal with EA for Titanfall then surely the removal of it would negate the contract?

I think the titanfall exclusive is a very very large amount of that "billion" dollars personally

And that looks very likely to be a timed exclusive

Money could've been spent making other games at the same time imo
 
This dissolved into such a weird conversation and it reminds you of how little some people here understand corporate level finances.

Sony doesn't invest in third party exclusives for the same reason Nintendo doesn't. And this is the way that both companies have operated for years before MS was in the market.

It has nothing to do with "but but they don't have the money". Do people even realize how much money they threw at PS3?
 
I rather want Sony to put money in their own 1st party exclusives instead of moneyhating other publishers/developers to prevent a game coming to more platforms.

Why not both? Didn't Ms said at E3 that they also spent 1 billion dollars creating/acquiring their own studios?

Keeping everything in house is not enough, imo. Without catering to external developers Sony wouldn't have Demon Souls, Little Big Planet, Heavy Rain, Flower, Journey and the list goes on and on... And, these games are far more interesting to me than the games Sony regular studios have output this gen, so I'm glad they did.

I doubt I would ever see a spiritual successor of Panzer Dragoon if Ms wasn't investing into getting the game on board too.

So, imo, trying to get new and more exciting games far outweighs the benefits of only strengthening your own first party studios, even if it means eventually other platforms will get the game, which let's face it: Is a metric that is only useful to gloat in console warz.
 

satam55

Banned
Because they've learned from PS2 that it's a terrible investment long-term. When you buy a third-party exclusive you overpay for just one game not the franchise so it ends up biting you in the ass because if you don't continue paying for the franchise it looks to the customers like you "lost" the exclusive when it eventually goes multiplatform.

As for the customer, companies buying 3rd party exclusives is a lose-lose situation. The ones who don't have the console can't play a game they might like and those who have it lose a potential 1st party exclusive since the money goes to pay off the third party dev.

Yep, it's cheaper (& easier to control the costs) to produce your own 1st & 2nd party exclusives than to moneyhat 3rd party exclusives.

For example, MS paid $50 Million to moneyhat timed DLC exclusive for GTA4 & Michael Pachter predicts that MS paid $50 Million to keep Titanfall off PS4 & PS3 for a year. $50 Million is enough to fund 2 in-house 1st party AAA exclusives.

It's just makes more financial sense to produce your own 1st & 2nd party exclusives than to moneyhat 3rd party exclusives.
 
Why would you need to go out and spend money on a prostitute when you have a much more beautiful wife at home?

Sony spent possibly more on plastic surgery on the wife, that is. xD

Jokes aside, gamers will always see 3rd party exclusives as a bad thing. Why? Money.
 
Hmm if MS had the DRM policy as part of the deal with EA for Titanfall then surely the removal of it would negate the contract?

I think the titanfall exclusive is a very very large amount of that "billion" dollars personally

And that looks very likely to be a timed exclusive

Money could've been spent making other games at the same time imo

Well they paid for Titanfall(I am wondering how much myself), but I am talking the other deals like the Timed BF content, Peggle 2, ad Garden Warfare.
 
Why not both?

Sony is doing both. Ready at Dawn is developing a AAA-game, they've got 5 smaller first-party games like Rime via co-development with smaller devs.

The big difference is timing and priority. Sony has no drought with their current first-party schedule, so they have no need to publish many AAA-titles from 3rd-parties when their own first-party can do it.

Didn't Ms said at E3 that they also spent 1 billion dollars creating/acquiring their own studios?

1 billion on exclusive games/content/etc, which also includes the creation of studios/games/publishing/etc.
 

Prelude.

Member
I hear what you're saying, but IMO, Sony should have locked up more devs like Platinum and Valhalla tbh. I need/want more Japanese games on my Japnese indigenous console.

Can't leave guys like
tomonobu-itagaki-forming-new-company-making-new-game.jpg
out in the cold man. What you playing at Sony?
Itagaki hates Sony, they can't do nothing about it.
 

LvlNinety9

Neo Member
Here is how I see it. Third party shouldn't be sought after to create your exclusive titles. That's why you have your first party studios and such. All this says to me is that MS isn't as confident in their first party studios making those blockbuster AAA titles and wants to rely on third party devs to do the work for them. It's like everyone else has said here. Eventually third party will make it to your competitor. MS should be investing in first party like Sony and Nintendo have been doing and let third party titles do their thing.The consumer is going to get the title on their console of choice regardless.
 

Endo Punk

Member
SCEJ collaborates a lot with 3rd party devs, ND are a premier developer with 2 teams, SSM collaborates and have enough teams to tackle multiple internal projects as well. Sucker Punch were recently purchased and are working on the most hyped PS4 exclusive, Guerrilla and MM are pretty good and Sony has a fantastic exclusive relationship with 3rd party devs like Quantic and RAD.

My point is Sony doesn't need to buy exclusives from 3rd parties.
 
Why not both? Didn't Ms said at E3 that they also spent 1 billion dollars creating/acquiring their own studios?

Keeping everything in house is not enough, imo. Without catering to external developers Sony wouldn't have Demon Souls, Little Big Planet, Heavy Rain, Flower, Journey and the list goes on and on... And, these games are far more interesting to me than the games Sony regular studios have output this gen, so I'm glad they did.

I doubt I would ever see a spiritual successor of Panzer Dragoon if Ms wasn't investing into getting the game on board too.

So, imo, trying to get new and more exciting games far outweighs the benefits of only strengthening your own first party studios, even if it means eventually other platforms will get the game, which let's face it: Is a metric that is only useful to gloat in console warz.

1) This is all doubt because some of that money could of went to securing these third parties.

2) These are all second party devs, not third party. With thatgamecompany officially being third party, having that good relationship means that Sony doesn't need to moneyhat to get content.

3) This is what you get from First Party studios and indies because they are the only one ready to take those risks. Third party rarely take risks moving outside what they normally make. That's why majority of the third party games coming out are either a sequel or a safe genre such as FPS, Sports, Racing, Open world third person, MMO Shooters etc. Your entire comment makes absolutely no sense if you see where the real creativity among games that current gen produced that were NOT from third parties.
 

Verendus

Banned
I had some second thoughts about doing this, but what the hell? I don't think it will matter if it's like this. Sony has exclusive games coming from the following:

- Sega
- Capcom
- Level-5
- Namco Bandai
- Lockstarter (lol)
- Lazyeye (lol)
- Warner Bros.
- Koei

Some others too but will not say those just yet. This isn't including partnerships which wouldn't really be third party. It's okay though guys, Sony doesn't have any money. Poor people for a reason. Lockstarter? Who has even heard of them? Exactly.

Having said that, the larger focus is on improving their first party teams and taking things from there.

Edit -

Someone in the list who shouldn't be. Removed for now...
 
Why not both? Didn't Ms said at E3 that they also spent 1 billion dollars creating/acquiring their own studios?

Keeping everything in house is not enough, imo. Without catering to external developers Sony wouldn't have Demon Souls, Little Big Planet, Heavy Rain, Flower, Journey and the list goes on and on... And, these games are far more interesting to me than the games Sony regular studios have output this gen, so I'm glad they did.

I doubt I would ever see a spiritual successor of Panzer Dragoon if Ms wasn't investing into getting the game on board too.

Agreed, and thankfully Sony is continuing that policy. Rime, Everybody's Gone to Rapture and Hohokum are only a small number of third party developed, Sony published games that they are fostering and presumably offering dev support to.

This strategy can still be seen as different from Microsoft's however. Sony invests in small teams, often with the view to purchase them in the future to become flagship 1st party devs. See Naughty Dog, Sucker Punch, Media Molecule etc... Microsoft seems much more willing to spend money on simply securing exclusivity windows.
 

Prelude.

Member
was it ever explained why?
I don't think so. He gave several reasons for his lack of games on Sony platform (Xbox more powerful than the PS2, 360 more dev frindly than the PS3, DS just because he wanted to make a game for his daughter) but it's obvious that he just dislikes the company for some reason that only he knows.
 

sn00zer

Member
It has so many first party studios now it doesnt need 3rd party exclusives like it did during the PS2 and early PS3 days
 

Wynnebeck

Banned
Because they have reliable and extremely talented first party studios up the ass? Why would they pay out the butt for exclusive 3'rd party games when they can just pump more into their great first party?

The only reason MS is buying up all these exclusives is because they don't have much of a fucking choice. *shrugs*


/thread
 
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